Run: 2026-06-01-01KT1H85Z7175VWFMRDBZ8XBHP

Run Details

Duration:
39.3s
Cost:
$0.082210
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones leaned wrong. Aurora knew it the moment she stepped between them. The two ancient oaks, their bark grey as old bone, should have framed the clearing like a doorway. Instead they bent inward at the top, branches knotted together, and the gap she'd walked through felt narrower behind her than it had in front. She didn't look back. Eva had warned her about that, in the rushed half-explanation before she'd shoved the scrap of paper into Aurora's hand. *Find the grove. Bring the pendant. Don't turn round once you're inside, no matter what you hear.* So Aurora kept her eyes forward and her hand wrapped around the Heartstone. It was warm. Not the warmth of skin against metal, the warmth she'd grown used to over the weeks of wearing it, but something deeper. A pulse. The crimson stone throbbed against her palm in a slow rhythm, like a second heartbeat that wasn't hers. "Hello?" The word died flat. No echo. In Richmond Park, even at this hour, there should have been something, the distant hum of the A3, a fox barking, the wind shoving through the bracken. Here, nothing. The silence pressed against her ears until she could hear her own blood moving. Wildflowers covered the clearing. Bluebells and foxgloves and things she had no name for, all of them in bloom, all of them at once. That was wrong too. It was October. She'd crunched through dead leaves to get here, breath fogging in front of her, and now she stood ankle-deep in a spring meadow that glowed faintly under a moon that seemed too large and too pale. "Eva said you'd be here." Aurora raised her voice. "Whoever you are." The flowers swayed. There was no wind. She told herself it was the air settling. A draught from the trees. She'd talked herself out of stranger things, in the dark months after Evan, when every creak of the flat above Silas' bar had sounded like footsteps on the stairs. She was good at that. Rory the cool head. Rory who thought her way out. But the pendant pulsed harder, and something at the edge of the clearing moved. She caught it sidelong, the way you catch a shape in a window. A tall, thin smear of shadow between two trees, there and gone. When she turned to face it, the treeline stood empty, branches motionless against the bruised sky. "I can see you." A lie. "Come out." A sound answered. Soft. Wet. Like a tongue clicking against teeth, somewhere behind her left shoulder. Aurora's whole body went rigid. *Don't turn round.* The instruction tightened in her chest. She wanted to look more than she'd wanted anything, the urge crawling up her spine, hot and insistent. Just a glance. Just to know. She bit the inside of her cheek until she tasted copper, and stared at the moon instead. "You're not supposed to be alone in here." The voice came from in front of her now. Light. Pleasant. A woman's voice, almost. "Not at night. Not without a guide." "Then guide me." A pause. The clicking again, closer. "You wear his stone." Delight curled through the words. "How interesting. He always did give them away too freely." "Who?" "Walk with me, little crescent." The flowers parted in a line ahead of her, a path opening through the meadow towards the deeper dark beneath the oaks. "You came so far. It would be rude to leave without seeing what you came to see." Aurora didn't move. She'd learned, the hard way, in a flat in Cardiff with the chain on the door and her father's number unanswered on the phone, that the kindest voices were the ones that cost you most. The ones that opened doors and parted paths and said *trust me* while their hands closed slow around your throat. "I'll stay here, thanks." The pleasantness in the voice didn't change. That was the worst of it. It stayed warm and bright even as the temperature around her dropped, even as her breath began to fog again, the spring meadow exhaling sudden winter. "Here," it repeated, tasting the word. "You don't understand where *here* is, do you." The shape returned to the edge of her vision. Taller now. Wrong in its proportions, the joints too high, the head tilted at an angle a neck shouldn't allow. It held still at the periphery, just past the place where her eyes could focus, and she knew, with a certainty that hollowed her out, that if she turned her head it would be standing right beside her. The Heartstone burned in her fist. White-hot now, the warning of it screaming up her arm. *It pulses when you're near a Hel portal.* The unknown benefactor's note. The one thing she'd been told about the pendant and hadn't believed. The path of parted flowers led nowhere good. "You've gone quiet," the voice said, and now it was beside her, breath stirring the hair at her ear, cold as a grave. "Clever girls go quiet when they start to understand. Are you understanding, Aurora?" She hadn't told it her name. "You're not Isolde." Her voice came out steadier than she felt. A guess. A test. Eva had said a name once, said *if anyone but Isolde speaks to you, you run.* The breath at her ear stopped. For one heartbeat, two, the clearing held perfectly still. The flowers. The bloated moon. Her own lungs. Then the pleasantness drained out of the voice all at once, like blood from a face, and what was left underneath was something that had never been a woman at all. "No," it agreed. "I'm not." The flowers began to die. A wave of rot spread outward from her feet, blooms blackening, stems folding, the sweet meadow smell curdling into something thick and meaty. Behind her the gap between the standing stones, the one she still hadn't looked at, made a long, slow grinding noise, like a door easing shut on a room she'd never leave. The pendant flared so bright the light bled crimson through her clenched fingers. And from every edge of the dying grove, the tall thin shapes stepped forward all at once.
