Run: 2026-05-29-01KSSK7FPYY4FZNRSKWVKSD3DE

Run Details

Duration:
43.5s
Cost:
$0.090165
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Mind the third step. It's gone soft." Quinn ignored the warning and tested it herself. The wood gave under her boot like wet cardboard. Forty years of rot, maybe more. She shifted her weight to the iron rail and descended into the dark. The abandoned Tube station beneath Camden smelled of damp brick and something sweeter underneath. Rust. Old blood, perhaps. Her torch cut a white cone through the gloom, catching dust that hung in the air like it had forgotten how to fall. "Constable Reyes called it in," said DC Patel, hovering at her shoulder. "Tourist took a wrong turn off the disused platform. Found the body around two." "Tourists don't wander into sealed Underground stations." "This one did. American. Lost his group." Quinn said nothing. The platform stretched before her, tiles cracked and yellowed, advertisements from another century peeling off the curved walls. A woman's painted face advertised soap that no longer existed. Half her smile had flaked away. The body lay near the platform's edge. "Male, late thirties," Patel continued, reading from his notebook. "No ID. SOCO put time of death around midnight. Cause looks straightforward enough. Blunt force, back of the skull. Robbery gone wrong, most likely. Phone's missing, no wallet." Quinn crouched beside the corpse. The man lay on his back, arms at his sides, legs together. Composed. Peaceful, almost. That was the first wrong thing. "You said blunt force to the back of the head." "That's what the pathologist's assistant reckoned." She tilted her torch. The wound gaped at the rear of the skull, dark and crusted. But the man faced the ceiling, his spine flat against the concrete. No blood pooled beneath him. None on the tiles around his head, where it should have spread like a halo. "He didn't die here," she said. "Boss?" "A head wound like this bleeds. Buckets of it." She traced the air above the floor without touching anything. "Where's the blood, Patel? A man takes a blow that opens his skull, he drops where he stands. There'd be spatter. A pool. Drag marks if someone moved him after." Patel crouched, frowning. "Could've been cleaned." "Down here? With what?" She rose, knees protesting. "And why arrange him like a body at a viewing? Killers in a panic don't fold a victim's hands." A new voice echoed from the tunnel mouth, crisp and certain. "Maybe your killer wasn't in a panic." Detective Quinn turned. A woman stood at the edge of the torchlight, slim, with curly red hair pulled back and round glasses catching the beam. A worn leather satchel hung from her shoulder, bulging with the spines of books. She looked too young and too bookish for a crime scene. "This is a closed investigation. Who let you down here?" "Eva Kowalski." She held up a laminated card. "British Museum. Reyes called the consultancy line. Said the body had markings he couldn't place." "Reyes called a museum before he called a pathologist?" "He called both." Eva stepped onto the platform, careful of the soft step Quinn had ignored. She crouched by the body without being asked, tucking a loose curl behind her left ear. "There. On the inside of the left wrist. You see it?" Quinn knelt again. Beneath the man's sleeve, where Eva had peeled back the cuff, a small symbol marked the pale skin. Not a tattoo. The lines sat raised and silver, as though scarred and then filled with something that caught the light wrong. "Ritual scarification," Eva said. "Or a brand. This sigil is a ward. Protective. People wear it to pass safely through certain... places." "What places?" Eva's eyes flicked up, then away. "Places that move around. Places you need a token to enter." Quinn filed that away. The woman knew more than she was saying. They always did. But the sigil wasn't the wrong thing that nagged at her. She let her torch wander. "Robbery gone wrong," she repeated. "No wallet, no phone. So our killer takes the valuables but leaves this." She lifted the dead man's other hand. A heavy silver ring sat on the index finger, set with a black stone. "Thief grabs a phone and a wallet but skips a ring worth more than both?" "Maybe they didn't want it," Eva said quietly. "Maybe they were looking for one thing." Quinn worked the dead fingers open. Stiff. The rigor had set hours past, which meant Patel's midnight estimate was close enough. But it was the palm that interested her. A shallow indentation pressed into the flesh, a circle the size of a large coin. The skin around it showed faint bruising, as if the man had clutched something hard right up until the end. "He was holding something when he died," she said. "Round. Heavy. Pressed into his hand so tight it left a mark. And whoever killed him took it." Eva had gone still. The kind of still that spoke louder than words. "You know what it was." "I have a guess." "I'd love to hear it." Eva rose and brushed grit from her knees. "I'd rather not put it in your report. You wouldn't believe me, and I'd lose my consultancy contract." Quinn straightened to her full height, six inches taller than the younger woman. Her worn leather watch slid down her wrist as she folded her arms. "Try me. I've heard a great deal of things I didn't believe before." For a moment Eva seemed to weigh something. Then she crouched once more and pointed to the floor beside the body, to a faint line in the dust Quinn had taken for nothing. It was an arc. A perfect curve scored into the grime, then another crossing it, and another, fanning out from a single point near the dead man's open palm. "That's not from a struggle," Eva said. "That's a needle. A compass needle, spinning. Hard enough to scratch the floor through whatever it was set in." She looked up, and behind the round glasses her green eyes held a warning. "He came down here looking for something. The needle would've spun like mad this close to it. Then someone took the compass and stopped his heart, and arranged him neat as you please so the body would tell exactly the story your colleague just told you. Robbery. Wrong turn. Nothing to see." Quinn looked from the scratched arcs to the indented palm to the composed corpse. The pieces clicked into place with the cold satisfaction she'd chased for eighteen years, and underneath it crawled the same old chill she'd felt three years ago, the night Morris vanished without a body or a reason. "What kind of compass," she said slowly, "is worth killing a man over?" A scrape echoed from the far end of the platform. Loose tile. A footstep where no footstep should be. Both women turned toward the dark tunnel mouth. Something down there was watching them.
