Run: 2026-05-31-01KSYXMC258VTHB7V0E2XWKBJG

Run Details

Duration:
37.4s
Cost:
$0.081985
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones weren't where Aurora had left them. She turned in a slow circle, gravel crunching under her boots, and counted again. Five ancient oaks ringed the clearing, their trunks twisted into shapes that no living tree should hold. When she'd stepped through twenty minutes ago, there had been six. She was certain. She'd touched each one, the way Eva had told her to, pressing her palm flat against the bark and naming herself aloud so the Grove would let her pass. Now there were five. "Right," she murmured. "That's not unsettling at all." The pendant lay warm against her sternum. Not the gentle pulse it gave near a Hel portal, but a steady heat, like a coal that wouldn't cool. She slipped it from beneath her collar and held the crimson stone up to what little light there was. It glowed from within, faint and red, and for half a heartbeat she thought she saw something move inside it. A shape. Folding. She tucked it away. The flowers were the worst part, if she was honest. Wildflowers bloomed everywhere, foxgloves and bluebells and things she couldn't name, all of them open and bright as midsummer despite the dark. They shouldn't bloom at night. Flowers closed when the sun went down. Her mother had taught her that, kneeling in the garden in Cardiff with dirt under her nails. *They sleep too, Rory. Same as us.* These didn't sleep. These watched. Aurora made herself breathe. She'd come for a reason. The benefactor's note, slipped under her door at the flat above Silas' bar, had been specific. *Richmond Park. The standing stones past the Isabella Plantation. Midnight. Come alone, and bring the Heartstone.* No signature. Just the same looping hand that had labelled the velvet box the pendant arrived in. She'd told herself she wasn't stupid enough to follow anonymous instructions into a Fae-touched clearing in the dead of night. And yet. A sound threaded through the trees. Soft. Almost musical. A child's laugh, far off, then closer, then gone. She froze. "Hello?" The word died in the clearing. No echo. The Grove swallowed sound the way deep water swallowed a dropped stone, and that absence pressed against her ears until she could hear her own pulse. *Thud. Thud.* Quick now. Quicker than she liked. Nothing answered. Of course nothing answered. She was alone in an empty meadow being spooked by birdsong and her own imagination. Eva would laugh at her. *Cool-headed Rory, jumping at flowers.* The laugh came again. Behind her this time. She turned and saw the swing. It hung from the lowest branch of the nearest oak, two ropes and a plank of grey weathered wood, and it swung. Back and forth. Slow and patient, as though someone had just stepped off it. There was no wind. The flowers stood motionless on their stems, every petal still, and the swing moved anyway, the rope creaking against the bark with each pass. It had not been there a moment ago. She was sure of that the way she was sure of her own name. *Don't look at the empty swing. Don't make it real.* Aurora walked. Not towards the swing, and not towards the gap where the sixth stone should have stood, but towards the centre of the clearing, where a flat slab of pale rock broke the grass like a tooth. The note had said the centre. She'd put the pendant on the stone and wait. That was the plan, such as it was. Her boots whispered through the wildflowers. The pendant burned hotter. Something moved at the edge of her vision. She didn't turn her head. She'd read enough, heard enough from Eva's muttered warnings, to know that turning was what they wanted. The thing stayed just past the curve of her eye, a tall pale smear that shifted when she shifted, that walked when she walked, keeping pace at the treeline. If she focused, it dissolved into shadow and branch. If she let her eyes drift, it sharpened. Long. Thin. Wrong in its proportions, like a person drawn by someone who'd had the idea of a person described to them but had never seen one. "I know you're there," she said. Her voice came out steady. She was proud of that. The pale thing stopped. So did the swing. Mid-arc. The rope went taut and the plank simply hung, frozen at the top of its swing in defiance of every law she'd ever trusted. The creaking stopped. The faint music stopped. Even the thudding of her own heart seemed to hush, as if the Grove had taken a breath and was holding it. In that silence, close to her ear, something exhaled. Warm. Damp. It stirred the hair at the back of her neck. Aurora did not run. Running was the second mistake, after looking. She'd learned that from the goblins under Covent Garden, learned it with her lungs burning and her hands scraped raw. You didn't run from a thing that wanted you to run. You faced it, or you walked, but you never gave it your back and your fear at once. She reached the centre stone. Knelt. Drew the pendant over her head with hands that shook only a little, and the silver chain pooled in her palm like cold water. The breath came again. Closer. From the front, now, where nothing stood. "You're not my benefactor," she said to the empty air. "Are you?" The flowers around the slab began, one by one, to close. Petals folding inward, going dark, the bright meadow snuffing itself out in a slow ring that spread outward from where she knelt. Bluebells bowing their heads. Foxgloves curling shut. As though her words had given something permission. As though the meadow had only been awake to watch her arrive, and now that she'd come, it could finally go to sleep. In the dark space the dying flowers left behind, something pale unfolded itself up out of the grass, and stood, and turned its long face down towards her. The Heartstone blazed crimson in her fist, bright enough to throw her shadow across the stone. The shadow had too many limbs.
