Run: 2026-06-24-01KVX2R2J7G175K0AS453BFCDH

Run Details

Duration:
1m 12s
Cost:
$0.013152
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her sternum. Aurora pressed her palm flat against the stone wall of the derelict warehouse and felt the Heartstone throb in response, each pulse synced to something deeper, something behind the brick and mortar. The silver chain had gone warm, then hot, then almost unbearable in the space of thirty seconds. She tugged it free from beneath her jacket. The crimson gemstone glowed like an ember cupped in her fist. "We're close." "No." Nyx materialised from the shadow cast by a rusted fire escape, their violet eyes scanning the wall with an unreadable expression. "We're here." They pressed one hand against the brickwork. The shadow of their fingers bled into the mortar like ink dropped in water, spreading in fractal patterns across the surface. The wall shuddered. Dust cascaded from the ceiling. Aurora stumbled back as the bricks began to rearrange themselves, sliding and rotating with the grinding patience of tectonic plates, revealing a gap that shouldn't have existed. A doorway. Tall, arched, framed in stone older than anything she'd seen in London. Beyond it, amber light. Not electric. Not fire. Something else entirely, a warm glow that seemed to emanate from the air itself, as though the atmosphere had been steeped in honey and late afternoon sun. The smell hit her next. Ripe fruit, wine, woodsmoke, and beneath it all something sweet and cloying that coated the back of her throat. "What is this place?" "Dymas." Nyx tilted their head, the gesture birdlike. "One of the realms of Hel. The domain of Gluttony." Aurora stared at the doorway. The Fae blade at her hip hummed with cold, a counterpoint to the Heartstone's heat. Two artifacts pulling her in opposite directions, one toward, one away. She reached for the dagger's handle out of habit. The moonsilver stung her fingertips. "Prince Belphegor's territory. Of course it is." She exhaled through her teeth. "And the pendant's been leading me here for weeks." "Months, likely. You simply weren't listening." She shot Nyx a look. They offered nothing but that faintly luminous stare in return, their form flickering at the edges where shadow met amber light. Aurora stepped through. The air changed. Heavier, richer, thick with moisture and sugar. She blinked as her vision adjusted to the amber sky stretching above her, vast and cloudless and the colour of old whisky. No sun that she could find, just that omnipresent glow radiating from everywhere and nowhere, painting everything in tones of gold and umber. The ground beneath her boots was packed earth, dark and fertile, threaded with roots that broke the surface like veins. Behind her, Nyx slipped through the doorway and dissolved into the shadow of a nearby stone pillar, reforming at its base in their solid shape. The portal remained open, a dark rectangle against the amber landscape, but already its edges seemed less defined. Less certain. "Might want to remember where that is." "I always do." The landscape before them rolled outward in terraced hills, each level carved with geometric precision. Vineyards covered the nearest slope, gnarled vines heavy with clusters of fruit the size of her fist. The grapes were violet-black, swollen to the point of bursting, and the smell of them, fermenting on the vine, hit her in waves. Beyond the vineyards, orchards stretched toward the horizon, their trees heavy with fruits she couldn't name. Some glowed. Some pulsed. One appeared to be breathing. "Is that tree alive?" "Everything here is alive. That's rather the point." Aurora picked her way down the first terrace, boots sinking into soil that felt springy, responsive, almost spongy beneath her weight. Small things moved in the undergrowth between the vines. Not insects. Too large, too deliberate in their paths. She caught a glimpse of something multi-legged and iridescent before it burrowed back into the earth. The Fae blade hummed again. Colder this time. A path wound between the terraces, paved with flat stones worn smooth by centuries of foot traffic. She followed it, Nyx drifting alongside her in a state of semi-transparency, their shadow bleeding across the ground like spilled ink. The path opened onto a broader road lined with stone pillars, each one carved with figures that seemed to shift when she looked at them peripherally. Feasters. Drinkers. Figures with their mouths open, their bellies distended, frozen in expressions that sat somewhere between ecstasy and agony. "Cheerful decor." "Belphegor has a sense of humour." "Didn't peg Hel princes as the joking sort." "You'd be surprised." The road curved around a hillside, and the vista opened up below them. Aurora stopped walking. A city sprawled in the valley. Not a city in any sense she understood. Structures of pale stone and dark wood climbed the valley walls in tiers, connected by bridges and staircases that defied the angles they occupied. Smoke