Run: 2026-06-01-01KT1GZE2H050ME31AYNV3DN47

Run Details

Duration:
4m 21s
Cost:
$0.008447
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Dymas The pendant seared her collarbone, and Rory stumbled. One hand flew to the silver chain, fingers closing around the crimson stone. Heat pulsed through the thin fabric of her shirt in time with her heartbeat, fierce and insistent, nothing like the gentle warmth she had grown used to over the past three weeks. The gemstone glowed beneath her palm, deep and angry, the colour of a coal dragged from a dying fire. "Something wrong?" Nyx materialised from the shadow of a brick wall, their form flickering between solid and smoke. Violet light gathered where their eyes should be, brighter than usual. Alert. "It's the pendant." She lifted it into the dim alley light, the chain biting into the back of her neck. The stone pulsed again, and this time she felt it: a tug. Directional. Eastward, toward the back of Yu-Fei's restaurant, toward the service door no one ever used. "It's pointing somewhere." Nyx tilted their head, the suggestion of a face shifting like oil on water. "Then we follow." "I didn't say I wanted to follow it." "You didn't have to." A whisper of a smile crossed their shadowed features. "I can smell the gate from here. Hel-touched soil. Old." Old. The word settled in Rory's stomach like a swallowed coin. Three weeks since a stranger in a crimson cloak had pressed the pendant into her hand outside the Tube station and vanished into the swarm of commuters. Three weeks of it warming without explanation. Three weeks of dreams thick with amber skies, the scent of roasting meat, the taste of honey-wine she had never drunk. Tonight, it wasn't warming. It was burning. She followed. The service door opened onto the cramped courtyard behind the Golden Empress, the same courtyard she had crossed a hundred times with crates of bok choy and sacks of rice. Dumpsters. Recycling bins. The perpetual tang of cooking oil. But tonight, the far wall was missing. A shimmer hung in the air where brick should have been, like heat rising off tarmac in late August. Through it: amber light, and a scent of roses braided with something darker, sweeter, wrong. "A Veil tear." Nyx's voice dropped to a hush. "Fresh. Hours old, no more." "And on the other side?" "Dymas. Prince Belphegor's garden. The realm of Gluttony." Rory exhaled through her nose. "Cheery." "I can guide you through. But I cannot promise what waits." "And if I go alone?" "Then you will be eaten before you have taken three steps." Three weeks ago, she would have called the police. Handed the pendant over as evidence, gone home to her flat above Silas' bar, put the kettle on, and pretended the world made sense. Three weeks ago, she had not watched a man dissolve into shadow outside a pub in Whitechapel. Had not seen Nyx drag a screaming thing from a drainage grate in Bermondsey. Had not learned that the world had a Veil, and the Veil had holes, and somebody had to find the holes before what lived on the other side poured through. She stepped through. The first thing was the sky. It stretched above her like a vault of molten amber, shot through with veins of deeper orange and the slow flicker of something that was not quite lightning. No sun. No moon. No clouds. Just that endless, sourceless glow, warm and thick, the colour of late afternoon filtered through honey. The second thing was the silence. Not absence of sound, but the pressing weight of held sound, as though the air itself were listening. She stood on a path of white stones. They crunched beneath her boots, brittle and sharp as old bone. On either side, vineyards spilled down gentle slopes in perfect rows, the vines heavy with grapes that glowed faintly violet. The scent of them hit her next, ripe, overripe, the sweet-sick edge of fruit on the turn. Her stomach clenched. "Don't eat anything." Nyx's voice came from directly behind her, though she had not heard them move. "Not the fruit. Not the bread. Not the water." "What happens if I do?" "You stay. Forever. Chef to one of Belphegor's kitchens, perhaps. Or worse." They moved past her, their form casting no shadow on the white stones. "Walk. The gate will not hold long." They walked. The path wound between the vineyards and into an orchard of impossible