Run: 2026-05-31-01KSYXPB97RH16J5BX5YX549KK

Run Details

Duration:
40.1s
Cost:
$0.082820
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pint glass slipped from Rory's hand the second she heard that laugh. It hit the bar mat, foam sloshing over the rim, but she didn't reach for it. Across the room, near the green glow spilling through the front window, a woman threw her head back the way only one person ever had. Eva. Eva who used to fold over double when something struck her funny, who once laughed so hard at a funeral she'd had to leave. Except this woman wore a tailored charcoal coat and held herself like a closed door. "You're letting it overflow," Silas said behind her, nodding at the tap. Rory killed the pump. Wiped her hands on the rag tucked into her jeans. "I know her." "Then you'd best go say hello before she clocks you gawping." But Eva had already turned. Their eyes met across the dim length of the Nest, past the old maps and the dead men in black-and-white frames, and something flickered in Eva's face. Recognition. Then something else. Calculation, maybe. The kind Rory didn't remember her old friend ever wearing. Eva crossed the room. Heels on the boards, slow and even. "Aurora Carter." She said the full name like a verdict. "Of all the dingy holes in London." "It's a nice hole. I live upstairs." "Course you do." They stood there, the bar between memory and now. Rory took her in properly. The hair Eva used to dye a violent purple sat sleek and natural-brown, cut to the jaw. A watch on her wrist that cost more than Rory made in a month of curry deliveries. No bitten nails. No friendship bracelet, though Rory still wore hers, faded to grey thread. "You look," Rory started. "Expensive?" Eva slid onto a stool. "Go on. Everyone does." "I was going to say well." "Liar. But sweet." Eva tapped the bar. "Whatever's least likely to kill me." Rory poured a whisky, neat, the brand Eva's dad used to keep above the fridge. Eva noticed. Her mouth twitched, then settled. "You remembered," Eva said. "I remember everything. That's my problem." Rory set the glass down. "You stopped answering. Three years, Eva. I texted when I got out of Cardiff. When I got here. You told me to come. To London. And then nothing." "I told you to come because I needed you gone from there." Eva turned the glass without drinking. "There's a difference between rescuing someone and wanting them around." The words landed flat and clean, like a slap that doesn't sting until later. "That's a cold thing to say." "It's an honest one." Eva finally drank. Winced. "You always wanted the warm version of things. Even when the warm version was a lie." Rory leaned back against the till. Behind Eva, two regulars argued over darts. Silas had drifted to the far end, polishing a glass that didn't need it, listening the way he always listened, like a man reading a paper he pretended not to hold. "What happened to you?" Rory asked. "I grew up." "No. You used to laugh at funerals. You used to nick traffic cones and name them. That girl didn't grow up. She got buried." Eva's jaw tightened. For a second the door cracked open and Rory saw the old face underneath, the one that had held her hair back at fifteen, that had screamed at Evan across the Carters' kitchen until he'd backed out the door. Then the door swung shut again. "You want to know what happened." Eva set the glass down, both hands flat on the bar. "I'll tell you what happened. While you were learning to make curry runs and pull pints, I was learning that the people who love you cost you the most. That's the lesson. You either learn it or you keep bleeding." "Who taught you that?" "Doesn't matter." "It does. Because the Eva I knew would've punched anyone who said it to her face." A long quiet. The darts thudded into cork. Someone won, someone swore. "I work for people now," Eva said. Lower. "The kind who don't send Christmas cards. And the first thing they teach you is that loose ends get tied. People you love are loose ends." She looked up. "You were a loose end, Rory. I cut you loose to keep you breathing. That's the kindest thing I've done in years, and you're sat there looking at me like I broke your heart." "You did break my heart." "Good. Then it's still working." Rory's throat ached. She picked up the spilled glass, wiped the mat, gave her hands a task. "You came in here," she said. "Of all the dingy holes. Why." Eva didn't answer straight away. Her eyes moved. Past Rory. To Silas, to the bookshelf along the back wall, to the worn patch of floor in front of it where the boards had a slightly different grain. And Rory understood, the way she'd always understood things one beat too fast for her own good. "You're not here for me," Rory said. "No." "You're here for him." Eva's smile didn't reach anywhere near her eyes. "Small world, isn't it. You serving drinks above a man who used to be very important. And me." She finished the whisky. "Me sent to find out what he knows." "Sent by who?" "The kind who don't send Christmas cards." She stood, smoothing the charcoal coat. "I didn't know you'd be here. I want that on record. When this gets ugly, and it will, I didn't know." Rory's pulse hammered in her wrists, in the old crescent scar. "Then walk out. Right now. Walk out and don't tell them anything." "It's already told." Eva laid a note on the bar, far too much for one whisky. "I clocked the room the second I came in. It's what I'm good at now." She paused, and for half a heartbeat the old girl surfaced one last time, eyes wet at the edges. "I'm sorry. For what it's worth. Which is nothing." She turned for the door. And Silas set down his cloth, stepped out from the end of the bar, and said, in a voice Rory had never once heard him use, "Sit back down, love. Nobody's leaving this room just yet."