rose from a thousand chimneys, carrying scents of roasting meat, baking bread, caramelised sugar, spices she had no name for. Between the buildings, gardens overflowed with produce in colours that didn't belong to any spectrum she knew. A river cut through the valley's floor, and its surface shimmered with an oily iridescence, sluggish and warm. Grand pavilions dotted the cityscape, their silk canopies rippling in a breeze she couldn't feel at this distance. Even from here, she could make out the shapes of figures moving through the streets. Some humanoid. Some not. "How many people live down there?" "People." Nyx let the word hang. "Some. The rest are helbound souls. Contracted from your world to serve in Belphegor's kitchens and vineyards. Seven years of labour in exchange for whatever they bargained for." "And when the seven years are up?" "Some go home. Some don't want to." Aurora's stomach growled. She clenched her jaw against it. The air itself felt nourishing, as though she could breathe in a meal and feel satisfied. Her mouth watered. Her limbs felt heavy, relaxed, her thoughts softening at the edges like butter left in a warm room. The Heartstone pulsed. Warm. Approving. She shook her head hard. "This place is getting to me already." "It does that. Dymas rewards indulgence. The more you consume, the more you want to consume. The more you want, the more it provides. Until you can't stop." "And the ones who can't stop?" Nyx didn't answer. Their violet gaze drifted toward the valley, toward the pavilions, toward the figures moving through streets that smelled like paradise. Aurora adjusted the Fae blade at her hip and started down the road. The stones beneath her feet grew warmer as she descended. Wildflowers pushed through cracks in the paving, their petals fat and glistening, releasing puffs of pollen that stuck to her jacket in golden smears. She brushed them away and they clung tighter, leaving streaks of colour on the dark fabric. Halfway down the slope, she found the first statue. It stood at a crossroads where the main road split toward three separate districts. A figure carved from pale green stone, life-sized, posed mid-stride. A woman in an apron, one hand gripping a rolling pin, the other raised as if in greeting. The detail was extraordinary. Every crease in the apron, every strand of hair, every line on the woman's knuckles rendered with surgical precision. Except her mouth was open. Too wide. Frozen in a silent scream that the sculptor had somehow made audible in its wrongness. Aurora circled the statue. The back was worse. The woman's spine had been carved with ridges and nodules that didn't belong on any human anatomy. Her shoulder blades protruded at angles that suggested wings, or the memory of wings, or the desire for them. "She was a chef. One of Belphegor's contracted souls." Nyx's voice carried that whisper-on-wind quality that made it impossible to tell if they were standing beside her or speaking from a great distance. "Her seven years ended forty years ago. She refused to leave. Refused to stop cooking. Eventually, she simply... stopped." "Stopped being human?" "Stopped being anything else." Aurora touched the statue's hand. The stone was warm. Not sun-warmed. Body-warm. She pulled her fingers back and wiped them on her trousers. "We need to keep moving." "The city will be... welcoming. Dymas always is, to newcomers. They'll offer food, drink, comfort. Everything you've ever wanted to taste." "And I shouldn't accept." Nyx's form solidified. They stood before her at full height, those violet eyes sharp and close and entirely too knowing. "You can accept. You simply shouldn't want more. The first taste is free. The second costs. The third, you can't stop paying." "Helpful metaphor. Very ominous. Got anything practical?" "Don't eat anything. Don't drink anything. Don't breathe too deeply." "You just said the air itself is, what, intoxicating?" "I did." "So don't breathe. Great. Love the plan." The road descended sharply, switchbacking between terraces of fruit trees whose branches reached toward her as she passed. Not grasping. Not quite. More like craning, curious, the way a dog tilts its head at something new. She quickened her pace. The city gates rose before them. Wrought iron, twenty feet tall, worked into the shapes of vines and fruit and open mouths. They stood open. Unguarded. Beyond them, the streets were cobbled in river stones that clicked underfoot like teeth, and the smell, God, the smell was everywhere, layer upon layer of things baking and roasting and reducing and caramelising, a symphony of cuisine that made her eyes water and her gut clench with a hunger so fierce it felt like grief. A figure emerged from a doorway to their left. Tall, thin, dressed in a stained chef's whites that hung off a frame that had no business being upright. Its skin had the same greenish pallor as the statue's stone. Its eyes were dull amber coins. It smiled at them with too many teeth and gestured