Run: 2026-06-24-01KVX2HP8THD7CGWD62GWD4B44

Run Details

Duration:
48.2s
Cost:
$0.008827
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone burned against her collarbone. Rory stopped at the edge of Richmond Park, one hand pressed flat over the pendant beneath her shirt. The silver chain had gone warm ten minutes ago, then hot, and now the deep crimson gem pulsed with a rhythm that had nothing to do with her own heartbeat. Faster. Insistent. Like a second heart trying to claw its way out of her chest. She'd followed it here. The same pull that had dragged her across London on her bike, through empty backstreets and past shuttered shopfronts, past the last bus and the last tube and the last reasonable person walking home. The park gates stood open. They shouldn't have been. Richmond Park closed at dusk, and dusk had been hours ago. The wrongness settled in her gut before her mind caught up. She squeezed through the gap in the gate anyway. The pendant wanted her here. That had to mean something. Gravel crunched under her boots. The path stretched ahead, pale in the starlight, winding between oak trees that had stood since before London existed. Their branches arched overhead like ribs, and the leaves, black against the darker sky, rustled in a wind she couldn't feel. No cars. No sirens. No distant hum of the city. London didn't go quiet. London hummed and grated and breathed, twenty-four hours a day, a living organism made of eight million heartbeats. She'd lived above Silas' bar long enough to know that silence wasn't something the city did. Yet here it was. Thick. Total. The kind of silence that had weight, that pressed against her eardrums like deep water. She walked faster. The pendant's pulse quickened. Hotter now, almost scalding, and she adjusted the chain to keep it from touching bare skin. The grove was close. She could feel it the way you felt someone watching you from across a room, a prickling awareness at the back of her skull that made her want to turn around. She didn't turn around. The standing stones announced themselves before she saw them. A change in the air, first, a shift in temperature that raised gooseflesh along her arms. Then the smell: green and wet and ancient, like soil after rain, like something turned over after centuries underground. The oaks here were different. Older. Their bark had twisted into shapes that looked almost deliberate, almost like faces if you caught them at the right angle, and she made a point not to catch them at any angle at all. She stepped between two stones and the grove opened before her. Wildflowers carpeted the clearing. She recognised foxgloves, bluebells, primroses, all blooming in defiance of season, all swaying in that same unfelt wind. The grass beneath them was too green, too vivid, lit by a source she couldn't identify. No moonlight reached here. The canopy above was too thick. Yet the grove glowed with a faint luminescence that seemed to rise from the earth itself, pale and sickly, like bioluminescence in deep-sea creatures. Beautiful, but wrong. Life where life shouldn't be. The pendant seared her skin and she hissed, pulling it out by the chain. The crimson gem blazed, its inner glow flaring bright enough to throw shadows across the wildflowers. Shadows that moved. Rory held her breath. The shadows settled. Just the pendant's light, refracting through the stones. That was all. She let the chain dangle. The Heartstone swung in a slow circle, then stopped, pointing toward the far end of the grove where the wildflowers grew thickest. Something had been disturbed there. The stems were bent, broken in places, trampled into a rough path that hadn't existed moments ago. She was sure of it. She'd scanned the whole clearing when she arrived, a habit born from too many months looking over her shoulder for Evan, and that path hadn't been there. A sound. Soft. Rhythmic. She froze. Breathing. Not hers. Deeper. Slower. The way an animal breathes in its sleep, or the way a large chest rises and falls in the dark. It came from the far end of the grove, from the trampled path, from wherever the Heartstone wanted her to go. "Hello?" Her voice sounded wrong in the space. Too small. Absorbed by the stones and the earth and the ancient oaks, swallowed before it could echo. As if the grove itself didn't want her to be heard. No answer. The breathing continued. Steady. Patient. Rory's fingers found the crescent scar on her left wrist. An old habit. Her thumb traced the familiar ridge of tissue while her mind ran through options. Leave. Now. Call someone. Except her phone had died somewhere between Putney