Run: 2026-06-24-01KVX2XQRS7ZM50QWAM00GG87Y

Run Details

Duration:
47.8s
Cost:
$0.013132
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung six inches off the ground. Not suspended from anything. Just hanging there, vertical, in the middle of the abandoned ticket hall at Mornington Crescent station. Arms at its sides. Head tilted back. A man in his fifties, grey suit, polished shoes, the kind of corpse that looked like it had paused mid-commute and forgotten to fall down. Quinn ducked under the crime scene tape. Two uniforms stood at the entrance, faces pale, one of them breathing through his mouth. She understood the impulse. The air tasted like burnt copper and something older, something that reminded her of the inside of an Egyptian tomb. She'd smelled it once before. Three years ago. The case she never talked about. "You're late." DS Collins leaned against a pillar, arms folded. Young, keen, still believed the world operated on rules that made sense. Brown hair gelled into submission. Notebook already full. "Traffic." "On a Saturday. At half eleven." She didn't answer. She walked a slow circle around the body, keeping three metres back. The man's eyes were open. No visible wounds. No ligature marks on the neck. His skin had a waxy, translucent quality, like candle that had melted and reset. "Name?" "Professor Alan Deerfield. Retired. Classics department, UCL. His wife reported him missing forty-eight hours ago. Cleaner found him at six this morning." "Cleaner for what? Station's been closed since 1992." "Squatters use the upper level sometimes. Council sends cleaners once a month to hose it down." Quinn crouched. The floor beneath the body was dry. No pooling of fluids, no mess. A dead body should leak. Gravity did its work regardless of cause of death, and this one had apparently told gravity to sod off. "SOCO been through?" "First sweep's done. Nothing yet. No blood, no fibres, no prints except the cleaner's and a few squatters'. They're running Deerfield's phone records now." She pulled on nitrile gloves and moved closer. The copper smell intensified. She could see it now, faint lines etched into the concrete floor around the body, arranged in a rough circle. Someone had drawn them with chalk, then the chalk had burned into the stone. Permanently. "Collins. You see these marks?" "Rang through to the DCI. Probably some satanist nonsense. Kids get up to all sorts in these abandoned stations." "Satanists usually draw pentagrams. This is Greek." She traced the air above one of the lines without touching it. The symbol was a theta, the classical abbreviation for death, but interwoven with something else. A second script layered underneath, older, angular. She'd seen it in photographs. Eva had shown her photographs just like this, spread across a pub table in Bloomsbury, whispered explanations she'd half-ignored. "Get me the wife's address." "Already interviewed her. Grief-stricken, confused. Standard stuff. She said Deerfield had been working on something in his study for weeks. Didn't know what." "Did she now." Quinn stood. Her left wrist ached where the old leather watch sat, the one Morris had given her before he died. It had stopped at 3:47 the night he disappeared and never restarted. Jewellers called it a dead movement. She called it something else. "What time did she say he went missing?" "Thursday evening. Left the house around seven, told her he was meeting a colleague." "Did she name the colleague?" "A Dr. Marsh. We're tracking him down." Quinn walked to the pillar Collins had been leaning on. Behind it, half-hidden by a torn poster advertising a 1987 concert at the Roundhouse, a small brass compass sat on the ground. Verdigris coated its casing. Protective sigils had been etched into its face. The needle spun in lazy, deliberate circles, as if it couldn't decide which impossible direction to point. She picked it up. Warm to the touch. A dead man's compass shouldn't be warm. "What's that?" "Evidence." "We missed that?" Collins pushed off the pillar, peering at the object in her palm. "Looks like it. First sweep missed a lot of things." She turned the compass over. On the back, scratched into the brass with something sharp, were initials. A.D. "Our professor was into more than classics." "A compass. Man gets lost in a tunnel, dies of exposure, body does something weird because of gases or decomposition. There's probably a scientific explanation." "Decomposition doesn't suspend bodies in mid-air." "Mummification. Drying. The Egyptians, the, what do you call it, bogs in Denmark. Natural processes can preserve bodies in unusual positions if the environment's right." "You think a damp Tube station mummified a man in forty-eight hours and lifted him off the floor?" Collins' mouth opened and closed. Quinn slipped the compass into an evidence bag. The needle continued spinning even through the plastic. She pulled out her phone and typed a message to Eva: *Mornington Crescent. Greek script. Need you.* The reply came in eight seconds. *On my way. Don't touch anything.