NC Bench
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Run: 2026-05-31-01KSYXAEW31CEDFF9M71G8FAHG
Run Details
Model:
Claude Opus 4.8 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
41.9s
Cost:
$0.088020
Provider:
Anthropic
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.25%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.51%
Sentence opener variety
(details)
54.64%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
25.57%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.9327%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pint glass slipped from
Rory's hand and
shattered
on the floor behind the bar. "Eva?"
The woman in the doorway
froze, one hand still on the door's brass handle, the green neon sign throwing emerald light across her face. Three years had carved themselves into her somehow. Sharper cheekbones.
A coat too expensive for
this part of Soho.
Hair that used to fall
in messy curls now cut blunt at the jaw, precise as a blade. "God. Rory."
Eva's mouth opened, closed
. "You work here?" "I live here. Upstairs."
Rory crouched, gathering glass into
her palm. The shards bit her skin. She didn't notice. "Silas lets me pull pints when he's short." "Silas." "The owner." She straightened. Blood beaded along her thumb. "You'd like him. He doesn't ask questions." Eva crossed the room slow, like the floor might give way.
She slid onto a stool
and set down a handbag that cost more than Rory's monthly rent. Up close, the changes only deepened. A watch on her wrist. Manicured nails.
A stillness in her she'd
never had before, back when she'd been the loudest girl in any room. "You disappeared," Eva said. "You're one to talk." "I called. Forty times, maybe more. Your number just stopped working." "New phone."
Rory pressed a bar towel
to her thumb. "New everything, actually. That was sort of the point."
Eva's eyes moved across the
walls. Old maps. Black-and-white photographs of cities that didn't exist anymore, not the way they had when the shutters clicked.
She took it in the
way she took everything in now, cataloguing, weighing. "You always said you'd finish the degree," she said. "Pre-law. Your dad's whole plan." "My dad had a lot of plans." "And now you're pouring beer in a basement." "It's a ground floor, actually."
Rory poured two whiskies without
asking.
The bottle was Silas's good
one, the one he kept for nights that mattered. She slid a glass across. "You came to find me. Or you came here by accident, which would be the strangest coincidence of my life." Eva didn't touch the whisky.
Her thumb circled the rim
instead, round and round. "
Marcus
has an office two streets over. We were celebrating." A small laugh, brittle. "Closed a deal. He wanted somewhere with character. I picked the sign." "The green one." "It looked warm." "It's not." Rory drank. The whisky burned a clean line down her throat. "So you married him.
Marcus
. The one with the boat." "It was a yacht." "Course it was." The
silence
between them filled with the hum of the cooler and a song bleeding from the speakers, something low and old. Rory watched her oldest friend sit in a place she'd never belonged and
tried to
find the girl she'd shared a bunk bed with at fourteen. The girl who'd held her hair back over a toilet at sixteen. The girl who, three years ago, had pressed a train ticket into her shaking hands and said *go, just go, I'll handle Evan.* "You handled him," Rory said. "Evan. Did you?" Eva's circling thumb stopped. "He came round," she said. "After. Wanted to know where you'd gone. I told him I didn't know." "Did he believe you?" "No." Eva finally lifted the glass and drank, a real swallow, the kind that meant business. "He didn't hurt me, if that's what you're asking. Just stood in my doorway and said you owed him. That you'd run with something that was his." "I ran with my own life. That's all I took." "I know that." Eva's voice cracked along its careful surface. "I knew it then. But you never called, Rory. Not once. I covered for you, I lied to a man who scared the hell out of me, and then you vanished and I spent two years wondering if you were even alive." Rory set down her glass. "I couldn't," she said. "If I'd called you, I'd have told you where I was. And if you knew, he could've found out. From you, from your phone, from anyone watching you. It was safer if you didn't know." "Safer for you." "For both of us." "Don't." Eva shook her head. The blunt hair swung and settled. "Don't dress it up as protecting me. You cut me off because it was easier. Because I reminded you of all of it. The flat, the bruises, the night you turned up at mine with your eye swollen shut." Heat climbed Rory's neck. She wanted to argue. The words sat ready on her tongue, sharp and reasonable, the way her father had taught her to argue, win the point, never the war. But she looked at Eva, at the expensive coat and the careful stillness, and understood the stillness now.
It was the same thing
she carried. They'd both built armour.
Hers smelled of stale beer
and other people's secrets. Eva's came tailored, with a man's name attached. "You hate it," Rory said. "Don't you. The yacht. The deals.
Marcus
." Eva's jaw tightened. "He's good to me." "That's not what I asked." "I have a house with a garden. I have a car that starts every morning. I don't lie awake listening for
footsteps
on the stairs."
She turned the glass in
slow circles again. "You don't get to judge what I built. Not when you ran off and left me to clean up the wreckage." "I'm not judging. I'm asking if you're happy." The question landed wrong, or maybe exactly right. Eva's eyes shone for one unguarded second before she blinked it back. Outside, a man's voice called her name through the door, muffled, impatient. *
Marcus
.* "That's me," Eva said. She stood. The stool scraped.
