Run: 2026-06-01-01KT1GDYM9TFPY25QACKBG530X

Run Details

Duration:
40.3s
Cost:
$0.090845
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed as Aurora passed between them, and the sound crawled under her skin like a second heartbeat. "Did you feel that?" She stopped, one hand pressed to her sternum. The Heartstone pendant pulsed warm against her chest, steady as a drum. "The boundary recognises us." Nyx flowed beside her, their shadow-form thinning to a ribbon as it slipped between two oaks. "Or it recognises that thing around your neck. Hard to say which." Behind them, the gap in the stones sealed. Not with a sound exactly, more an absence of one, as though London itself, the buses, the joggers, the dull roar of Richmond traffic, had simply stopped existing. Aurora turned. Where the park should have stretched, grey and ordinary, there was only forest. "Tell me that's normal." "Nothing here is normal." Nyx's voice carried that windswept whisper she'd never grown used to. "That's rather the point." She breathed in. The air tasted wrong, sweet, thick, like biting into honeycomb and finding it still warm from the hive. Wildflowers grew everywhere, foxgloves and bluebells and blooms she had no names for, purple bells that turned to follow her like curious faces. Snow dusted the petals of one. Beside it, summer roses fattened in full bloom. Seasons tangled together with no regard for sense. "Watch your feet," Nyx said. She looked down. Her trainers had left clear prints in the soft loam. Nyx left none. And ahead, on a path that wound deeper through the trees, a single line of small footprints marked the moss, as if someone barefoot had walked there moments ago. "Isolde?" "She knows we're coming. She always knows." They walked. The forest thickened, but the light didn't dim, it brightened, a glow without a source, pooling silver in the hollows between roots. Aurora kept one hand near the leaf-shaped dagger at her hip. Cold radiated off the moonsilver, a comfort and a warning both. "It's beautiful," she admitted. "Everything beautiful in the Fae-touched places has teeth." Nyx drifted close to a hanging vine, then recoiled. "See?" She looked. The vine wasn't a vine. Hundreds of tiny black moths clustered along a thread of web, wings folding and unfolding, breathing as one. When her shadow fell across them they all turned, in unison, eyeless heads swivelling toward her. "Lovely." She stepped back. "Let's not touch the wildlife." A sound reached them then, water, somewhere ahead, falling over stone. And under it, faint, a melody. Not quite singing. More the memory of singing, the way a tune lingers in your head after the song has ended. "That'll be the grove proper," Nyx murmured. "Don't follow the music if it gets louder. If it starts to feel like it's coming from inside your skull, stop walking and bite your tongue. The pain keeps you anchored." "You've done this before." "I've done a great many foolish things." A pause. The violet glow of their eyes dimmed. "1643 was not a good year for me." Aurora didn't push. She'd learned that much. The trees opened. She stopped at the edge of a clearing so sudden, so perfect, that her breath snagged. A ring of grass, impossibly green, ringed a pool fed by water that fell from nowhere, simply appearing in mid-air a man's height up and spilling down into the basin. Mist hung over the surface. And the mist held colours, faint smears of rose and gold that shifted as she watched, like oil on water, like the inside of a shell. "Wonder," Nyx said quietly, "is the most dangerous feeling here. It makes you forget to be careful." "Then I'll be careful and amazed." She crouched by the pool. Her reflection looked back, but wrong, older, her black hair longer, a crown of something dark woven through it. She blinked and the image was just her again, ordinary, twenty-five, tired around the eyes. "What did you see?" Nyx had gone still. "Myself. I think." She rose. The crescent scar on her wrist throbbed, a dull ache she hadn't felt in years. "Why?" "The pool shows what wants seeing. Not always the truth." Their form flickered. "We shouldn't linger by it." A voice answered from across the water, low and amused, threaded with something old as the standing stones. "And yet lingering is how all the best stories begin." Aurora's hand found the dagger's hilt. The cold bit her palm. The mist parted. A woman stood where there had been nothing, silver hair falling past her waist, eyes the pale lavender of crocuses pushing through late frost. She was barefoot. She left no footprints, though she'd crossed soft ground to reach them. "You came armed." Isolde's gaze dropped to Aurora's hip and warmed. "Good. The ones who come empty-handed never come back at all. Tell me, child, do you know why your pendant grew warm at the threshold?" "I was hoping you'd tell me." "I tell nothing. I only point." A small smile. "And some things point themselves." She turned and walked back toward the falling water, expecting them to follow. Nyx hesitated, a thread of shadow coiling tight. "She can't lie," they whispered, "but she'll lead you straight off a cliff and call it the scenic route. Mind every word." Aurora stepped forward. The melody swelled, gentle, and for one heartbeat it seemed to come from somewhere behind her eyes. She bit down on the inside of her cheek. Copper. The music receded. "Good," Isolde called without turning. "You learn quickly. He taught you the tongue-trick. Aldric always did love that one." She paused at the pool's edge, and the colours in the mist gathered toward her like iron filings to a lodestone. "Now. You've come a long way to ask a question you're afraid to speak aloud. So I'll spare us both the dancing." She faced them. The lavender eyes had gone wide and bright, depthless, twin pools reflecting nothing of the grove at all. "The Veil is thinning where it shouldn't. Something on the other side learned your name before you were born, Aurora Carter." A breath. "And it is calling you home."
