Run: 2026-06-01-01KT1J8ZFWJB6E4JJFQF3PR90K

Run Details

Duration:
2m 60s
Cost:
$0.005983
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay twenty feet from the platform edge, sprawled across warped Victorian tiles like a marionette whose strings had been cut. Quinn counted three breaths as she descended the final steps into the abandoned station. Each one tasted of copper and something older. Coal dust, perhaps, or the ghost of a hundred thousand commuters who had passed through here before the line shut down in 1939. The forensic team had strung their tape between rusted support columns, and beyond it, a uniformed constable stood guard with the glazed expression of a man who had been told not to vomit and was taking the instruction personally. "Detective Quinn." Dr. Amelia Hartley, the forensic pathologist, approached from the shadows of what had once been the ticket hall. Her white coveralls were immaculate, her pale blond hair tucked beneath a paper cap. Only her shoes betrayed her, speckled with something dark and wet. "Glad you are here. I have been restraining myself from theorising for forty minutes. It is killing me." "Save it." Quinn ducked under the tape. "What have we got?" "John Doe. Mid-thirties. No identification on the body, but he has the build of a manual labourer and a tattoo of a serpent eating its own tail on his left forearm. Or he did, before whatever did this to him got to it." Quinn crouched beside the body. The wound was a problem. A deep, ragged gash ran from the victim's left shoulder to his right hip, but it was too clean in places and too chaotic in others, as if something had cut him from two directions at once. The edges of the wound glistened black in her torchlight, not with the wet shine of fresh blood but with something drier, something that looked more like ash than tissue. "And the cause of death is?" "Undetermined." Hartley knelt opposite her, careful to keep her pristine knees out of the grime. "Massive blood loss, yes, but look at the volume. The pool beneath him should be twice the size. It is not." Quinn studied the floor. The constable had been right to want to vomit. The blood had been black before the team arrived, dried to a patina that resembled old paint. Around the body's outstretched right hand, someone, or something, had scrawled a pattern into the congealed mess. A circle. A star within it. Symbols at the cardinal points that Quinn did not recognise. "What do you make of this?" She gestured at the symbols. Hartley leaned closer, frowning. "Some sort of ritual marker. Theatre kids, maybe. This place has been a squat, a rave venue, a film set. Any number of oddities have passed through." "Film set?" "Peaky Blinders did some shooting down here in 2019. Could be leftover props." Quinn said nothing. She stood, scanning the wider scene. The platform stretched into darkness on either side, the old track bed filled with decades of debris. Wooden pallets. Crushed beer cans. A collapsed market stall of some kind, its striped awning rotting into the tiles. But beyond the stall, half-hidden in shadow, she caught the glint of something brass. "Hartley." Quinn's voice was low. "Was the team thorough on the perimeter?" "The team was thorough, Detective. I supervised personally. Why?" "Because there is a stall over there that nobody photographed, nobody bagged, and nobody noted in the log. A stall with what looks like inventory still on it." They moved together, boots crunching on grit. The stall was old, far older than the rave debris around it. The wood had gone silver-grey with age, and the counter was set with bottles and jars of substances Quinn could not identify by sight. One contained something that moved of its own accord, a slow swirl of luminous green. Another held what appeared to be teeth, human teeth, threaded on copper wire. A third contained a folded slip of paper covered in script so dense it looked more like an infection than writing. "Christ." Hartley had gone pale. "What is this place?" "A market." Quinn reached out and stopped herself just short of touching the glass. "A market that does not exist on any map I know of. I want SOCO in here, full protocol. Every bottle, every jar, every speck of dust. I want this stall processed like a crime scene in an operating theatre." "And the body?" "Touch nothing. Photograph everything. I want this whole platform gridded out, inch by inch." She turned back to the body, but her mind was already running parallel to the scene in front of her. Three years ago, she had stood over another body. Daniel Morris. Her partner. Found face-down in the Thames with lungs full of river water and a look on his face that the coroner had called terminal terror. The case had died in a fortnight. No witnesses. No motive. No explanation. Just a closed file and a note in her pocket that read, *You will find the next one at the place that moves.