toward the doorway behind it, from which golden light and the sound of laughter spilled. "Guests. New guests." Its voice gargled, wet and thick, as though it were speaking through a throat full of honey. "The kitchens have prepared. The master has prepared. Please. Please come in. Please." Aurora's hand found the Fae blade. The moonsilver burned cold against her palm, sharpening her thoughts, cutting through the fog that had settled over her mind. She blinked. The doorway behind the creature pulsed with that golden light, and for a moment, just a moment, she wanted to step through it more than she'd wanted anything in her life. Then the chef-thing's smile widened. Its jaw unhinged, dropping three inches past any anatomical possibility, and the sound that came out was laughter. Not its own. Someone else's, echoing from somewhere deep inside that gaping throat. A scream. A woman's scream, cut short. Aurora froze. She knew that voice.
created_at"2026-06-24T15:07:30.788Z" 6/24/2026, 3:07:30 PM
model"z-ai/glm-5.2-20260616"
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generation_time71378
tokens_prompt5338
tokens_completion3136
native_tokens_prompt4929
native_tokens_completion2681
native_tokens_completion_images(null)
native_tokens_reasoning275
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.01315204
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provider_responses
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endpoint_id"442ea97f-ad5e-40d5-b9a6-66e9e0417dce"
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latency3815
model_permaslug"z-ai/glm-5.2-20260616"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.15
leniency0.3
rawRatio0
effectiveRatio0
94.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1793
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"sharply"
count1
highlights
0"very"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1793
totalAiIsms19
found
0
word"throb"
count1
1
word"pulse"
count1
2
word"scanning"
count1
3
word"unreadable"
count1
4
word"electric"
count1
5
word"pulsed"
count3
6
word"weight"
count1
7
word"sense of"
count1
8
word"shimmered"
count1
9
word"silk"
count1
10
word"stomach"
count1
11
word"glistening"
count1
12
word"desire"
count1
13
word"whisper"
count1
14
word"quickened"
count1
15
word"symphony"
count1
16
word"echoing"
count1
highlights
0"throb"
1"pulse"
2"scanning"
3"unreadable"
4"electric"
5"pulsed"
6"weight"
7"sense of"
8"shimmered"
9"silk"
10"stomach"
11"glistening"
12"desire"
13"whisper"
14"quickened"
15"symphony"
16"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences134
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
2"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences168
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen56
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1793
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount1482
uniqueNames6
maxNameDensity0.81
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Heartstone3
London1
Aurora12
Fae4
Nyx9
God1
persons
0"Aurora"
1"Nyx"
places
0"Heartstone"
1"London"
globalScore1
windowScore1
23.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount4
matches
0"glow that seemed to emanate from the air itself, as though the atmosphere had been steeped in honey and late afternoon sun"
1"figures that seemed to shift when she looked at them peripherally"
2"smelled like paradise"
3"felt like grief"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1793
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences168
matches
0"carried that whisper"
1"knew that voice"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean26.76
std25.99
cv0.971
sampleLengths
06
168
22
324
477
54
655
74
818
945
1021
116
1226
133
1475
1545
167
173
1880
194
208
2155
228
2384
242
256
268
273
2816
2994
3037
316
3234
337
347
3546
365
3712
3828
396
4023
4163
429
4365
4422
4544
4652
473
484
4923
97.41% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences134
matches
0"been steeped"
1"been carved"
2"were cobbled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs231
matches
0"were standing"
1"were speaking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences168
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1491
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.026156941649899398
lyAdverbCount6
lyAdverbRatio0.004024144869215292
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences168
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences168
mean10.67
std8.72
cv0.817
sampleLengths
06
132
217
38
411
52
622
72
87
921
103
115
1227
132
1412
154
162
172
1827
195
2019
214
228
2310
245
2515
2611
279
285
2912
309
316
325
3321
343
353
367
3722
3823
3920
4025
4118
422
437
443
4515
4617
4723
4816
492
62.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4166666666666667
totalSentences168
uniqueOpeners70
89.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences112
matches
0"Too large, too deliberate in"
1"More like craning, curious, the"
2"Then the chef-thing's smile widened."