and Richmond, and the grove's time-warping reputation meant that an hour inside could be minutes or days outside. Help might arrive before she finished dialling. Or help might arrive next week. The breathing shifted. Closer. Or maybe just louder. She looked down. The wildflowers at her feet had begun to close, petals folding inward like eyelids, one by one spreading from her boots outward in a wave. The grove was reacting to her presence. No. Not reacting. Waking up. A second sound joined the breathing. A whisper of movement through grass, too deliberate for wind, too sustained for an animal. Something was circling the clearing, just beyond the standing stones, tracing the boundary. She caught a flicker of motion between two oaks, a shape that didn't hold, that seemed to change proportions as she watched, taller, then wider, then gone. The Heartstone flared. Rory shoved it back under her shirt. The heat bit into her skin and she bit back a sound. The gem's glow seeped through the fabric, a red stain spreading across her black top like blood blooming on a bandage. The circling stopped. The silence that replaced it was worse. She could feel something at the edge of the grove, just past the stones, watching. Waiting. The wildflowers had all closed now, the clearing reduced to bare stems and dark soil and that sickly luminescence that seemed dimmer than before. As if the grove were holding its breath alongside whatever else breathed in the dark. She took a step backward. The soil gave beneath her boot. Soft. Too soft. Wet. She looked down and saw that the ground where she'd been standing had darkened, moisture seeping up between the blades of dead grass. Not water. Too thick. Too warm against the sole of her boot. The breathing came from directly behind her. Rory spun. Nothing. Just the standing stones, their surfaces carved with patterns she hadn't noticed before. Spirals and knots and something that looked like eyes, dozens of them, etched into the ancient oak-wood, all open, all staring at her. The carvings hadn't been there a moment ago. She was certain. The Heartstone pulsed once, hard, and went cold against her chest. Dead. As if someone had flipped a switch. In the new absence of its glow, she saw them. Footprints in the dark soil, freshly made, leading from the trampled path to the exact spot where she stood. Bare feet. Too long. Too narrow. The toes splayed in ways that human toes didn't. They ended at her boots. The breathing resumed. Closer. Above her. Rory looked up. Two eyes opened in the canopy, vast and pale and lidless, and something that had been hiding in the branches of the ancient oak slowly, deliberately, began to smile.
created_at"2026-06-24T15:04:01.591Z" 6/24/2026, 3:04:01 PM
model"z-ai/glm-5.2-20260616"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3313
moderation_latency(null)
generation_time48069
tokens_prompt4560
tokens_completion2030
native_tokens_prompt4134
native_tokens_completion1752
native_tokens_completion_images(null)
native_tokens_reasoning134
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00882696
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provider_responses
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endpoint_id"442ea97f-ad5e-40d5-b9a6-66e9e0417dce"
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is_byokfalse
latency3313
model_permaslug"z-ai/glm-5.2-20260616"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
91.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1237
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"deliberately"
count1
highlights
0"slowly"
1"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1237
totalAiIsms19
found
0
word"pulsed"
count2
1
word"silence"
count3
2
word"weight"
count1
3
word"pulse"
count1
4
word"quickened"
count1
5
word"could feel"
count2
6
word"scanned"
count1
7
word"rhythmic"
count1
8
word"echo"
count1
9
word"traced"
count1
10
word"familiar"
count1
11
word"whisper"
count1
12
word"tracing"
count1
13
word"flicker"
count1
14
word"etched"
count1
highlights
0"pulsed"
1"silence"
2"weight"
3"pulse"
4"quickened"
5"could feel"
6"scanned"
7"rhythmic"
8"echo"
9"traced"
10"familiar"
11"whisper"
12"tracing"
13"flicker"
14"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences143
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences143
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1237
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1223
uniqueNames7
maxNameDensity0.49
worstName"Rory"
maxWindowNameDensity2
worstWindowName"London"
discoveredNames
Heartstone5
Richmond3
Park2
London4
Evan1
Putney1
Rory6
persons
0"Heartstone"
1"Evan"
2"Rory"
