Run: 2026-05-31-01KSYXDQV6PPVXQZ0RF3B8M8Y2

Run Details

Duration:
36.9s
Cost:
$0.081010
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant grew warm against Aurora's sternum the moment she crossed between the standing stones. She stopped, one hand rising to her chest. The crimson stone pulsed beneath her fingers, a slow heartbeat that wasn't her own. Warm, then warmer. Eva had told her the Grove was the place to find answers, that the woman called Isolde would know who'd left the Heartstone outside her flat with a note bearing only her name. So Aurora had come. At night, alone, because Eva had insisted that was when the boundary thinned. She wished, now, that she'd asked more questions. The clearing spread before her, ringed by ancient oaks that leaned inward like men sharing a secret. Wildflowers grew thick at her boots, bluebells and foxgloves and others she couldn't name, their petals open wide as though the moon were the sun. They shouldn't bloom together. Not in the same season. Not at this hour. "Hello?" Her voice came out smaller than she'd meant it to. "Isolde?" Nothing answered. The flowers swayed, though no wind stirred them. Aurora drew a slow breath and stepped further in. The grass swallowed her footsteps. Behind her, the gap between the two stones still showed Richmond Park beyond, the dark sweep of bracken, the distant amber wash of London's glow against low cloud. A normal night. An ordinary world, three paces back. She kept that gap in the corner of her eye. A sound reached her. Bells, faint and high, the kind that hung from a cat's collar. They came from her left, somewhere in the treeline. She turned towards them and they stopped. "I'm here to speak with someone," she said. "I was told there'd be a woman." The bells answered, this time from her right. Her skin prickled. She'd worked the night streets of London for months, dodging drunks and the occasional thing that wasn't a drunk at all, and she'd learned the difference between an empty space and an occupied one. This space was occupied. Every nerve in her body told her so, the way a room tells you someone is standing behind the door before you ever see them. The pendant pulsed harder. "All right," she murmured, mostly to herself. "All right. Steady." She picked a direction, the far side of the clearing where the oaks grew densest, and walked. The flowers brushed her ankles. She caught a smell on the still air, sweet and heavy, like overripe fruit a day from turning. Underneath it, something sourer. Something she chose not to name. Movement flickered at the edge of her vision. She snapped her head round. The treeline stood empty. Branches, shadow, the pale gleam of birch bark. Nothing else. She faced forward again. The movement came back, the same side, a low pale shape that slid between two trunks and was gone before her eye could fix it. Not an animal. Animals had weight, a way of disturbing the world as they passed. This had glided. Smooth as a hand wiped across glass. Aurora stopped walking. She made herself stand still and listen. The Grove listened back. That was the wrongness of it, she realised. Not the bells, not the shape, not the flowers blooming out of season. It was the attention. The whole clearing had turned towards her like a face, and it was waiting to see what she would do. "I think," she said, keeping her tone level, "I'll come back another time." She turned to leave. The standing stones were further away than they should have been. She'd walked perhaps twenty paces in. The gap between the oaks now sat at the far end of a clearing that had somehow grown, the grass stretching long and silver between her and the ordinary dark beyond. She could still see the park through the gap. It looked very small, framed like a photograph held at arm's length. "Right," she breathed. "Time moves differently. Eva said that. Distance, maybe. Maybe distance too." She started back towards the stones, and she kept her pace even, because some old animal part of her brain knew that to run was to become prey. The flowers parted before her. The sweet rot smell thickened. The bells rang again. Close now. Just behind her shoulder. She didn't look. *Don't look back.* It was one of her own rules, learned the hard way in a Covent Garden chase a lifetime ago. She fixed her eyes on the gap between the stones and walked towards it, and the gap did not get any nearer. Something laughed. It was a soft sound, a child's delight, the giggle of someone watching a game unfold exactly as they'd hoped. It came from everywhere, from the oaks and the grass and the warm stone against her chest. The pendant was hot now, hot enough to feel through her shirt, pulsing in a rhythm that had nothing to do with her racing pulse. "You're not Isolde," Aurora said. She didn't stop walking. "Are you." *"She isn't here tonight."* The voice slid into the clearing like water finding a crack. Sweet. Amused. It seemed to come from a point just behind her left ear, close enough that she should have felt breath, and there was no breath at all. *"But you came anyway. All on your own. How brave."* Aurora's mouth had gone dry. The gap between the stones flickered, the park beyond it guttering like a candle in a draught. For one sick moment she saw it wasn't the park at all on the other side, but somewhere else, somewhere with no light in it. Then it was the park again. Bracken. The far amber glow. She kept her eyes on it and made her voice flat and bored, the voice she used on men who thought a girl alone was an easy mark. "I'll be going now." *"Will you?"* Delight, pure and bright. The flowers around her ankles began, one by one, to close their petals. *"It's only just got interesting."* Something cold brushed the back of her wrist, light as a strand of hair, right across the small crescent scar. Aurora went rigid. She broke her own second rule. She looked back.