shapes. Apple trees whose branches twisted downward into the earth and back up again. Pear trees with silver bark that sang, faintly, when the warm air moved through them. A single fig that stood twice the height of any she had seen in Italy, its roots spreading across the path like pale, patient fingers. Rory reached out to touch the nearest branch. Nyx caught her wrist. Their fingers were cold, colder than the amber air had any right to permit. "Don't." "What is it?" "Memory." Their violet eyes fixed on the bark beneath her hovering hand. "These trees grow on remembrance. Every thought a traveller has ever had beneath their branches. Every regret. Every craving. Touch one, and it will take yours. Feed on it until nothing is left but appetite." She pulled her hand back. The branch had leaned toward her, she realised. Just slightly. Just enough. "Belphegor's work?" "Once, this was a Fae-touched vineyard. The Prince claimed it in 1347, after the Black Death thinned the ranks of his rivals." Nyx released her wrist and continued down the path. "He has not stopped growing since." "What does he grow?" A flicker of something crossed their shadowed face. Amusement, perhaps, or the memory of it. "Want. He grows want. Every fruit here is a hunger given form. The kitchens downstream turn them into feasts that bind the eaters tighter than any chain." "And the chefs?" "Helbound souls. Mortals who tasted the fruit by accident, or by design. They cook to forget what they were. They cook because the alternative is to remember." Rory tucked her hands into her jacket pockets. The pendant pulsed against her chest, slower now, steadier, as though it recognised the soil beneath her feet. She said nothing. There was nothing to say that would not sound small. The path opened onto a grand terrace, and Rory stopped. Nyx stopped. Even the amber light seemed to still. The terrace overlooked a valley. Or rather, a single vast table that filled the valley from rim to rim, so long that its far end dissolved into the haze. The table was laid for a feast that made the imagination flinch. Platters of roasted meats, towers of candied fruit, whole fishes glistening with herb sauces, breads twisted into shapes she could not name. Wine flowed from fountains of white marble. Candles floated in the air at fixed points, burning without smoke, without wax, without any visible fuel. Seated at the table were figures. Hundreds. Thousands. She could not tell. They ate with the slow, mechanical motion of people who had been eating for a very long time. They did not speak. They did not look up. Their faces, when she caught a glimpse, were slack with a kind of desperate concentration, as though the next bite might finally be the one that made them feel something. A gong sounded. The figures stopped. Every fork lowered at once. Every hand paused mid-air, food still poised before open mouths. At the head of the table, in a chair carved from a single block of obsidian, a figure leaned forward. He was fat. That was the first thing. Fat in a way that seemed deliberate, sculptural, as though he had been designed for excess. His robes were deep burgundy, embroidered with golden vines. His beard was oiled and curled in two precise spirals. His eyes, when they found Rory across the impossible distance of that valley, were the exact shade of the pendant at her throat. "Ah." The word carried. It had no right to, across that distance, but it carried, settling against her ears like a hand. "A guest. How delightful. How very, very long since we had a guest." Nyx went very still beside her, their form dimming to a thin grey line. "Aurora Carter." The name curled in the amber air, and she tasted copper on her tongue. "Wearer of my stone. Walker through my gate. Welcome to Dymas." A pause. He spread his hands across the obsidian arms of his chair, rings glinting on every finger. "Welcome to my table." The figures at the feast turned. All at once. Thousands of slack and desperate faces, fixing on her. "Sit," said Prince Belphegor. "Eat. You must be famished after your journey." The candles drifted lower. The wine in the fountains ran clear, then red, then clear again. At Rory's hip, Nyx had gone so faint she could almost see through them. The pendant pulsed once against her sternum, warm as a held breath, and waited.
