Run: 2026-06-01-01KT1HK53HH3SKT0ED0QKAWFSX

Run Details

Duration:
42.9s
Cost:
$0.086940
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Watch your step. Floor's not done falling apart yet." Quinn ignored the warning and dropped down the last three rungs of the maintenance ladder. Her boots hit the platform with a flat crack that echoed down the dead tunnel. Camden Town station, the old section, the part that hadn't seen a train since before she was born. "You called it in as a homicide," she said. "Why am I forty feet underground?" DC Patel stood near the edge of the platform with a torch in one hand and a clipboard in the other. He looked young down here. They all looked young to her now. "Because that's where the body is, ma'am." He angled the torch beam. "Or what's left of him." The light found the dead man. He lay against the tiled wall, slumped like a dropped coat, one arm bent the wrong way beneath him. Quinn crossed to him slowly, reading the floor as she went. Dust thick as flour. Decades of it. She crouched. Took her own torch out. Ran it along the body from the boots up. "Cause of death?" "Forensics says blunt trauma. Back of the skull. Looks like he fell and cracked it on the rail there." "You believe that?" Patel shifted his weight. "It's the obvious read. Drunk wanders into a closed station, slips, goes down hard. Happens more than you'd think with these old urbex types. We found his torch a few feet off. Battery still good." Quinn said nothing. She moved the beam to the man's face. Mid-forties. Stubble. Mouth open. His eyes had the dull film of a few hours gone. But it was the floor that bothered her. "Patel. Come here. Look at the dust." He came over, crouched beside her. "What about it?" "Tell me how he got here." "Walked, I'd assume. From the access stair, same as us." "Show me his footprints." The torch beam wavered. Patel swept it across the platform, once, twice. The dust around the body sat smooth and undisturbed, except for the scuffed prints she and Patel had made coming in, and the neat boot-marks of the forensics team in their overshoes. "There's nothing," Patel said. "There's nothing." She let it hang. "A man walks forty feet underground through dust that hasn't been touched since rationing, falls and dies, and leaves no trail getting here. How?" "Maybe forensics walked over them." "Forensics walked the perimeter. Look. Their path's marked. The dust between their line and the body is clean." She pointed. "No drag marks either. If someone carried him in and set him down, there'd be heel-furrows. A man this size, dead weight, you don't lay him down gentle as a sleeping baby." Patel rubbed the back of his neck. "So someone swept it after?" "Sweeping leaves marks too. Broom strokes. Brush lines." She rose, knees cracking, and turned a slow circle. The platform stretched into black at both ends, the tiled arch sweating damp. Somewhere water dripped on a steady three-second beat. "This dust hasn't been swept. It's been undisturbed. He arrived here without crossing the floor." "That's not possible." "No," Quinn agreed. "It isn't." She went back to the body. Knelt again, closer this time, and the smell reached her, copper and something underneath it. Something cold and mineral, like a struck match held too long. Not decay. Not yet. Something else. She lifted the dead man's wrist with two gloved fingers. Turned the hand over. The palm carried a burn. A thin black line scored across the skin, clean-edged, as though someone had pressed a heated wire to it. She'd seen burns. This one ran in a curve. Part of a shape. "Patel. Light. Closer." He brought the torch in. She turned the hand fully toward it and there it was, half a circle and a series of small marks branching off, like spokes. A sigil. Burned into living flesh, by the look of the blistering, not long before he died. "What is that?" Patel's voice had dropped. "Don't know yet." She knew someone who would. She fished her phone out, no signal of course, and pocketed it again. "When was he found?" "Maintenance crew. Two hours ago. They came down to survey the tunnel for the new works." "And the access stair. Locked?" "Padlocked. We had to cut it. Patel checked the chain himself, said it was solid, rusted into one piece. Nobody's opened that gate in years." Quinn stood very still. A locked gate. A clean floor. A body that hadn't walked here and hadn't been carried. "There's another way in," she said. "There isn't, ma'am. I had the maps pulled. This section's sealed. One stair, one gate, both rusted shut bar the one we cut." "Then explain him." Patel had no answer. He looked at the dead man, and at the smooth grey dust, and his jaw worked but nothing came out. Quinn walked the platform's length. At the far end, where the tunnel mouth gaped, she stopped. The dust changed here. Not footprints. Something stranger. A wide patch where the grey had been scorched to black, fanning out from the tunnel mouth in a rough arc, the edges feathered like soot blown from a fire that left no ash. She crouched at the edge of it. Held her bare hand above the black, glove peeled back. The air shivered against her skin, a faint pull, as though the dark beyond the arc breathed in. The hairs on her arm stood up. Three years. Three years since Morris vanished off a scene with no door, no exit, no body. She'd stood over a clean floor then too and told herself there was an explanation. She'd built her whole career on explanations. "Ma'am?" Patel's torch swung toward her. "What've you got?" She didn't answer at once. From her coat pocket she drew a small brass thing, worn green with age, its face crowded with markings no compass should carry. A man at a market under Camden had pressed it into her palm a month ago and named a price she'd been fool enough to pay. *For when the cases stop making sense*, he'd said. *And they will.* She'd kept it as a curiosity. A reminder she was losing her grip. She set it flat on her palm now and watched the needle. It spun once, twice, settling hard, point fixed dead into the black arc at the tunnel mouth. Quivering. Straining toward the dark like a hound on a scent. "Ma'am, what is that?" The needle held. "Patel," Quinn said. "Get everyone off this platform. Now."
