Run: 2026-06-01-01KT1GHK3P25E6FM7KZ0N4704V

Run Details

Duration:
8m 19s
Cost:
$0.019838
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The victim had no eyes. Coarse grey salt packed both sockets. Quinn crouched at the edge of the platform, her weight on the balls of her feet. The abandoned Chalk Farm station smelled of damp concrete and something older, something her mind refused to classify. The chalk outline marked where a male body had lain. Average build. Estimated height between five-ten and six feet. The salt suggested ritual, the kind her training had never covered. "Detective Quinn." A woman's voice echoed from the tunnel mouth. "You took your time." Quinn didn't turn. "The paperwork for an unscheduled descent into a decommissioned Tube station takes a while, Dr Kowalski. Especially when half my superiors think I'm chasing shadows." Footsteps approached, the soft tap of sensible shoes on tile. Eva Kowalski emerged into the light of the SOCO lamps, her worn leather satchel clutched to her chest, curly red hair escaping its pins. Her round glasses caught the lamplight as she surveyed the scene with the clinical detachment of a woman who spent her days in the British Museum's restricted archives. "Interesting choice of venue. Abandoned in 1939. Bomb damage. Never saw a train after the Blitz. No scheduled services, no foot traffic, no CCTV." "Which is why someone chose it." "The killer?" "Or the victim." Quinn stood, brushing grit from her knees. "Walk me through it." Eva moved to the platform edge. She pointed to a series of chalk marks drawn around the body outline. "Greek. No, wait. Reverse Greek. These are protective symbols, but inverted. Someone was trying to keep something in, not out." "Or keep us out." "Theoretically." Eva tucked a strand of hair behind her left ear. "Though the salt placement suggests otherwise. Eyes first, then mouth, then ears. Classical warding against the return of the dead." Quinn walked a slow circle around the outline. Her worn leather watch glinted as she gestured toward the far wall. "Show me what you found." Eva retrieved a small notebook from her satchel, flipping through pages of dense handwriting. "Based on the symbol arrangement and the positioning of the salt, this looks like an attempt to contain a shade or revenant. Someone was here trying to trap the victim's spirit before it could rise." "Trap it for what?" "Question is, was it the victim who did this, or the killer? If the victim knew what was coming, he might have prepared his own containment. If the killer was the ritualist, this was a sanitisation. Clean-up." Quinn walked to the wall Eva had indicated. Three bone tokens lay on a stone ledge, yellowed with age. Beside them sat a small brass compass. The casing had a patina of verdigris that spoke of years, not hours. "These yours?" "Tokens are local. I've seen them in the archive. Currency for a market that operates in the old passages beneath Camden." Eva joined her, green eyes narrowing. "The compass, though..." Quinn picked it up. The face was etched with protective sigils, different from the Greek on the floor. She turned it in her palm, watching the needle spin in lazy circles. Then it stopped. "Interesting." Quinn held it level. The needle pointed not north, not south, but at a slight angle, directly toward the dark mouth of the northbound tunnel. "It always points that way?" Eva's voice had shifted, the clinical detachment giving way to something sharper. "It spun like a normal compass should. Then it just... settled." Quinn tapped the glass. The needle trembled but held its strange bearing. "Does yours do that?" "Compasses point to magnetic north." "This one doesn't." Eva reached for the compass. Quinn let her take it. The needle spun wildly when Eva held it, then resumed its strange pointing. "It's keyed to the bearer." Eva's voice dropped to a whisper. "Shade craftsmanship. The market vendors use them to navigate the rifts between realms." "Between realms." "Supernatural passages. Folds in the fabric where the old Underground tunnels connect to other places." Eva clutched the compass tighter. "This is sophisticated work. The kind of object you don't find on a random victim." "So our victim wasn't random." "Or he was bait." Quinn turned back to the body outline. The SOCO team had finished their photography. The forensic pathologist, a man called Davies, was