Run: 2026-06-24-01KVX2S9W7APEMW516X3W0MPRT

Run Details

Duration:
1m 1s
Cost:
$0.011326
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones burned cold against Aurora's palm. She jerked her hand back. A faint shimmer clung to her fingers, like oil on water, except it refused to drip. It simply hung there, iridescent and wrong, before dissolving into her skin. "What was that?" "The boundary." Nyx's whisper carried no direction. It seemed to arrive from everywhere at once, from the spaces between the oaks themselves. "It remembers you now." "Brilliant. Love being remembered by things I can't see." She stepped between two of the ancient oak standing stones. The air changed. Not gradually, not like crossing a threshold into a warmer room. One moment London's December chill nipped at her exposed neck, and the next, that cold simply ceased to exist. Like someone had flipped a switch. The pendant against her chest pulsed once, warm, then settled. Wildflowers carpeted the ground in defiance of everything Aurora understood about seasons. Bluebells, foxgloves, things she couldn't name, all blooming in thick clusters that released a sweetness almost cloying in its intensity. The grass beneath them held an impossible green, the kind of green that belonged to oil paintings, not reality. The sky above was the real betrayal. No London smog. No grey blanket of cloud. Instead, a deep twilight violet stretched horizon to horizon, and two moons hung in it, one full and pale, the other a crescent the colour of old bone. "Two moons." "Three, if you count the one you can't see yet." "I'm going to need you to stop doing that." Nyx materialised beside her, their shadow-form condensing from the darkness beneath a flowering hawthorn. Violet eyes regarded her with something that might have been amusement, if shadows could amuse. "Doing what?" "Answering questions I haven't finished asking. Being cryptic about things I haven't noticed yet. All of it." "The third moon reveals itself to those who the grove deems worthy. I cannot control that." "Wonderful. Moons with opinions." The Fae-Forged Blade hung at her hip, its moonsilver weight a constant cold presence against her thigh. Isolde had given it to her three days ago, wrapped in black silk, with only the words: "You will need it before the solstice turns." No explanation. No instruction manual. Just a beautiful weapon and a deadline. Aurora moved deeper into the grove, and the landscape shifted around her in ways that defied geometry. Trees that had stood to her left now appeared on her right. A brook she hadn't heard a moment ago gurgled beneath her feet, its water crystal-clear and running upstream. She stopped. Watched it. The water flowed against gravity, uphill, over smooth stones that glowed faintly amber from within. "That's..." "Backwards. Yes." Nyx drifted alongside her, their form leaving no impression in the grass. "Time moves strangely here. The water remembers where it's been and returns to its source." "Is that why the flowers bloom in December?" "Is it December?" Nyx tilted their head, a curiously human gesture from something so distinctly not human. "I've lost track. It might be July, here. Or the year you were born. The grove doesn't keep a calendar." Aurora knelt beside the backwards brook. The amber stones cast dancing reflections on her face. She reached toward the water, and the Heartstone Pendant flared hot against her sternum. She pulled her hand back. "Something's nearby." "The Seer knows you've arrived." "No, I mean something else." She touched the pendant through her shirt. The crimson gemstone pulsed like a second heartbeat, fast and urgent. "This reacts to Hel portals. Not Fae stuff." Nyx went still. Perfectly, absolutely still, in a way that a living thing never could. Their violet eyes flickered. "That shouldn't be possible. The Veil separates this place from Hel entirely. The grove exists in the space between Earth and the Fae realm, a pocket. There shouldn't be a rift here." "And yet." "And yet." They moved forward together, the wildflowers parting ahead of them as if brushed aside by an invisible hand. The grove deepened. The trees grew older, their bark twisted into shapes that suggested faces, limbs, mouths frozen mid-scream. Mushrooms clustered at their roots, luminescent, casting a blue-green glow that mixed with the amber of the brook stones and the violet of the sky. Aurora counted seven colours that she was fairly certain didn't exist outside this place. The