NC Bench
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Run: 2026-06-01-01KT1GT2SC3G2M2QWATZCAXC98
Run Details
Model:
Claude Opus 4.8 (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
40.2s
Cost:
$0.081920
Provider:
Anthropic
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
80.35%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
75.44%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
17.19%
Name drop frequency
(details)
38.89%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
68.84%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
43.33%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
91.67%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.1904%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pint glass slipped from
Rory's fingers and
shattered
against the floor behind the bar. "Eva?"
The woman three stools down
turned at the crash, not at the name.
That was the first wrong
thing. The second was the suit, charcoal, tailored close, the kind that cost more than Rory's rent.
Eva had worn charity-shop denim
and a permanent grin. This woman wore neither. "Rory."
A statement, flat as a
closed door. "I heard you were in London." "You heard."
Rory crouched, sweeping glass into
her palm without looking.
A shard bit the soft
skin below her thumb. She felt nothing. "From who?" "Does it matter?"
Silas glanced over from the
till, one
eyebrow
raised.
Rory shook her head, and
he went back to counting the float, though she knew he'd catalogued every word. The Spymaster never stopped working, even pouring drinks.
Rory dumped the glass in
the bin and came round the bar. Up close, Eva looked older than three years should allow. Fine lines bracketed her mouth.
Her dark hair, once a
wild mess she'd never bothered to tame, lay sleek and pinned.
Only the eyes were the
same. Grey, quick, and now watching Rory the way a customs officer watches a nervous traveller. "You told me to come here."
Rory pulled out the next
stool, then thought better of it and stayed standing. "Three years ago. You said, get out of Cardiff, come to London, I'll look after you. Then you vanished." "I left a number." "It rang dead by Christmas."
Eva turned her glass in
a slow circle on the bar. Something amber, neat, untouched. "Things changed." "You changed."
Rory heard the crack in
her own voice and hated it. "You used to call me at three in the morning because you'd had an idea about a band name. You cried at dog adverts. Now you walk into a bar and look at me like I'm a receipt you can't account for." "And you used to want to be a barrister."
Eva's mouth tilted, not quite
a smile. "Now you're delivering chow mein and sweeping up broken pints. We've all become disappointments, Rory. It's called being twenty-five." The dig landed clean. Rory let it. She'd taken worse, from Evan, from her father, from the long
silence
of a phone that never rang. "I left him," she said. "Evan. After you told me to. After you promised." "I know." "You know." Rory laughed, an ugly sound. "Course you do. You seem to know everything these days, in your nice suit, in this bar you've never set foot in before tonight." She paused. The thought arrived cold and complete. "Except you have, haven't you. You knew Silas was behind that till. You knew I'd be here." Across the room, the float counting had stopped. Eva finally lifted the glass and drank. When she set it down, the careful mask had slipped a fraction, and underneath was something tired and ashamed. "I didn't come to hurt you," she said. "Then why come at all?" A couple pushed through the door, laughing, shaking rain from their coats. The green neon outside threw a sick light across the wet window. Eva waited until they'd settled at the far end before she spoke again, lower now. "Do you remember the canal? Behind your mum's school. We used to sit on the bridge and throw stones at the locks and you said you'd defend me one day. In court. If I ever did anything stupid." "You said you'd never need a barrister because you'd never get caught." "Yeah." Eva's thumb
traced
the rim of the glass. "Well." Rory's
stomach
dropped a slow inch. She
knew that look
.
She'd worn it herself, in
the months before she ran. The look of someone standing on a ledge and deciding whether the talking was worth the breath. "What did you do, Eva?" "It's not what I did." Eva glanced at the bar, at Silas, who had abandoned all pretence and stood watching with both hands flat on the wood. "It's what I'm doing. And it involves him. Which means it involves you, because you live above his head and you carry his secrets in your delivery bag and you don't even know it." The words came too fast and too smooth, rehearsed. Rory recognised the cadence of someone who'd practised cruelty until it
sounded like fact
. "You're lying." "Am I?" Eva pulled a phone from her jacket, slid it across the bar face up. A photograph. Rory's own front door. The number painted crooked, the way she'd always meant to fix. Taken from the street. Taken recently. "That's my flat." "I have eleven more." Eva's voice didn't rise. It never had needed to, even years ago, even on the bridge. "You, leaving the Golden Empress at noon. You, at the corner shop on Brewer Street. You, here, last Tuesday, taking out the bins at half eleven at night, which is a
very
stupid time to be alone in an alley, Rory, in case nobody's told you." Rory's mouth had gone dry. Behind her she heard Silas move, the slight drag of his bad leg, the floorboard that always announced him. "Eva." Silas' voice, even and dark. "I think you've said your piece." Eva didn't look at him.
She kept her grey eyes
fixed on Rory, and for one moment, beneath the suit and the practised flatness, the girl from the bridge surfaced, drowning. "I'm sorry," she said, and meant it, and that was worse than any threat. "I
really
am. They needed someone you trusted. They went and found her."
She stood, smoothing the charcoal
jacket, leaving the amber drink unfinished. "Don't go home tonight."
She left a card beside
the glass. Plain white, one number embossed.
Then she walked out into
the rain, and the green neon swallowed her shape, and Rory stood
very
still in a bar that
suddenly
felt too small, the broken glass still glittering at her feet. Silas picked up the card. Read it.
