Run: 2026-05-31-01KSYXD4PDKQ1T17696FRZ1D2S

Run Details

Duration:
39.5s
Cost:
$0.083235
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones weren't where Rory had left them. She stopped at the tree line, breath fogging, and counted again. Three weeks ago there had been five oaks marking the boundary, gnarled and ancient, their roots knuckled into the earth like old men gripping the ground. Now she counted six. The new one stood apart from the others, taller, its bark too smooth, too pale in the dark. "Right," she said to no one. "That's fine. Trees don't move. I miscounted." She had not miscounted. The pendant lay warm against her sternum, warmer than the November cold should have allowed. She'd noticed it on the train out from Waterloo, then again on the long walk through Richmond Park, past the sleeping deer and the locked gates she'd climbed despite the signs. The Heartstone pulsed now, a slow throb like a second heartbeat that wasn't hers. Whoever had sent it to her had said it would lead her here. They hadn't said what here would feel like. It felt like being watched. Rory pushed between two of the oaks. The air changed the moment she crossed. Warmer. Thicker. The dead-leaf smell of the autumn park gave way to something green and impossible, the heavy sweetness of flowers in full bloom. Beyond the stones the clearing opened, and she saw them, wildflowers, hundreds of them, white and gold and a blue so deep it looked black, swaying though there was no wind. No wind at all. She held up her hand to be sure. The flowers moved. The air did not. "Hello?" Her voice came out smaller than she wanted. "Someone left me a very expensive necklace and a note telling me to come here. I'd like to know who." The grove swallowed the words. No echo. Sound went in and didn't come back, the way a coin dropped into a deep well never quite seems to land. She walked further in. The grass was wrong underfoot, too soft, springy in a way that made her think of flesh rather than earth. She pushed the thought down and kept moving. She'd faced worse than a strange field. She'd lived with Evan for two years. A meadow couldn't put its fist through a wall. The pendant flared hot. She gasped and pressed her palm over it. The crimson stone glowed bright enough now to bleed light through her fingers, casting red across the white blossoms. The warmth wasn't comfort. It was warning. She understood that the way you understand a dog's growl before your brain catches up to the teeth. A sound, then. Behind her. Soft. Like a foot set down with great care. She turned. Nothing. The six oaks stood black against the lesser dark of the park beyond. The gap she'd come through was still there, she could see the ordinary world on the other side, the silhouette of a hill, a smear of orange that was London's permanent glow. Reachable. Good. "I know you're there," she said. "I'm not stupid." The flowers nearest her had turned. Not toward her. Toward the new oak, the pale one, all of them bent the same way like a congregation facing an altar. She hadn't seen them move. She'd looked away for one second and now they pointed, every bloom, at that smooth white trunk. Rory's mouth went dry. She made herself walk toward it anyway, because the pendant pulled her that way, hot and insistent, and because whatever had brought her across half of London hadn't done it for nothing. Three steps. Four. The closer she got, the less the tree looked like a tree. The bark had a sheen to it, almost wet. There were shapes under the surface. Long shapes. Curved. She thought of ribs. She thought of a hand pressed against frosted glass from the inside. "Okay," she whispered. "Okay, no." She stopped. The pendant burned. She ignored it. Something exhaled. Not wind, not her, not anything she could name. A long, slow breath, and it came from everywhere, from the grass and the flowers and the six wrong oaks, the whole grove drawing air in and letting it out as one enormous lung. The blossoms shivered with it. The pale tree seemed to swell, just slightly, the way a chest rises. Rory stood very still. Her father had a phrase for the courtroom, for the moment a witness realised the trap had already closed: *Don't run. Running tells them you know.* She didn't know who she'd be telling. But the instinct held her in place, every muscle locked, while her eyes flicked to the gap in the stones. Further away now. She was sure of it. The hill, the orange smear, all of it had slid backwards, as though the grove had quietly grown larger while she wasn't looking, while she'd been busy staring at a tree that breathed. "Time moves differently," she said aloud, repeating something she'd read, something the note had warned. An hour in here. Minutes out there. Or days. She'd thought she understood the words. She hadn't. Understanding was this, the cold knowledge in her gut that she might step out of these stones to find a Tuesday three years from now, or never step out at all. At the edge of her vision, to the left, something moved. She didn't turn her head. She'd learned that much, watching cats, watching Evan. You don't look at the thing. You watch the thing while pretending to watch the floor. So she kept her eyes forward and let the shape live in the corner of her sight, tall, thin, paler than the dark, standing between two flowers that came up to its knees. Or what passed for knees. It hadn't been there a moment ago. It wasn't moving now. But it was closer than it had been when she'd first felt it. She was certain of that the way she was certain of her own name. Each time she'd blinked, each time she'd glanced away, it had gained ground, patient as a tide. The Heartstone throbbed against her chest, frantic now, a trapped bird beating itself bloody. Rory swallowed. The sweet flower-smell had turned, gone thick and cloying, with something underneath it. Copper. Old copper, the back of a coin held too long in a sweating palm. "I think," she said, keeping her voice level, keeping her eyes on the breathing tree, "I'd like to go home now." The shape at the edge of her vision tilted its head. And every flower in the grove turned to face her at once.