She left the whisky barely
touched. "Eva." "I have to go." "Give me your number." Rory grabbed a pen from beside the till, scrawled across a coaster, slid it over. "Mine's on there now too. Real one this time." Eva looked at the coaster the way she'd looked at the maps on the wall. Something she couldn't quite read. Then she picked it up, slipped it into the handbag that cost too much, and pulled her coat tight. "You look good, Rory,"
she said at the door
. "Older. But good." "You look like a stranger." "Yeah." Eva's smile was the saddest thing Rory had seen in three years. "I know." The door swung shut. The green light
flickered
once. And through the grimy window, Rory watched her oldest friend slip her arm through a stranger's and walk away into the dark, the coaster already, she was certain, working its way to the bottom of that bag. Behind her, the bookshelf at the back of the bar swung open with a soft click. "Friend of yours?" Silas asked.
created_at
"2026-05-31T11:39:46.979Z"
5/31/2026, 11:39:46 AM
model
"anthropic/claude-4.8-opus-20260528"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2190
moderation_latency
(null)
generation_time
41808
tokens_prompt
4618
tokens_completion
1651
native_tokens_prompt
6494
native_tokens_completion
2222
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.08802
router
(null)
provider_responses
0
endpoint_id
"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id
"msg_01TxnTFw5BJ8cRNoPBcMYrv5"
is_byok
false
latency
2190
model_permaslug
"anthropic/claude-4.8-opus-20260528"
provider_name
"Anthropic"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer
(null)
request_id
"req-1780227586-XpTdrvmLDX8VFuP3QFGH"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1780227586-RwERYBwjyJLiqTsSGXG0"
upstream_id
"msg_01TxnTFw5BJ8cRNoPBcMYrv5"
total_cost
0.08802
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Anthropic"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
61
tagDensity
0.328
leniency
0.656
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1127
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
80.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
0
"Marcus"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.25%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1127
totalAiIsms
4
found
0
word
"shattered"
count
1
1
word
"silence"
count
1
2
word
"footsteps"
count
1
3
word
"flickered"
count
1
highlights
0
"shattered"
1
"silence"
2
"footsteps"
3
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
76
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
76
filterMatches
(empty)
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
115
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
7
totalWords
1127
ratio
0.006
matches
0
"go, just go, I'll handle Evan."
1
"Marcus."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
668
uniqueNames
5
maxNameDensity
2.4
worstName
"Eva"
maxWindowNameDensity
5
worstWindowName
"Eva"
discoveredNames
Rory
14
Soho
1
Blood
1
Eva
16
Silas
2
persons
0
"Rory"
1
"Blood"
2
"Eva"
3
"Silas"
places
0
"Soho"
globalScore
0.302
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
41
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1127
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
115
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
55
mean
20.49
std
20.68
cv
1.009
sampleLengths
0
15
1
1
2
61
3
9
4
27
5
1
6
16
7
59
8
4
9
4
10
11
11
19
12
38
13
14
14
7
15
8
16
50
17
14
18
26
19
3
20
3
21
23
22
4
23
3
24
83
25
8
26
4
27
18
28
4
29
43
30
10
31
52
32
5
33
39
34
3
35
4
36
50
37
79
38
12
39
7
40
5
41
54
42
8
43
33
44
15
45
1
46
4
47
28
48
39
49
12
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
76
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
125
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
115
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
670
adjectiveStacks
0
stackExamples
(empty)
adverbCount
18
adverbRatio
0.026865671641791045
lyAdverbCount
5
lyAdverbRatio
0.007462686567164179
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
115
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
115
mean
9.8
std
8.42
cv
0.859
sampleLengths
0
15
1
1
2
24
3
8
4
2
5
9
6
18
7
6
8
3
9
11
10
5
11
3
12
8
13
1
14
4
15
5
16
7
17
11
18
17
19
6
20
5
21
2
22
18
23
4
24
4
25
11
26
10
27
9
28
6
29
2
30
17
31
13
32
9
33
5
34
7
35
8
36
11
37
14
38
5
39
20
40
5
41
9
42
14
43
12
44
3
45
3
46
4
47
9
48
10
49
4
65.51%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.43478260869565216
totalSentences
115
uniqueOpeners
50
54.64%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
61
matches
0
"Then she picked it up,"
ratio
0.016
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
12
totalSentences
61
matches
0
"She didn't notice."
1
"She slid onto a stool"
2
"She took it in the"
3
"She slid a glass across."
4
"Her thumb circled the rim"
5
"She wanted to argue."
6
"It was the same thing"
7
"They'd both built armour."
8
"Hers smelled of stale beer"
9
"She turned the glass in"
10
"She left the whisky barely"
11
"she said at the door"
ratio
0.197
25.57%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
53
totalSentences
61
matches
0
"The pint glass slipped from"
1
"The woman in the doorway"
2
"A coat too expensive for"
3
"Hair that used to fall"
4
"Eva's mouth opened, closed"
5
"Rory crouched, gathering glass into"
6
"The shards bit her skin."
7
"She didn't notice."
8
"Blood beaded along her thumb."
9
"Eva crossed the room slow,"
10
"She slid onto a stool"
11
"A watch on her wrist."
12
"A stillness in her she'd"
13
"Rory pressed a bar towel"
14
"Eva's eyes moved across the"
15
"She took it in the"
16
"Rory poured two whiskies without"
17
"The bottle was Silas's good"
18
"She slid a glass across."
19
"Eva didn't touch the whisky."
ratio
0.869
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
61
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
21
technicalSentenceCount
1
matches
0
"Black-and-white photographs of cities that didn't exist anymore, not the way they had when the shutters clicked."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
1
matches
0
"Eva's mouth opened, closed"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
1
fancyTags
0
"Rory pressed (press)"
dialogueSentences
61
tagDensity
0.164
leniency
0.328
rawRatio
0.1
effectiveRatio
0.033
86.9327%