Fae blade at her hip hummed. A low, cold vibration that seeped through the leather of its sheath and into her bones. "You feel that?" "I am shadow, Aurora. I feel everything that light touches and everything it doesn't." Nyx's form wavered, stretched thin, like smoke caught in a crosswind. "Something has been here. Recently. Something that does not belong." "From Hel?" "From somewhere worse." Ahead, the grove opened into a clearing. In its centre stood a tree unlike any of the others. Where the surrounding oaks and hawthorns twisted and reached, this tree grew straight and black, its trunk smooth as obsidian, its branches bare and sharp as broken glass. No luminescent mushrooms grew at its base. No wildflowers dared approach it. The grass simply stopped, leaving a perfect circle of bare earth around its roots. And at the base of the black tree, gouged into the soil as if scored by claws, was a symbol Aurora recognised. She'd seen it in the book Isolde had given her, the one she'd barely skimmed. A spiral with a vertical line through its centre. "The mark of Belphegor." "Prince of Gluttony." Nyx's whisper carried an edge she'd never heard in it before. Something that, on a human, she would have called fear. "This is not a portal. It is an invitation." "An invitation from whom?" "From the tree. It has been corrupted. Touched by something from Hel, something that should not have been able to reach through the Veil into a Fae pocket." They drew closer to her, their shadow-form pressing against her arm like a cold wind. "Do not touch it." Aurora hadn't been planning to. But the pendant burned against her chest now, a steady, insistent heat that matched her pulse. The black tree's smooth surface reflected the twin moons above, and in its reflection, she could see something the real sky didn't contain. A third moon. Blood red. Enormous. Closer than any moon had a right to be. "Your third moon." "I see it." "In the tree. Not in the sky." Nyx followed her gaze. Their violet eyes widened, and for one unguarded moment, Aurora saw the ghost of the man they'd been. Aldric. The sorcerer who'd reached too far and fallen between realms. The fear on Nyx's face was ancient and personal. "We need to leave." "Not without answers." Aurora drew the Fae blade. Moonsilver caught the strange light of the grove and threw it back, cold and bright. The blade's chill spread through her fingers, up her wrist, a counterpoint to the pendant's heat. "Isolde sent me here for a reason. She knew this was here." "Isolde sees many things she does not share." "And she gave me a blade that cuts through wards and demons. Specifically." Aurora stepped closer to the black tree. The pendant's heat spiked. The blade's cold intensified. Between the two sensations, her whole body thrummed, pulled taut like a wire about to snap. "She knew I'd find this." "Aurora..." "Three days ago, she handed me a weapon and a deadline. 'Before the solstice turns.' The solstice is in four days, Nyx." She crouched beside the symbol in the dirt. The Fae blade's glow intensified, its light pushing against the darkness that clung to the black tree's roots. "And this mark, this invitation, it's fresh. Someone, or something, has been here. Recently. In a place that supposedly can't be reached from Hel." The earth beneath the symbol shifted. Aurora stumbled back. The ground didn't crack or split. It breathed. A slow, rhythmic rising and falling, like the chest of something vast and sleeping just beneath the surface. The wildflowers around the clearing's edge bent inward, their petals darkening, their sweetness turning to something thick and rotten. A sound rose from the earth. Low. Resonant. Not a voice, exactly, but not silence either. A vibration that Aurora felt in her molars, in the crescent scar on her wrist, in the marrow of her bones. It was hunger. The black tree's branches creaked overhead, though no wind moved through the grove. A single drop of dark liquid fell from one of its sharp branches and struck the ground between Aurora's boots. Where it landed, the earth turned amber. Not the warm amber of the sky over Dymas. Not the gentle glow of the brook stones. This amber was wrong. Saturated. Too rich. The colour of rot dressed as gold. The pendant exploded with heat. Aurora's hand tightened on the Fae blade as the ground beneath her feet began to warm, and from somewhere deep below the corrupted tree, something answered the hunger in the earth with a voice of its own. It spoke her name.
