Run: 2026-06-01-01KT1G8K9Y5FESMFQERWPAYQXV

Run Details

Duration:
1m 51s
Cost:
$0.003633
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Wrong Hour Rory's fingers found the pendant through her jacket, pressing the crimson stone flat against her sternum. It had gone warm the moment she ducked under the rope barrier at the Petersham Road car park, and it had not stopped warming since. She should turn back. The sensible thing, the smart thing, was to turn back. The sensible thing had not saved Eva. Richmond Park spread out around her in a wash of silver and shadow, the treeline a ragged black mouth against a sky the colour of a bruise. London's glow hung on the southern horizon like a false dawn, painting the undersides of low clouds a sickly orange. Ahead of her, beyond a dip in the meadow where the grass grew wild and ungrazed by the deer, the oaks began. Not normal oaks. These grew in a ring, eight of them, their trunks grey and heavy with age, their roots buckling the earth into low ridges that felt deliberate under her boots. Standing stones, Eva had called them in her last message, sent three days ago at four in the morning from a phone Rory had not known she owned. Ancient oak standing stones, Rory. They mark the boundary. You find them, you go in. Bring the stone. Bring it. Eva had known about the Heartstone. Eva had known a great many things Rory was only now beginning to catalogue, and Eva had vanished on a Tuesday in October between the cheese counter at Partridges and the bus stop on the Richmond Hill. Rory stepped between the first two oaks. The air changed. That was the first wrong thing, though wrong was too small a word. Wrong implied a mistake, a slip, a thing that could be corrected. This was a shift in the fundamental texture of the world, a softening, as if she had stepped from a solid floor onto a sponge. The grass beneath her boots looked the same, bent silver under a moon she had not seen rise, but it felt different. Springier. Looser, as though it had forgotten how to be trodden on. Wildflowers. She stopped. In the dark. In late October. Wildflowers bloomed in a tight, impossible ring around the first oak, their petals faintly luminous, a dozen different species that should not have been able to coexist in the same square foot of English soil. The smell hit her next, thick and sweet, a perfume that had no business being in a London park at this hour. Honey. Overripe fruit. Something almost animal beneath it, musk and wet fur. The pendant pulsed against her chest. Not warmth now. Heat. She walked. The grove, when she found it, was smaller than she had imagined. Twenty paces across, maybe thirty, a perfect circle of grass so green it looked artificial, ringed by oaks so old their bark had stopped looking like bark and started looking like carved stone. In the centre stood a single dead tree, silver-white, leafless, its branches reaching up like the fingers of a drowning hand. Moss grew on its trunk in spirals, and where the moss met the wood, faint lines showed through. Letters. Or runes. Or something that her eyes refused to settle on properly, sliding away whenever she tried to focus. "Right," Rory said. Her voice came out flat, swallowed by the quiet. There was no quiet like this in London. No quiet that pushed back against the sound of your own breath. She took another step, and the toe of her boot found something soft, and she looked down. A child's shoe. Tiny. Red. Caked in mud that had dried a long time ago. She did not pick it up. She stepped over it, and the pendant flared hot enough to make her hiss, and she understood suddenly, with the lurch of a lift dropping too fast, that the shoe had been there for years. Decades. That the mud on it was older than she was. Something moved in the corner of her eye. She spun. Nothing. Just the oaks, just the dead tree, just the wildflowers nodding in a wind she could not feel on her skin. The wind was in the trees. Above the canopy. Nowhere else. Rory forced herself to breathe. In through the nose, out through the mouth, the way her mother had taught her before an exam, before a debate, before anything that mattered. She had not thought about her mother in months. She thought about her now, standing in a circle of ancient oaks at an hour that did not feel like any hour she had ever lived through, and the homesickness was so sharp it had a taste. Tinned peas. Her mother's kitchen on a Sunday. The radiator that never quite worked. A sound. Soft. A clicking, somewhere out among the trunks, like a tongue against a palate. Like someone learning a word. Rory turned toward it. The oaks stood in a row, indifferent, their bark pocked and ridged and old. Between the third and fourth trunk, something pale shifted and was gone. "Hello?" The word came out smaller than she meant it to. The grove swallowed it. The clicking stopped. Silence. The proper, weighted silence of a held breath. She moved toward the gap between the trunks. The pendant was almost painful now, a coal pressed to her skin, and she tugged the chain out from under her collar, holding the stone up like a torch. The crimson light it gave off was thin and unsteady, but it reached, and in its reach she saw the grass. The wildflowers. A scatter of small bones, white and clean, half-buried at the base of the fourth oak. She stopped walking. A child, the bones had belonged to. Long ago. The ribcage was too small for anything else. "Oh, Eva," Rory whispered. "What did you find." The clicking started again. Closer. From two places at once now, flanking her, that wet soft sound of mouths working. The wildflowers nearest her feet began to turn, slowly, all of them, a whole constellation of blooms rotating on their stems until every petal faced her. Every luminous petal, dozens of them, dozens of small pale faces in the dark. Watching. A branch cracked behind her. Heavy. Not the wind. The wind was still up there, above the canopy, nowhere near her, and the dead tree at the centre of the grove had begun, very softly, to creak. The sound it made was not wood. The sound it made was the same sound a door makes when someone is leaning against it from the other side, patient and waiting and very, very close. Rory did not run. She had promised herself she would not run. She had run from Evan, and running had only moved the problem to a different postcode. Running had not saved Eva. Running, she understood now with a calm that felt borrowed from someone braver than herself, would only make her easier to chase through the long grass. She lifted the pendant higher. The crimson glow steadied, and in its light the bones at the base of the oak looked very white, and very patient, and very much like company she was not yet ready to join. The dead tree creaked again. Something answered from inside it.