created_at"2026-05-31T11:41:34.469Z" 5/31/2026, 11:41:34 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1214
moderation_latency(null)
generation_time36864
tokens_prompt4560
tokens_completion1518
native_tokens_prompt6422
native_tokens_completion1956
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08101
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provider_responses
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is_byokfalse
latency1214
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
95.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1031
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1031
totalAiIsms8
found
0
word"pulsed"
count2
1
word"footsteps"
count1
2
word"flickered"
count2
3
word"weight"
count1
4
word"racing"
count1
5
word"pulse"
count1
highlights
0"pulsed"
1"footsteps"
2"flickered"
3"weight"
4"racing"
5"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences97
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords24
totalWords1031
ratio0.023
matches
0"Don't look back."
1"\"She isn't here tonight.\""
2"\"But you came anyway. All on your own. How brave.\""
3"\"Will you?\""
4"\"It's only just got interesting.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount962
uniqueNames10
maxNameDensity0.73
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora7
Grove2
Isolde1
Heartstone1
Eva2
Richmond1
Park1
London2
Covent1
Garden1
persons
0"Aurora"
1"Grove"
2"Isolde"
3"Eva"
places
0"Richmond"
1"Park"
2"London"
3"Covent"
4"Garden"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1031
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences106
matches
0"kept that gap"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean23.43
std19.68
cv0.84
sampleLengths
015
158
217
38
455
512
610
751
810
932
1015
118
1266
134
1410
1550
1613
1714
1854
1910
204
2145
2213
234
2411
2558
2614
2738
2810
2947
302
3162
3211
334
3440
3510
3647
3711
3828
394
4024
4123
426
433
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences97
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs166
matches
0"was waiting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount962
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.031185031185031187
lyAdverbCount3
lyAdverbRatio0.0031185031185031187
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean9.73
std8.18
cv0.841
sampleLengths
015
18
214
33
433
54
613
78
817
925
104
115
124
1311
141
152
168
179
185
1928
203
216
2210
234
2412
259
267
278
287
298
303
3134
324
3325
344
357
363
3717
385
3918
404
416
428
435
444
458
462
474
4825
493
62.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.41509433962264153
totalSentences106
uniqueOpeners44
76.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences87
matches
0"Just behind her shoulder."
1"Then it was the park"
ratio0.023
77.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences87
matches
0"She stopped, one hand rising"
1"She wished, now, that she'd"
2"They shouldn't bloom together."
3"Her voice came out smaller"
4"She kept that gap in"
5"They came from her left,"
6"She turned towards them and"
7"Her skin prickled."
8"She'd worked the night streets"
9"she murmured, mostly to herself"
10"She picked a direction, the"
11"She caught a smell on"
12"She snapped her head round."
13"She faced forward again."
14"She made herself stand still"
15"It was the attention."
16"she said, keeping her tone"
17"She turned to leave."
18"She'd walked perhaps twenty paces"
19"She could still see the"
ratio0.356
51.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences87
matches
0"The pendant grew warm against"
1"She stopped, one hand rising"
2"The crimson stone pulsed beneath"
3"Eva had told her the"
4"She wished, now, that she'd"
5"The clearing spread before her,"
6"Wildflowers grew thick at her"
7"They shouldn't bloom together."
8"Her voice came out smaller"
9"The flowers swayed, though no"
10"Aurora drew a slow breath"
11"The grass swallowed her footsteps."
12"A normal night."
13"An ordinary world, three paces"
14"She kept that gap in"
15"A sound reached her."
16"Bells, faint and high, the"
17"They came from her left,"
18"She turned towards them and"
19"The bells answered, this time"
ratio0.816
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
56.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount4
matches
0"The crimson stone pulsed beneath her fingers, a slow heartbeat that wasn't her own."
1"Wildflowers grew thick at her boots, bluebells and foxgloves and others she couldn't name, their petals open wide as though the moon were the sun."
2"She'd worked the night streets of London for months, dodging drunks and the occasional thing that wasn't a drunk at all, and she'd learned the difference betwee…"
3"The pendant was hot now, hot enough to feel through her shirt, pulsing in a rhythm that had nothing to do with her racing pulse."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"she murmured, mostly to herself"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"she murmured (murmur)"
1"she breathed (breathe)"
dialogueSentences16
tagDensity0.313
leniency0.625
rawRatio0.4
effectiveRatio0.25
84.9310%