Run: 2026-06-01-01KT1HDAWJV3JBFF8F184X3F65

Run Details

Duration:
2m 37s
Cost:
$0.005903
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone seared against her chest. Aurora's hand flew to the pendant, fingers closing around silver chain and crimson gem. Heat radiated through her palm, insistent, wrong. It had never done this before. A gentle pulse, yes. A faint warmth when she passed certain corners of London. But this was fire, and it was getting worse. She should have listened to the woman who'd given it to her. Should have asked more questions. Should have done a lot of things differently, starting with never coming here after dark. But here she stood, in the Fae Grove, alone. The clearing stretched before her, hemmed in by oaks so old their roots breached the soil in arthritic fingers. Wildflowers carpeted the ground, blooms she couldn't name in colours that didn't exist in any florist's window. Pale violet. Sickly green. A shade of blue that seemed to pulse even when she stared straight at it. In October. In the middle of the night. The standing stones loomed at the grove's edge, eight oaks twisted into columns by centuries of weather and something else. They didn't creak. They didn't sway. They watched. Rory's fingers tightened around the pendant. The heat had faded to a steady throb, matching her heartbeat, and she hated that she noticed the synchrony. Hated that it felt intentional. She'd come looking for answers. Some anonymous benefactor had pressed this gem into her palm three weeks ago in a Camden alley, muttered something about a debt repaid, and vanished before Rory could grab her arm. Since then, the pendant had become her unwanted compass, tugging her toward places she had no business going. Tonight it had brought her to Richmond Park. To the stones. To this. "Bloody brilliant," she muttered, and the words sounded thin in the stillness. No wind stirred the wildflowers. Yet the violet heads tilted, slowly, in unison, all facing the same direction. Toward the far side of the grove. Toward the dark gap between the standing stones where the oak columns grew thickest, where the shadows pooled like spilled ink and refused to be looked at directly. Rory counted her breaths. Four in, hold for four, out for four. The technique her mother had taught her before piano recitals, before job interviews, before the long bus ride from Cardiff to London with everything she owned in a rucksack. It steadied her now, even as the wildflowers kept their slow rotation. "Probably deer," she said to no one. "Or foxes. Or badgers." Nothing in Richmond Park badgers in formation. She took a step forward, then stopped. The pendant flared hot enough to sting, and the wildflowers froze mid-tilt, every bloom rigid as if held by invisible hands. Something exhaled behind her. Not wind. Not an animal. A breath drawn in through a mouth that wasn't there, and let out through lips she could feel hovering a few inches from the nape of her neck. Rory didn't turn. Cool-headed, her mother had called her once, and her mother should know. Cool-headed in a crisis, quick with an answer, slow to panic. But the muscles in her shoulders had locked solid, and her pulse was hammering at her throat, and every survival instinct she possessed was screaming one word at her in capital letters. *Run.* She didn't run. Instead, she raised the pendant in her fist, the silver chain wrapped twice around her wrist, the crimson Heartstone held out like a torch. The faint inner glow brightened. A red smear in the dark, enough to throw the nearest standing stones into sharp relief. A face looked back at her from the trunk of the largest oak. No. Not a face. Something that wanted her to think it was a face. A pale oval where a face should be, two darker hollows where eyes might sit, a vertical slash that could have been a mouth or a wound or a crack in the bark. It held still while she held still. It watched while she watched it. Then it smiled. Slowly. Too wide. The slash splitting the oval open to a width no human mouth could achieve, rows of pale needle teeth catching the Heartstone's glow. The wildflowers resumed their tilt, faster now, the violet heads bobbing, the sickly green ones straining upward, the impossible blue ones all turning, turning, turning toward the thing in the tree. The breath at her neck came again, longer this time, drawn in with a soft wet sound, as if whatever stood behind her was tasting the air where her perfume had been. Tasting her. And from the gap between the standing stones, from the shadows that refused to be looked at, something answered. A low hum, felt more than heard, vibrating in the base of her skull, in the marrow of her arm bones, in the small crescent scar at her left wrist that prickled with cold. Rory counted the standing stones. Eight. She counted them again. Eight. She counted the shadows between them. Nine. There were only eight standing stones. The ninth shadow stood in the gap where the dark was thickest, and it was tall, and it was narrow, and it had no features she could see, but it had weight, and it had presence, and it had begun, very slowly, to lean toward her. The Heartstone screamed against her palm. Not heat now. Cold. A bitter, biting chill that climbed her wrist, numbed her fingers, crept up her forearm. The crimson glow flickered, dimmed, steadied, dimmed again, as if it were running out of something it couldn't spare. Behind her, the breath drew in a third time. A fourth. A fifth. Each one longer than the last, each one closer, until the air against her neck felt damp and warm and wrong in a way she had no words for. The smiling thing in the oak moved. A hand, bone-thin and jointed wrong, crept around the trunk. Another followed. A third. Rory lifted the pendant higher. Her voice came out steadier than she felt. "Right. So. Nine standing stones. A grinning creep in a tree. And whatever is breathing down my neck." She swallowed. "Silas is going to have a field day with this one." The ninth shadow stopped leaning. For one perfect, horrible second, the grove held its breath with her. Then the pendant flared white-hot in her grip, the standing stones groaned in unison, and every wildflower in the clearing screamed.
