Run: 2026-06-01-01KT1GKVWERTK2W5NN9SATWH2N

Run Details

Duration:
36.9s
Cost:
$0.080760
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones weren't where Rory had left them. She turned a slow circle, boots sinking into damp grass, and counted the ancient oaks again. Five. There'd been four on the way in. She was certain of it. Four gnarled sentinels ringing the clearing, their roots knotted together like clasped hands. Now a fifth stood between two of its brothers, bark pale and smooth where the others were furrowed and dark. "Right," she muttered. "That's not unsettling at all." The pendant lay cool against her sternum. No warmth. No pulse. Whatever Eva had sent her to find, it wasn't a Hel portal, and that should have been a comfort. It wasn't. Wildflowers nodded around her ankles, foxgloves and cornflowers and something that glowed a faint silver, all blooming together though it was the back end of November and Richmond Park had been frosted hard when she'd slipped past the gate. In here the air sat warm and thick, perfumed like a funeral. She'd read about the Grove in Eva's notes. Time moves wrong. An hour might be a minute. A minute might be a year. She'd give it ten of those minutes, find the marker stone, take the rubbing, and go. That was the plan. Rory crouched at the centre of the clearing where a flat slab broke the turf. Lichen crusted its surface, pale green and rust. She brushed it clear with her sleeve and the carvings caught the moonlight, spirals folding into spirals, a script she didn't know but recognised all the same, the way you recognise a face in a dream. A branch snapped behind her. She didn't turn. Years with Evan had taught her body things her mind kept forgetting, and one of them was this: don't show them you've heard. Stay loose. Keep your hands where you can use them. She pressed the charcoal paper flat and began to rub. The snap came again. Closer. Then a sound she liked far less, a soft displacement of grass, the whisper of something parting the flowers. Walking. Unhurried. "Hello?" Her voice came out steadier than she felt. "Park's closed, if you're wondering." Nothing answered. The walking stopped. She kept rubbing. The spirals bled black onto the paper, line by line, and in the corner of her eye the new oak, the fifth one, seemed nearer than before. She hadn't heard it move. Trees didn't move. But the gap between it and the standing stones had narrowed, and now its lowest branch hung close enough that she could've reached up and touched the strange smooth bark. A bird called. That, at least, was ordinary, a blackbird's evening trill, and her shoulders dropped an inch. Then it called again, the same notes, in the same order, the exact same pitch. And again. And again. Not a bird remembering its song. A recording. A loop. Something practising the shape of a bird and not quite understanding why birds bothered to vary it. Rory's hand went still on the paper. "Okay," she whispered. "Okay." She rolled the rubbing slowly, tucked it into her jacket, and rose. Casual. A woman who'd finished her business and fancied a stroll back to the gate. Her pulse hammered against the pendant's cool weight. The trees had moved. Not one of them now. All five. They'd closed in while she worked, a tightening fist of bark and shadow, and the gap she'd come through had vanished. Where the boundary stones had stood there was only forest, dense and black, and from somewhere within it the blackbird sang its broken loop. "Time moves wrong," she said to the empty grove, because saying it aloud felt like holding something steady. "Fine. Doesn't mean the way out moves with it." She picked a direction, the place she was most sure she'd entered, and walked toward it. The flowers leaned away from her feet. She told herself it was the wind. There was no wind. The warm dead air hung perfectly still, and the silver blooms turned their faces to follow her the way sunflowers track the sun, except there was no sun, only that flat coin of moon that never seemed to climb or fall. Something moved at the edge of her vision. She caught it on the left, a shape between the trunks, tall and thin and pale, gone the instant she looked. Just a trick of bark and shadow. She walked on. It came again on the right, closer, the suggestion of a long limb, the gleam of something that might have been an eye if eyes sat that high off the ground. Don't look back. Don't run straight. Old rules, borrowed from a different kind of monster. She angled left, then sharp right, then left again, weaving between the oaks. Her breath sawed loud in the silence. The blackbird's song cut out mid-note, and the absence of it was worse than the sound had been, a held breath, a finger lifted to unseen lips. A twig cracked directly ahead. Rory froze. The path she'd chosen opened into a smaller clearing, and standing in the middle of it, perfectly still, was a woman. Her back was turned. Black hair, shoulder length and straight. A grey jacket. Boots sunk to the ankle in damp grass. The woman was wearing Rory's clothes. "No," Rory breathed. The figure's head began to turn. Too slow. The neck swivelling with a patience nothing living possessed, degree by degree, and Rory caught the curve of a cheek that was her cheek, the line of a jaw that was hers. The pendant flared hot against her chest. She gasped and clutched it through her shirt, the crimson stone burning like a coal, pulsing, pulsing, faster and faster, and she understood with a lurch of pure cold dread exactly what that meant. Near a Hel portal. The thing wearing her face finished turning. Where her eyes should have been there was only the smooth pale bark of the fifth oak, and its mouth opened, and from it came the blackbird's song.
