Run: 2026-06-01-01KT1HJMQF33CYPDPJGTVRHX2C

Run Details

Duration:
2m 28s
Cost:
$0.004163
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Walk," Nyx said, "and don't look back." Aurora walked. The gap between the two oaks shouldn't have been there. Ancient surveyors would have called it a footpath, a game trail, a thing that existed. Step through, Nyx had said, as if that explained anything. Step through and try not to vomit. The bark was silver-pale and cold under her palm when she braced herself, and then the world folded like wet paper. Copper flooded her mouth. The ground lurched sideways, then snapped level, and she found herself on her hands and knees in moss that glowed faintly violet. Behind her, the gap between the oaks was gone. There was only trunk after trunk of those bone-bark trees, and a path that wound inward through a garden of impossible things. "Not bad." Nyx's whisper curled around her like smoke. "Most people scream." I might yet, Aurora thought, but kept her mouth shut. Her wrist throbbed where the old crescent scar had split open, weeping a single bead of blood that the moss drank before it touched the ground. The Heartstone pendant at her throat pulsed in answer, warm and urgent, and she pressed her palm flat against it through her shirt. The silence was wrong. Not empty. Listening. She rose slowly, legs unsteady, and looked properly for the first time. "Christ." The grove opened around her in a clearing that should not have fit inside Richmond Park. Ancient oaks ringed the perimeter, gnarled and vast, their canopies woven so tightly that no sky showed through. Instead, light fell in shafts of pale gold and bruised violet, sourcing itself from nowhere she could identify. The air tasted of cinnamon and petrichor and something sharper, an electric tang that prickled at the back of her throat. And the flowers. God, the flowers. They erupted in drifts across the moss, blooms she had no names for. Petals the size of dinner plates curled in colours her brain kept sliding off, shades that existed somewhere between magenta and a sound. They swayed without wind, slow and deliberate, as if breathing. A low hum rose from the bed of them, almost a note, almost a chord, almost a voice she almost recognised. "The grove," Nyx said, their form steadying beside her, more solid here than Aurora had ever seen them. They stood nearly a head taller, edges sharper, violet eyes catching light from no source. "Isolde's home. The Fae-touched place." "Fae-touched." Aurora let out a breath that came out as fog, though the air wasn't cold. "It looks like someone let a child loose in an art supply shop and said, go mad, love." Nyx made a sound that might have been laughter. With them, it was impossible to tell. She followed the path. The moss gave softly under her trainers, and she found herself watching her own feet, half-afraid the ground would open, half-afraid it wouldn't. Every few steps, a blossom turned to track her. She chose not to think about that. The path curved. The light shifted. And time, she realised, had stopped making sense. A flower she had passed not thirty seconds ago had opened, unfurled, dropped its petals, and reseeded itself in a tiny puff of green. A spider's web overhead had caught a moth, wrapped it, eaten it, and been swept away by a breeze that hadn't touched the rest of the clearing. "How long have we been here?" she asked. "Eleven seconds. Or three days." Nyx tilted their head. "The grove is not in a hurry. You would do well to remember that." A sound rose from deeper in. Music, almost. Not played, not sung, simply existing, the way a river exists. It threaded through the hum of the flowers and made her chest ache with a homesickness for a place she had never been. Then the music stopped. The flowers froze mid-sway. A bee that had been drifting between blooms hung motionless in the air. Even the light seemed to hold its breath. "Nyx." "I know." The shade's form flickered, thinned. "Someone comes." A figure stepped from behind a trunk that had definitely not held a person a moment before. Silver hair spilled to her waist, catching light that hadn't existed a heartbeat ago. She moved without sound, without weight, pale lavender eyes settling on Aurora with an expression that could have been curiosity or recognition or the polite interest of a cat watching a sparrow. No footprints marked her passage. "Aurora Carter." The voice was bells and distant thunder. "The one who carries the Heartstone. The one who cannot go home. The one who will." Aurora's hand went to the pendant. It was almost too hot to touch now, pulsing in time with her heartbeat, or maybe the other way around. Isolde smiled, faint and knowing. "I am Isolde. I have been expecting you." "You have?" Aurora kept her voice level. Practice. "Funny. I only found out this place existed two days ago." "Two days." Isolde inclined her head. "Or two centuries. Time in the grove is a courtesy, not a law." "Great. Love that for us." Nyx's hand, cool as river water, settled on her shoulder. A warning. "The grove shows you what you need to see," Isolde said, drifting closer without seeming to move. "And what you need to see, child, is not kind." The flowers around them began to turn, slowly, all of them, until every bloom in the clearing faced the same direction. Away from the path. Away from where Aurora had entered. Toward something deeper in the trees. Something was breathing there. Something that was not Isolde, not Nyx, not the soft hum of the garden. The Heartstone screamed against her skin, a cold fire, and she understood with sudden, awful clarity that the pendant was not warning her of a portal to Hel. It was warning her that something had already come through. "What is that?" she asked, and her voice came out smaller than she wanted. Isolde's smile did not waver. The bells in her voice softened to a whisper. "That," she said, "is the question that will save you, or kill you, or both." The breathing grew louder. The flowers leaned, eager. And the shadows at the edge of the grove began to move against the wind.
