Run: 2026-05-31-01KSYXCJZ2MJBBPC66A6YV49N1

Run Details

Duration:
39.8s
Cost:
$0.092520
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones swallowed the city sound whole. One moment Rory heard the distant grumble of traffic beyond Richmond Park's tree line, the hiss of car tyres on wet tarmac, a dog barking somewhere near the gates. The next, she stepped between two ancient oaks gnarled into the shape of pillars, and the world simply stopped speaking. "Whoa." Eva's whisper carried too far, too clear, like the air itself had nowhere else to put it. "Tell me you heard that." "Heard what?" "Exactly. Nothing. There's nothing." Rory's boots crunched on something that wasn't grass. She looked down. Beneath her feet lay a carpet of wildflowers, blue and gold and a violet so deep it looked black at the edges, and not one of them was the right kind for autumn. Bluebells beside foxgloves beside blooms she had no name for, all blooming at once, all wrong for the season, all impossibly alive. She crouched and touched a petal. Warm. Pulsing, almost, like it had a slow heartbeat of its own. "Don't pick anything." Nyx's voice slid out of the shadow pooled beneath the nearest tree. They formed slowly, a silhouette gathering itself from the dark, violet eyes the first thing to surface. "Not here. Fae groves keep count of what you take." "I wasn't going to." "You were thinking about it. That's enough to be rude." Rory pulled her hand back and stood. Ahead, the clearing opened wider than it had any right to. The standing stones marked a boundary the size of a back garden, she'd seen that from outside, but in here the meadow rolled on, soft hills of flowers fading into a treeline that shimmered at its edges like heat off summer pavement. The Heartstone hung cool against her sternum, dormant. No portal here. Something else. "This place is bigger on the inside," Eva said. "Everything magical is." Nyx drifted ahead, feet not quite settling on the ground. "Space folds where the Veil thins. Time too. Mind how long you linger." The light bothered Rory most. There was no sun. She looked up and found a sky the colour of old pearl, glowing evenly from everywhere and nowhere, casting shadows that pointed in too many directions. Her own shadow stretched three ways at once. So did Eva's. Nyx, she noticed, cast none at all. "How long have we been walking?" Eva asked. "Two minutes." Rory checked her phone. The screen read the same time as when they'd crossed the stones. The seconds weren't moving. "Or none. My phone's stopped." "Mine too." They pressed on. The flowers gave way to a stream that wound through the meadow, water clear as cut glass, and beneath its surface the pebbles glowed faint gold. Rory knelt by the bank. Small silver fish hung motionless in the current, perfectly still, suspended like ornaments in amber. One blinked at her. Fish didn't blink. This one did, a slow membrane sliding sideways across a black bead of an eye, and then it watched her. "Rory." Eva had gone quiet in a different way now. Not wonder. The other thing. "There's a song." Rory listened. Beneath the silence, threaded through it, a melody rose so faint she'd have called it imagination if Eva hadn't heard it too. No words. A woman's voice, maybe, or a choir of them, layered and circling, coming from the trees ahead. "Don't follow it," Nyx said. "I'm not stupid." Eva's feet had already turned toward the sound. "The grove's safe." Nyx slid between her and the treeline, solidifying into something almost like a wall. "What sings beyond it is not. Isolde keeps the grove clean. She does not control what presses against its edges." A chill walked up Rory's spine. She'd come for answers, for the seer who left no footprints, and she'd told herself a hidden meadow in a London park couldn't be that frightening. Standing here now, with three shadows and a singing dark and fish that watched her, she felt the old certainty drain out of her. "So where is she?" Rory asked. "Patient." Nyx's eyes swept the treeline. "She finds you. You don't find her." They moved on, away from the song, following the stream toward a stand of birches whose bark wasn't white but a pale, shifting silver, like mercury skinned over wood. Rory reached out, didn't quite touch. The surface rippled where her fingers neared it, as though her hand cast a wave through solid bark. "This is incredible," she breathed. "It's a snare." Nyx hovered close. "Beauty's the bait. Everything lovely here wants something. The flowers want your patience. The water wants your reflection. The trees want your name, if you're fool enough to say it aloud near them." Eva froze. "I said my name. By the stones. I said *whoa*, and then I said-" "You said nothing they'd want. *Whoa* isn't a name." Nyx almost sounded amused. "Stay close. Both of you." The birches thickened. Light dimmed to a soft lavender hush, and the air grew sweet, thick with the smell of crushed petals and something underneath it, older, like rain on stone in a place that hadn't seen rain in centuries. Rory's breath fogged faintly though she wasn't cold. The Heartstone stayed cool. The Fae blade at her hip, Isolde's own gift returned full circle, hummed a low note she felt in her teeth. Then the trees opened. A clearing within the clearing. At its centre stood a ring of toadstools tall as her knee, each one glowing pale gold from within, casting light up onto a single figure seated on a fallen log thick with moss. Silver hair to her waist. Eyes the colour of pale lavender, fixed on Rory as if they'd been fixed there long before she arrived. "You walk loud, Aurora Carter." Isolde didn't rise. The grass beneath her bare feet held no print, no bend, no sign she weighed anything at all. "Three shadows and a borrowed knife. You bring the dark with you, and you ask the dark for directions. Bold." Rory's hand drifted to the blade's hilt. Cold burned her palm. "I came for answers." "Everyone does." Isolde tilted her head, and somewhere far behind them, the song stopped. The silence afterward was worse. "The trouble, little one, is that you've already been given one. You simply haven't heard the question."