created_at"2026-05-29T10:07:11.602Z" 5/29/2026, 10:07:11 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
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cancelledfalse
latency1136
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generation_time43445
tokens_prompt4671
tokens_completion1736
native_tokens_prompt6538
native_tokens_completion2299
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
latency1136
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount2
adverbTags
0"Eva said quietly [quietly]"
1"she said slowly [slowly]"
dialogueSentences43
tagDensity0.349
leniency0.698
rawRatio0.133
effectiveRatio0.093
95.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1155
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1155
totalAiIsms8
found
0
word"weight"
count1
1
word"gloom"
count1
2
word"traced"
count1
3
word"echoed"
count2
4
word"flicked"
count1
5
word"perfect"
count1
6
word"chill"
count1
highlights
0"weight"
1"gloom"
2"traced"
3"echoed"
4"flicked"
5"perfect"
6"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences78
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1155
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount709
uniqueNames6
maxNameDensity1.55
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Tube1
Camden1
Patel4
Quinn11
Eva9
Morris1
persons
0"Camden"
1"Patel"
2"Quinn"
3"Eva"
4"Morris"
places(empty)
globalScore0.724
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1155
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean22.65
std19.08
cv0.842
sampleLengths
07
136
241
326
47
57
637
77
837
920
106
1110
126
1348
146
151
1649
176
1827
1911
207
2150
2210
2323
249
2543
2643
2722
282
2917
3031
3154
328
337
3464
3527
3613
375
384
395
4026
4126
4213
4333
4429
4592
4651
4713
4819
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences78
matches
0"being asked"
94.18% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs126
matches
0"was saying"
1"was watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount709
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.036671368124118475
lyAdverbCount3
lyAdverbRatio0.004231311706629055
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean10.9
std8.15
cv0.748
sampleLengths
07
18
29
36
413
514
61
73
823
912
1014
117
127
133
1418
1510
166
177
189
1928
205
2112
221
232
246
2510
266
274
2812
2912
305
3115
326
331
3419
3530
363
373
388
3919
4011
417
423
4322
4414
4511
4610
478
4815
499
81.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5094339622641509
totalSentences106
uniqueOpeners54
49.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences68
matches
0"Then she crouched once more"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences68
matches
0"She shifted her weight to"
1"Her torch cut a white"
2"She tilted her torch."
3"She traced the air above"
4"She rose, knees protesting"
5"She looked too young and"
6"She held up a laminated"
7"She crouched by the body"
8"They always did."
9"She let her torch wander."
10"She lifted the dead man's"
11"Her worn leather watch slid"
12"It was an arc."
13"She looked up, and behind"
14"she said slowly"
ratio0.221
48.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences68
matches
0"Quinn ignored the warning and"
1"The wood gave under her"
2"She shifted her weight to"
3"The abandoned Tube station beneath"
4"Her torch cut a white"
5"Quinn said nothing."
6"The platform stretched before her,"
7"A woman's painted face advertised"
8"The body lay near the"
9"Patel continued, reading from his"
10"Quinn crouched beside the corpse."
11"The man lay on his"
12"That was the first wrong"
13"She tilted her torch."
14"The wound gaped at the"
15"None on the tiles around"
16"She traced the air above"
17"Patel crouched, frowning."
18"She rose, knees protesting"
19"A new voice echoed from"
ratio0.824
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"The rigor had set hours past, which meant Patel's midnight estimate was close enough."
1"The skin around it showed faint bruising, as if the man had clutched something hard right up until the end."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
80.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount3
fancyTags
0"Patel continued (continue)"
1"She rose knees protesting (protest)"
2"she repeated (repeat)"
dialogueSentences43
tagDensity0.233
leniency0.465
rawRatio0.3
effectiveRatio0.14
88.4114%