Run: 2026-05-31-01KSYX810886TYKP7SNYQ5KH4X

Run Details

Duration:
40.9s
Cost:
$0.085490
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay at the bottom of the escalator, but the escalator hadn't run in forty years. Quinn ducked under the tape and stopped. The old Tube station breathed cold, damp air up the shaft, dust thick as fur on the steel teeth of the steps. A single forensic lamp threw the dead man's shadow long against the tiled wall, where cream and oxblood tiles had crumbled into mosaics nobody alive remembered laying. "DCI said you'd come quick." Sergeant Pell crouched near the corpse, gloved hands folded. "Didn't think you'd beat the doctor." "Who found him?" "Urban explorers. Kids with cameras. They called it in, then legged it." He stood, knees popping. "Fell from the top. Broke his neck. Clean." "Clean." Quinn crouched beside the body. Male. Fifties. Wool coat, good quality, no longer made. His hat sat upright six feet away, brim down, as if set there by a careful hand. She studied the angle of his head, the splayed limbs, the dark halo spreading beneath his skull. "Tumbled the whole flight," Pell went on. "You can see where he caught the railing. Bruising on the forearm." "He didn't fall." Pell laughed, then caught himself. "Drop's thirty feet. Look at his neck." "I'm looking at his shoes." The man wore brogues, polished to a shine that the dust hadn't touched. Quinn ran the lamp's beam along the soles. No grit on them. No scuff. A man who'd pitched headlong down a derelict escalator should have grime ground into every seam. These shoes looked as though they'd walked across nothing at all. "So he cleaned them this morning," Pell said. "Then where are his footprints?" The dust on the platform held everything. The kids' trainers, looping and panicked. Pell's own boots. Her own. And nothing else. No trail leading to the top of the escalator. No marks where a body had bounced and skidded down thirty feet of steel. Just the man, laid out at the base like an offering, with a clean halo of blood and shoes that had never met the floor. "He didn't walk here." Quinn rose. "And he didn't fall here. Someone put him here." "Carried him down? Past the tape, past the kids, without a single print?" Pell shook his head. "Easier to think he came in the back way. There's a service tunnel." "Show me." He led her along the platform, the lamp swinging shadows across adverts bleached to ghosts. A poster for a film that had closed before Quinn was born. A timetable for trains that no longer ran. Her torch found the service door at the far end, painted shut, the paint unbroken. "Locked?" "Sealed. Forty years, maybe more." Pell pressed his palm flat against it. "Nobody's come through here." Quinn turned a slow circle. The cold pressed in, not the ordinary cold of underground, but something with weight to it, something that sat on the back of her neck like a hand. She'd felt it once before. Three years ago. A warehouse in Deptford, the night Morris stopped answering his radio. She pushed the memory down. "What's the cause of death on the sheet?" "Broken neck. Consistent with the fall." "There is no fall." She crouched again, gentler now, and tilted the man's chin with two fingers. The bruise round his throat ran in a line, thin, deliberate, the mark of something drawn tight and pulled. Not the spreading purple of impact. A ligature. "He was strangled. Then arranged." Pell crouched opposite her, frowning. The bravado had thinned. "Then why bring him down here? Why a station nobody can reach?" "Because somebody can." Quinn studied the halo of blood again. She'd been wrong to call it a halo. It wasn't spreading outward the way blood pooled from a wound. It had been poured, ringing the body in a careful, unbroken circle. Inside the ring, the dust lay undisturbed. Outside it, the same. As if the blood marked a boundary nothing had crossed. She'd seen a circle like it once. Chalk, that time. Around what was left of Morris. Her hand went to her coat pocket without deciding to. The brass weight there had ridden against her hip for three years, cold and patient. She'd never told anyone she carried it. A worn little compass, green with age, its face scratched over with symbols she'd photographed and never managed to translate. She'd taken it from Morris's body before the others arrived. It was the only thing of his she'd kept. "You all right?" Pell asked. "Fine." She drew the compass into her palm, low, where the lamp didn't reach. The needle, which pointed nowhere useful in daylight, which spun lazy circles in her desk drawer, had stopped. It pointed dead at the sealed service door. Quinn's pulse thudded once, hard. "The doctor's twenty minutes out," Pell said, rising. "I'll get the photographer down before they trample the rest of it." "Wait." She palmed the compass away. "The kids. What did they say they saw?" "Nothing. A body. They ran." "No. Exactly. What did they say." She fixed him with a look that had broken harder men than Pell. "Word for word." He shifted. "One of them, the girl, she said the man was standing. At the top. Looking down at them. Then he wasn't." He scratched his jaw. "Shock. They scarpered, came back, found him at the bottom. Times don't match. I put it down to nerves." "Standing at the top." Quinn turned to the escalator, to the dark mouth at its summit where the lamp's light surrendered. "Then he wasn't." "It's nonsense, Quinn." "It's the only honest thing in this room." She walked to the foot of the dead steps and set one hand on the cold rail. The weight on her neck grew heavier. Somewhere above, in the black, the dust shifted with no wind to move it. Behind the painted door, something dragged across the floor. Slow. Deliberate. A sound that belonged to a place where nothing had walked in forty years. Pell spun toward it, torch up. "Tell me that's rats." The needle of the hidden compass was burning cold against Quinn's palm, and the seal on the door had begun, very softly, to crack.
