Run: 2026-06-01-01KT1HF93P698YCQVBK2QMETV1

Run Details

Duration:
38.2s
Cost:
$0.082695
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pint glass slipped from Rory's fingers and shattered against the bar's edge. "Christ, sorry, Silas, I'll—" She crouched, gathering shards into her palm, but her eyes stayed fixed on the woman by the door. Tall. Cropped blonde hair where once it had fallen past her shoulders in chestnut waves. A leather jacket that cost more than Rory's rent. "Leave it," Silas said. He'd already produced a dustpan from behind the bar, the way he produced most things, without being asked. "You've gone the colour of old milk." "That's Eva." He followed her gaze. "The one who got you to London?" "The very same." The woman hadn't seen her yet. She scanned the room with the slow, sweeping attention of someone cataloguing exits, then settled onto a stool at the far end and ordered something Rory couldn't hear. Three years. The last time Rory had spoken to Eva, they'd shared a sofa and a bottle of cheap red, and Eva had cried about a man whose name neither of them said anymore. Rory wiped her hand on a bar towel and walked over before she could talk herself out of it. "You used to drink vodka tonics." Eva turned. For a heartbeat her face did nothing at all. Then it cracked open into something almost like the old grin, though the edges of it had hardened. "Rory. God. They told me you'd left the country." "Who's they?" "People." She lifted her glass. Whisky, neat. "I drink this now." "I noticed." "Sit, then. Don't hover like a waitress." "I am a waitress. Sort of. Deliveries, mostly." Rory pulled out the stool beside her. "Golden Empress, up the road. Yu-Fei runs me ragged." "Delivering noodles." Eva said it the way other people said died young. "You were going to be a barrister, Rory. You sat your father down and told him you'd argue cases at the Old Bailey." "My father told me that. I just nodded." "Same difference." The silence that followed had texture to it, thick and grainy. Rory studied the woman beside her, searching for the friend who'd held her hair back over a sink in Cardiff, who'd packed Rory's whole life into two holdalls in a single feverish night and said, We go now or you never go. "You look well," Rory said, which was a lie and a question both. "I look expensive. There's a difference." Eva turned the glass a quarter-rotation against the wood. "I work for a firm now. The sort that doesn't have a name on the door." "That tells me nothing." "That's rather the point." A laugh escaped Rory, surprised out of her. "There she is. There's the girl who taught me to talk my way past a bouncer." Eva didn't laugh back. She drank instead, and when she set the glass down her knuckles had gone white around it. "I called you," she said. "After. A few times." "I changed my number." "I know. I worked out which estate you'd run to, eventually. Stood outside it once, actually. Looked up at the windows and couldn't make myself ring the buzzer." She finally met Rory's eyes, and there was nothing performed in her face now, only something raw and salted-over. "Why did you cut me off? It was me, Rory. Of everyone, it was me." The bar hummed around them, glasses clinking, someone laughing too loudly near the fruit machine. Rory felt the question land somewhere beneath her ribs. "Because you reminded me," she said. "Of him." "Of all of it. You were standing in the doorway every time I shut my eyes. You and Evan and that flat and the night you got me out." She pressed her thumbnail into the soft skin of her wrist, over the small crescent scar there, an old habit. "I couldn't keep the good and throw away the rest. They came stitched together." Eva's jaw worked. "So you threw all of it." "I threw all of it." "Including the person who—" She stopped. Swallowed whatever came next. When she spoke again her voice had flattened, retreated behind the expensive jacket and the nameless firm. "Funny. I built a whole life out of not throwing things away. Hoarding favours. Debts. People." A thin smile. "Turns out you can't keep anyone, not really. They just sit in a drawer until they spoil." "That's a grim way to live." "It pays." "That's not what I asked." Eva's eyes flicked to her, sharp and bright as broken glass, and for a moment Rory saw the cost of three years written plainly across her face, the late nights, the things done and the things permitted, the slow trading away of every soft part of herself for whatever it was that bought leather jackets and no name on the door. "You got out clean," Eva said. "I got you out, and then I went back in. Different building. Same arrangement." She finished her whisky in one motion. "I'm glad, you know. That you're delivering noodles. That you sleep at night." "I don't always." "But you could." She set down a note on the bar, far too much for one drink. "That's the difference. The option's there. I sold mine somewhere around year one." Silas drifted past at the far end of the bar, polishing a glass that didn't need it, his hazel eyes touching Eva for exactly one second too long before moving on. Rory caught it. So did Eva. "Your barman's making me," Eva said, standing. "Old habit of his kind, I'd wager." "His kind?" "You don't know what you're living above, do you." She zipped the jacket. It was not a question. "Of course you don't. You only ever saw the good in places. That's why I got you out." "Eva. Wait." Rory caught her sleeve. The leather was cold. "Why are you here? Of all the bars." Eva looked down at the hand on her arm, then back up, and the thing that crossed her face wasn't fondness or regret. It was apology, the kind that comes before, not after. "I wasn't here for you, Rory," she said. "I'm here for him." And she tilted her head, the smallest fraction, towards Silas.
