Run: 2026-06-01-01KT1J5DW8SE17ZN40FF9DNXBT

Run Details

Duration:
40.6s
Cost:
$0.084065
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay where the platform ended and the dark began. Quinn ducked under the tape and stopped. Camden's abandoned Tube station breathed cold air up the dead stairwell behind her, and the smell hit her at once. Not decay. Something sweeter. Burnt sugar and copper, with a chemical bite underneath that made her back teeth ache. "Wasn't easy getting you down here." Sergeant Davies crouched by the victim, gloved fingers hovering. "No power past the second landing. Forensics are running on torches and prayer." "Who found her?" "Urban explorers. Kids with a camera and too much nerve." He tilted his head at the corpse. "Female, mid-twenties. No ID. Looks like an overdose to me. Track marks, the works." Quinn knelt. Her knees protested, eighteen years of crime scenes settling into the joints. The dead woman wore a charcoal coat, expensive once, frayed now at the cuffs. Curly hair fanned across the concrete. One hand curled toward her chest, palm up, as if she'd been reaching for something when she stopped. "Track marks." Quinn lifted the sleeve with one finger. A single puncture. Clean. The skin around it pale, unbruised. No scarring, no old wounds, none of the ruin that came from years of need. "One mark, Davies." "First time's a last time more often than people think." "First time, in a sealed station, half a mile from the nearest entrance, in heels." She nodded at the woman's feet. Leather boots, low-heeled, but the soles were clean. Too clean. The platform floor wore a century of soot and grit, and Quinn's own shoes had picked up grey film on the walk down. "She didn't walk here." Davies shifted his weight. The torch beam wobbled across the tiled wall, where old enamel adverts peeled into nothing. "Carried, then. Dump job dressed up as an OD. Still fits." "Does it." Quinn stayed where she was. She'd learned a long time ago that crime scenes spoke in a language most people talked over. Davies wanted a story that closed neatly, a file that stamped shut. She understood the urge. Three years she'd carried Morris's open case like a stone in her coat, and a clean answer would have let her set it down. But the scene wasn't clean. The scene was lying. She studied the woman's face. Peaceful. No fear in it, no struggle. The lips had gone faintly blue, but underneath, in the hollow of the throat, the skin had a sheen to it. Quinn leaned closer. The sweet burnt-sugar smell sharpened. "You smell that?" "Damp. Rats. Standard Tube perfume." "No." She breathed it in, cataloguing. "It's coming off her." She had smelled it once before. Morris's flat, the night they found his coat folded on the bed and no Morris inside it. Forensics had logged it as a cleaning solvent and moved on. She'd never forgotten it. The memory had no business being here, but here it was, crawling up from the platform like the cold. Quinn drew a pen from her pocket and eased the curled hand open. A token sat in the palm. Small, pale, the colour of old ivory. Bone. Carved with a symbol she didn't recognise, a spiral closing on itself. The fingers had clenched around it hard enough to leave a mark in the flesh, which meant she'd held it while she died, or while she was dying. "What's that, then?" Davies craned over. "Evidence." She didn't bag it. Not yet. "You said the explorers found her. Where were they standing?" He pointed up the platform, toward the tunnel mouth. "By the edge. Said they nearly trod on her." "They came in from the south stair. We came in from the south stair. It's the only way down." Quinn stood, joints cracking, and walked the line of the platform. Her torch raked the floor. Soot. Grit. Her own prints, Davies's prints, the scuffed double-track of the forensics team. And nothing else. No drag marks. No second set of prints leading to the body. She stopped beside the corpse and looked down at the clean soles again. "Davies. Walk me through it. Somebody carries her half a mile in the dark, through one entrance, lays her out without leaving a single mark on the floor, then walks back out. Same way they came. Past nobody." "They were careful." "Nobody's that careful." She crouched once more, this time at the tunnel side of the body, where the platform dropped to the rails. The dark down there was complete, a held breath. Cold poured out of it, steadier than a draught had any right to be in a dead station. The hair on her arms lifted. She angled the torch into the tunnel mouth. The beam went six feet and stopped. Not faded. Stopped, against nothing, as if the air had thickened to a wall. Beyond it the dark wasn't dark the way absence of light is dark. It had a grain to it, a slow churn, like oil under water. Quinn's mouth went dry. "Davies. Bring your torch here." "What?" "Here. Shine it into the tunnel." He came, grumbling, and his beam joined hers. Two cones of light died at the same invisible line. He went quiet. She watched his face change, the easy story falling off it. "That's not right," he said. "No." She looked back at the woman. The single clean puncture. The sweet burnt smell rising off her skin. The bone token clenched in a dying fist. The boots that had never touched the filthy floor she lay on. The body that had appeared on a platform no living person could reach without leaving a trace. She wasn't carried in, Quinn thought. She came out. The cold from the tunnel pressed against her cheek like a hand. And in the churning dark, just past the place the light refused to go, something pale shifted. Small. Round. Catching what little glow reached it. A bone token. Held out, in a hand she couldn't see. "Davies," Quinn said, very steady. "Don't move." The token turned in the dark, and a voice came from inside the tunnel, soft as falling soot. "You're early, Detective. The market doesn't open till the moon's full."
