Run: 2026-05-31-01KSYXMTCWWD54XZFWNFPG2MND

Run Details

Duration:
39.5s
Cost:
$0.091420
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones swallowed them whole. One moment Rory's trainers crunched over frost-bitten grass; the next, warm air pressed against her face like breath. She stopped so fast that Nyx, gliding behind her as a smear of shadow, nearly slid through her shoulder. "Tell me you felt that," she said. "The crossing? Always." Nyx's voice came as that whisper on wind, even when no wind stirred. "Most humans don't notice. You did." Isolde walked ahead, leaving no mark on the ground, her silver hair catching a light that came from nowhere and everywhere at once. "You notice because the pendant notices," she said. "Heartstones remember the shape of doorways." Rory's hand found the crimson stone at her throat. It pulsed once, slow, warm, then went still. She let her eyes adjust, though there was nothing harsh to adjust to. The grove unfolded around them in impossible greens. Grass that should have been winter-dead grew thick and lush, threaded with wildflowers, bluebells, foxgloves, things she had no names for that glowed faintly at their petal-tips. Behind them stood the ancient oaks, their trunks twisted into archways, bark carved with spirals worn smooth by centuries of touch. Beyond the stones, through the gaps, she could still see Richmond Park. Grey sky. Bare branches. A jogger frozen mid-stride, one foot lifted. "Is he stuck?" she asked. "He's running at his own speed. We're the slow ones now." Isolde glanced back, lavender eyes amused. "Or the fast ones. Time is a discourteous host here. It serves whoever it pleases." Nyx solidified, just barely, taking on the suggestion of shoulders and a head. "Don't linger near the edge. People who watch the outside too long forget they came in." Rory turned her back on the park. That was harder than it should have been. They went deeper. The path, if she could call it that, wound between flowering banks toward the centre of the clearing. The air smelled wrong, or rather, too right. Honey and crushed mint and something underneath, something old, like rain on hot stone. Every breath made her feel both heavier and lighter, as though her body couldn't agree on what to do with it. "Don't eat anything," Nyx murmured at her ear. "Don't drink. Don't accept gifts. Don't dance, no matter how good the music sounds." "There's no music." "There will be." She heard it then, faint, threading through the trees. A pipe, maybe, or a voice humming with no mouth behind it. It curled around her ankles and asked her, sweetly, to slow down. To rest. To stay. She bit the inside of her cheek until the taste of copper drowned it out. "Clever girl," Isolde said without turning. "Pain anchors. Fae glamour slides off those who hurt." "You could've mentioned that before." "You found it yourself. That's worth more." The trees thinned. At the heart of the grove sat a pool, perfectly round, its surface so still it looked solid, like a coin pressed flat into the earth. No stream fed it. No ripple disturbed it. Around its rim grew mushrooms, pale and tall, arranged in a ring too neat to be chance. Rory crouched at the water's edge. Her reflection looked back, but wrong. Older. Or younger. The face kept shifting, settling on nothing. "Don't," Nyx said. She pulled away. "What is this place?" she asked. "Really. Not the riddle version." Isolde considered her for a long moment. When she spoke, the riddles came anyway, but slower, gentler. "A wound that healed crooked. The Veil tore here once, long ago, and the two sides grew into each other like a broken bone. Not Earth. Not the Courts. A scar where both bleed through." "And you live in a scar." "Exiles take what shelter they find." Something flickered across the seer's ageless face, gone before Rory could name it. "The Courts cannot reach me here. Neither can Hel. The grove keeps its own counsel." Nyx had drifted toward the mushroom ring, their form rippling like a flag in a breeze that didn't exist. "She's not telling you the best part," they said. "Watch the stones." Rory followed their gaze to the standing oaks at the grove's far edge. For a heartbeat she saw double, the oaks, and behind them, layered like glass over glass, another forest. Taller. Silver-barked. Lit by two moons hanging low and impossible in a violet sky. Her breath caught. "Is that-" "The Courts," Isolde said. "As close as you'll ever stand without an invitation. And you do not want an invitation." The vision wavered and the second forest sank away, leaving only the bare branches of the park beyond. Rory realised she'd been holding the pendant again. It had gone cold. "It only shows when the Heartstone wakes," Nyx noted. "Interesting. Belphegor's craftsmen made that thing to sniff out doorways. Hel's doorways. Why's it ringing for a Fae one?" Nobody answered. The hum of the unseen music rose a half-step, hungrier now. A shape moved among the silver flowers. Small. Quick. Rory's hand dropped to the dagger at her hip before she'd decided to reach for it. The moonsilver blade was cold even through its sheath, colder than the air, a clean shock against her palm. "Easy," Isolde said. "The grove's small folk are curious, not cruel. Usually." "Usually." "Curiosity has teeth here, like everything else." The thing peered at them from beneath a foxglove, eyes like two drops of mercury, then vanished with a sound like a struck bell. The flowers it left behind kept swaying long after it had gone. Rory stood very still, the dagger half-drawn, her heart loud in her ears. "How long have we been in here?" she asked. Isolde tilted her head, listening to something none of them could hear. Her smile faded by a degree. "That," she said, "is the wrong question." "Then what's the right one?" The seer's lavender eyes fixed on the pool. Its surface, still as glass since they'd arrived, had begun, slowly, to ripple. "Not how long," Isolde whispered. "Who else came in with us." The music stopped.