created_at"2026-06-01T11:52:13.2Z" 6/1/2026, 11:52:13 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1400
moderation_latency(null)
generation_time40321
tokens_prompt5338
tokens_completion1547
native_tokens_prompt7639
native_tokens_completion2106
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.090845
router(null)
provider_responses
0
endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id"msg_01AEh4veSBYTs2RbRbSsoeQe"
is_byokfalse
latency1400
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer(null)
request_id"req-1780314733-lDp10wKlgx7V6rxE181O"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1780314733-ZvAHaOAel314188LRYEI"
upstream_id"msg_01AEh4veSBYTs2RbRbSsoeQe"
total_cost0.090845
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
42.11% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount3
adverbTags
0"Nyx drifted close [close]"
1"She stepped back [back]"
2"Nyx said quietly [quietly]"
dialogueSentences38
tagDensity0.421
leniency0.842
rawRatio0.188
effectiveRatio0.158
95.08% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1017
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1017
totalAiIsms6
found
0
word"pulsed"
count1
1
word"whisper"
count1
2
word"perfect"
count1
3
word"throbbed"
count1
4
word"flickered"
count1
5
word"dancing"
count1
highlights
0"pulsed"
1"whisper"
2"perfect"
3"throbbed"
4"flickered"
5"dancing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences75
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1017
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
87.50% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount720
uniqueNames5
maxNameDensity1.25
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Aurora7
Heartstone1
London1
Richmond1
Nyx9
persons
0"Aurora"
1"Nyx"
places
0"London"
1"Richmond"
globalScore0.875
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1017
matches(empty)
94.98% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences93
matches
0"carried that windswept"
1"learned that much"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean24.8
std18.49
cv0.745
sampleLengths
020
124
232
351
44
519
666
75
845
91
107
1146
124
1318
1441
159
1638
1738
184
1924
207
213
2277
2317
2445
258
2621
2718
2818
2910
3011
3142
3236
336
3414
3521
3622
3733
3862
3921
4029
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences75
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs123
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences93
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount724
adjectiveStacks1
stackExamples
0"wrong, sweet, thick, like"
adverbCount26
adverbRatio0.03591160220994475
lyAdverbCount6
lyAdverbRatio0.008287292817679558
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean10.94
std8.09
cv0.74
sampleLengths
020
112
212
320
412
58
628
72
813
94
1015
114
123
1318
1423
156
168
178
185
193
2010
213
2229
231
247
252
2622
2711
2811
294
3017
311
322
335
3418
3516
364
375
3811
396
403
4118
427
4331
444
459
467
478
483
494
75.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4838709677419355
totalSentences93
uniqueOpeners45
52.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences64
matches
0"More the memory of singing,"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences64
matches
0"She stopped, one hand pressed"
1"She breathed in."
2"She looked down."
3"Her trainers had left clear"
4"She stepped back"
5"She'd learned that much."
6"She stopped at the edge"
7"She crouched by the pool"
8"Her reflection looked back, but"
9"She blinked and the image"
10"Their form flickered"
11"She was barefoot."
12"She left no footprints, though"
13"She turned and walked back"
14"She bit down on the"
15"She paused at the pool's"
16"She faced them."
ratio0.266
45.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences64
matches
0"The standing stones hummed as"
1"She stopped, one hand pressed"
2"The Heartstone pendant pulsed warm"
3"Nyx flowed beside her, their"
4"Nyx's voice carried that windswept"
5"She breathed in."
6"The air tasted wrong, sweet,"
7"Wildflowers grew everywhere, foxgloves and"
8"Snow dusted the petals of"
9"Seasons tangled together with no"
10"She looked down."
11"Her trainers had left clear"
12"Nyx left none."
13"The forest thickened, but the"
14"Aurora kept one hand near"
15"Nyx drifted close to a"
16"The vine wasn't a vine."
17"Hundreds of tiny black moths"
18"She stepped back"
19"A sound reached them then,"
ratio0.828
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount3
matches
0"Wildflowers grew everywhere, foxgloves and bluebells and blooms she had no names for, purple bells that turned to follow her like curious faces."
1"And ahead, on a path that wound deeper through the trees, a single line of small footprints marked the moss, as if someone barefoot had walked there moments ago…"
2"A ring of grass, impossibly green, ringed a pool fed by water that fell from nowhere, simply appearing in mid-air a man's height up and spilling down into the b…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
71.05% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"she admitted (admit)"
1"Nyx murmured (murmur)"
2"they whispered (whisper)"
dialogueSentences38
tagDensity0.158
leniency0.316
rawRatio0.5
effectiveRatio0.158
86.4002%