created_at"2026-05-31T11:45:11.779Z" 5/31/2026, 11:45:11 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1520
moderation_latency(null)
generation_time37300
tokens_prompt4560
tokens_completion1516
native_tokens_prompt6422
native_tokens_completion1995
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.081985
router(null)
provider_responses
0
endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id"msg_01MS8mYTQ3YZa7USDtUH8PJu"
is_byokfalse
latency1520
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer(null)
request_id"req-1780227911-4ZGdFHvQq3Fo6d5HGIFy"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1780227911-WcQG19ROT5Pm4wlOTC8u"
upstream_id"msg_01MS8mYTQ3YZa7USDtUH8PJu"
total_cost0.081985
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1033
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1033
totalAiIsms5
found
0
word"pulse"
count2
1
word"velvet"
count1
2
word"echo"
count1
3
word"silence"
count1
highlights
0"pulse"
1"velvet"
2"echo"
3"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences113
matches
0"was proud"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences113
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords40
totalWords1033
ratio0.039
matches
0"They sleep too, Rory. Same as us."
1"Richmond Park. The standing stones past the Isabella Plantation. Midnight. Come alone, and bring the Heartstone."
2"Thud. Thud."
3"Cool-headed Rory, jumping at flowers."
4"Don't look at the empty swing. Don't make it real."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1011
uniqueNames14
maxNameDensity0.4
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Aurora4
Eva3
Grove3
Hel1
Cardiff1
Rory2
Park1
Isabella1
Plantation1
Fae-touched1
Quick1
Covent1
Garden1
Heartstone2
persons
0"Aurora"
1"Eva"
2"Grove"
3"Rory"
4"Heartstone"
places
0"Hel"
1"Cardiff"
2"Park"
3"Isabella"
4"Plantation"
5"Covent"
6"Garden"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
6.39% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.936
wordCount1033
matches
0"Not the gentle pulse it gave near a Hel portal, but a steady heat, like a coal"
1"not towards the gap where the sixth stone should have stood, but towards the centre of the clearing"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences116
matches
0"know that turning"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean25.83
std25.17
cv0.975
sampleLengths
09
174
24
38
469
54
668
75
858
920
102
1118
122
131
1442
1531
168
176
1864
1922
2010
2161
2210
238
2495
256
2610
274
2858
299
3012
3160
3230
3312
3412
3548
3623
3728
3816
396
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences113
matches
0"being spooked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs181
matches
0"was holding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences116
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount259
adjectiveStacks1
stackExamples
0"lay warm against her"
adverbCount10
adverbRatio0.03861003861003861
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean8.91
std7.93
cv0.89
sampleLengths
09
114
217
311
43
529
64
73
85
97
1020
1119
1220
132
141
154
1610
1722
185
197
2017
214
223
233
242
254
265
2716
282
297
301
318
3215
3320
342
356
361
372
389
392
401
416
422
4326
441
453
464
472
484
4915
78.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.5258620689655172
totalSentences116
uniqueOpeners61
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences91
matches
0"Just the same looping hand"
1"Of course nothing answered."
2"Even the thudding of her"
ratio0.033
96.92% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences91
matches
0"She turned in a slow"
1"She was certain."
2"She'd touched each one, the"
3"She slipped it from beneath"
4"It glowed from within, faint"
5"She tucked it away."
6"They shouldn't bloom at night."
7"Her mother had taught her"
8"*They sleep too, Rory."
9"She'd come for a reason."
10"She'd told herself she wasn't"
11"She was alone in an"
12"She turned and saw the"
13"It hung from the lowest"
14"It had not been there"
15"She was sure of that"
16"She'd put the pendant on"
17"Her boots whispered through the"
18"She didn't turn her head."
19"She'd read enough, heard enough"
ratio0.308
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences91
matches
0"The standing stones weren't where"
1"She turned in a slow"
2"She was certain."
3"She'd touched each one, the"
4"The pendant lay warm against"
5"She slipped it from beneath"
6"It glowed from within, faint"
7"She tucked it away."
8"The flowers were the worst"
9"Wildflowers bloomed everywhere, foxgloves and"
10"They shouldn't bloom at night."
11"Flowers closed when the sun"
12"Her mother had taught her"
13"*They sleep too, Rory."
14"These didn't sleep."
15"Aurora made herself breathe."
16"She'd come for a reason."
17"The benefactor's note, slipped under"
18"The standing stones past the"
19"She'd told herself she wasn't"
ratio0.703
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount5
totalSentences91
matches
0"Now there were five."
1"If she focused, it dissolved"
2"If she let her eyes"
3"As though her words had"
4"As though the meadow had"
ratio0.055
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount2
matches
0"Not the gentle pulse it gave near a Hel portal, but a steady heat, like a coal that wouldn't cool."
1"Drew the pendant over her head with hands that shook only a little, and the silver chain pooled in her palm like cold water."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0.333
effectiveRatio0.333
91.7091%