created_at"2026-05-31T11:38:27.451Z" 5/31/2026, 11:38:27 AM
model"anthropic/claude-4.8-opus-20260528"
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generation_time40615
tokens_prompt4671
tokens_completion1548
native_tokens_prompt6538
native_tokens_completion2112
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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latency1113
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"She crouched again [again]"
dialogueSentences43
tagDensity0.372
leniency0.744
rawRatio0.063
effectiveRatio0.047
90.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1037
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"softly"
count1
highlights
0"very"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1037
totalAiIsms4
found
0
word"weight"
count3
1
word"pulse"
count1
highlights
0"weight"
1"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences84
filterMatches(empty)
hedgeMatches
0"managed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1037
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount760
uniqueNames6
maxNameDensity1.58
worstName"Pell"
maxWindowNameDensity3
worstWindowName"Pell"
discoveredNames
Tube1
Pell12
Quinn10
Male1
Deptford1
Morris3
persons
0"Pell"
1"Quinn"
2"Morris"
places
0"Deptford"
globalScore0.711
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.964
wordCount1037
matches
0"not the ordinary cold of underground, but something with weight to it, something"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean22.54
std19.9
cv0.883
sampleLengths
017
156
220
33
424
56
643
719
83
912
105
1154
128
135
1469
1515
1630
172
1850
191
2016
2152
225
238
246
2549
2621
2762
2816
2971
305
311
3231
338
345
3520
3614
375
3822
3946
4024
413
4246
4325
4410
4524
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences84
matches
0"been poured"
92.47% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs124
matches
0"wasn't spreading"
1"was burning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount345
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.028985507246376812
lyAdverbCount2
lyAdverbRatio0.005797101449275362
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean9.43
std6.46
cv0.686
sampleLengths
017
17
222
327
414
56
63
716
88
96
101
111
127
1317
1417
157
1612
173
185
197
205
2113
228
234
242
2516
2611
278
285
297
306
313
322
333
349
3514
3625
376
389
3917
4013
412
4215
4312
448
4515
461
4712
484
495
80.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5181818181818182
totalSentences110
uniqueOpeners57
92.59% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences72
matches
0"Just the man, laid out"
1"Somewhere above, in the black,"
ratio0.028
97.78% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences72
matches
0"He stood, knees popping"
1"His hat sat upright six"
2"She studied the angle of"
3"He led her along the"
4"Her torch found the service"
5"She'd felt it once before."
6"She pushed the memory down."
7"She crouched again, gentler now,"
8"She'd been wrong to call"
9"It wasn't spreading outward the"
10"It had been poured, ringing"
11"She'd seen a circle like"
12"Her hand went to her"
13"She'd never told anyone she"
14"She'd taken it from Morris's"
15"It was the only thing"
16"She drew the compass into"
17"It pointed dead at the"
18"She palmed the compass away"
19"She fixed him with a"
ratio0.306
50.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences72
matches
0"The body lay at the"
1"Quinn ducked under the tape"
2"The old Tube station breathed"
3"A single forensic lamp threw"
4"Sergeant Pell crouched near the"
5"He stood, knees popping"
6"Quinn crouched beside the body"
7"Wool coat, good quality, no"
8"His hat sat upright six"
9"She studied the angle of"
10"Pell went on"
11"Pell laughed, then caught himself."
12"The man wore brogues, polished"
13"Quinn ran the lamp's beam"
14"A man who'd pitched headlong"
15"These shoes looked as though"
16"The dust on the platform"
17"Pell's own boots."
18"Pell shook his head"
19"He led her along the"
ratio0.819
69.44% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences72
matches
0"As if the blood marked"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount1
matches
0"The cold pressed in, not the ordinary cold of underground, but something with weight to it, something that sat on the back of her neck like a hand."
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"He stood, knees popping"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Pell pressed (press)"
dialogueSentences43
tagDensity0.093
leniency0.186
rawRatio0.25
effectiveRatio0.047
93.8321%