Run: 2026-05-29-01KSSKCJ9JXWA6N17G5XQ5BYW2

Run Details

Duration:
41.8s
Cost:
$0.086360
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones weren't where Aurora had left them. She stopped at the tree line, breath fogging the air, and counted again. Five ancient oaks last time. Now six ringed the clearing, their bark split into faces that watched her with knots for eyes. The pendant hung warm against her sternum, a small ember she'd worn since the night a stranger pressed it into her palm and vanished into Soho's crowd. "Right," she muttered. "Eva said come at midnight. Eva said it'd be safe." Eva wasn't here. She'd followed the directions exactly. Past the deer enclosure, down the gully where the path turned to mud, then through the gap between the oaks that hadn't been a gap until she'd looked twice. The grove had let her in like a held breath releasing. Now it sat around her, too bright, too still, every wildflower open and trembling though no wind touched them. Aurora pulled her phone out. No signal. No clock. The numbers had frozen at 00:00 the moment she'd crossed the boundary. She knew about the time thing. Eva had warned her. An hour inside could be a heartbeat outside, or it could be three days, and you never knew which until you climbed out and saw whether the world had moved on without you. That was the price of the shortcut. That was why people whispered about the grove and then pretended they hadn't. A sound threaded the silence. High, sweet, almost a flute. She turned towards it. Nothing but flowers and the soft glow of the moon that somehow lit the clearing from every direction at once, casting no shadows. That bothered her more than she wanted to admit. Things were supposed to have shadows. "Hello?" The flute note stopped. Then it answered her. Three rising tones, mocking the shape of her own voice. Aurora's hand found the pendant. The crimson stone pulsed under her fingers, warmer now, a slow throb like something with a heartbeat. *Not a portal*, she told herself. The benefactor had said it warmed near a Hel portal, and there shouldn't be one of those here. Eva would've mentioned a doorway to the dead. Eva mentioned everything, usually twice. She took a step deeper into the grove. The grass made no sound under her boots. That was wrong too. Wet grass squelched. Dry grass crunched. This grass simply parted and closed behind her like water, leaving no track at all. "I'm looking for Isolde," she called, louder this time, pushing steel into it the way her father pushed it into a courtroom. "I was told she could help me. I was told to come here and ask." The wildflowers all turned to face her at once. Aurora went very still. Every bloom in the clearing, white and gold and bruised purple, had swivelled on its stem until its open face pointed at her. Hundreds of them. A field of blind eyes, and at the centre of each, a tiny black bead like a pupil. "Okay," she breathed. "Okay. That's new." Something moved at the edge of her vision. She caught it the way you catch a bird's shadow, a flicker of pale that was gone the instant she looked. To the left now. Behind the sixth oak, the one that hadn't been there. A long shape, taller than a person, slipping between trunks with the patience of someone who knew she couldn't leave. She didn't run. Running was rule one of the things Eva had drilled into her over cheap wine and worse takeaway. *Don't run in the grove. Running tells them you're prey, and then they have to chase you, because that's what they are.* So she walked. Slow, even, the way you back away from a dog that hasn't decided about you yet. Towards the gap in the oaks. Towards the way out. The gap was gone. Where the opening had been, the two oaks now stood shoulder to shoulder, bark fused, faces merged into one long mournful expression with a mouth that hung half open. Sap wept from the corner of it, thick and dark and slow. "Come on," Aurora whispered. "Come on, there's always a way out, there's always-" The flute started again. Closer. And this time it had words tangled in it, a language that wasn't English or Welsh or anything she'd heard, but her ears kept trying to make sense of it anyway, kept almost catching a name. *Her* name. Not Aurora. Something older. Something that fit in the mouth like a stone she'd swallowed long ago and forgotten. *Malphora.* The pendant burned. She gasped and grabbed it, expecting heat, but the stone had gone cold as a coin in winter, cold enough that her fingers stuck to it for a sickening second. Its inner glow had died. Around her the clearing dimmed by degrees, the false moonlight thinning, the flowers folding their faces shut one by one with a sound like a hundred small mouths smacking closed. Darkness pooled at the far edge of the grove. Not shadow. There were no shadows here, she'd noted that, and the thought returned to her now with a cold clarity that turned her stomach. This dark didn't come from anything blocking the light. It came from somewhere else, seeping up between the roots of the merged oak, spreading across the grass towards her bare hands. The pale shape stepped out of it. She didn't see it arrive so much as understand it had always been there, waiting for her eyes to admit it. Tall. Wrong in its proportions, the limbs a beat too long, the head tilted at an angle no neck should allow. Where its face should have been, the false moon caught only a smooth curve, like the inside of a shell, and yet she felt it looking. Felt it the way you feel someone reading over your shoulder. It opened a mouth she couldn't see and the flute poured out, and inside the music was that name again, patient and fond and terrible. *Malphora. You took so long to find your way home.* "That's not my name." Her voice cracked. She hated that it cracked. "My name is Aurora Carter and I came here to talk to Isolde and I am leaving now." *Isolde sent the song,* the thing said, without moving the place where its mouth had been. *Isolde always sends the song. How else would we know which ones still remember the way?* The grass at her feet had begun to die. Brown rot spread outward from where she stood, the wildflowers blackening, curling, the clearing's eternal summer collapsing into something autumn-bitten and starved. The dark had reached her boots. It climbed. Aurora looked down at the cold dead stone against her chest, then up at the pale thing gliding towards her over the ruined flowers, and made the only decision the grove had left her. She broke rule one.