created_at"2026-06-01T12:06:32.687Z" 6/1/2026, 12:06:32 PM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1144
moderation_latency(null)
generation_time39279
tokens_prompt4560
tokens_completion1524
native_tokens_prompt6422
native_tokens_completion2004
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08221
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provider_responses
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endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
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is_byokfalse
latency1144
model_permaslug"anthropic/claude-4.8-opus-20260528"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
95.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1038
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1038
totalAiIsms9
found
0
word"warmth"
count2
1
word"pulse"
count1
2
word"throbbed"
count1
3
word"echo"
count1
4
word"silence"
count1
5
word"footsteps"
count1
6
word"pulsed"
count1
7
word"grave"
count1
highlights
0"warmth"
1"pulse"
2"throbbed"
3"echo"
4"silence"
5"footsteps"
6"pulsed"
7"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
79.37% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences90
filterMatches
0"hear"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords40
totalWords1038
ratio0.039
matches
0"Find the grove. Bring the pendant. Don't turn round once you're inside, no matter what you hear."
1"Don't turn round."
2"trust me"
3"here"
4"It pulses when you're near a Hel portal."
5"if anyone but Isolde speaks to you, you run."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount924
uniqueNames10
maxNameDensity0.65
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora6
Heartstone2
Richmond1
Park1
October1
Evan1
Light1
Cardiff1
Hel1
Isolde1
persons
0"Aurora"
1"Heartstone"
2"Evan"
3"Light"
4"Isolde"
places
0"Richmond"
1"Park"
2"Cardiff"
3"Hel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1038
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean24.71
std19.68
cv0.796
sampleLengths
05
152
241
313
445
51
649
767
812
97
1057
1114
1241
138
1416
1538
1617
1730
183
196
2019
211
2244
233
2455
254
2639
2714
2867
2916
3024
318
3236
336
3431
356
3617
3731
385
3960
4013
4117
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences90
matches
0"been told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs147
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences102
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount381
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.03412073490813648
lyAdverbCount1
lyAdverbRatio0.0026246719160104987
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean10.18
std8.98
cv0.882
sampleLengths
05
19
218
325
44
520
63
73
811
913
103
1122
122
1318
141
154
162
1727
182
1914
204
2120
224
233
2436
259
263
273
284
298
305
3129
325
334
346
3514
3613
3712
3816
396
402
413
421
431
4411
455
469
4718
483
493
67.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4411764705882353
totalSentences102
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences76
matches
0"Instead they bent inward at"
1"Just a glance."
2"Just to know."
3"Then the pleasantness drained out"
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences76
matches
0"She didn't look back."
1"It was warm."
2"It was October."
3"She'd crunched through dead leaves"
4"She told herself it was"
5"She'd talked herself out of"
6"She was good at that."
7"She caught it sidelong, the"
8"She wanted to look more"
9"She bit the inside of"
10"She'd learned, the hard way,"
11"It stayed warm and bright"
12"it repeated, tasting the word"
13"It held still at the"
14"*It pulses when you're near"
15"She hadn't told it her"
16"Her voice came out steadier"
17"Her own lungs."
ratio0.237
91.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences76
matches
0"The standing stones leaned wrong."
1"Aurora knew it the moment"
2"The two ancient oaks, their"
3"She didn't look back."
4"Eva had warned her about"
5"It was warm."
6"The crimson stone throbbed against"
7"The word died flat."
8"The silence pressed against her"
9"Wildflowers covered the clearing."
10"Bluebells and foxgloves and things"
11"That was wrong too."
12"It was October."
13"She'd crunched through dead leaves"
14"Aurora raised her voice"
15"The flowers swayed."
16"She told herself it was"
17"A draught from the trees."
18"She'd talked herself out of"
19"She was good at that."
ratio0.737
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount4
matches
0"She'd crunched through dead leaves to get here, breath fogging in front of her, and now she stood ankle-deep in a spring meadow that glowed faintly under a moon…"
1"She'd learned, the hard way, in a flat in Cardiff with the chain on the door and her father's number unanswered on the phone, that the kindest voices were the o…"
2"It held still at the periphery, just past the place where her eyes could focus, and she knew, with a certainty that hollowed her out, that if she turned her hea…"
3"Then the pleasantness drained out of the voice all at once, like blood from a face, and what was left underneath was something that had never been a woman at al…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
54.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"it repeated (repeat)"
1"it agreed (agree)"
dialogueSentences21
tagDensity0.143
leniency0.286
rawRatio0.667
effectiveRatio0.19
89.9585%