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences112
matches
0"She tugged it free from"
1"They pressed one hand against"
2"She reached for the dagger's"
3"She exhaled through her teeth"
4"She shot Nyx a look."
5"They offered nothing but that"
6"She blinked as her vision"
7"She caught a glimpse of"
8"She followed it, Nyx drifting"
9"She clenched her jaw against"
10"Her mouth watered."
11"Her limbs felt heavy, relaxed,"
12"She shook her head hard."
13"Their violet gaze drifted toward"
14"She brushed them away and"
15"It stood at a crossroads"
16"Her shoulder blades protruded at"
17"She pulled her fingers back"
18"They stood before her at"
19"She quickened her pace."
ratio0.241
67.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences112
matches
0"The pendant burned against her"
1"Aurora pressed her palm flat"
2"The silver chain had gone"
3"She tugged it free from"
4"The crimson gemstone glowed like"
5"Nyx materialised from the shadow"
6"They pressed one hand against"
7"The shadow of their fingers"
8"The wall shuddered."
9"Dust cascaded from the ceiling."
10"Aurora stumbled back as the"
11"Something else entirely, a warm"
12"The smell hit her next."
13"Nyx tilted their head, the"
14"Aurora stared at the doorway."
15"The Fae blade at her"
16"She reached for the dagger's"
17"The moonsilver stung her fingertips."
18"She exhaled through her teeth"
19"She shot Nyx a look."
ratio0.786
44.64% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences112
matches
0"Even from here, she could"
ratio0.009
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount12
matches
0"Aurora stumbled back as the bricks began to rearrange themselves, sliding and rotating with the grinding patience of tectonic plates, revealing a gap that shoul…"
1"Something else entirely, a warm glow that seemed to emanate from the air itself, as though the atmosphere had been steeped in honey and late afternoon sun."
2"Aurora picked her way down the first terrace, boots sinking into soil that felt springy, responsive, almost spongy beneath her weight."
3"She followed it, Nyx drifting alongside her in a state of semi-transparency, their shadow bleeding across the ground like spilled ink."
4"Figures with their mouths open, their bellies distended, frozen in expressions that sat somewhere between ecstasy and agony."
5"Structures of pale stone and dark wood climbed the valley walls in tiers, connected by bridges and staircases that defied the angles they occupied."
6"The air itself felt nourishing, as though she could breathe in a meal and feel satisfied."
7"Wildflowers pushed through cracks in the paving, their petals fat and glistening, releasing puffs of pollen that stuck to her jacket in golden smears."
8"A woman in an apron, one hand gripping a rolling pin, the other raised as if in greeting."
9"Beyond them, the streets were cobbled in river stones that clicked underfoot like teeth, and the smell, God, the smell was everywhere, layer upon layer of thing…"
10"Tall, thin, dressed in a stained chef's whites that hung off a frame that had no business being upright."
11"The moonsilver burned cold against her palm, sharpening her thoughts, cutting through the fog that had settled over her mind."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"Nyx materialised, their violet eyes scanning the wall with an unreadable expression"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.5966%