packing his kit. He caught Quinn's eye and shrugged. "Cause of death: exsanguination. Massive blood loss, but no wounds we can find." Davies zipped the case. "I've requested a full toxicology screen, but the initial thought is some kind of poison." "Poison that takes the eyes first?" "Poison that takes everything eventually." Davies hesitated. "Whatever this was, it was fast. The victim was dead before he hit the ground." "And the salt?" "Came after. Whoever packed those sockets did it post-mortem." Quinn's jaw tightened. She walked the length of the platform, her boots echoing in the cavernous space. The tiles were the original 1906 patterns, geometric mosaics in cream and burgundy. Centuries of grime had darkened the grout, but in one corner, someone had scrubbed the floor until the colours shone. "Dr Kowalski." Quinn crouched, fingertips brushing the clean tiles. "How long would it take to remove a bloodstain from Victorian tile?" "Hours. With the right solvent." Eva knelt beside her, freckles stark against pale skin. "Why?" "Because the only blood here is in the chalk outline. The killer cleaned everything, but left the body where it lay. Why stage a scene this elaborately, then leave the corpse for anyone to find?" "The compass." Eva turned the brass object over in her palm. The needle still pointed toward the tunnel. "Why leave that?" "Carelessness?" "No." Quinn stood. "The tokens, yes. Those could have fallen. But the compass sat on that ledge deliberately, within arm's reach of where the victim's hand would have been." "His hand." Eva looked up. "You think he dropped it?" "I think he set it. Pointed it." Quinn walked back to the body outline, measuring distances with her eyes. "He knew what was coming. He had the compass to guide him, the salt to protect him, and the symbols drawn in advance. He came here prepared." "Prepared for what?" "For dying." Quinn's brown eyes swept the platform. "This isn't a crime scene. It's a ritual. And the victim was the ritualist." Davies had stopped packing. He watched them from across the platform, his face unreadable. "Detective." His voice was careful. "You want to walk that statement back?" "I want to walk this platform." Quinn moved toward the northbound tunnel, the compass back in her hand. The needle quivered at her approach, then settled with new urgency. "Whoever killed him used his own preparation against him. The symbols he drew to contain himself became the cage." "A trap." "A trap set by someone who knew the ritual. Someone who'd seen it before." Quinn reached the tunnel mouth. Beyond the SOCO lights, the darkness breathed. Cold air moved against her face, carrying a smell she couldn't place. Old stone. Wet iron. And beneath it, something sweet and chemical that made her teeth ache. "Dr Kowalski. In the archive records, the protective symbols, the ones drawn on the floor. How many documented uses are there?" Eva's fingers flew through her satchel, retrieving a worn ledger. Pages of hand-drawn diagrams blurred past. "Three. All in the last century. All involving deaths that the coroner ruled accidents or suicides." She looked up. "All in the Camden passages." "All in places where the market operates." "Detective." Eva's voice dropped. "If the victim was preparing to do something the market didn't want done, then the killer isn't human." "Everything's human, Dr Kowalski. Until the paperwork says otherwise." Quinn stepped into the tunnel. The compass needle swung, then locked onto a new bearing, deeper into the dark. Somewhere ahead, a sound echoed. Rhythmic. Deliberate. Like footsteps, but slower. Heavier. The cadence of something that had learned to walk but never quite understood the purpose of hurry. Quinn drew her torch and pointed it down the tunnel. The beam found nothing but empty track, dust, and the faint impression of bare feet in the grime, leading away from the platform. The prints were wrong. Too long. Too many toes. The kind of footprint no anatomist had ever catalogued. She moved forward, the compass warm against her palm. Behind her, Eva's voice cut through the silence, sharp with something Quinn had never heard from the academic before. "Detective. We shouldn't be down here." The footsteps ahead stopped. Quinn clicked her torch off. The dark pressed in, thick as velvet, and somewhere in it, something that had been holding its breath finally exhaled.
