Run: 2026-06-24-01KVX2H8HG8R07WSYM4P7VSDH3

Run Details

Duration:
1m 2s
Cost:
$0.014909
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed against Aurora's palms like a heartbeat that wasn't hers. She yanked her hands back. The hum didn't stop. It sank into her bones, vibrated through her teeth, settled somewhere behind her sternum where the Heartstone Pendant pulsed in answer. Warm. Warmer than it had been in weeks. "That's either a very good sign or a very bad one." Nyx materialised from the shadow of the nearest oak, their violet eyes scanning the ring of stones. Seven of them, arranged in a rough circle where Richmond Park's normal oaks gave way to something older. The bark on these wasn't bark at all. It was skin. Grey-green, veined with something bioluminescent that traced patterns too symmetrical to be natural. "Good and bad share a border here." Nyx pressed two fingers to the nearest stone and their hand sank into it up to the wrist. They withdrew it slowly, flexing shadow-solid fingers. "The boundary's thin. Thinner than it should be." "What does that mean, exactly?" "It means we're expected." Aurora looked back the way they'd come. The path through Richmond Park had simply... ended. One moment she'd been pushing through brambles at the park's southern edge, following Nyx's direction, and the next the brambles gave way to moss that glowed faintly blue. The city noise had drained away like water from a cracked basin. No sirens. No joggers with their tinny headphones. No distant rumble of the South Circular. Just the hum. And now, beneath it, something else. Wind through leaves that sounded almost like voices. "The pendant's never done this before." She curled her fingers around the crimson stone through her shirt. It throbbed against her palm, each pulse slightly stronger than the last. "Keep it close. The Grove recognises it." "Recognises it from what?" But Nyx was already moving, dissolving into a corridor of shadow between two of the standing stones. Aurora followed. She had to. The alternative was standing alone in a ring of living trees that watched her with knots that looked uncomfortably like eyes. The passage between the stones lasted three steps and an eternity. Then the world opened. Aurora stopped breathing. The grove sprawled before her in a bowl of soft earth and wildflower, bathed in a light that came from no visible source. No sun. No moon. The sky overhead shimmered like oil on water, bands of violet and deep gold rotating in slow, hypnotic spirals. The air tasted of honeysuckle and something underneath it, something metallic and old, like licking a copper coin. Wildflowers carpeted the ground in patterns that shifted when she looked at them directly. Blue one moment. White the next. She could have sworn she saw a patch of red ones rearrange themselves into a spiral as she passed. "This is impossible." "This is Fae." Nyx moved beside her, their form more solid here than Aurora had ever seen it. Defined edges. Actual posture. They looked almost human, if you ignored the fact that their shadow cast no shadow of its own. "The rules are different. Your physics took a holiday." "Cheers for the warning." A stream cut through the meadow, its water dark as wine. Not red wine. Black wine. It flowed uphill, or at least appeared to, trickling over smooth black stones that clicked against each other like teeth. Aurora knelt beside it and the water reflected nothing. Not her face. Not the sky. Just darkness, deep and patient. She stood up quickly. In the grove's centre, a single tree grew. Not oak. Not anything she could name. Its trunk twisted in a double helix, white wood spiralling around black, and its branches held fruit that glowed with soft inner light. Some fruits were gold. Some were deep crimson, the exact shade of her pendant. The tree's roots broke the surface of the earth in thick, knotted ropes, and between two of the largest roots, a pool of perfectly still water reflected the tree above it. That pool reflected everything. The tree. The spiralling sky. And something else. A shape. Tall. Slender. Silver hair that caught light that didn't exist. Aurora turned. Isolde stood at the grove's edge, barefoot on the blue moss. She left no footprints. Her silver hair hung loose to her waist, and her pale lavender eyes regarded Aurora with the particular stillness of someone who had been waiting a very long time and had not minded the wait. "You carry gifts you didn't ask for." Isolde's voice carried no echo in the grove. It arrived whole, without the courtesy of travel. "And company you didn't choose." "The company chose itself." "Doesn't it always." Isolde's gaze moved to Nyx. Something passed between them. Recognition. Wariness. An old wound, perhaps. "Aldric." "Nyx," they corrected. "Names are the first thing the Fae take. You know this." Isolde drifted closer. She didn't walk. The ground simply arranged itself beneath her feet. "You bring the Heartstone bearer to my doorstep. The pendant hasn't pulsed like that since the last solstice breach." "Solstice was three months ago." "Time is generous here. It gives what it wants, when it wants." Isolde circled Aurora with the unhurried grace of something that had spent centuries learning to never rush. Her fingers hovered near the pendant without touching it. "Dymas marked you." "Dymas marked the pendant. Not me." "Child." Isolde stopped. Her lavender eyes held something that might have been pity, or might have been hunger. It was hard to tell the difference with Fae. "The pendant chose you. Dymas chose you. There's a difference between being marked and being selected, and the difference is about three weeks." Aurora's stomach dropped. "What happens in three weeks?" "The Veil thins. Not at the solstice. Before it. A tear, specifically. Someone is making one. Deliberately. And they need an anchor." The pendant pulsed. Hard. Aurora gasped and pressed her hand to her chest. The stone had gone from warm to hot, its crimson glow visible through her shirt like a coal refusing to die. Isolde's hand closed around Aurora's wrist. The seer's touch was ice and static, and the crescent scar on Aurora's left wrist burned in response. Old magic recognising old magic. "Someone's opening it now." Isolde's composure cracked. Just a fraction. Her lavender eyes flicked to the double-helix tree, where the crimson fruits had begun to darken, one by one, like candles being snuffed. Nyx dissolved into shadow and reformed at the grove's boundary, pressing their palm flat against one of the standing stones. Their hand didn't sink in this time. "Sealed." Their whisper carried an edge Aurora had never heard before. "We're sealed in." The stream of black water had stopped flowing. The wildflowers had gone still. And somewhere beyond the standing stones, in the direction where Richmond Park should have been, something roared. Not an animal. Not a machine. Something between. Something that shouldn't exist on this side of the Veil. Isolde released Aurora's wrist and turned toward the sound. Her silver hair lifted in a breeze that wasn't there. "It's already through."
