Run: 2026-06-01-01KT1HHZZ7EHAWZPCNRJ58Z7H2

Run Details

Duration:
45.4s
Cost:
$0.097170
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The first stone arch swallowed them whole, and Aurora felt the world change around her like a held breath released. "Stay close." Nyx's whisper drifted from somewhere near her shoulder, though their shadow-form had thinned to little more than a smudge against the bark of the nearest oak. "The Grove doesn't like strangers wandering off." "Comforting." Rory pressed forward, boots sinking into moss that gave way too softly, as if the ground itself breathed beneath her. Behind her, the city had simply stopped. No traffic hum. No distant sirens. The standing stones of Richmond Park marked a boundary she'd crossed without ceremony, and now London was gone, peeled away like wallpaper to reveal something older underneath. Wildflowers bloomed everywhere. Bluebells in December. Foxgloves taller than her waist, their purple throats nodding though no wind touched them. The colours sat wrong somehow, too saturated, as though someone had turned a dial past where it should stop. "You hear that?" Eva had insisted on coming, and now she clutched Rory's sleeve, knuckles pale. "It's like... singing." Rory heard it too. A high, thin sound threaded through the air, less melody than the memory of one. It came from no direction and every direction at once. "The flowers," Nyx said. "They sing when the Veil thins. Don't listen too closely." "Why not?" "Because some of us forget to leave." The pendant at Rory's throat lay cool and still, which surprised her. She'd expected it to react here, to pulse the way it did near a rift. Instead it had gone quiet, almost reverent, a warm stone holding its tongue. They walked deeper. The oaks grew stranger. Their trunks twisted in slow spirals, bark grooved with patterns that resembled writing if you caught them sidelong, then dissolved into ordinary wood when you looked straight on. Light filtered down through leaves that shimmered between green and silver, and where it pooled on the ground it didn't behave like light at all. It gathered. Rippled. Slid away from her shadow like water avoiding oil. "Look." Rory crouched at the edge of a small pool she hadn't noticed forming. The water showed no reflection of the canopy above. Instead it held a sky of deep amber, warm and golden, with shapes drifting across it that might have been birds or might have been something with too many wings. "Don't touch it." Nyx solidified beside her, taking their full height, violet eyes catching what little light the pool gave off. "That's not our sky you're seeing." "Then whose is it?" "Somewhere that smells of roasting meat and spilled wine." Their whisper carried something Rory hadn't heard from them before. Caution, maybe. Or longing. "Dymas. Gluttony. The pools here open onto other places. Look too long and a place might look back." Eva had drifted toward a cluster of toadstools the size of dinner plates, each cap glowing a soft moonlight blue. "These are beautiful." "Eva." Rory's voice came sharp. "Hands to yourself." Her friend's fingers stopped an inch from the nearest cap. The glow pulsed, almost eager, and Eva snatched her hand back with a nervous laugh that didn't quite land. They pressed on. The path, if you could call the suggestion of trodden moss a path, curved between the spiralling oaks and opened without warning into a clearing. Rory stopped breathing for a moment. A ring of stones stood at the centre, smaller than the boundary markers, worn smooth by something other than weather. Between them the air itself thickened, shimmering with that faint distortion Nyx had described once, the visible bruise where two worlds pressed against each other. The singing grew louder here, no longer thin but full, a chorus of unseen voices that made the hair on her arms rise. "This is the heart of it," Nyx said. "The thinnest part." The grass within the ring grew in a perfect spiral, each blade silvered at the tip. And there, where the spiral wound to its centre, sat a single chair carved from living wood, roots still gripping the earth, branches still bearing leaves above the headrest. "Someone lives here," Eva whispered. "Someone waits here." Nyx didn't move closer. "There's a difference." Rory stepped into the ring. The cold hit her at once, not unpleasant but absolute, the cold of moonsilver, the same chill the Fae blade carried against her hip. Time seemed to fold in on itself. She glanced back at Eva and found her friend frozen mid-step, one foot lifted, a strand of hair caught in the act of falling. Beyond the stones, the world had slowed to syrup. "It does that," Nyx said, and they alone moved freely, drifting in beside her, neither fully solid nor fully gone. "An hour in here might cost you a minute out there. Or a week. The Grove keeps its own clocks." "That's not unsettling at all." Rory turned slowly. Within the ring, the singing resolved into words she almost understood, syllables that brushed the edge of meaning before slipping away. "What were you, before? You said a sorcerer. Did you come to places like this?" Nyx was quiet a long moment. The violet glow of their eyes dimmed. "I came to one exactly like this. In 1643. I thought I understood the rules." Their whisper frayed at the edges. "I was wrong about which side of the boundary I'd end up on." Rory said nothing. Some silences earned more than questions. She knelt at the centre of the spiral. The grass there formed a shape, deliberate, pressed flat in a sigil she didn't recognise but somehow felt, the way you feel a name on the tip of your tongue. The Heartstone pendant chose that moment to wake. A single warm pulse against her sternum. Then another, slower, like a second heartbeat learning the rhythm of her own. "Nyx." She kept her voice level. "It's doing the thing." The Shade went rigid. "That's not possible. There's no rift here. The Grove sits between, not within." "Tell that to the stone." Another pulse, warmer now, almost hot. The shimmer between the smaller stones rippled. The amber light from the pools they'd passed seemed to gather, drawn toward the spiral's heart, and the singing stopped. Not faded. Stopped. All at once, as though a hand had closed around every throat in the Grove. In the sudden silence, Rory heard something new. Slow footsteps, soft on the moss, coming from the far side of the ring where no one had stood a moment before. She rose, hand finding the cold hilt of the Fae blade. The figure that stepped from between the stones moved without sound, and where her bare feet pressed the silvered grass, the blades sprang back unbent. No footprints. No weight at all. "You're early," said Isolde Varga, lavender eyes finding Rory's across the frozen world. "Or perhaps the stone is. It's so very hard to tell, when one carries a piece of Hel against her heart."
