Run: 2026-05-31-01KSYXAVVRAY3CD7TTPAV573QE

Run Details

Duration:
37.8s
Cost:
$0.080260
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones weren't where Rory had left them. She stopped at the tree line, breath fogging in front of her, and counted again. Five oaks last time. Now six ringed the clearing, each one twisted into shapes no living wood should hold, their bark silvered under a moon that hung too low and too large in the sky. "Right," she muttered. "That's not unsettling at all." The pendant against her chest gave a slow pulse of warmth. She pressed a hand over it through her jumper. Eva had told her the Grove would answer questions the city never could, that the answers she needed about the Heartstone lay somewhere past these stones. Eva had not mentioned the silence. That was the first wrong thing. Richmond Park at night wasn't quiet. Even in the dead hours there were foxes, the distant grind of the South Circular, an owl somewhere doing owl things. Here, nothing. Her own footsteps in the long grass came back to her flat and small, as though the air swallowed sound before it could travel. Wildflowers brushed her shins, pale and open despite the cold. Poppies. Foxgloves. Things that had no business blooming together, all of them turned to face her like an audience waiting for the performance to begin. Rory walked into the clearing. The grass underfoot grew softer with each step, springier, until it felt less like ground and more like something breathing beneath a thin green skin. She kept her eyes on the centre, where Eva had said the answers would come. A flat grey stone sat there, low as a table, its surface worn smooth. "Hello?" Her voice didn't echo. It just stopped. "I was told someone would meet me here." Nothing answered. She reached the centre stone and laid her palm flat against it. Cold. Colder than the night. The Heartstone pulsed again, stronger now, a heartbeat that didn't match her own. Warmth bled out from it in time with something she couldn't see. Behind her, the grass whispered. She turned. Empty clearing. Six oaks. The flowers, all of them, had shifted on their stems to follow her movement, petals tilting like little faces. "Flowers don't do that," she said, mostly to hear a human voice. "Flowers definitely don't do that." The grass whispered again, off to her left this time, a long susurrus like fabric dragged through brush. She caught the movement at the very edge of her vision, low and quick, and snapped her head round. Stillness. Rory had grown up clever. Clever girls trusted patterns, and the pattern here was simple and horrible: every time she looked, the thing stopped. Every time she turned away, it moved. Which meant it understood being watched. Which meant it was thinking. Her mouth went dry. "Okay." She kept her tone level, the way she'd learned to keep it level with Evan when the air in the flat changed and she had to talk her way down the stairs without making it look like she was leaving. "I'm just here for a chat. No trouble." The low moon dimmed, as though a hand had passed across it. The light in the clearing went grey, then bruise-coloured. The six oaks leaned in. She was certain of it now, certain the way she was certain of her own name. They had been upright. Now their crowns curved over the clearing like ribs closing around a heart. The Heartstone burned against her skin. Not warm anymore. Hot. A sound came from behind the centre stone. A soft, wet click, like a tongue against teeth. Then another, closer to her ankle, from the grass that breathed. Rory did not look down. Every cell in her body screamed to look down, and she knew, she *knew*, that the moment she did, it would have her. So she stared straight ahead at the nearest oak and spoke through gritted teeth. "I can see you." A lie. She couldn't. But the clicking stopped. For three heartbeats the Grove held perfectly still. The flowers. The grass. The leaning trees. Even the air seemed to wait, pressing against her ears like deep water. Then, ahead of her, in the dark gap between two oaks, something the shape of a person stepped halfway into view and stopped. It was tall. Too tall, and too thin, its proportions stretched like a reflection in a spoon. It did not come closer. It did not need to. It simply stood at the threshold of the trees and watched her with a patience that turned her stomach to ice, and she understood with sudden, vertiginous clarity that it had been here the whole time. That she had walked into the centre of its clearing and laid her hand on its table and announced herself like a fool ringing a doorbell. "You're not who Eva sent," she whispered. The figure tilted its head. The motion ran too far, neck bending past where a neck should bend, and a smile opened across the lower half of its face. There was nothing behind the smile. Just the dark gap of the trees showing straight through. The Heartstone seared her chest. She gasped and clutched it, and where her fingers closed around the crimson stone she felt it hammering, frantic, a trapped animal trying to claw free of her hand. *It pulses near a Hel portal.* The benefactor's note. The words rose up unbidden, and the bottom dropped out of her stomach. Not near. She was standing in one. The thing between the trees took a single step forward, and the grass around Rory's feet split open with a soft tearing sound, and from a hundred dark seams in the breathing ground, pale things began to rise. She ran for the stones. The gap she'd entered through wasn't there. Six oaks, no exit, the crowns knitting shut overhead, and behind her the wet clicking swelled into a chorus and the tall thing's smile widened until it cut its own face in two. Rory's hand closed around the burning pendant, and she made a choice she didn't have time to understand. She tore it from her neck and threw it at the centre stone.
