NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-06-24-01KVX2S9W7APEMW516X3W0MPRT
Run Details
Model:
Z.AI GLM 5.2 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 1s
Cost:
$0.011326
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.67%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
40.04%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.41%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
73.40%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
65.22%
Technical jargon density
(details)
79.55%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.8538%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones burned cold
against Aurora's palm. She jerked her hand back.
A faint shimmer clung to
her fingers, like oil on water, except it refused to drip.
It simply hung there, iridescent
and wrong, before dissolving into her skin. "What was that?" "The boundary."
Nyx's whisper carried no direction
.
It seemed to arrive from
everywhere at once, from the spaces between the oaks themselves. "It remembers you now." "Brilliant. Love being remembered by things I can't see."
She stepped between two of
the ancient oak standing stones. The air changed. Not gradually, not like crossing a threshold into a warmer room. One moment London's December
chill
nipped at her exposed neck, and the next, that cold simply ceased to exist. Like someone had flipped a switch.
The pendant against her chest
pulsed
once, warm, then settled.
Wildflowers carpeted the ground in
defiance of everything Aurora understood about seasons.
Bluebells, foxgloves, things she couldn't
name, all blooming in thick clusters that released a sweetness almost cloying in its
intensity
.
The grass beneath them held
an impossible green, the kind of green that belonged to oil paintings, not reality.
The sky above was the
real betrayal. No London smog. No grey blanket of cloud.
Instead, a deep twilight violet
stretched horizon to horizon, and two moons hung in it, one full and pale, the other a crescent the colour of old bone. "Two moons." "Three, if you count the one you can't see yet." "I'm going to need you to stop doing that."
Nyx materialised beside her, their
shadow-form condensing from the darkness beneath a flowering hawthorn.
Violet eyes regarded her with
something that might have been amusement, if shadows could amuse. "Doing what?" "Answering questions I haven't finished asking. Being cryptic about things I haven't noticed yet. All of it." "The third moon reveals itself to those who the grove deems worthy. I cannot control that." "Wonderful. Moons with opinions."
The Fae-Forged Blade hung at
her hip, its moonsilver
weight
a constant cold presence against her thigh.
Isolde had given it to
her three days ago, wrapped in black
silk
, with only the words: "You will need it before the solstice turns." No explanation. No instruction manual.
Just a beautiful weapon and
a deadline.
Aurora moved deeper into the
grove, and the landscape shifted around her in ways that defied geometry.
Trees that had stood to
her left now appeared on her right.
A brook she hadn't heard
a moment ago gurgled beneath her feet, its water
crystal
-clear and running upstream. She stopped. Watched it. The water flowed against gravity, uphill, over smooth stones that glowed faintly amber from within. "That's..." "Backwards. Yes." Nyx drifted alongside her, their form leaving no impression in the grass. "Time moves strangely here. The water remembers where it's been and returns to its source." "Is that why the flowers bloom in December?" "Is it December?" Nyx tilted their head, a curiously human gesture from something so distinctly not human. "I've lost track. It might be July, here. Or the year you were born. The grove doesn't keep a calendar." Aurora knelt beside the backwards brook. The amber stones cast
dancing
reflections on her face. She reached toward the water, and the Heartstone Pendant flared hot against her sternum. She pulled her hand back. "Something's nearby." "The Seer knows you've arrived." "No, I mean something else."
She touched the pendant through
her shirt. The crimson gemstone
pulsed
like a second heartbeat, fast and urgent. "This reacts to Hel portals. Not Fae stuff." Nyx went still.
Perfectly, absolutely still, in a
way that a living thing never could. Their violet eyes
flickered
. "That shouldn't be possible. The Veil separates this place from Hel entirely. The grove exists in the space between Earth and the Fae realm, a pocket. There shouldn't be a rift here." "And yet." "And yet."
They moved forward together, the
wildflowers parting ahead of them as if brushed aside by an invisible hand. The grove deepened. The trees grew older, their bark twisted into shapes that suggested faces, limbs, mouths frozen mid-scream. Mushrooms clustered at their roots, luminescent, casting a blue-green glow that mixed with the amber of the brook stones and the violet of the sky. Aurora counted seven colours that she was fairly certain didn't exist outside this place. The Fae blade at her hip hummed. A low, cold vibration that seeped through the leather of its sheath and into her bones. "You feel that?" "I am shadow, Aurora. I feel everything that light touches and everything it doesn't." Nyx's form
wavered
, stretched thin, like smoke caught in a crosswind. "Something has been here. Recently. Something that does not belong." "From Hel?" "From somewhere worse." Ahead, the grove opened into a clearing. In its centre stood a tree unlike any of the others. Where the surrounding oaks and hawthorns twisted and reached, this tree grew straight and black, its trunk smooth as obsidian, its branches bare and sharp as broken glass. No luminescent mushrooms grew at its base. No wildflowers dared approach it. The grass simply stopped, leaving a
perfect
circle of bare earth around its roots. And at the base of the black tree, gouged into the soil as if scored by claws, was a symbol Aurora recognised.
