Run: 2026-06-01-01KT1J8ZF2ZT2ZK1BMWN9CWFVQ

Run Details

Duration:
41.3s
Cost:
$0.083710
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones were wrong. Aurora counted them again, fingers pressed against the rough oak bark. Five. There had been seven when Eva first brought her here, seven ancient trunks twisted into pillars that marked the boundary of Isolde's grove. Now five. "Right," she muttered. "Trees don't walk off." Except in Richmond Park, after dark, in a clearing that shouldn't exist, perhaps they did. She'd come for answers. The pendant against her sternum had grown warm two streets from her flat, then hot enough to make her gasp by the time the Tube spat her out at Richmond. Whatever pulsed inside that crimson stone wanted her here. So here she was, ankle-deep in wildflowers that bloomed though London proper froze under January frost. The pendant throbbed once, slow, like a second heartbeat. "All right. I'm listening." Her voice fell flat. No echo. Sound died at the tree line as though the grove swallowed it whole, and that absence pressed on her ears like cotton wool. She'd noticed it before, the hush of the place. Tonight it felt deliberate. A held breath. She stepped past the stones. Inside, the air changed. Warmer. Thick with the green smell of crushed stems and something sweeter underneath, honeysuckle gone slightly to rot. Moonlight pooled in the centre of the clearing where it had no business reaching, given the canopy overhead. She crossed toward it because the pendant pulled her that way, the silver chain taut against the back of her neck like a leash. A twig snapped behind her. Rory turned. Nothing. Wildflowers nodded in a breeze she couldn't feel on her skin. "Hello?" The word vanished into that dead air. She waited, counting her own heartbeats against the pulse of the stone. One. Two. Five. Ten. The flowers stilled. "Lovely," she whispered. "Talking to weeds." She kept moving. The grass grew taller here, brushing her knees, and somewhere in it a cricket sawed out a single note. Then stopped. Then another cricket answered from the far side of the clearing, the exact same note, the exact same rhythm, as if one creature had thrown its voice across forty feet of darkness. Rory's mouth went dry. She'd grown up sceptical. Her father argued for a living; her mother marked essays with a red pen and a sigh. Carters did not believe in monsters. And yet the last six months had taught her that belief was a luxury, that the world wore a thin skin over something older and hungrier, and that the only sensible response to a wrong sound was to find out exactly how wrong. So she turned toward the second cricket. A shape sat in the long grass. Just at the edge of the moonlight, where silver gave way to ink. Low and pale, the size of a crouching child, utterly still. Rory's breath snagged. She blinked, and the shape resolved into a clump of bone-white mushrooms ringing a stone. A fairy ring. Of course. "Get a grip," she breathed. She turned back toward the centre. The shape was there too. The same pale crouching thing, now ahead of her, between her and the bright pool of moon. It hadn't been there a heartbeat ago. She was certain. Almost certain. The grass around it lay flat, pressed in a ragged circle, the way grass lay when something heavy had been sitting a long while. Rory did not move. Her thumb found the crescent scar on her wrist and pressed, an old habit, a child's comfort. "I came because something called me," she said, louder now, forcing steel into it. "If that was you, show yourself properly. I'm not in the mood for hide-and-seek." The pale shape didn't answer. But the honeysuckle smell thickened, curdled, climbed into the back of her throat until she tasted spoiled sugar. Behind her, the cricket started again. Then a second. Then a dozen, a hundred, all sawing the same note in perfect lockstep until the sound stopped being insects and became something rhythmic and breathing, a chant with no words. The grass shivered all around her in concentric rings, racing outward from her feet like ripples on a pond, though she stood dead still. The pendant burned. Not the gentle warmth of before. A searing point of heat that made her clutch at it through her shirt, and when she looked down, the crimson stone glowed bright enough to bleed light through the fabric, pulsing fast now, frantic, a heart in panic. *Near a Hel portal.* Eva's words. *It warms when there's a door.* There was no door here. Just the grove, the moon, the pale crouching thing that had moved without moving. Rory lifted her eyes. It was closer. Ten feet, perhaps. She could see it properly now, and she wished she couldn't. It wore the shape of a person folded too small, knees drawn up past where knees should reach, arms wrapped round shins that bent the wrong way at the joint. Its skin held the wet shine of something newly born. It had no face that she could find, only a smooth pale curve where features belonged, tilted toward her with the patient attention of a thing that had all the time in the world and knew it. The crickets stopped. The silence that dropped was total, a pressure that popped in her ears. Even the pendant's frantic pulse seemed to pound inside that quiet like a fist on a coffin lid. "You're not Isolde," Rory said. Her voice shook. She let it. The thing tilted its smooth head the other way. And from the trees behind it, from the dark beyond the five stones that should have been seven, more pale shapes began, slow as dawn, to rise out of the long grass. She counted without meaning to. Old habit. Three. Five. Nine. A dozen folded white bodies unfolding, joints cracking like wet branches, all of them turning that featureless attention toward the woman standing in the moonlight with a burning stone against her heart. The nearest one opened a mouth she hadn't known it had. And it spoke, in Eva's voice, in her own mother's voice, in the warm low murmur of every person who'd ever told her she was safe. "Aurora," it said. "You came." The grass between them began to part.