created_at"2026-05-31T11:45:26.458Z" 5/31/2026, 11:45:26 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1164
moderation_latency(null)
generation_time39413
tokens_prompt5338
tokens_completion1560
native_tokens_prompt7639
native_tokens_completion2129
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.09142
router(null)
provider_responses
0
endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id"msg_01X3CCn2Go2nUyFaHAiAXzE1"
is_byokfalse
latency1164
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer(null)
request_id"req-1780227926-m4t02KCsvYZDp77HrxJe"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1780227926-AQtFWxK6k4TtuWFrGxer"
upstream_id"msg_01X3CCn2Go2nUyFaHAiAXzE1"
total_cost0.09142
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"Isolde glanced back [back]"
dialogueSentences40
tagDensity0.425
leniency0.85
rawRatio0.059
effectiveRatio0.05
75.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1014
totalAiIsmAdverbs5
found
0
adverb"sweetly"
count1
1
adverb"perfectly"
count1
2
adverb"really"
count1
3
adverb"very"
count1
4
adverb"slowly"
count1
highlights
0"sweetly"
1"perfectly"
2"really"
3"very"
4"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1014
totalAiIsms5
found
0
word"whisper"
count1
1
word"pulsed"
count1
2
word"dance"
count1
3
word"flickered"
count1
4
word"wavered"
count1
highlights
0"whisper"
1"pulsed"
2"dance"
3"flickered"
4"wavered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences83
filterMatches
0"feel"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1014
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount725
uniqueNames5
maxNameDensity1.24
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory9
Nyx7
Isolde8
Richmond1
Park1
persons
0"Rory"
1"Nyx"
2"Isolde"
places
0"Richmond"
1"Park"
globalScore0.879
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1014
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean20.69
std18.44
cv0.891
sampleLengths
06
137
27
322
437
517
692
75
832
929
1015
113
1261
1322
143
153
1637
1715
1815
195
207
2154
2222
233
243
2511
2652
276
2834
2931
3045
315
3220
3330
3428
3513
3644
3712
381
397
4036
4113
429
4318
447
455
4621
4711
483
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences83
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs133
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences106
ratio0.009
matches
0"One moment Rory's trainers crunched over frost-bitten grass; the next, warm air pressed against her face like breath."
90.75% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount732
adjectiveStacks1
stackExamples
0"over frost-bitten grass;"
adverbCount32
adverbRatio0.04371584699453552
lyAdverbCount7
lyAdverbRatio0.009562841530054645
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean9.57
std6.74
cv0.704
sampleLengths
06
118
219
37
416
56
623
78
86
99
108
1113
128
1327
1421
1512
162
172
187
195
2017
2115
2213
2316
247
258
263
2718
288
2914
3021
318
3214
333
343
359
3612
3712
382
392
4015
416
429
435
447
453
4626
474
484
4917
82.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5377358490566038
totalSentences106
uniqueOpeners57
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences60
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences60
matches
0"She stopped so fast that"
1"It pulsed once, slow, warm,"
2"She let her eyes adjust,"
3"They went deeper."
4"She heard it then, faint,"
5"It curled around her ankles"
6"She bit the inside of"
7"Her reflection looked back, but"
8"She pulled away."
9"Her breath caught."
10"It had gone cold."
11"Her smile faded by a"
12"Its surface, still as glass"
ratio0.217
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences60
matches
0"The standing stones swallowed them"
1"She stopped so fast that"
2"Nyx's voice came as that"
3"Isolde walked ahead, leaving no"
4"Rory's hand found the crimson"
5"It pulsed once, slow, warm,"
6"She let her eyes adjust,"
7"The grove unfolded around them"
8"Grass that should have been"
9"A jogger frozen mid-stride, one"
10"Isolde glanced back, lavender eyes"
11"Nyx solidified, just barely, taking"
12"Rory turned her back on"
13"That was harder than it"
14"They went deeper."
15"The path, if she could"
16"The air smelled wrong, or"
17"Honey and crushed mint and"
18"Every breath made her feel"
19"Nyx murmured at her ear"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount2
matches
0"Isolde walked ahead, leaving no mark on the ground, her silver hair catching a light that came from nowhere and everywhere at once."
1"Grass that should have been winter-dead grew thick and lush, threaded with wildflowers, bluebells, foxgloves, things she had no names for that glowed faintly at…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
75.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount3
fancyTags
0"Nyx murmured (murmur)"
1"Nyx noted (note)"
2"Isolde whispered (whisper)"
dialogueSentences40
tagDensity0.35
leniency0.7
rawRatio0.214
effectiveRatio0.15
87.3473%