She'd seen it in the
book Isolde had given her, the one she'd barely skimmed. A spiral with a vertical line through its centre. "The mark of Belphegor." "Prince of Gluttony." Nyx's
whisper
carried an edge she'd never heard in it before. Something that, on a human, she would have called fear. "This is not a portal. It is an invitation." "An invitation from whom?" "From the tree. It has been corrupted. Touched by something from Hel, something that should not have been able to reach through the Veil into a Fae pocket." They drew closer to her, their shadow-form pressing against her arm like a cold wind. "Do not touch it." Aurora hadn't been planning to. But the pendant burned against her chest now, a steady, insistent heat that matched her
pulse
. The black tree's smooth surface reflected the twin moons above, and in its reflection, she could see something the real sky didn't contain. A third moon. Blood red. Enormous. Closer than any moon had a right to be. "Your third moon." "I see it." "In the tree. Not in the sky." Nyx followed her gaze.
Their violet eyes widened, and
for one unguarded moment, Aurora saw the ghost of the man they'd been. Aldric. The sorcerer who'd reached too far and fallen between realms. The fear on Nyx's face was ancient and personal. "We need to leave." "Not without answers." Aurora drew the Fae blade. Moonsilver caught the strange light of the grove and threw it back, cold and bright. The blade's
chill
spread through her fingers, up her wrist, a counterpoint to the pendant's heat. "Isolde sent me here for a reason. She knew this was here." "Isolde sees many things she does not share." "And she gave me a blade that cuts through wards and demons. Specifically." Aurora stepped closer to the black tree. The pendant's heat spiked. The blade's cold intensified. Between the two sensations, her whole body thrummed, pulled taut like a wire about to snap. "She knew I'd find this." "Aurora..." "Three days ago, she handed me a weapon and a deadline. 'Before the solstice turns.' The solstice is in four days, Nyx."
She crouched beside the symbol
in the dirt. The Fae blade's glow intensified, its light pushing against the darkness that clung to the black tree's roots. "And this mark, this invitation, it's fresh. Someone, or something, has been here. Recently. In a place that supposedly can't be reached from Hel." The earth beneath the symbol shifted. Aurora stumbled back. The ground didn't crack or split. It breathed. A slow,
rhythmic
rising and falling, like the chest of something vast and sleeping just beneath the surface. The wildflowers around the clearing's edge bent inward, their petals darkening, their sweetness turning to something thick and rotten. A sound rose from the earth. Low. Resonant.
Not a voice, exactly, but not silence either
. A vibration that Aurora felt in her molars, in the crescent scar on her wrist, in the marrow of her bones. It was hunger. The black tree's branches creaked overhead, though no wind moved through the grove. A single drop of dark liquid fell from one of its sharp branches and struck the ground between Aurora's boots. Where it landed, the earth turned amber. Not the warm amber of the sky over Dymas. Not the gentle glow of the brook stones. This amber was wrong. Saturated. Too rich. The colour of rot dressed as gold. The pendant exploded with heat. Aurora's hand tightened on the Fae blade as the ground beneath her feet
began to
warm, and from somewhere deep below the corrupted tree, something answered the hunger in the earth with a voice of its own. It spoke her name.
created_at
"2026-06-24T15:08:11.046Z"
6/24/2026, 3:08:11 PM
model
"z-ai/glm-5.2-20260616"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
8660
moderation_latency
(null)
generation_time
60693
tokens_prompt
5338
tokens_completion
2613
native_tokens_prompt
4929
native_tokens_completion
2266
native_tokens_completion_images
(null)
native_tokens_reasoning
240
native_tokens_cached
4864
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.01132604
router
(null)
provider_responses
0
endpoint_id
"442ea97f-ad5e-40d5-b9a6-66e9e0417dce"
id
"20260624230811b154db4d93614874"
is_byok
false
latency
8660
model_permaslug
"z-ai/glm-5.2-20260616"
provider_name
"Z.AI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer
(null)
request_id
"req-1782313691-2UwSWEP7fNEsxvQr0XvX"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1782313691-Ou9Vilrdi8LDy0eMJrh1"
upstream_id
"20260624230811b154db4d93614874"
total_cost
0.01132604
cache_discount
0.00554496
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
1
adverbTags
0
"Nyx drifted alongside [alongside]"
dialogueSentences
48
tagDensity
0.229
leniency
0.458
rawRatio
0.091
effectiveRatio
0.042
96.67%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1501
totalAiIsmAdverbs
1
found
0
adverb
"perfectly"
count
1
highlights
0
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
40.04%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1501
totalAiIsms
18
found
0
word
"whisper"
count
2
1
word
"chill"
count
2
2
word
"pulsed"
count
2
3
word
"intensity"
count
1
4