created_at"2026-06-01T12:24:27.37Z" 6/1/2026, 12:24:27 PM
model"anthropic/claude-4.8-opus-20260528"
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external_user(null)
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latency1678
moderation_latency159
generation_time41109
tokens_prompt4560
tokens_completion1567
native_tokens_prompt6422
native_tokens_completion2064
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
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latency1678
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
90.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1051
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"utterly"
count1
highlights
0"slightly"
1"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.91% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1051
totalAiIsms12
found
0
word"pulsed"
count1
1
word"throbbed"
count1
2
word"echo"
count1
3
word"pulse"
count2
4
word"resolved"
count1
5
word"perfect"
count1
6
word"rhythmic"
count1
7
word"racing"
count1
8
word"warmth"
count1
9
word"searing"
count1
10
word"silence"
count1
highlights
0"pulsed"
1"throbbed"
2"echo"
3"pulse"
4"resolved"
5"perfect"
6"rhythmic"
7"racing"
8"warmth"
9"searing"
10"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences102
matches
0"t in panic"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences102
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords10
totalWords1051
ratio0.01
matches
0"Near a Hel portal."
1"It warms when there's a door."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1008
uniqueNames11
maxNameDensity0.6
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Richmond"
discoveredNames
Eva3
Isolde1
Except1
Richmond2
Park1
Tube1
London1
January1
Hel1
Five3
Rory6
persons
0"Eva"
1"Isolde"
2"Tube"
3"January"
4"Rory"
places
0"Richmond"
1"Park"
2"London"
3"Hel"
4"Five"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1051
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean22.36
std22.15
cv0.99
sampleLengths
05
137
27
315
459
59
64
745
85
964
105
1114
121
1326
146
1556
164
1770
187
197
2042
215
225
236
245
2553
2621
2728
2823
2963
303
3145
3212
3319
344
353
3691
373
3831
3911
409
4132
4242
4311
4426
455
467
98.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences102
matches
0"been seven"
1"been seven"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs154
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences108
ratio0.009
matches
0"Her father argued for a living; her mother marked essays with a red pen and a sigh."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1010
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.03663366336633663
lyAdverbCount7
lyAdverbRatio0.006930693069306931
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean9.73
std9.66
cv0.993
sampleLengths
05
111
21
323
42
53
64
715
84
930
109
1116
129
134
144
152
1623
179
184
193
205
214
221
2317
2418
2524
265
272
281
2911
301
317
3212
331
341
351
361
373
383
393
403
4119
422
4332
444
454
4617
476
4843
497
74.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4722222222222222
totalSentences108
uniqueOpeners51
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences80
matches
0"Then another cricket answered from"
1"Just at the edge of"
2"Then a second."
3"Then a dozen, a hundred,"
4"Just the grove, the moon,"
5"Even the pendant's frantic pulse"
ratio0.075
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences80
matches
0"She'd come for answers."
1"Her voice fell flat."
2"She'd noticed it before, the"
3"She stepped past the stones."
4"She crossed toward it because"
5"She waited, counting her own"
6"She kept moving."
7"She'd grown up sceptical."
8"Her father argued for a"
9"She blinked, and the shape"
10"She turned back toward the"
11"It hadn't been there a"
12"She was certain."
13"Her thumb found the crescent"
14"she said, louder now, forcing"
15"*It warms when there's a"
16"It was closer."
17"She could see it properly"
18"It wore the shape of"
19"Its skin held the wet"
ratio0.3
91.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences80
matches
0"The standing stones were wrong."
1"Aurora counted them again, fingers"
2"There had been seven when"
3"She'd come for answers."
4"The pendant against her sternum"
5"Whatever pulsed inside that crimson"
6"The pendant throbbed once, slow,"
7"Her voice fell flat."
8"Sound died at the tree"
9"She'd noticed it before, the"
10"Tonight it felt deliberate."
11"A held breath."
12"She stepped past the stones."
13"Moonlight pooled in the centre"
14"She crossed toward it because"
15"A twig snapped behind her."
16"Wildflowers nodded in a breeze"
17"The word vanished into that"
18"She waited, counting her own"
19"The flowers stilled."
ratio0.738
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
3.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount7
matches
0"So here she was, ankle-deep in wildflowers that bloomed though London proper froze under January frost."
1"Sound died at the tree line as though the grove swallowed it whole, and that absence pressed on her ears like cotton wool."
2"Then another cricket answered from the far side of the clearing, the exact same note, the exact same rhythm, as if one creature had thrown its voice across fort…"
3"It had no face that she could find, only a smooth pale curve where features belonged, tilted toward her with the patient attention of a thing that had all the t…"
4"The silence that dropped was total, a pressure that popped in her ears."
5"And from the trees behind it, from the dark beyond the five stones that should have been seven, more pale shapes began, slow as dawn, to rise out of the long gr…"
6"And it spoke, in Eva's voice, in her own mother's voice, in the warm low murmur of every person who'd ever told her she was safe."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
2"she breathed (breathe)"
dialogueSentences12
tagDensity0.5
leniency1
rawRatio0.5
effectiveRatio0.5
86.7024%