created_at"2026-06-01T12:10:25.278Z" 6/1/2026, 12:10:25 PM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1463
moderation_latency(null)
generation_time38152
tokens_prompt4618
tokens_completion1510
native_tokens_prompt6494
native_tokens_completion2009
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.082695
router(null)
provider_responses
0
endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id"msg_01Jzdvd19Dhf7tHMCDmdi9ib"
is_byokfalse
latency1260
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer(null)
request_id"req-1780315825-B2HZGfPaofizFhgFkkkH"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1780315825-svIY2H3mPNX92r1CXBxB"
upstream_id"msg_01Jzdvd19Dhf7tHMCDmdi9ib"
total_cost0.082695
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences57
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
90.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1032
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"really"
count1
highlights
0"very"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1032
totalAiIsms4
found
0
word"shattered"
count1
1
word"scanned"
count1
2
word"silence"
count1
3
word"flicked"
count1
highlights
0"shattered"
1"scanned"
2"silence"
3"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences54
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences54
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen61
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1032
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
25.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount601
uniqueNames7
maxNameDensity2.5
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory15
Tall1
Eva13
Whisky1
Cardiff1
Swallowed1
Silas3
persons
0"Rory"
1"Eva"
2"Silas"
places
0"Cardiff"
globalScore0.252
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences31
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1032
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean20.24
std19.19
cv0.948
sampleLengths
013
146
229
32
411
53
668
719
86
929
109
112
1211
132
147
1524
1635
178
182
1953
2013
2131
224
234
2424
2521
269
274
2862
2924
306
312
3263
339
345
3563
366
372
385
3961
4040
413
4230
4337
4414
452
4636
4718
4833
4912
98.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences54
matches
0"being asked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs105
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount603
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.03814262023217247
lyAdverbCount5
lyAdverbRatio0.008291873963515755
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean11.34
std10.84
cv0.956
sampleLengths
013
122
21
314
49
54
618
77
82
94
107
113
126
1328
142
1532
1619
176
182
199
2018
219
222
235
242
254
262
277
2815
299
3012
3123
328
332
3411
3542
3613
3715
3816
394
404
418
4216
434
4417
455
464
474
4847
4915
65.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.46153846153846156
totalSentences91
uniqueOpeners42
75.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences44
matches
0"Then it cracked open into"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences44
matches
0"She crouched, gathering shards into"
1"He'd already produced a dustpan"
2"He followed her gaze."
3"She scanned the room with"
4"She lifted her glass"
5"She drank instead, and when"
6"She finally met Rory's eyes,"
7"She pressed her thumbnail into"
8"She finished her whisky in"
9"She set down a note"
10"She zipped the jacket"
11"It was not a question."
12"It was apology, the kind"
ratio0.295
39.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount37
totalSentences44
matches
0"The pint glass slipped from"
1"She crouched, gathering shards into"
2"A leather jacket that cost"
3"He'd already produced a dustpan"
4"He followed her gaze."
5"The woman hadn't seen her"
6"She scanned the room with"
7"The last time Rory had"
8"Rory wiped her hand on"
9"She lifted her glass"
10"Rory pulled out the stool"
11"Eva said it the way"
12"The silence that followed had"
13"Rory studied the woman beside"
14"Rory said, which was a"
15"Eva turned the glass a"
16"A laugh escaped Rory, surprised"
17"Eva didn't laugh back."
18"She drank instead, and when"
19"She finally met Rory's eyes,"
ratio0.841
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences44
matches(empty)
ratio0
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount2
matches
0"Rory studied the woman beside her, searching for the friend who'd held her hair back over a sink in Cardiff, who'd packed Rory's whole life into two holdalls in…"
1"Silas drifted past at the far end of the bar, polishing a glass that didn't need it, his hazel eyes touching Eva for exactly one second too long before moving o…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"She pressed (press)"
dialogueSentences57
tagDensity0.158
leniency0.316
rawRatio0.111
effectiveRatio0.035
87.8321%