word
"weight"
count
1
5
word
"silk"
count
1
6
word
"crystal"
count
1
7
word
"dancing"
count
1
8
word
"absolutely"
count
1
9
word
"flickered"
count
1
10
word
"wavered"
count
1
11
word
"perfect"
count
1
12
word
"pulse"
count
1
13
word
"rhythmic"
count
1
14
word
"silence"
count
1
highlights
0
"whisper"
1
"chill"
2
"pulsed"
3
"intensity"
4
"weight"
5
"silk"
6
"crystal"
7
"dancing"
8
"absolutely"
9
"flickered"
10
"wavered"
11
"perfect"
12
"pulse"
13
"rhythmic"
14
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
107
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
107
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
144
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
44
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1501
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
1121
uniqueNames
13
maxNameDensity
1.25
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Aurora
14
London
2
December
1
Fae-Forged
1
Blade
1
Nyx
9
Heartstone
1
Pendant
1
Fae
5
Ahead
1
Isolde
2
Moonsilver
1
Dymas
1
persons
0
"Aurora"
1
"December"
2
"Blade"
3
"Nyx"
4
"Pendant"
5
"Isolde"
6
"Moonsilver"
places
0
"London"
globalScore
0.876
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.666
wordCount
1501
matches
0
"Not a voice, exactly, but not silence either"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
144
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
64
mean
23.45
std
20.81
cv
0.887
sampleLengths
0
8
1
33
2
3
3
26
4
9
5
49
6
10
7
51
8
43
9
2
10
10
11
9
12
31
13
17
14
16
15
4
16
54
17
66
18
1
19
29
20
8
21
37
22
34
23
2
24
5
25
31
26
19
27
32
28
2
29
2
30
62
31
14
32
23
33
3
34
35
35
2
36
3
37
72
38
46
39
4
40
33
41
4
42
47
43
59
44
3
45
3
46
7
47
42
48
4
49
51
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
107
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
160
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
144
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1127
adjectiveStacks
0
stackExamples
(empty)
adverbCount
32
adverbRatio
0.02839396628216504
lyAdverbCount
13
lyAdverbRatio
0.011535048802129548
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
144
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
144
mean
10.42
std
7.96
cv
0.764
sampleLengths
0
8
1
5
2
16
3
12
4
3
5
7
6
15
7
4
8
9
9
10
10
3
11
11
12
19
13
6
14
10
15
12
16
20
17
19
18
7
19
3
20
5
21
28
22
2
23
10
24
9
25
14
26
15
27
2
28
17
29
16
30
4
31
17
32
27
33
3
34
7
35
17
36
12
37
18
38
2
39
2
40
15
41
1
42
14
43
15
44
8
45
17
46
20
47
6
48
9
49
14
57.41%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.4027777777777778
totalSentences
144
uniqueOpeners
58
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
97
matches
0
"Instead, a deep twilight violet"
1
"Just a beautiful weapon and"
2
"Perfectly, absolutely still, in a"
ratio
0.031
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
15
totalSentences
97
matches
0
"She jerked her hand back."
1
"It simply hung there, iridescent"
2
"It seemed to arrive from"
3
"She stepped between two of"
4
"She reached toward the water,"
5
"She pulled her hand back."
6
"She touched the pendant through"
7
"Their violet eyes flickered."
8
"They moved forward together, the"
9
"She'd seen it in the"
10
"They drew closer to her,"
11
"Their violet eyes widened, and"
12
"She crouched beside the symbol"
13
"It was hunger."
14
"It spoke her name."
ratio
0.155
73.40%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
75
totalSentences
97
matches
0
"The standing stones burned cold"
1
"She jerked her hand back."
2
"A faint shimmer clung to"
3
"It simply hung there, iridescent"
4
"Nyx's whisper carried no direction"
5
"It seemed to arrive from"
6
"She stepped between two of"
7
"The air changed."
8
"The pendant against her chest"
9
"Wildflowers carpeted the ground in"
10
"Bluebells, foxgloves, things she couldn't"
11
"The grass beneath them held"
12
"The sky above was the"
13
"Nyx materialised beside her, their"
14
"Violet eyes regarded her with"
15
"The Fae-Forged Blade hung at"
16
"Isolde had given it to"
17
"Aurora moved deeper into the"
18
"Trees that had stood to"
19
"A brook she hadn't heard"
ratio
0.773
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
97
matches
(empty)
ratio
0
65.22%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
5
matches
0
"They moved forward together, the wildflowers parting ahead of them as if brushed aside by an invisible hand."
1
"Mushrooms clustered at their roots, luminescent, casting a blue-green glow that mixed with the amber of the brook stones and the violet of the sky."
2
"But the pendant burned against her chest now, a steady, insistent heat that matched her pulse."
3
"The Fae blade's glow intensified, its light pushing against the darkness that clung to the black tree's roots."
4
"The wildflowers around the clearing's edge bent inward, their petals darkening, their sweetness turning to something thick and rotten."
79.55%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
1
matches
0
"Nyx drifted alongside, their form leaving no impression in the grass"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.8538%