created_at"2026-06-01T12:09:21.562Z" 6/1/2026, 12:09:21 PM
model"minimax/minimax-m3-20260531"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1850
moderation_latency(null)
generation_time157248
tokens_prompt4560
tokens_completion5490
native_tokens_prompt4186
native_tokens_completion4707
native_tokens_completion_images(null)
native_tokens_reasoning3893
native_tokens_cached4172
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00590292
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provider_responses
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endpoint_id"6851b352-a7e2-45ad-a69e-67ed1208a416"
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is_byokfalse
latency1850
model_permaslug"minimax/minimax-m3-20260531"
provider_name"Minimax"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
81.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1072
totalAiIsmAdverbs4
found
0
adverb"slowly"
count3
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.69% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1072
totalAiIsms11
found
0
word"pulse"
count3
1
word"warmth"
count1
2
word"loomed"
count1
3
word"throb"
count1
4
word"could feel"
count1
5
word"weight"
count1
6
word"chill"
count1
7
word"flickered"
count1
8
word"perfect"
count1
highlights
0"pulse"
1"warmth"
2"loomed"
3"throb"
4"could feel"
5"weight"
6"chill"
7"flickered"
8"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences100
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1072
ratio0.001
matches
0"Run."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1035
uniqueNames10
maxNameDensity0.58
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone4
London2
Fae1
Grove1
October1
Camden1
Rory6
Richmond2
Park2
Cardiff1
persons
0"Heartstone"
1"Rory"
places
0"London"
1"Fae"
2"Grove"
3"October"
4"Camden"
5"Richmond"
6"Park"
7"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1072
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences103
matches
0"hated that she"
1"Hated that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean26.8
std19.22
cv0.717
sampleLengths
06
150
232
39
455
58
628
730
867
912
1053
1153
1211
137
1428
154
1633
1758
181
193
2045
2113
2260
2329
2431
2534
2653
2718
286
2946
3044
3142
3221
3313
3418
352
3611
375
3812
3921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences100
matches(empty)
5.07% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs171
matches
0"was getting"
1"was hammering"
2"was screaming"
3"was tasting"
4"were running"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences103
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1040
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.03173076923076923
lyAdverbCount8
lyAdverbRatio0.007692307692307693
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean10.41
std9.56
cv0.918
sampleLengths
06
114
27
36
44
510
69
712
85
915
109
1119
1217
132
142
1515
162
176
1820
193
203
212
226
2319
245
255
2631
2718
288
293
302
3112
325
3313
347
3528
364
378
3829
3912
407
414
427
437
4421
454
462
473
4828
493
63.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.46601941747572817
totalSentences103
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences80
matches
0"Instead, she raised the pendant"
1"Then it smiled."
2"Then the pendant flared white-hot"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences80
matches
0"It had never done this"
1"She should have listened to"
2"They didn't creak."
3"They didn't sway."
4"She'd come looking for answers."
5"she muttered, and the words"
6"It steadied her now, even"
7"she said to no one"
8"She took a step forward,"
9"She didn't run."
10"It held still while she"
11"It watched while she watched"
12"She counted them again."
13"She counted the shadows between"
14"Her voice came out steadier"
ratio0.188
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences80
matches
0"The Heartstone seared against her"
1"Aurora's hand flew to the"
2"Heat radiated through her palm,"
3"It had never done this"
4"A gentle pulse, yes."
5"A faint warmth when she"
6"She should have listened to"
7"The clearing stretched before her,"
8"Wildflowers carpeted the ground, blooms"
9"A shade of blue that"
10"The standing stones loomed at"
11"They didn't creak."
12"They didn't sway."
13"Rory's fingers tightened around the"
14"The heat had faded to"
15"She'd come looking for answers."
16"Some anonymous benefactor had pressed"
17"Tonight it had brought her"
18"she muttered, and the words"
19"Rory counted her breaths."
ratio0.675
62.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences80
matches
0"To the stones."
ratio0.013
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"The pendant flared hot enough to sting, and the wildflowers froze mid-tilt, every bloom rigid as if held by invisible hands."
1"The breath at her neck came again, longer this time, drawn in with a soft wet sound, as if whatever stood behind her was tasting the air where her perfume had b…"
2"A low hum, felt more than heard, vibrating in the base of her skull, in the marrow of her arm bones, in the small crescent scar at her left wrist that prickled …"
3"The crimson glow flickered, dimmed, steadied, dimmed again, as if it were running out of something it couldn't spare."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"she muttered, and the words sounded thin in the stillness"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
84.2116%