* She had been chasing that sentence ever since. "Quinn." Hartley stood over the dead man's clenched fist, breaking her train of thought. "I almost missed this. There is something in his hand." She pried the fingers apart with gloved care. A brass compass tumbled out, no larger than a pocket watch. Its casing had gone green with age, a patina of verdigris that spoke of decades in some forgotten drawer. The face was etched with symbols that matched the ones drawn in blood on the tiles. Protective sigils, Quinn realised, though she could not have said how she knew the word. Hartley turned it over. "Compass with no needle. Broken, probably. Should have been noted by the first officer on scene. Sloppy work from the uniforms." "The needle is there." Quinn held out her hand. "Give it to me." "Detective, I hardly think a broken antique is evidential. I will log it with the rest of the personal effects and we can revisit it in the lab." "Hartley." Quinn's voice carried the quiet authority of eighteen years on the force. "Give me the compass." Hartley hesitated, then placed it in Quinn's palm. The metal was warm. Not the warmth of a hand that had gripped it, not the warmth of an underground station in midsummer. A different warmth, somehow older, somehow alive. Quinn held the compass level. For a long moment, nothing. The forensic team worked in the background, boots scraping, cameras clicking, voices low. The constable at the tape lit a cigarette and got shouted at. None of it mattered. Then the needle stirred. It swung, hesitated, swung again, and finally settled. It pointed past the dead man's shoulder, into the deeper darkness of the abandoned tunnel, toward a shadow that seemed thicker than the others. Quinn watched it for ten full seconds. It did not waver. "Well." Hartley's voice had lost some of its professional detachment. "That is not possible." "No." Quinn tucked the compass into her jacket pocket, feeling its weight settle against her ribs. "But then, nothing about this scene is." She turned to the uniformed constable at the tape, and the man's face told her everything she needed to know about how this case was going to go. He had seen the needle move. He had decided, in the space of a single breath, to pretend he had not. Quinn understood. Some evidence you could not put in a report. Some evidence you carried with you until the night you followed it into the dark. "Detective?" Hartley stood very still, her kit bag clutched to her chest. "What do we do now? The lab will want samples, the Super will want a statement, the Coroner will want a cause of death. You cannot just walk into that tunnel." "I can." Quinn checked the ammunition in her service weapon, though she doubted bullets would matter much where they were going. "And I am. Seal the platform. Get the team out. Tell the Super I have a lead and I will call it in within the hour." "Within the hour. Quinn, that is not how this works." "It is how this works tonight." Quinn looked once more at the body, at the impossible wound, at the symbols scratched in blood. Then she looked at the shadow in the tunnel where the needle pointed. "You see the wound on his chest, Hartley. You see the blackening at the edges, the volume of blood that does not match the loss. You have worked cases for twenty-three years. Tell me what kind of weapon does that." Hartley opened her mouth. Closed it. Opened it again. "I have no idea," she admitted. "Exactly." Quinn stepped off the platform and onto the track bed, her boots finding the old sleepers with the certainty of a woman who had walked into the dark before. "So stop trying to fit it into a box and start accepting that the box might be the wrong shape." She moved into the tunnel, the brass compass warm against her palm, the needle steady as a heartbeat. Behind her, the forensic team scrambled to obey her instructions, voices echoing off the curved tile walls. She did not look back. She did not need to. Somewhere ahead, something waited. The compass had been made for this. The note in her pocket had been written for this. The dead man with the serpent tattoo had been left for this. And Daniel Morris, who had walked into the river three years ago with that look of terror on his face, had not been a victim at all. He had been a messenger. The tunnel curved. The light from the platform faded. The dark ahead thickened, and the needle in Quinn's pocket swung, just slightly, to the left. She followed it without slowing. Behind her, in the silence of the abandoned station, the dead man's hand, which had been empty a moment before, closed slowly around nothing at all, and the smile on his face stretched, just a fraction, wider.