created_at"2026-06-01T12:01:46.072Z" 6/1/2026, 12:01:46 PM
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.263
leniency0.526
rawRatio0
effectiveRatio0
83.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1486
totalAiIsmAdverbs5
found
0
adverb"slightly"
count1
1
adverb"very"
count4
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1486
totalAiIsms17
found
0
word"pulsed"
count4
1
word"warmth"
count1
2
word"whisper"
count1
3
word"stomach"
count2
4
word"flicker"
count2
5
word"silence"
count1
6
word"weight"
count1
7
word"perfect"
count1
8
word"glistening"
count1
9
word"marble"
count1
10
word"mechanical"
count1
11
word"glinting"
count1
highlights
0"pulsed"
1"warmth"
2"whisper"
3"stomach"
4"flicker"
5"silence"
6"weight"
7"perfect"
8"glistening"
9"marble"
10"mechanical"
11"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences113
filterMatches
0"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1486
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1185
uniqueNames15
maxNameDensity0.84
worstName"Nyx"
maxWindowNameDensity2.5
worstWindowName"Three"
discoveredNames
Rory8
Yu-Fei1
Old1
Tube1
Golden1
Empress1
August1
Three5
Whitechapel1
Nyx10
Bermondsey1
Veil2
Italy1
Prince1
Belphegor1
persons
0"Rory"
1"Yu-Fei"
2"Nyx"
3"Veil"
4"Prince"
5"Belphegor"
places
0"Tube"
1"Whitechapel"
2"Bermondsey"
3"Italy"
globalScore1
windowScore0.833
84.21% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount2
matches
0"not quite lightning"
1"seemed deliberate sculptural, as though he had been designed for excess"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.673
wordCount1486
matches
0"Not absence of sound, but the pressing weight of held sound, as though the air itself"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences141
matches
0"learned that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean24.36
std22.86
cv0.938
sampleLengths
01
18
264
32
428
551
617
78
823
966
107
112
1239
137
1434
1514
165
178
186
1911
205
2111
2294
233
246
2550
2624
2759
2826
295
3032
3168
328
3318
341
353
3647
3717
382
3937
404
4142
423
4327
4439
4519
4687
4769
483
4918
95.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences113
matches
0"was laid"
1"been designed"
2"was oiled"
80.95% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs168
matches
0"wasn't warming"
1"was burning"
2"were listening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences141
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount524
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.02099236641221374
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean10.54
std8.11
cv0.769
sampleLengths
09
113
232
319
42
516
611
71
820
912
101
1115
123
1314
143
158
1613
1710
181
1910
2027
217
2221
234
243
252
2630
271
282
296
307
3119
3215
339
345
355
368
375
381
3911
405
4111
429
4324
4417
4514
4630
473
486
4928
74.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.49645390070921985
totalSentences141
uniqueOpeners70
68.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences97
matches
0"Just that endless, sourceless glow,"
1"Even the amber light seemed"
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences97
matches
0"She lifted it into the"
1"It was burning."
2"She stepped through."
3"It stretched above her like"
4"She stood on a path"
5"They crunched beneath her boots,"
6"Her stomach clenched."
7"They moved past her, their"
8"Their fingers were cold, colder"
9"Their violet eyes fixed on"
10"She pulled her hand back."
11"She said nothing."
12"She could not tell."
13"They ate with the slow,"
14"They did not speak."
15"They did not look up."
16"Their faces, when she caught"
17"He was fat."
18"His robes were deep burgundy,"
19"His beard was oiled and"
ratio0.237
83.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences97
matches
0"Dymas The pendant seared her"
1"Heat pulsed through the thin"
2"The gemstone glowed beneath her"
3"Nyx materialised from the shadow"
4"Violet light gathered where their"
5"She lifted it into the"
6"The stone pulsed again, and"
7"Eastward, toward the back of"
8"Nyx tilted their head, the"
9"A whisper of a smile"
10"The word settled in Rory's"
11"Tonight, it wasn't warming."
12"It was burning."
13"The service door opened onto"
14"The perpetual tang of cooking"
15"A shimmer hung in the"
16"Nyx's voice dropped to a"
17"Rory exhaled through her nose."
18"She stepped through."
19"The first thing was the"
ratio0.753
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
38.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount7
matches
0"It stretched above her like a vault of molten amber, shot through with veins of deeper orange and the slow flicker of something that was not quite lightning."
1"On either side, vineyards spilled down gentle slopes in perfect rows, the vines heavy with grapes that glowed faintly violet."
2"The pendant pulsed against her chest, slower now, steadier, as though it recognised the soil beneath her feet."
3"Or rather, a single vast table that filled the valley from rim to rim, so long that its far end dissolved into the haze."
4"They ate with the slow, mechanical motion of people who had been eating for a very long time."
5"Their faces, when she caught a glimpse, were slack with a kind of desperate concentration, as though the next bite might finally be the one that made them feel …"
6"Fat in a way that seemed deliberate, sculptural, as though he had been designed for excess."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.8594%