Run: 2026-05-31-01KSYXQTS76XF9WERTJQQ7CQ63

Run Details

Duration:
39.3s
Cost:
$0.084615
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body sat upright in the middle of the abandoned platform, hands folded in its lap like a man waiting for a train that stopped running in 1924. Quinn crouched three feet away, her knees popping in the cold. The forensics lamps threw long shadows across cracked tiles. Somewhere water dripped, steady as a metronome. "Heart attack." DI Brenner stood behind her, shoes scuffing grit. "Coroner's tentative call. Bloke comes down here on a dare, gets a fright, ticker gives out. Happens more than you'd think with these urban explorer types." "He's not an urban explorer." "How do you figure?" Quinn pointed at the shoes. Polished. Leather soles, not a scuff on them. "Nobody crawls through a maintenance tunnel in brogues that cost more than your car." Brenner snorted. "My car cost two hundred quid." "My point stands." She rose, circling the body. Mid-fifties. Tailored coat. A signet ring on the right hand, worn smooth from years of turning. His face had locked into something Quinn had seen before, the slack-jawed surprise of a man who'd glimpsed the end coming. But the eyes troubled her. They didn't bulge. No burst vessels. No clammy sheen across the brow that a cardiac event left behind. "Where's the access point?" she asked. "Hatch up by the old ticket hall. Padlocked from inside." "From inside." "Yeah." Brenner shrugged. "Maybe he had a key." Quinn said nothing. She crouched again and lifted the dead man's left hand. The fingers came up stiff, but she turned the palm toward the lamp anyway. A mark crossed it. Thin. Curved. Pressed into the skin like a brand gone cold. "That's just a callus," Brenner said. "Calluses don't form sigils." "A what?" She didn't answer that either. The shape nagged at her, the way an unfamiliar word nags when you're certain you've read it somewhere. Three years she'd been collecting marks like this. Notebooks full of them. None of which she'd shown to anyone at the Met, because the moment she did, they'd put her on the same desk they'd put Morris on, right before Morris stopped coming to work entirely. "Look," Brenner went on, "I've got two PCs freezing their bits off, a coroner who wants his bed, and a station manager screaming about trespass liability. Can we wrap this?" "What was he carrying?" A sigh. Brenner produced an evidence bag and held it up. Wallet, phone, a fold of cash. And something else, small and dull at the bottom. Quinn took the bag. Through the plastic she felt the shape of it before she saw it. Round. Heavy for its size. She tilted it under the light. A compass. Brass, gone green at the edges. The face etched with markings that weren't north, south, east, west. Symbols. The same curl that had pressed itself into the dead man's palm. Her pulse ticked up. She kept her face flat. "That's evidence," Brenner said. "Bag stays sealed." "I know how a chain of custody works, Adam." "Then put it down." She set the bag on the tiles, but her eyes stayed on the needle inside. It wasn't pointing north. It wasn't pointing anywhere a needle should. It quivered, then swung, then settled, aimed dead at the wall behind the body. A blank wall. White tile, soot, a faded advert for soap nobody made anymore. Quinn stood and walked to it. "There's nothing there," Brenner called. She pressed a palm against the tile. Cold. Then a draught crossed her wrist, thin as breath, coming from a place where no draught should be. She ran her fingers along the grout until they found the seam. Not a crack. A line. Too straight, too clean, running floor to ceiling where two sections of wall met that had no business meeting. "Adam. Bring a torch." He came, grumbling. She took the light and angled it low across the surface. In the raking glow, scratches surfaced. Faint. Deliberate. A ring of them carved into the tile at chest height, and at the centre, the same curved sigil. Worn smooth, like the man's signet ring. Like a thing touched a thousand times. "Graffiti," Brenner said. "By whom? The hatch was locked from inside. No tools on him. No torch." She turned. "How did he see to walk down here, Adam? It's pitch. His phone's dead, look at it, screen's cracked but no charge. Brogues with no scuffs on a floor that's nothing but grit and broken tile." Brenner opened his mouth. Closed it. "He didn't come in through the hatch," Quinn said. "He didn't come in through anything you and I would recognise as a door." "That's mad." "Is it madder than a fit man in a five-grand coat sitting himself down to die in a station that's been sealed for ninety years?" She crouched by the body once more, and this time she looked at the floor beneath it. The grit there had been disturbed. Not scuffed by struggle. Brushed. Cleared in a perfect arc around where he sat, as though something had swept the dust outward when he arrived. She'd seen that arc before. Three years ago. In a basement in Whitechapel, where she'd last spoken to Morris before he walked through a wall like this one and never came back. "Quinn." Brenner's voice had dropped its bored edge. "You've gone somewhere. Come back." She picked up the evidence bag again. The needle still pointed at the wall. Steady now. Patient. "What's the date?" she asked. "What?" "The date, Adam." "The fourteenth. Why?" She looked up at the black ceiling, where no moon could reach, and did the arithmetic she'd taught herself in notebooks no one was allowed to see. "Full moon's tonight," she said. "So?" "So whatever's behind this wall won't be behind it much longer." She slid the bag into her coat pocket. Chain of custody be damned. "Get your PCs out. Now. And don't touch that sigil." "Quinn, you can't just take-" The needle inside the compass began to spin.