created_at"2026-06-24T15:08:11.046Z" 6/24/2026, 3:08:11 PM
model"z-ai/glm-5.2-20260616"
app_id182717
external_user(null)
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cancelledfalse
latency8660
moderation_latency(null)
generation_time60693
tokens_prompt5338
tokens_completion2613
native_tokens_prompt4929
native_tokens_completion2266
native_tokens_completion_images(null)
native_tokens_reasoning240
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.01132604
router(null)
provider_responses
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endpoint_id"442ea97f-ad5e-40d5-b9a6-66e9e0417dce"
id"20260624230811b154db4d93614874"
is_byokfalse
latency8660
model_permaslug"z-ai/glm-5.2-20260616"
provider_name"Z.AI"
status200
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provider_name"Z.AI"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Nyx drifted alongside [alongside]"
dialogueSentences48
tagDensity0.229
leniency0.458
rawRatio0.091
effectiveRatio0.042
96.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1501
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1501
totalAiIsms18
found
0
word"whisper"
count2
1
word"chill"
count2
2
word"pulsed"
count2
3
word"intensity"
count1
4
word"weight"
count1
5
word"silk"
count1
6
word"crystal"
count1
7
word"dancing"
count1
8
word"absolutely"
count1
9
word"flickered"
count1
10
word"wavered"
count1
11
word"perfect"
count1
12
word"pulse"
count1
13
word"rhythmic"
count1
14
word"silence"
count1
highlights
0"whisper"
1"chill"
2"pulsed"
3"intensity"
4"weight"
5"silk"
6"crystal"
7"dancing"
8"absolutely"
9"flickered"
10"wavered"
11"perfect"
12"pulse"
13"rhythmic"
14"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences107
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences107
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1501
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1121
uniqueNames13
maxNameDensity1.25
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora14
London2
December1
Fae-Forged1
Blade1
Nyx9
Heartstone1
Pendant1
Fae5
Ahead1
Isolde2
Moonsilver1
Dymas1
persons
0"Aurora"
1"December"
2"Blade"
3"Nyx"
4"Pendant"
5"Isolde"
6"Moonsilver"
places
0"London"
globalScore0.876
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.666
wordCount1501
matches
0"Not a voice, exactly, but not silence either"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences144
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean23.45
std20.81
cv0.887
sampleLengths
08
133
23
326
49
549
610
751
843
92
1010
119
1231
1317
1416
154
1654
1766
181
1929
208
2137
2234
232
245
2531
2619
2732
282
292
3062
3114
3223
333
3435
352
363
3772
3846
394
4033
414
4247
4359
443
453
467
4742
484
4951
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences107
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs160
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1127
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.02839396628216504
lyAdverbCount13
lyAdverbRatio0.011535048802129548
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean10.42
std7.96
cv0.764
sampleLengths
08
15
216
312
43
57
615
74
89
910
103
1111
1219
136
1410
1512
1620
1719
187
193
205
2128
222
2310
249
2514
2615
272
2817
2916
304
3117
3227
333
347
3517
3612
3718
382
392
4015
411
4214
4315
448
4517
4620
476
489
4914
57.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4027777777777778
totalSentences144
uniqueOpeners58
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences97
matches
0"Instead, a deep twilight violet"
1"Just a beautiful weapon and"
2"Perfectly, absolutely still, in a"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences97
matches
0"She jerked her hand back."
1"It simply hung there, iridescent"
2"It seemed to arrive from"
3"She stepped between two of"
4"She reached toward the water,"
5"She pulled her hand back."
6"She touched the pendant through"
7"Their violet eyes flickered."
8"They moved forward together, the"
9"She'd seen it in the"
10"They drew closer to her,"
11"Their violet eyes widened, and"
12"She crouched beside the symbol"
13"It was hunger."
14"It spoke her name."
ratio0.155
73.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences97
matches
0"The standing stones burned cold"
1"She jerked her hand back."
2"A faint shimmer clung to"
3"It simply hung there, iridescent"
4"Nyx's whisper carried no direction"
5"It seemed to arrive from"
6"She stepped between two of"
7"The air changed."
8"The pendant against her chest"
9"Wildflowers carpeted the ground in"
10"Bluebells, foxgloves, things she couldn't"
11"The grass beneath them held"
12"The sky above was the"
13"Nyx materialised beside her, their"
14"Violet eyes regarded her with"
15"The Fae-Forged Blade hung at"
16"Isolde had given it to"
17"Aurora moved deeper into the"
18"Trees that had stood to"
19"A brook she hadn't heard"
ratio0.773
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
65.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount5
matches
0"They moved forward together, the wildflowers parting ahead of them as if brushed aside by an invisible hand."
1"Mushrooms clustered at their roots, luminescent, casting a blue-green glow that mixed with the amber of the brook stones and the violet of the sky."
2"But the pendant burned against her chest now, a steady, insistent heat that matched her pulse."
3"The Fae blade's glow intensified, its light pushing against the darkness that clung to the black tree's roots."
4"The wildflowers around the clearing's edge bent inward, their petals darkening, their sweetness turning to something thick and rotten."
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"Nyx drifted alongside, their form leaving no impression in the grass"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.8538%