created_at"2026-06-01T11:54:12.819Z" 6/1/2026, 11:54:12 AM
model"minimax/minimax-m3-20260531"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2051
moderation_latency(null)
generation_time498571
tokens_prompt4671
tokens_completion18375
native_tokens_prompt4285
native_tokens_completion16315
native_tokens_completion_images(null)
native_tokens_reasoning16081
native_tokens_cached4271
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.01983846
router(null)
provider_responses
0
endpoint_id"6851b352-a7e2-45ad-a69e-67ed1208a416"
id"066ca5e5b53f6d73438d38f4fba30de3"
is_byokfalse
latency2051
model_permaslug"minimax/minimax-m3-20260531"
provider_name"Minimax"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer(null)
request_id"req-1780314852-nmdilpniseWIPh9RKs52"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1780314852-Rgy2Z8EC39cjzJbiezzy"
upstream_id"066ca5e5b53f6d73438d38f4fba30de3"
total_cost0.01983846
cache_discount0.00205008
upstream_inference_cost0
provider_name"Minimax"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount1
adverbTags
0"Quinn walked back [back]"
dialogueSentences70
tagDensity0.3
leniency0.6
rawRatio0.048
effectiveRatio0.029
96.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1437
totalAiIsmAdverbs1
found
0
adverb"deliberately"
count1
highlights
0"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1437
totalAiIsms18
found
0
word"weight"
count1
1
word"echoed"
count2
2
word"footsteps"
count3
3
word"etched"
count1
4
word"trembled"
count1
5
word"magnetic"
count1
6
word"whisper"
count1
7
word"navigate"
count1
8
word"echoing"
count1
9
word"stark"
count1
10
word"unreadable"
count1
11
word"quivered"
count1
12
word"rhythmic"
count1
13
word"silence"
count1
14
word"velvet"
count1
highlights
0"weight"
1"echoed"
2"footsteps"
3"etched"
4"trembled"
5"magnetic"
6"whisper"
7"navigate"
8"echoing"
9"stark"
10"unreadable"
11"quivered"
12"rhythmic"
13"silence"
14"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences91
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences139
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1437
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
9.15% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount781
uniqueNames9
maxNameDensity2.82
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Chalk1
Farm1
Quinn22
Kowalski1
British1
Museum1
Eva17
Greek1
Davies4
persons
0"Quinn"
1"Kowalski"
2"Museum"
3"Eva"
4"Davies"
places
0"Chalk"
1"Farm"
2"British"
3"Greek"
globalScore0.092
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
60.82% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.392
wordCount1437
matches
0"not north, not south, but at a slight angle, directly toward the dark mouth of the nor"
1"not south, but at a slight angle, directly toward the dark mouth of the nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences139
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs74
mean19.42
std14.53
cv0.748
sampleLengths
011
164
214
328
462
524
66
72
814
919
1020
114
1231
1320
145
1514
1635
174
1837
1939
202
2130
2231
233
2426
2517
2627
275
283
2923
3024
312
3235
335
344
3531
3632
376
3822
393
409
4150
4221
4315
4435
4521
461
4729
4810
4946
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences91
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs130
matches
0"was packing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences139
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount783
adjectiveStacks1
stackExamples
0"stark against pale skin."
adverbCount20
adverbRatio0.02554278416347382
lyAdverbCount4
lyAdverbRatio0.005108556832694764
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences139
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences139
mean10.34
std7.62
cv0.737
sampleLengths
05
16
216
318
410
52
67
711
810
94
103
1125
1210
1324
1428
1524
166
172
1810
194
206
2113
2220
234
2411
2520
268
2712
285
2914
3035
314
3237
338
3411
357
3613
372
3827
393
404
4114
4213
433
445
4521
4617
4715
488
494
78.66% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5107913669064749
totalSentences139
uniqueOpeners71
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences82
matches
0"Then it stopped."
1"Somewhere ahead, a sound echoed."
2"Too many toes."
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences82
matches
0"Her round glasses caught the"
1"She pointed to a series"
2"Her worn leather watch glinted"
3"She turned it in her"
4"He caught Quinn's eye and"
5"She walked the length of"
6"He watched them from across"
7"His voice was careful"
8"She looked up"
9"She moved forward, the compass"
ratio0.122
33.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences82
matches
0"The victim had no eyes."
1"Quinn crouched at the edge"
2"The abandoned Chalk Farm station"
3"The chalk outline marked where"
4"The salt suggested ritual, the"
5"A woman's voice echoed from"
6"Quinn didn't turn."
7"Footsteps approached, the soft tap"
8"Eva Kowalski emerged into the"
9"Her round glasses caught the"
10"Quinn stood, brushing grit from"
11"Eva moved to the platform"
12"She pointed to a series"
13"Eva tucked a strand of"
14"Quinn walked a slow circle"
15"Her worn leather watch glinted"
16"Eva retrieved a small notebook"
17"Quinn walked to the wall"
18"The casing had a patina"
19"Eva joined her, green eyes"
ratio0.854
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences82
matches(empty)
ratio0
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount3
matches
0"Her round glasses caught the lamplight as she surveyed the scene with the clinical detachment of a woman who spent her days in the British Museum's restricted a…"
1"The cadence of something that had learned to walk but never quite understood the purpose of hurry."
2"The dark pressed in, thick as velvet, and somewhere in it, something that had been holding its breath finally exhaled."
77.38% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount2
matches
0"Eva's voice had, the clinical detachment giving way to something sharper"
1"Quinn crouched, fingertips brushing the clean tiles"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.3603%