places
0"Richmond"
1"Park"
2"London"
globalScore1
windowScore1
74.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount2
matches
0"luminescence that seemed to rise from the earth itself, pale and sickly, like bioluminescence in deep-sea creatures"
1"looked like eyes, dozens of them, etched"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1237
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences144
matches
0"meant that an"
1"saw that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean29.45
std27.61
cv0.937
sampleLengths
06
163
258
311
419
593
621
73
855
94
1085
1111
1280
1333
144
1514
1681
174
182
1946
201
2136
227
2370
248
2540
2661
273
2840
293
3062
315
3245
337
342
3548
3619
3744
385
396
403
4129
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences143
matches
0"been disturbed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs203
matches
0"was reacting"
1"was circling"
2"were holding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount238
adjectiveStacks0
stackExamples(empty)
adverbCount3
adverbRatio0.012605042016806723
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean8.59
std8.3
cv0.967
sampleLengths
06
118
230
31
41
513
64
734
85
94
1011
1111
129
135
145
155
1619
1721
182
192
206
214
2218
2316
244
251
261
2715
283
294
3016
314
3231
334
349
3516
3619
375
381
3935
4011
414
4218
4316
444
456
4624
473
485
4914
58.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4097222222222222
totalSentences144
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences103
matches
0"Then the smell: green and"
1"Just the pendant's light, refracting"
2"Too warm against the sole"
3"Just the standing stones, their"
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences103
matches
0"She'd followed it here."
1"They shouldn't have been."
2"She squeezed through the gap"
3"Their branches arched overhead like"
4"She'd lived above"
5"She walked faster."
6"She could feel it the"
7"She didn't turn around."
8"Their bark had twisted into"
9"She stepped between two stones"
10"She recognised foxgloves, bluebells, primroses,"
11"She let the chain dangle."
12"She was sure of it."
13"She'd scanned the whole clearing"
14"It came from the far"
15"Her voice sounded wrong in"
16"Her thumb traced the familiar"
17"She looked down."
18"She caught a flicker of"
19"She could feel something at"
ratio0.233
57.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences103
matches
0"The Heartstone burned against her"
1"Rory stopped at the edge"
2"The silver chain had gone"
3"She'd followed it here."
4"The same pull that had"
5"The park gates stood open."
6"They shouldn't have been."
7"Richmond Park closed at dusk,"
8"The wrongness settled in her"
9"She squeezed through the gap"
10"The pendant wanted her here."
11"That had to mean something."
12"Gravel crunched under her boots."
13"The path stretched ahead, pale"
14"Their branches arched overhead like"
15"London didn't go quiet."
16"London hummed and grated and"
17"She'd lived above"
18"The kind of silence that"
19"She walked faster."
ratio0.806
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences103
matches
0"As if the grove itself"
1"As if the grove were"
2"As if someone had flipped"
ratio0.029
8.93% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount9
matches
0"The silver chain had gone warm ten minutes ago, then hot, and now the deep crimson gem pulsed with a rhythm that had nothing to do with her own heartbeat."
1"The same pull that had dragged her across London on her bike, through empty backstreets and past shuttered shopfronts, past the last bus and the last tube and t…"
2"The path stretched ahead, pale in the starlight, winding between oak trees that had stood since before London existed."
3"She could feel it the way you felt someone watching you from across a room, a prickling awareness at the back of her skull that made her want to turn around."
4"A change in the air, first, a shift in temperature that raised gooseflesh along her arms."
5"Yet the grove glowed with a faint luminescence that seemed to rise from the earth itself, pale and sickly, like bioluminescence in deep-sea creatures."
6"The wildflowers had all closed now, the clearing reduced to bare stems and dark soil and that sickly luminescence that seemed dimmer than before."
7"Spirals and knots and something that looked like eyes, dozens of them, etched into the ancient oak-wood, all open, all staring at her."
8"Two eyes opened in the canopy, vast and pale and lidless, and something that had been hiding in the branches of the ancient oak slowly, deliberately, began to s…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.4647%