created_at"2026-05-31T11:46:16.516Z" 5/31/2026, 11:46:16 AM
model"anthropic/claude-4.8-opus-20260528"
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generation_time39994
tokens_prompt4618
tokens_completion1505
native_tokens_prompt6494
native_tokens_completion2014
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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latency1204
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.408
leniency0.816
rawRatio0
effectiveRatio0
90.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1043
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"very"
count1
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
90.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1043
totalAiIsms2
found
0
word"flickered"
count1
1
word"pulse"
count1
highlights
0"flickered"
1"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences67
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1043
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount592
uniqueNames7
maxNameDensity3.38
worstName"Eva"
maxWindowNameDensity6
worstWindowName"Eva"
discoveredNames
Rory18
Eva20
Nest1
Winced1
Evan1
Lower1
Silas4
persons
0"Rory"
1"Eva"
2"Nest"
3"Evan"
4"Silas"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences33
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1043
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences96
matches
0"heard that laugh"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean21.29
std19.12
cv0.898
sampleLengths
013
166
215
312
417
511
648
711
817
97
103
1163
124
1310
146
1513
1622
174
1839
1928
2014
216
2224
2344
246
253
2624
2748
2857
294
302
3116
3212
3371
345
355
3629
3737
3817
397
401
414
4238
433
4434
4523
4659
475
4836
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs108
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences96
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount613
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.03425774877650897
lyAdverbCount4
lyAdverbRatio0.0065252854812398045
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean10.86
std9.39
cv0.864
sampleLengths
013
116
225
31
424
515
612
74
810
93
1011
115
1227
131
143
152
1610
174
187
1910
207
217
223
239
245
2517
2617
273
2812
294
306
314
326
337
346
3515
362
375
384
3911
4028
4118
4210
4314
446
457
461
4716
486
497
73.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.46875
totalSentences96
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences54
matches
0"Then something else."
1"Then the door swung shut"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences54
matches
0"It hit the bar mat,"
1"Their eyes met across the"
2"She said the full name"
3"They stood there, the bar"
4"Her mouth twitched, then settled."
5"She looked up"
6"She picked up the spilled"
7"Her eyes moved."
8"She finished the whisky"
9"She stood, smoothing the charcoal"
10"She paused, and for half"
11"She turned for the door."
ratio0.222
80.37% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences54
matches
0"The pint glass slipped from"
1"It hit the bar mat,"
2"Eva who used to fold"
3"Silas said behind her, nodding"
4"Rory killed the pump."
5"Their eyes met across the"
6"The kind Rory didn't remember"
7"Eva crossed the room."
8"Heels on the boards, slow"
9"She said the full name"
10"They stood there, the bar"
11"Rory took her in properly."
12"The hair Eva used to"
13"A watch on her wrist"
14"Eva slid onto a stool"
15"Eva tapped the bar"
16"Rory poured a whisky, neat,"
17"Her mouth twitched, then settled."
18"Rory set the glass down"
19"Eva turned the glass without"
ratio0.759
92.59% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences54
matches
0"To Silas, to the bookshelf"
ratio0.019
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount2
matches
0"Eva who used to fold over double when something struck her funny, who once laughed so hard at a funeral she'd had to leave."
1"Silas had drifted to the far end, polishing a glass that didn't need it, listening the way he always listened, like a man reading a paper he pretended not to ho…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences49
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
93.0413%