created_at"2026-05-31T11:40:00.279Z" 5/31/2026, 11:40:00 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1350
moderation_latency(null)
generation_time37720
tokens_prompt4560
tokens_completion1507
native_tokens_prompt6422
native_tokens_completion1926
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08026
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provider_responses
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is_byokfalse
latency1350
model_permaslug"anthropic/claude-4.8-opus-20260528"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
90.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1032
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"perfectly"
count1
highlights
0"very"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1032
totalAiIsms9
found
0
word"pulse"
count1
1
word"warmth"
count2
2
word"silence"
count1
3
word"footsteps"
count1
4
word"echo"
count1
5
word"pulsed"
count1
6
word"stomach"
count2
highlights
0"pulse"
1"warmth"
2"silence"
3"footsteps"
4"echo"
5"pulsed"
6"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
96.77% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences93
filterMatches
0"look"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords7
totalWords1032
ratio0.007
matches
0"knew"
1"It pulses near a Hel portal."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount990
uniqueNames9
maxNameDensity0.61
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Eva"
discoveredNames
Rory6
Grove2
Heartstone4
Park1
South1
Circular1
Eva3
Evan1
Hel1
persons
0"Rory"
1"Grove"
2"Heartstone"
3"Eva"
4"Evan"
places
0"Park"
1"Hel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1032
matches(empty)
98.64% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences98
matches
0"could, that the"
1"knew*, that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean25.8
std20.61
cv0.799
sampleLengths
09
150
28
352
46
553
635
75
854
916
102
1142
125
1325
1417
1537
161
1742
184
1949
2059
2110
2228
2342
244
258
2628
2723
2889
297
3045
3134
3222
332
345
3538
365
3740
3818
3913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences93
matches(empty)
78.05% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs164
matches
0"was thinking"
1"was leaving"
2"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount991
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.03229061553985873
lyAdverbCount3
lyAdverbRatio0.0030272452068617556
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean10.53
std9.08
cv0.862
sampleLengths
09
115
24
331
43
55
611
79
826
96
106
116
1221
132
1424
1510
161
171
1823
195
2025
2115
2214
235
243
258
262
2712
281
294
3013
3112
325
332
342
352
3619
3712
385
3918
4019
411
425
4319
447
456
465
474
4841
498
63.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4489795918367347
totalSentences98
uniqueOpeners44
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences76
matches
0"Then another, closer to her"
1"Even the air seemed to"
2"Then, ahead of her, in"
3"Too tall, and too thin,"
4"Just the dark gap of"
ratio0.066
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences76
matches
0"She stopped at the tree"
1"She pressed a hand over"
2"Her own footsteps in the"
3"She kept her eyes on"
4"Her voice didn't echo"
5"It just stopped."
6"She reached the centre stone"
7"she said, mostly to hear"
8"She caught the movement at"
9"Her mouth went dry."
10"She kept her tone level,"
11"She was certain of it"
12"They had been upright."
13"It was tall."
14"It did not come closer."
15"It did not need to."
16"It simply stood at the"
17"She gasped and clutched it,"
18"*It pulses near a Hel"
19"She was standing in one."
ratio0.289
91.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences76
matches
0"The standing stones weren't where"
1"She stopped at the tree"
2"The pendant against her chest"
3"She pressed a hand over"
4"Eva had told her the"
5"Eva had not mentioned the"
6"That was the first wrong"
7"Richmond Park at night wasn't"
8"Her own footsteps in the"
9"Wildflowers brushed her shins, pale"
10"Things that had no business"
11"Rory walked into the clearing."
12"The grass underfoot grew softer"
13"She kept her eyes on"
14"A flat grey stone sat"
15"Her voice didn't echo"
16"It just stopped."
17"She reached the centre stone"
18"The Heartstone pulsed again, stronger"
19"Warmth bled out from it"
ratio0.737
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences76
matches
0"Now six ringed the clearing,"
1"Even in the dead hours"
2"Now their crowns curved over"
ratio0.039
48.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount5
matches
0"Now six ringed the clearing, each one twisted into shapes no living wood should hold, their bark silvered under a moon that hung too low and too large in the sk…"
1"Her own footsteps in the long grass came back to her flat and small, as though the air swallowed sound before it could travel."
2"Things that had no business blooming together, all of them turned to face her like an audience waiting for the performance to begin."
3"The Heartstone pulsed again, stronger now, a heartbeat that didn't match her own."
4"It simply stood at the threshold of the trees and watched her with a patience that turned her stomach to ice, and she understood with sudden, vertiginous clarit…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
dialogueSentences10
tagDensity0.3
leniency0.6
rawRatio0.667
effectiveRatio0.4
90.8075%