His face did something Rory
had never seen it do. "Lock the door," he said.
created_at
"2026-06-01T11:58:50.741Z"
6/1/2026, 11:58:50 AM
model
"anthropic/claude-4.8-opus-20260528"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2057
moderation_latency
(null)
generation_time
40043
tokens_prompt
4618
tokens_completion
1480
native_tokens_prompt
6494
native_tokens_completion
1978
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.08192
router
(null)
provider_responses
0
endpoint_id
"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id
"msg_014pp6HEidPt9Vma7TujZUPV"
is_byok
false
latency
2037
model_permaslug
"anthropic/claude-4.8-opus-20260528"
provider_name
"Anthropic"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer
(null)
request_id
"req-1780315130-84mdWOIK2wRdqUGmYP6d"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1780315130-49WFo6Jm3SZDWUvUAMyK"
upstream_id
"msg_014pp6HEidPt9Vma7TujZUPV"
total_cost
0.08192
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Anthropic"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
41
tagDensity
0.366
leniency
0.732
rawRatio
0
effectiveRatio
0
80.35%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1018
totalAiIsmAdverbs
4
found
0
adverb
"very"
count
2
1
adverb
"really"
count
1
2
adverb
"suddenly"
count
1
highlights
0
"very"
1
"really"
2
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
75.44%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1018
totalAiIsms
5
found
0
word
"shattered"
count
1
1
word
"eyebrow"
count
1
2
word
"silence"
count
1
3
word
"traced"
count
1
4
word
"stomach"
count
1
highlights
0
"shattered"
1
"eyebrow"
2
"silence"
3
"traced"
4
"stomach"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach dropped"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
67
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
67
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
92
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
46
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1018
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
17.19%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
640
uniqueNames
5
maxNameDensity
2.66
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Rory
17
Spymaster
1
Eva
11
Evan
1
Silas
4
persons
0
"Rory"
1
"Eva"
2
"Evan"
3
"Silas"
places
(empty)
globalScore
0.172
windowScore
0.333
38.89%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
45
glossingSentenceCount
2
matches
0
"not quite a smile"
1
"sounded like fact"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1018
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
92
matches
0
"knew that look"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
24.24
std
18.8
cv
0.776
sampleLengths
0
15
1
1
2
48
3
14
4
25
5
3
6
36
7
64
8
39
9
4
10
5
11
17
12
55
13
35
14
25
15
14
16
2
17
56
18
8
19
26
20
8
21
5
22
39
23
38
24
12
25
10
26
37
27
5
28
61
29
23
30
2
31
39
32
3
33
66
34
24
35
12
36
31
37
42
38
12
39
35
40
17
41
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
67
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
120
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
92
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
539
adjectiveStacks
0
stackExamples
(empty)
adverbCount
16
adverbRatio
0.029684601113172542
lyAdverbCount
5
lyAdverbRatio
0.00927643784786642
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
92
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
92
mean
11.07
std
9.13
cv
0.825
sampleLengths
0
15
1
1
2
13
3
6
4
16
5
9
6
4
7
8
8
6
9
11
10
9
11
3
12
2
13
3
14
9
15
19
16
8
17
12
18
10
19
5
20
16
21
6
22
15
23
20
24
19
25
4
26
5
27
11
28
4
29
2
30
13
31
42
32
16
33
19
34
4
35
3
36
18
37
5
38
9
39
2
40
7
41
26
42
6
43
17
44
8
45
7
46
19
47
8
48
5
49
12
68.84%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.44565217391304346
totalSentences
92
uniqueOpeners
41
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
60
matches
0
"Only the eyes were the"
1
"Then she walked out into"
ratio
0.033
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
11
totalSentences
60
matches
0
"She felt nothing."
1
"Her dark hair, once a"
2
"She'd taken worse, from Evan,"
3
"She knew that look."
4
"She'd worn it herself, in"
5
"It never had needed to,"
6
"She kept her grey eyes"
7
"she said, and meant it,"
8
"She stood, smoothing the charcoal"
9
"She left a card beside"
10
"His face did something Rory"
ratio
0.183
43.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
50
totalSentences
60
matches
0
"The pint glass slipped from"
1
"The woman three stools down"
2
"That was the first wrong"
3
"The second was the suit,"
4
"Eva had worn charity-shop denim"
5
"This woman wore neither."
6
"A statement, flat as a"
7
"Rory crouched, sweeping glass into"
8
"A shard bit the soft"
9
"She felt nothing."
10
"Silas glanced over from the"
11
"Rory shook her head, and"
12
"The Spymaster never stopped working,"
13
"Rory dumped the glass in"
14
"Her dark hair, once a"
15
"Rory pulled out the next"
16
"Eva turned her glass in"
17
"Something amber, neat, untouched."
18
"Rory heard the crack in"
19
"Eva's mouth tilted, not quite"
ratio
0.833
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
60
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
24
technicalSentenceCount
1
matches
0
"Rory recognised the cadence of someone who'd practised cruelty until it sounded like fact."
91.67%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
1
matches
0
"Eva's mouth tilted, not quite a smile"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
1
fancyTags
0
"Rory laughed (laugh)"
dialogueSentences
41
tagDensity
0.122
leniency
0.244
rawRatio
0.2
effectiveRatio
0.049
87.1904%