created_at"2026-06-01T12:12:32.249Z" 6/1/2026, 12:12:32 PM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
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cancelledfalse
latency1076
moderation_latency(null)
generation_time42837
tokens_prompt4671
tokens_completion1621
native_tokens_prompt6538
native_tokens_completion2170
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08694
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provider_responses
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is_byokfalse
latency1076
model_permaslug"anthropic/claude-4.8-opus-20260528"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.293
leniency0.585
rawRatio0
effectiveRatio0
90.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1098
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
77.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1098
totalAiIsms5
found
0
word"echoed"
count1
1
word"weight"
count2
2
word"wavered"
count1
3
word"reminder"
count1
highlights
0"echoed"
1"weight"
2"wavered"
3"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences91
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords10
totalWords1098
ratio0.009
matches
0"For when the cases stop making sense"
1"And they will."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount753
uniqueNames5
maxNameDensity1.2
worstName"Patel"
maxWindowNameDensity3
worstWindowName"Patel"
discoveredNames
Town1
Patel9
Morris1
Camden2
Quinn7
persons
0"Patel"
1"Morris"
2"Quinn"
places
0"Town"
1"Camden"
globalScore0.902
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1098
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean20.72
std17.34
cv0.837
sampleLengths
09
148
215
333
417
543
616
73
819
93
1039
1126
128
137
149
156
1610
174
1844
194
2030
215
2252
2312
2453
253
265
2738
2851
293
3046
317
3225
3316
345
3525
3620
376
3823
393
4024
4158
4235
437
4439
459
4666
4713
4812
4928
97.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences91
matches
0"been carried"
1"been scorched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs129
matches
0"was losing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount757
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.02906208718626156
lyAdverbCount2
lyAdverbRatio0.002642007926023778
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean9.15
std7.61
cv0.831
sampleLengths
09
115
215
318
49
56
621
75
87
912
105
116
1219
1311
144
153
162
175
189
193
2019
213
224
2335
243
258
261
271
282
2911
308
317
326
333
346
3510
364
374
388
3932
404
416
4224
435
4420
4532
467
475
4817
4913
76.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5
totalSentences120
uniqueOpeners60
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Somewhere water dripped on a"
ratio0.014
83.01% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences73
matches
0"Her boots hit the platform"
1"He looked young down here."
2"They all looked young to"
3"He angled the torch beam"
4"He lay against the tiled"
5"She moved the beam to"
6"His eyes had the dull"
7"He came over, crouched beside"
8"She let it hang"
9"She rose, knees cracking, and"
10"She went back to the"
11"She lifted the dead man's"
12"She'd seen burns."
13"He brought the torch in."
14"She turned the hand fully"
15"She knew someone who would"
16"She fished her phone out,"
17"He looked at the dead"
18"She crouched at the edge"
19"She'd stood over a clean"
ratio0.342
55.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences73
matches
0"Quinn ignored the warning and"
1"Her boots hit the platform"
2"Camden Town station, the old"
3"DC Patel stood near the"
4"He looked young down here."
5"They all looked young to"
6"He angled the torch beam"
7"The light found the dead"
8"He lay against the tiled"
9"Quinn crossed to him slowly,"
10"Dust thick as flour."
11"Decades of it."
12"Patel shifted his weight."
13"Quinn said nothing."
14"She moved the beam to"
15"His eyes had the dull"
16"He came over, crouched beside"
17"The torch beam wavered."
18"Patel swept it across the"
19"The dust around the body"
ratio0.808
68.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences73
matches
0"*And they will.*"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount1
matches
0"A thin black line scored across the skin, clean-edged, as though someone had pressed a heated wire to it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Quinn agreed (agree)"
dialogueSentences41
tagDensity0.122
leniency0.244
rawRatio0.2
effectiveRatio0.049
91.4023%