created_at"2026-06-01T12:12:15.477Z" 6/1/2026, 12:12:15 PM
model"minimax/minimax-m3-20260531"
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latency1980
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generation_time147586
tokens_prompt5338
tokens_completion3814
native_tokens_prompt4955
native_tokens_completion3219
native_tokens_completion_images(null)
native_tokens_reasoning2244
native_tokens_cached4941
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Nyx's whisper curled around [around]"
dialogueSentences26
tagDensity0.462
leniency0.923
rawRatio0.083
effectiveRatio0.077
80.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1047
totalAiIsmAdverbs4
found
0
adverb"slowly"
count2
1
adverb"tightly"
count1
2
adverb"softly"
count1
highlights
0"slowly"
1"tightly"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1047
totalAiIsms10
found
0
word"lurched"
count1
1
word"whisper"
count2
2
word"throbbed"
count1
3
word"pulsed"
count1
4
word"silence"
count1
5
word"electric"
count1
6
word"swept away"
count1
7
word"flickered"
count1
8
word"weight"
count1
highlights
0"lurched"
1"whisper"
2"throbbed"
3"pulsed"
4"silence"
5"electric"
6"swept away"
7"flickered"
8"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"let out a breath"
count1
highlights
0"let out a breath"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
91.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences83
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1047
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount886
uniqueNames8
maxNameDensity0.9
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Isolde"
discoveredNames
Aurora8
Nyx8
Heartstone2
Richmond1
Park1
Practice1
Isolde5
Hel1
persons
0"Aurora"
1"Nyx"
2"Heartstone"
3"Isolde"
places
0"Richmond"
1"Park"
2"Hel"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"as if breathing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1047
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean23.27
std20.16
cv0.866
sampleLengths
07
12
263
357
412
559
67
712
81
973
106
1167
1238
1334
1416
1543
1614
1751
188
1923
2042
214
2225
231
249
2563
265
2725
2826
295
308
3119
3219
335
3412
3527
3631
376
3846
3910
4014
4114
4215
438
4415
96.81% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences83
matches
0"was gone"
1"been swept"
65.77% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs149
matches
0"was breathing"
1"was not warning"
2"was warning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences96
ratio0
matches(empty)
99.65% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount891
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.04040404040404041
lyAdverbCount10
lyAdverbRatio0.01122334455667789
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean10.91
std7.34
cv0.673
sampleLengths
07
12
210
315
410
57
621
74
822
99
1022
119
123
1310
1426
1523
164
172
181
1912
201
2116
2218
2318
2421
253
263
2713
2823
2910
3021
3118
3215
335
3416
3518
369
377
384
3923
409
417
423
433
448
4524
4627
478
489
4914
72.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4791666666666667
totalSentences96
uniqueOpeners46
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences74
matches
0"Instead, light fell in shafts"
1"Then the music stopped."
2"Even the light seemed to"
3"Away from the path."
4"Away from where Aurora had"
ratio0.068
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences74
matches
0"I might yet, Aurora thought,"
1"Her wrist throbbed where the"
2"She rose slowly, legs unsteady,"
3"They erupted in drifts across"
4"They swayed without wind, slow"
5"They stood nearly a head"
6"She followed the path."
7"She chose not to think"
8"It threaded through the hum"
9"She moved without sound, without"
10"It was almost too hot"
11"It was warning her that"
12"she asked, and her voice"
ratio0.176
88.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences74
matches
0"The gap between the two"
1"The bark was silver-pale and"
2"Copper flooded her mouth."
3"The ground lurched sideways, then"
4"Nyx's whisper curled around her"
5"I might yet, Aurora thought,"
6"Her wrist throbbed where the"
7"The Heartstone pendant at her"
8"The silence was wrong."
9"She rose slowly, legs unsteady,"
10"The grove opened around her"
11"The air tasted of cinnamon"
12"God, the flowers."
13"They erupted in drifts across"
14"Petals the size of dinner"
15"They swayed without wind, slow"
16"A low hum rose from"
17"Nyx said, their form steadying"
18"They stood nearly a head"
19"Aurora let out a breath"
ratio0.743
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
61.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount4
matches
0"The ground lurched sideways, then snapped level, and she found herself on her hands and knees in moss that glowed faintly violet."
1"The air tasted of cinnamon and petrichor and something sharper, an electric tang that prickled at the back of her throat."
2"They swayed without wind, slow and deliberate, as if breathing."
3"She moved without sound, without weight, pale lavender eyes settling on Aurora with an expression that could have been curiosity or recognition or the polite in…"
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"Aurora let out, though the air wasn't cold"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences26
tagDensity0.231
leniency0.462
rawRatio0
effectiveRatio0
89.1810%