created_at"2026-05-31T11:41:14.861Z" 5/31/2026, 11:41:14 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1170
moderation_latency(null)
generation_time39428
tokens_prompt4560
tokens_completion1573
native_tokens_prompt6422
native_tokens_completion2045
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.083235
router(null)
provider_responses
0
endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id"msg_01DBzm5GsE4akBG9h6emwbJX"
is_byokfalse
latency1170
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer(null)
request_id"req-1780227674-WAXF4bnXL1BqCxQCkG8v"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1780227674-2Z9M28uT2A8nFylI957G"
upstream_id"msg_01DBzm5GsE4akBG9h6emwbJX"
total_cost0.083235
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
33.33% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount1
adverbTags
0"she said aloud [aloud]"
dialogueSentences10
tagDensity0.6
leniency1
rawRatio0.167
effectiveRatio0.167
86.29% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1094
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"slightly"
count1
highlights
0"very"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1094
totalAiIsms6
found
0
word"pulsed"
count1
1
word"throb"
count1
2
word"echo"
count1
3
word"warmth"
count1
4
word"flicked"
count1
5
word"throbbed"
count1
highlights
0"pulsed"
1"throb"
2"echo"
3"warmth"
4"flicked"
5"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
77.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount2
narrationSentences109
filterMatches
0"think"
1"know"
2"watch"
hedgeMatches
0"seems to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords7
totalWords1094
ratio0.006
matches
0"Don't run. Running tells them you know."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1044
uniqueNames9
maxNameDensity0.48
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory5
November1
Waterloo1
Richmond1
Park1
Heartstone2
Evan2
London2
Tuesday1
persons
0"Rory"
1"Heartstone"
2"Evan"
places
0"Waterloo"
1"Richmond"
2"Park"
3"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount1
matches
0"looked like a tree"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1094
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences113
matches
0"understood that the"
1"learned that much"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean30.39
std25.23
cv0.83
sampleLengths
09
159
213
34
481
55
669
719
829
928
1055
114
1252
136
148
1550
169
1751
184
1981
205
218
222
2361
2457
2541
2663
2711
2867
297
3048
3114
3230
3321
3411
3512
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences109
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs175
matches
0"was warning"
1"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences113
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1046
adjectiveStacks1
stackExamples
0"lay warm against her"
adverbCount35
adverbRatio0.033460803059273424
lyAdverbCount2
lyAdverbRatio0.0019120458891013384
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean9.68
std8.56
cv0.884
sampleLengths
09
111
226
34
418
56
67
74
815
931
1014
1113
128
135
147
157
161
171
1822
1931
204
218
223
234
249
2520
265
272
2821
294
3020
318
327
337
349
354
368
3719
384
393
4018
413
422
431
448
452
461
4713
4832
491
59.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.4336283185840708
totalSentences113
uniqueOpeners49
37.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences88
matches
0"Further away now."
ratio0.011
70.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences88
matches
0"She stopped at the tree"
1"she said to no one"
2"She had not miscounted."
3"She'd noticed it on the"
4"They hadn't said what here"
5"It felt like being watched."
6"She held up her hand"
7"Her voice came out smaller"
8"She walked further in."
9"She pushed the thought down"
10"She'd faced worse than a"
11"She'd lived with Evan for"
12"She gasped and pressed her"
13"It was warning."
14"She understood that the way"
15"She hadn't seen them move."
16"She'd looked away for one"
17"She made herself walk toward"
18"She thought of ribs."
19"She thought of a hand"
ratio0.375
67.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences88
matches
0"The standing stones weren't where"
1"She stopped at the tree"
2"The new one stood apart"
3"she said to no one"
4"She had not miscounted."
5"The pendant lay warm against"
6"She'd noticed it on the"
7"The Heartstone pulsed now, a"
8"They hadn't said what here"
9"It felt like being watched."
10"Rory pushed between two of"
11"The air changed the moment"
12"The dead-leaf smell of the"
13"She held up her hand"
14"The flowers moved."
15"The air did not."
16"Her voice came out smaller"
17"The grove swallowed the words."
18"Sound went in and didn't"
19"She walked further in."
ratio0.784
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences88
matches
0"Now she counted six."
1"Whoever had sent it to"
ratio0.023
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount1
matches
0"The hill, the orange smear, all of it had slid backwards, as though the grove had quietly grown larger while she wasn't looking, while she'd been busy staring a…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences10
tagDensity0.5
leniency1
rawRatio0.2
effectiveRatio0.2
88.2786%