created_at"2026-06-01T11:55:26.996Z" 6/1/2026, 11:55:26 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1227
moderation_latency(null)
generation_time36839
tokens_prompt4560
tokens_completion1474
native_tokens_prompt6422
native_tokens_completion1946
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08076
router(null)
provider_responses
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endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
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is_byokfalse
latency1227
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
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provider_name"Anthropic"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.556
leniency1
rawRatio0
effectiveRatio0
85.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1006
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"perfectly"
count2
highlights
0"slowly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1006
totalAiIsms9
found
0
word"sentinels"
count1
1
word"furrowed"
count1
2
word"warmth"
count1
3
word"pulse"
count2
4
word"whisper"
count1
5
word"weight"
count1
6
word"silence"
count1
7
word"lurch"
count1
highlights
0"sentinels"
1"furrowed"
2"warmth"
3"pulse"
4"whisper"
5"weight"
6"silence"
7"lurch"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
98.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences97
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1006
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount979
uniqueNames8
maxNameDensity0.72
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory7
Eva2
Hel2
November1
Richmond1
Park1
Grove1
Evan1
persons
0"Rory"
1"Eva"
2"Evan"
places
0"Hel"
1"Richmond"
2"Park"
globalScore1
windowScore1
16.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount3
matches
0"seemed nearer than before"
1"not quite understanding why birds bothered to vary it"
2"felt like holding something steady"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1006
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean25.79
std21.71
cv0.842
sampleLengths
09
162
28
332
474
516
64
759
85
936
1010
1126
1214
135
1468
1518
1646
177
184
1935
204
2152
2227
2316
2459
258
2662
2715
2847
295
302
3142
326
333
3440
357
3634
374
3835
98.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences97
matches
0"were furrowed"
1"been frosted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs174
matches
0"was wearing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences101
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount980
adjectiveStacks1
stackExamples
0"lay cool against her"
adverbCount38
adverbRatio0.03877551020408163
lyAdverbCount8
lyAdverbRatio0.00816326530612245
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean9.96
std9.49
cv0.953
sampleLengths
09
116
21
37
45
513
620
73
85
97
102
112
1219
132
1439
1512
168
173
186
196
2016
214
2215
238
2436
255
263
2723
282
298
3010
314
321
3319
341
351
369
375
382
393
403
4127
425
433
4430
453
4615
4715
482
492
71.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.46534653465346537
totalSentences101
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences77
matches
0"Then a sound she liked"
1"Then it called again, the"
2"Just a trick of bark"
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences77
matches
0"She turned a slow circle,"
1"She was certain of it."
2"She'd read about the Grove"
3"She'd give it ten of"
4"She brushed it clear with"
5"She didn't turn."
6"She pressed the charcoal paper"
7"Her voice came out steadier"
8"She kept rubbing."
9"She hadn't heard it move."
10"She rolled the rubbing slowly,"
11"Her pulse hammered against the"
12"They'd closed in while she"
13"she said to the empty"
14"She picked a direction, the"
15"She told herself it was"
16"She caught it on the"
17"She walked on."
18"It came again on the"
19"She angled left, then sharp"
ratio0.299
83.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences77
matches
0"The standing stones weren't where"
1"She turned a slow circle,"
2"There'd been four on the"
3"She was certain of it."
4"The pendant lay cool against"
5"Whatever Eva had sent her"
6"Wildflowers nodded around her ankles,"
7"She'd read about the Grove"
8"An hour might be a"
9"A minute might be a"
10"She'd give it ten of"
11"That was the plan."
12"Rory crouched at the centre"
13"Lichen crusted its surface, pale"
14"She brushed it clear with"
15"A branch snapped behind her."
16"She didn't turn."
17"Years with Evan had taught"
18"She pressed the charcoal paper"
19"The snap came again."
ratio0.753
64.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences77
matches
0"Now a fifth stood between"
ratio0.013
50.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount4
matches
0"Wildflowers nodded around her ankles, foxgloves and cornflowers and something that glowed a faint silver, all blooming together though it was the back end of No…"
1"A woman who'd finished her business and fancied a stroll back to the gate."
2"It came again on the right, closer, the suggestion of a long limb, the gleam of something that might have been an eye if eyes sat that high off the ground."
3"The neck swivelling with a patience nothing living possessed, degree by degree, and Rory caught the curve of a cheek that was her cheek, the line of a jaw that …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
2"Rory breathed (breathe)"
dialogueSentences9
tagDensity0.444
leniency0.889
rawRatio0.75
effectiveRatio0.667
87.2584%