created_at"2026-06-01T12:22:31.054Z" 6/1/2026, 12:22:31 PM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
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latency1211
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generation_time40590
tokens_prompt4671
tokens_completion1528
native_tokens_prompt6538
native_tokens_completion2055
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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latency1211
model_permaslug"anthropic/claude-4.8-opus-20260528"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"She crouched once [once]"
dialogueSentences32
tagDensity0.375
leniency0.75
rawRatio0.083
effectiveRatio0.063
95.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1034
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1034
totalAiIsms4
found
0
word"weight"
count1
1
word"standard"
count1
2
word"churn"
count1
3
word"churning"
count1
highlights
0"weight"
1"standard"
2"churn"
3"churning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences95
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1034
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
82.27% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount812
uniqueNames5
maxNameDensity1.35
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Tube1
Davies5
Quinn11
Leather1
Morris3
persons
0"Davies"
1"Quinn"
2"Leather"
3"Morris"
places(empty)
globalScore0.823
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1034
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean22.48
std19.81
cv0.881
sampleLengths
011
146
228
33
431
552
69
725
83
910
1058
1130
127
1357
149
1541
163
175
1810
1957
2013
2154
226
2317
2418
2564
2613
2738
283
2956
308
3147
324
335
341
356
3632
375
381
3955
409
4137
4211
437
4418
4511
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences95
matches(empty)
65.77% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs149
matches
0"was lying"
1"was, crawling"
2"was dying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount815
adjectiveStacks1
stackExamples
0"sweet burnt-sugar smell"
adverbCount16
adverbRatio0.0196319018404908
lyAdverbCount3
lyAdverbRatio0.0036809815950920245
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean8.99
std6.9
cv0.768
sampleLengths
011
17
220
32
42
515
615
713
83
917
1014
112
1212
1314
146
1518
169
173
181
196
2015
213
2210
2321
248
252
2623
274
284
2915
3011
317
3217
3312
344
3524
365
374
385
391
406
4121
423
435
443
455
466
474
486
4917
72.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.46956521739130436
totalSentences115
uniqueOpeners54
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences81
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences81
matches
0"He tilted his head at"
1"Her knees protested, eighteen years"
2"She nodded at the woman's"
3"She'd learned a long time"
4"She understood the urge."
5"She studied the woman's face."
6"She breathed it in, cataloguing"
7"She had smelled it once"
8"She'd never forgotten it."
9"She didn't bag it"
10"He pointed up the platform,"
11"Her torch raked the floor."
12"Her own prints, Davies's prints,"
13"She stopped beside the corpse"
14"She crouched once more, this"
15"She angled the torch into"
16"It had a grain to"
17"He came, grumbling, and his"
18"He went quiet."
19"She watched his face change,"
ratio0.284
77.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences81
matches
0"The body lay where the"
1"Quinn ducked under the tape"
2"Camden's abandoned Tube station breathed"
3"Sergeant Davies crouched by the"
4"He tilted his head at"
5"Her knees protested, eighteen years"
6"The dead woman wore a"
7"Quinn lifted the sleeve with"
8"A single puncture."
9"The skin around it pale,"
10"She nodded at the woman's"
11"Leather boots, low-heeled, but the"
12"The platform floor wore a"
13"Davies shifted his weight."
14"The torch beam wobbled across"
15"Quinn stayed where she was"
16"She'd learned a long time"
17"Davies wanted a story that"
18"She understood the urge."
19"The scene was lying."
ratio0.765
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount0
matches(empty)
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"Quinn stood, joints cracking, and walked the line of the platform"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"She breathed (breathe)"
dialogueSentences32
tagDensity0.094
leniency0.188
rawRatio0.333
effectiveRatio0.063
88.3550%