created_at"2026-06-01T11:49:17.767Z" 6/1/2026, 11:49:17 AM
model"minimax/minimax-m3-20260531"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1670
moderation_latency(null)
generation_time110556
tokens_prompt4560
tokens_completion2364
native_tokens_prompt4186
native_tokens_completion2004
native_tokens_completion_images(null)
native_tokens_reasoning628
native_tokens_cached114
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00363324
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provider_responses
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endpoint_id"6851b352-a7e2-45ad-a69e-67ed1208a416"
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is_byokfalse
latency1670
model_permaslug"minimax/minimax-m3-20260531"
provider_name"Minimax"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
63.02% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1217
totalAiIsmAdverbs9
found
0
adverb"suddenly"
count1
1
adverb"slowly"
count1
2
adverb"very"
count6
3
adverb"softly"
count1
highlights
0"suddenly"
1"slowly"
2"very"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1217
totalAiIsms6
found
0
word"pulsed"
count1
1
word"warmth"
count1
2
word"perfect"
count1
3
word"lurch"
count1
4
word"silence"
count2
highlights
0"pulsed"
1"warmth"
2"perfect"
3"lurch"
4"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences116
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences116
filterMatches(empty)
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1217
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1209
uniqueNames17
maxNameDensity0.83
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Wrong2
Hour1
Rory10
Petersham1
Road1
Eva6
Park1
Heartstone1
Tuesday1
October2
Partridges1
Richmond2
Hill1
English1
London3
Sunday1
Evan1
persons
0"Wrong"
1"Rory"
2"Eva"
3"Evan"
places
0"Hour"
1"Petersham"
2"Road"
3"Park"
4"October"
5"Partridges"
6"Richmond"
7"Hill"
8"London"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1217
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean32.89
std28.62
cv0.87
sampleLengths
03
141
214
37
469
580
643
77
887
978
1010
112
1284
1320
1449
1515
1652
1732
1811
1976
2014
2121
2230
231
2417
259
2676
273
2817
298
3060
311
3272
3359
3439
355
365
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences116
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs187
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1211
adjectiveStacks1
stackExamples
0"silver-white, leafless, its"
adverbCount44
adverbRatio0.03633360858794385
lyAdverbCount9
lyAdverbRatio0.007431874483897605
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean10.31
std9.85
cv0.955
sampleLengths
019
125
24
310
47
527
620
722
83
929
1028
115
124
136
143
152
166
1737
187
193
2013
2112
2225
2322
241
2511
261
272
283
293
3035
3122
321
332
349
356
363
371
382
3912
4033
4121
4218
431
442
4517
463
479
488
4912
68.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.4915254237288136
totalSentences118
uniqueOpeners58
37.45% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences89
matches
0"Just the oaks, just the"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences89
matches
0"It had gone warm the"
1"She should turn back."
2"They mark the boundary."
3"You find them, you go"
4"Her voice came out flat,"
5"She took another step, and"
6"She did not pick it"
7"She stepped over it, and"
8"She had not thought about"
9"She thought about her now,"
10"Her mother's kitchen on a"
11"She moved toward the gap"
12"She stopped walking."
13"She had promised herself she"
14"She had run from Evan,"
15"She lifted the pendant higher."
ratio0.18
94.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences89
matches
0"The Wrong Hour Rory's fingers"
1"It had gone warm the"
2"She should turn back."
3"The sensible thing, the smart"
4"The sensible thing had not"
5"Richmond Park spread out around"
6"London's glow hung on the"
7"These grew in a ring,"
8"They mark the boundary."
9"You find them, you go"
10"Eva had known about the"
11"Eva had known a great"
12"Rory stepped between the first"
13"The air changed."
14"That was the first wrong"
15"This was a shift in"
16"The grass beneath her boots"
17"Wildflowers bloomed in a tight,"
18"The smell hit her next,"
19"Something almost animal beneath it,"
ratio0.73
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount6
matches
0"These grew in a ring, eight of them, their trunks grey and heavy with age, their roots buckling the earth into low ridges that felt deliberate under her boots."
1"This was a shift in the fundamental texture of the world, a softening, as if she had stepped from a solid floor onto a sponge."
2"Wildflowers bloomed in a tight, impossible ring around the first oak, their petals faintly luminous, a dozen different species that should not have been able to…"
3"The smell hit her next, thick and sweet, a perfume that had no business being in a London park at this hour."
4"She thought about her now, standing in a circle of ancient oaks at an hour that did not feel like any hour she had ever lived through, and the homesickness was …"
5"Running, she understood now with a calm that felt borrowed from someone braver than herself, would only make her easier to chase through the long grass."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Rory whispered (whisper)"
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0.5
effectiveRatio0.5
85.3936%