created_at"2026-05-31T11:47:05.156Z" 5/31/2026, 11:47:05 AM
model"anthropic/claude-4.8-opus-20260528"
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generation_time39201
tokens_prompt4671
tokens_completion1510
native_tokens_prompt6538
native_tokens_completion2077
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native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1000
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1000
totalAiIsms4
found
0
word"etched"
count1
1
word"pulse"
count1
2
word"quivered"
count1
3
word"perfect"
count1
highlights
0"etched"
1"pulse"
2"quivered"
3"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences98
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1000
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
72.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount707
uniqueNames6
maxNameDensity1.56
worstName"Brenner"
maxWindowNameDensity2.5
worstWindowName"Brenner"
discoveredNames
Brenner11
Quinn7
Met1
Morris3
Whitechapel1
Chain1
persons
0"Brenner"
1"Quinn"
2"Morris"
places
0"Met"
1"Whitechapel"
globalScore0.722
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1000
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences124
matches
0"seen that arc"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean19.23
std20.12
cv1.046
sampleLengths
028
127
236
35
44
527
68
73
865
96
1010
112
128
1342
146
154
162
1769
1830
194
2026
2128
2232
239
247
259
264
2754
286
295
3062
314
3255
333
3452
356
3623
372
3873
3932
4013
4117
425
431
443
453
4627
475
481
4934
98.10% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences98
matches
0"been disturbed"
1"was allowed"
96.64% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs129
matches
0"wasn't pointing"
1"wasn't pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount709
adjectiveStacks1
stackExamples
0"north, south, east, west."
adverbCount20
adverbRatio0.028208744710860368
lyAdverbCount1
lyAdverbRatio0.0014104372355430183
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean8.06
std7.75
cv0.961
sampleLengths
028
111
29
37
410
526
65
74
85
91
107
1114
122
136
143
155
161
172
1813
1921
205
213
223
2312
246
2510
262
273
285
293
3010
3114
324
331
341
359
366
374
382
395
4018
418
424
4334
4430
454
462
479
486
499
88.98% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5725806451612904
totalSentences124
uniqueOpeners71
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences70
matches
0"Somewhere water dripped, steady as"
1"Then a draught crossed her"
2"Too straight, too clean, running"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences70
matches
0"She rose, circling the body."
1"His face had locked into"
2"They didn't bulge."
3"She crouched again and lifted"
4"She didn't answer that either."
5"She tilted it under the"
6"Her pulse ticked up."
7"She kept her face flat."
8"She set the bag on"
9"It wasn't pointing north."
10"It wasn't pointing anywhere a"
11"It quivered, then swung, then"
12"She pressed a palm against"
13"She ran her fingers along"
14"He came, grumbling."
15"She took the light and"
16"She crouched by the body"
17"She'd seen that arc before."
18"She picked up the evidence"
19"She looked up at the"
ratio0.3
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences70
matches
0"The body sat upright in"
1"Quinn crouched three feet away,"
2"The forensics lamps threw long"
3"Quinn pointed at the shoes."
4"Leather soles, not a scuff"
5"She rose, circling the body."
6"A signet ring on the"
7"His face had locked into"
8"They didn't bulge."
9"Quinn said nothing."
10"She crouched again and lifted"
11"The fingers came up stiff,"
12"A mark crossed it."
13"She didn't answer that either."
14"The shape nagged at her,"
15"Notebooks full of them."
16"None of which she'd shown"
17"Brenner went on"
18"Brenner produced an evidence bag"
19"Wallet, phone, a fold of"
ratio0.7
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount2
matches
0"The body sat upright in the middle of the abandoned platform, hands folded in its lap like a man waiting for a train that stopped running in 1924."
1"His face had locked into something Quinn had seen before, the slack-jawed surprise of a man who'd glimpsed the end coming."
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"Brenner stood, shoes scuffing grit"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount0
fancyTags(empty)
dialogueSentences41
tagDensity0.195
leniency0.39
rawRatio0
effectiveRatio0
93.4113%