created_at"2026-06-01T12:24:27.395Z" 6/1/2026, 12:24:27 PM
model"minimax/minimax-m3-20260531"
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native_tokens_prompt4285
native_tokens_completion4769
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native_tokens_reasoning3238
native_tokens_cached4271
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount2
adverbTags
0"Hartley stood very [very]"
1"Quinn looked once [once]"
dialogueSentences44
tagDensity0.341
leniency0.682
rawRatio0.133
effectiveRatio0.091
91.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1673
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
highlights
0"very"
1"slightly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1673
totalAiIsms12
found
0
word"chaotic"
count1
1
word"pristine"
count1
2
word"scanning"
count1
3
word"glint"
count1
4
word"processed"
count1
5
word"etched"
count1
6
word"warmth"
count3
7
word"weight"
count1
8
word"echoing"
count1
9
word"silence"
count1
highlights
0"chaotic"
1"pristine"
2"scanning"
3"glint"
4"processed"
5"etched"
6"warmth"
7"weight"
8"echoing"
9"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences106
filterMatches
0"watch"
hedgeMatches
0"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords11
totalWords1673
ratio0.007
matches
0"You will find the next one at the place that moves."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1192
uniqueNames7
maxNameDensity1.76
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Victorian1
Amelia1
Hartley10
Quinn21
Morris2
Thames1
Daniel2
persons
0"Victorian"
1"Amelia"
2"Hartley"
3"Quinn"
4"Morris"
5"Daniel"
places
0"Thames"
globalScore0.619
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount1
matches
0"seemed thicker than the others"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.598
wordCount1673
matches
0"not with the wet shine of fresh blood but with something drier, something"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences133
matches
0"chasing that sentence"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean33.46
std23.76
cv0.71
sampleLengths
067
139
263
311
443
577
66
736
863
911
1031
112
1213
1359
1412
159
1628
1792
189
1954
203
2114
2293
238
2424
2569
2625
2713
2828
2917
3038
3139
324
3343
3414
3523
3649
3726
3843
3947
4010
4176
429
436
4450
4545
4633
4732
4825
4942
85.40% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences106
matches
0"been told"
1"was etched"
2"got shouted"
3"been made"
4"been written"
5"been left"
92.47% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs186
matches
0"was taking"
1"was already running"
2"were going"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1195
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.0301255230125523
lyAdverbCount5
lyAdverbRatio0.0041841004184100415
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean12.58
std9.55
cv0.759
sampleLengths
022
114
28
323
439
53
617
714
811
918
107
114
1243
135
145
1537
1630
176
1815
1921
204
219
2217
2317
242
254
2610
2711
284
2927
302
3113
323
336
3417
352
363
3714
3814
395
407
419
4228
437
4412
4524
4615
4713
4821
495
62.66% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.44360902255639095
totalSentences133
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences95
matches
0"Only her shoes betrayed her,"
1"Just a closed file and"
2"Then the needle stirred."
3"Then she looked at the"
4"Somewhere ahead, something waited."
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences95
matches
0"Her white coveralls were immaculate,"
1"She gestured at the symbols"
2"She stood, scanning the wider"
3"They moved together, boots crunching"
4"She turned back to the"
5"She had been chasing that"
6"She pried the fingers apart"
7"Its casing had gone green"
8"It swung, hesitated, swung again,"
9"It pointed past the dead"
10"It did not waver."
11"She turned to the uniformed"
12"He had seen the needle"
13"He had decided, in the"
14"She moved into the tunnel,"
15"She did not look back."
16"She did not need to."
17"He had been a messenger."
18"She followed it without slowing."
ratio0.2
54.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences95
matches
0"The body lay twenty feet"
1"Quinn counted three breaths as"
2"Each one tasted of copper"
3"Coal dust, perhaps, or the"
4"The forensic team had strung"
5"Amelia Hartley, the forensic pathologist,"
6"Her white coveralls were immaculate,"
7"Quinn ducked under the tape"
8"Quinn crouched beside the body."
9"The wound was a problem."
10"A deep, ragged gash ran"
11"The edges of the wound"
12"Hartley knelt opposite her, careful"
13"Quinn studied the floor."
14"The constable had been right"
15"The blood had been black"
16"A star within it."
17"Symbols at the cardinal points"
18"She gestured at the symbols"
19"Hartley leaned closer, frowning."
ratio0.811
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences95
matches(empty)
ratio0
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount7
matches
0"The forensic team had strung their tape between rusted support columns, and beyond it, a uniformed constable stood guard with the glazed expression of a man who…"
1"A deep, ragged gash ran from the victim's left shoulder to his right hip, but it was too clean in places and too chaotic in others, as if something had cut him …"
2"The edges of the wound glistened black in her torchlight, not with the wet shine of fresh blood but with something drier, something that looked more like ash th…"
3"One contained something that moved of its own accord, a slow swirl of luminous green."
4"Its casing had gone green with age, a patina of verdigris that spoke of decades in some forgotten drawer."
5"It pointed past the dead man's shoulder, into the deeper darkness of the abandoned tunnel, toward a shadow that seemed thicker than the others."
6"Behind her, in the silence of the abandoned station, the dead man's hand, which had been empty a moment before, closed slowly around nothing at all, and the smi…"
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"Hartley knelt, careful to keep her pristine knees out of the grime"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she admitted (admit)"
dialogueSentences44
tagDensity0.023
leniency0.045
rawRatio1
effectiveRatio0.045
87.1972%