created_at"2026-06-01T12:11:54.222Z" 6/1/2026, 12:11:54 PM
model"anthropic/claude-4.8-opus-20260528"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Rory turned slowly [slowly]"
dialogueSentences35
tagDensity0.457
leniency0.914
rawRatio0.063
effectiveRatio0.057
87.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1160
totalAiIsmAdverbs3
found
0
adverb"softly"
count1
1
adverb"slowly"
count1
2
adverb"very"
count1
highlights
0"softly"
1"slowly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1160
totalAiIsms15
found
0
word"whisper"
count3
1
word"comforting"
count1
2
word"pulse"
count3
3
word"shimmered"
count1
4
word"pulsed"
count1
5
word"perfect"
count1
6
word"chill"
count1
7
word"resolved"
count1
8
word"silence"
count1
9
word"footsteps"
count1
10
word"weight"
count1
highlights
0"whisper"
1"comforting"
2"pulse"
3"shimmered"
4"pulsed"
5"perfect"
6"chill"
7"resolved"
8"silence"
9"footsteps"
10"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences81
filterMatches
0"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1160
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
80.85% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount940
uniqueNames15
maxNameDensity1.38
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Aurora1
Rory13
Richmond1
Park1
London1
December1
Caution1
Eva5
Nyx8
Fae2
Heartstone1
Shade1
Grove1
Isolde1
Varga1
persons
0"Aurora"
1"Rory"
2"Eva"
3"Nyx"
4"Shade"
places
0"Richmond"
1"Park"
2"London"
3"December"
4"Grove"
globalScore0.809
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"quite land"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.586
wordCount1160
matches
0"no longer thin but"
1"not unpleasant but absolute, the cold of moonsilver, the same chill the Fae bla"
2"neither fully solid nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences99
matches
0"chose that moment"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean25.78
std17.96
cv0.697
sampleLengths
020
135
221
340
439
519
629
714
82
97
1040
113
1269
1314
1439
1527
164
1741
1823
198
2029
2128
226
2368
2411
2545
265
2710
285
2964
3040
3144
3213
3334
349
3566
3610
3717
3811
3927
4018
4130
4211
4331
4434
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences81
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
96.92% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount942
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.0435244161358811
lyAdverbCount6
lyAdverbRatio0.006369426751592357
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean11.72
std8.3
cv0.708
sampleLengths
020
128
27
321
47
53
63
727
83
93
1014
1119
1216
133
144
1515
1610
174
1810
192
207
2112
2215
2313
243
254
2628
2725
282
291
309
3114
329
3330
3421
356
364
3719
382
392
4018
4120
423
435
443
4510
4619
473
4825
496
80.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5252525252525253
totalSentences99
uniqueOpeners52
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences71
matches
0"Instead it had gone quiet,"
1"Instead it held a sky"
2"Then another, slower, like a"
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences71
matches
0"It came from no direction"
1"She'd expected it to react"
2"They walked deeper."
3"Their trunks twisted in slow"
4"Their whisper carried something Rory"
5"Her friend's fingers stopped an"
6"They pressed on."
7"She glanced back at Eva"
8"Their whisper frayed at the"
9"She knelt at the centre"
10"She kept her voice level"
11"She rose, hand finding the"
ratio0.169
72.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences71
matches
0"The first stone arch swallowed"
1"Nyx's whisper drifted from somewhere"
2"Rory pressed forward, boots sinking"
3"The standing stones of Richmond"
4"Wildflowers bloomed everywhere."
5"Bluebells in December."
6"Foxgloves taller than her waist,"
7"The colours sat wrong somehow,"
8"Eva had insisted on coming,"
9"Rory heard it too."
10"A high, thin sound threaded"
11"It came from no direction"
12"The pendant at Rory's throat"
13"She'd expected it to react"
14"They walked deeper."
15"The oaks grew stranger."
16"Their trunks twisted in slow"
17"Light filtered down through leaves"
18"Rory crouched at the edge"
19"The water showed no reflection"
ratio0.775
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount3
matches
0"Their trunks twisted in slow spirals, bark grooved with patterns that resembled writing if you caught them sidelong, then dissolved into ordinary wood when you …"
1"Instead it held a sky of deep amber, warm and golden, with shapes drifting across it that might have been birds or might have been something with too many wings…"
2"The singing grew louder here, no longer thin but full, a chorus of unseen voices that made the hair on her arms rise."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
64.29% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"Rory pressed (press)"
1"Eva had (have)"
2"Eva whispered (whisper)"
dialogueSentences35
tagDensity0.2
leniency0.4
rawRatio0.429
effectiveRatio0.171
86.0431%