created_at"2026-05-31T11:40:56.706Z" 5/31/2026, 11:40:56 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1160
moderation_latency(null)
generation_time39765
tokens_prompt5338
tokens_completion1577
native_tokens_prompt7639
native_tokens_completion2173
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.09252
router(null)
provider_responses
0
endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id"msg_013VcA7taZjQNwTPLdLVVNmR"
is_byokfalse
latency1151
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer(null)
request_id"req-1780227656-s9cIlEAnVTN6oY19ERGv"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1780227656-coPjpX5vz8xYH7tYpLC6"
upstream_id"msg_013VcA7taZjQNwTPLdLVVNmR"
total_cost0.09252
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
28.57% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount3
adverbTags
0"Eva's whisper carried too [too]"
1"Eva's feet had already [already]"
2"Nyx hovered close [close]"
dialogueSentences35
tagDensity0.457
leniency0.914
rawRatio0.188
effectiveRatio0.171
90.54% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1057
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"perfectly"
count1
highlights
0"slowly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1057
totalAiIsms5
found
0
word"whisper"
count1
1
word"shimmered"
count1
2
word"silence"
count2
3
word"chill"
count1
highlights
0"whisper"
1"shimmered"
2"silence"
3"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences76
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1057
ratio0.002
matches
0"whoa"
1"Whoa"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
70.73% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount820
uniqueNames9
maxNameDensity1.59
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Nyx"
discoveredNames
Rory13
Richmond1
Park1
Heartstone2
Nyx8
Eva8
London1
Fae1
Isolde3
persons
0"Rory"
1"Heartstone"
2"Nyx"
3"Eva"
4"Isolde"
places
0"Richmond"
1"Park"
2"London"
globalScore0.707
windowScore0.833
30.95% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount2
matches
0"not quite settling on the ground"
1"quite touch"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1057
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean27.1
std22.27
cv0.822
sampleLengths
08
149
223
32
44
566
618
742
84
910
1073
119
1226
1353
148
1527
162
1776
1818
1943
205
2111
2237
2356
246
2513
2653
275
2839
2916
3018
3173
324
3339
3424
3546
3611
374
3836
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences76
matches
0"been fixed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs137
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences94
ratio0
matches(empty)
98.72% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount820
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.041463414634146344
lyAdverbCount6
lyAdverbRatio0.007317073170731708
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean11.24
std9.22
cv0.82
sampleLengths
08
129
220
318
45
52
64
78
83
933
1022
116
121
1311
1415
1517
1610
174
1810
197
2011
2142
228
233
242
259
2613
2713
285
294
3026
318
323
337
348
356
3612
374
385
392
403
4126
425
4315
444
453
4620
4710
482
493
82.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5212765957446809
totalSentences94
uniqueOpeners49
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Then the trees opened."
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences65
matches
0"She looked down."
1"She crouched and touched a"
2"They formed slowly, a silhouette"
3"She looked up and found"
4"Her own shadow stretched three"
5"They pressed on."
6"She'd come for answers, for"
7"They moved on, away from"
ratio0.123
75.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences65
matches
0"The standing stones swallowed the"
1"The next, she stepped between"
2"Eva's whisper carried too far,"
3"Rory's boots crunched on something"
4"She looked down."
5"Bluebells beside foxgloves beside blooms"
6"She crouched and touched a"
7"Nyx's voice slid out of"
8"They formed slowly, a silhouette"
9"Rory pulled her hand back"
10"The standing stones marked a"
11"The Heartstone hung cool against"
12"Nyx drifted ahead, feet not"
13"The light bothered Rory most."
14"She looked up and found"
15"Her own shadow stretched three"
16"Nyx, she noticed, cast none"
17"Rory checked her phone"
18"The screen read the same"
19"The seconds weren't moving."
ratio0.769
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount5
matches
0"The standing stones marked a boundary the size of a back garden, she'd seen that from outside, but in here the meadow rolled on, soft hills of flowers fading in…"
1"She looked up and found a sky the colour of old pearl, glowing evenly from everywhere and nowhere, casting shadows that pointed in too many directions."
2"She'd come for answers, for the seer who left no footprints, and she'd told herself a hidden meadow in a London park couldn't be that frightening."
3"The surface rippled where her fingers neared it, as though her hand cast a wave through solid bark."
4"Light dimmed to a soft lavender hush, and the air grew sweet, thick with the smell of crushed petals and something underneath it, older, like rain on stone in a…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"she breathed (breathe)"
dialogueSentences35
tagDensity0.143
leniency0.286
rawRatio0.2
effectiveRatio0.057
83.5051%