created_at"2026-06-24T15:03:47.517Z" 6/24/2026, 3:03:47 PM
model"z-ai/glm-5.2-20260616"
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generation_time62134
tokens_prompt5338
tokens_completion2101
native_tokens_prompt4929
native_tokens_completion1820
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native_tokens_reasoning243
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.344
leniency0.688
rawRatio0
effectiveRatio0
65.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1173
totalAiIsmAdverbs8
found
0
adverb"very"
count3
1
adverb"slowly"
count1
2
adverb"slightly"
count1
3
adverb"quickly"
count1
4
adverb"perfectly"
count1
5
adverb"deliberately"
count1
highlights
0"very"
1"slowly"
2"slightly"
3"quickly"
4"perfectly"
5"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1173
totalAiIsms13
found
0
word"vibrated"
count1
1
word"pulsed"
count3
2
word"scanning"
count1
3
word"traced"
count1
4
word"throbbed"
count1
5
word"pulse"
count1
6
word"shimmered"
count1
7
word"echo"
count1
8
word"stomach"
count1
9
word"flicked"
count1
10
word"whisper"
count1
highlights
0"vibrated"
1"pulsed"
2"scanning"
3"traced"
4"throbbed"
5"pulse"
6"shimmered"
7"echo"
8"stomach"
9"flicked"
10"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences113
filterMatches(empty)
hedgeMatches
0"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1173
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount963
uniqueNames12
maxNameDensity1.56
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Aurora15
Heartstone1
Pendant1
Richmond3
Park3
Nyx7
South1
Circular1
Defined1
Isolde9
Fae1
Veil1
persons
0"Aurora"
1"Nyx"
2"Defined"
3"Isolde"
places
0"Pendant"
1"Richmond"
2"Park"
globalScore0.721
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1173
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean24.96
std20.8
cv0.833
sampleLengths
013
138
211
359
440
55
64
770
817
929
107
114
1243
1311
144
153
1664
1739
183
1949
204
2156
224
2383
2424
252
2650
2728
284
2919
303
3144
325
3341
346
3550
368
3722
3834
3929
4033
4127
4214
4330
4418
4519
463
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences113
matches
0"being snuffed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs147
matches
0"was already moving"
1"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences134
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount966
adjectiveStacks1
stackExamples
0"over smooth black stones"
adverbCount34
adverbRatio0.035196687370600416
lyAdverbCount9
lyAdverbRatio0.009316770186335404
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean8.75
std7.43
cv0.849
sampleLengths
013
15
24
321
41
57
611
717
818
98
103
1113
1225
137
148
155
164
177
187
191
2028
2112
222
236
247
253
266
278
2817
2912
307
314
3217
332
343
3521
3611
374
383
3923
402
412
4219
4318
4414
453
463
4719
483
4918
62.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.44029850746268656
totalSentences134
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences92
matches
0"Just the hum."
1"Then the world opened."
2"Just darkness, deep and patient."
3"Just a fraction."
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences92
matches
0"She yanked her hands back."
1"It sank into her bones,"
2"It was skin."
3"They withdrew it slowly, flexing"
4"She curled her fingers around"
5"It throbbed against her palm,"
6"She had to."
7"She could have sworn she"
8"They looked almost human, if"
9"It flowed uphill, or at"
10"She stood up quickly."
11"Its trunk twisted in a"
12"She left no footprints."
13"Her silver hair hung loose"
14"It arrived whole, without the"
15"She didn't walk."
16"Her fingers hovered near the"
17"Her lavender eyes held something"
18"It was hard to tell"
19"Her lavender eyes flicked to"
ratio0.25
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences92
matches
0"The standing stones hummed against"
1"She yanked her hands back."
2"The hum didn't stop."
3"It sank into her bones,"
4"Nyx materialised from the shadow"
5"The bark on these wasn't"
6"It was skin."
7"Nyx pressed two fingers to"
8"They withdrew it slowly, flexing"
9"Aurora looked back the way"
10"The path through Richmond Park"
11"The city noise had drained"
12"She curled her fingers around"
13"It throbbed against her palm,"
14"She had to."
15"The alternative was standing alone"
16"The passage between the stones"
17"Aurora stopped breathing."
18"The grove sprawled before her"
19"The sky overhead shimmered like"
ratio0.717
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences92
matches(empty)
ratio0
8.93% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount6
matches
0"Grey-green, veined with something bioluminescent that traced patterns too symmetrical to be natural."
1"One moment she'd been pushing through brambles at the park's southern edge, following Nyx's direction, and the next the brambles gave way to moss that glowed fa…"
2"The alternative was standing alone in a ring of living trees that watched her with knots that looked uncomfortably like eyes."
3"It flowed uphill, or at least appeared to, trickling over smooth black stones that clicked against each other like teeth."
4"Its trunk twisted in a double helix, white wood spiralling around black, and its branches held fruit that glowed with soft inner light."
5"Her silver hair hung loose to her waist, and her pale lavender eyes regarded Aurora with the particular stillness of someone who had been waiting a very long ti…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Nyx pressed (press)"
1"they corrected (correct)"
dialogueSentences32
tagDensity0.063
leniency0.125
rawRatio1
effectiveRatio0.125
87.1035%