created_at"2026-05-29T10:09:58.09Z" 5/29/2026, 10:09:58 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
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cancelledfalse
latency1885
moderation_latency(null)
generation_time41724
tokens_prompt4560
tokens_completion1666
native_tokens_prompt6422
native_tokens_completion2170
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08636
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provider_responses
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endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
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is_byokfalse
latency1885
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0
effectiveRatio0
95.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1155
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1155
totalAiIsms6
found
0
word"silence"
count1
1
word"pulsed"
count1
2
word"throb"
count1
3
word"flicker"
count1
4
word"sense of"
count1
5
word"stomach"
count1
highlights
0"silence"
1"pulsed"
2"throb"
3"flicker"
4"sense of"
5"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences102
filterMatches
0"feel"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords57
totalWords1155
ratio0.049
matches
0"Not a portal"
1"Don't run in the grove. Running tells them you're prey, and then they have to chase you, because that's what they are."
2"Her"
3"Malphora."
4"Malphora. You took so long to find your way home."
5"Isolde sent the song,"
6"Isolde always sends the song. How else would we know which ones still remember the way?"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions1
matches
0"*Not a portal*, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1087
uniqueNames6
maxNameDensity0.64
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Eva"
discoveredNames
Aurora7
Soho1
Eva5
Hel1
English1
Welsh1
persons
0"Aurora"
1"Eva"
places
0"Soho"
1"Hel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1155
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences108
matches
0"was that name"
1"hated that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean29.62
std23.5
cv0.794
sampleLengths
09
162
213
33
464
521
663
710
842
91
104
1114
1259
1341
1437
159
164
1744
186
1963
2043
2129
224
2341
2413
2562
261
273
2865
2965
307
3179
3225
3310
3430
3532
3639
3734
384
94.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences102
matches
0"were supposed"
1"was gone"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs192
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1088
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.03308823529411765
lyAdverbCount6
lyAdverbRatio0.0055147058823529415
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean10.69
std8.74
cv0.817
sampleLengths
09
113
25
317
427
53
610
73
85
929
1011
1119
125
132
142
1512
166
174
1833
197
2013
215
225
234
2423
259
266
271
284
294
3010
315
3217
336
3418
358
365
378
388
394
403
413
4215
4322
4415
459
464
4723
483
4918
74.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.5
totalSentences108
uniqueOpeners54
37.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences88
matches
0"Then it answered her."
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences88
matches
0"She stopped at the tree"
1"She'd followed the directions exactly."
2"She knew about the time"
3"She turned towards it."
4"She took a step deeper"
5"she called, louder this time,"
6"She caught it the way"
7"She didn't run."
8"She gasped and grabbed it,"
9"Its inner glow had died."
10"It came from somewhere else,"
11"She didn't see it arrive"
12"It opened a mouth she"
13"You took so long to"
14"Her voice cracked"
15"She hated that it cracked."
16"She broke rule one."
ratio0.193
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences88
matches
0"The standing stones weren't where"
1"She stopped at the tree"
2"The pendant hung warm against"
3"Eva wasn't here."
4"She'd followed the directions exactly."
5"The grove had let her"
6"Aurora pulled her phone out."
7"The numbers had frozen at"
8"She knew about the time"
9"Eva had warned her."
10"An hour inside could be"
11"That was the price of"
12"That was why people whispered"
13"A sound threaded the silence."
14"She turned towards it."
15"Nothing but flowers and the"
16"That bothered her more than"
17"Things were supposed to have"
18"The flute note stopped."
19"Aurora's hand found the pendant."
ratio0.705
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences88
matches
0"Now six ringed the clearing,"
1"Now it sat around her,"
2"To the left now."
ratio0.034
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount1
matches
0"Where the opening had been, the two oaks now stood shoulder to shoulder, bark fused, faces merged into one long mournful expression with a mouth that hung half …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she muttered (mutter)"
1"she breathed (breathe)"
2"Aurora whispered (whisper)"
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0.75
effectiveRatio0.545
92.5531%