* Too late for that. She walked back to the body. Up close, she could see what the first sweep had missed. Deerfield's right hand, hanging at his side, had something pressed into the palm. She had to pry the fingers open one by one. Rigor hadn't set in. The joints moved freely, too freely, as if the tendons had dissolved. In his palm lay a small, off-white disc. Bone, she realised. A token, smooth and polished, with a hole drilled through one end. Symbols she didn't recognise spiralled around its edge. "Collins. Photograph this before I bag it." He snapped three shots. She dropped the token into a second evidence bag and held it up to the weak light filtering through the station's broken skylight. The symbols caught the light in an odd way, seemed to shift when she tilted the bag. "This was in his hand. Clenched. Deliberate. He was holding this when he died, or when whatever happened to him happened." "So he knew someone was after him." "Or he was trying to get somewhere. Somewhere you need one of these to get in." She'd seen a token like this once before, in Eva's research notes, sketched in pencil beside the words *Veil Market, access required*. "The compass points to supernatural rifts. The token gets you into places that shouldn't exist. Your professor wasn't meeting a colleague for a pint. He was going shopping." "Detective, with respect, this sounds like, I don't know, conspiracy theory territory." A sound from the tunnel entrance. Footsteps. Fast. Not running, but purposeful. The copper smell thickened, and the compass needle in Quinn's evidence bag stopped spinning. It pointed straight at the tunnel mouth. Something moved in the dark beyond the platform edge. Something that had two legs but walked wrong, the rhythm of its gait just off enough to make the skin on Quinn's neck tighten. "Collins. Behind me. Now." The lights in the station flickered. The body of Professor Deerfield rotated three degrees clockwise, still suspended, still hanging in empty air. Then the lights went out.
created_at"2026-06-24T15:10:36.353Z" 6/24/2026, 3:10:36 PM
model"z-ai/glm-5.2-20260616"
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generation_time47619
tokens_prompt4671
tokens_completion1939
native_tokens_prompt4229
native_tokens_completion1639
native_tokens_completion_images(null)
native_tokens_reasoning90
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
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latency3371
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1156
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1156
totalAiIsms6
found
0
word"etched"
count2
1
word"traced"
count1
2
word"standard"
count1
3
word"footsteps"
count1
4
word"flickered"
count1
highlights
0"etched"
1"traced"
2"standard"
3"footsteps"
4"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences89
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords16
totalWords1156
ratio0.014
matches
0"Mornington Crescent. Greek script. Need you."
1"On my way. Don't touch anything."
2"Veil Market, access required"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount780
uniqueNames13
maxNameDensity0.9
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Mornington2
Crescent2
Egyptian1
Collins3
Young1
Bloomsbury1
Morris1
Roundhouse1
Eva3
Market1
Quinn7
Professor1
Deerfield2
persons
0"Collins"
1"Morris"
2"Eva"
3"Market"
4"Quinn"
5"Deerfield"
places
0"Mornington"
1"Crescent"
2"Roundhouse"
globalScore1
windowScore1
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount3
matches
0"looked like it had paused mid-commute and"
1"tasted like burnt copper and something ol"
2"d this one had apparently told gravity to sod"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.865
wordCount1156
matches
0"Not running, but purposeful"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean22.23
std18.75
cv0.843
sampleLengths
08
152
260
330
41
56
643
71
822
98
1016
1139
123
1324
1447
155
1619
177
1858
195
2023
2155
2214
235
247
2561
2615
272
281
2915
3035
3125
326
3325
3418
355
3633
3712
384
3956
4031
417
4244
4321
447
4566
4612
4733
4833
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences89
matches
0"been etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs129
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount569
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.02460456942003515
lyAdverbCount2
lyAdverbRatio0.0035149384885764497
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean9.63
std7.19
cv0.746
sampleLengths
08
14
216
34
43
525
67
715
84
920
105
113
126
1310
1412
155
163
171
186
193
2012
215
223
236
2414
251
2622
278
2816
292
307
316
325
3319
343
3524
368
374
3820
3914
401
415
4219
437
4412
4515
467
475
4819
495
91.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5666666666666667
totalSentences120
uniqueOpeners68
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences81
matches
0"Just hanging there, vertical, in"
1"Too late for that."
2"Then the lights went out."
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences81
matches
0"She understood the impulse."
1"She'd smelled it once before."
2"She didn't answer."
3"She walked a slow circle"
4"His skin had a waxy,"
5"She pulled on nitrile gloves"
6"She could see it now,"
7"She traced the air above"
8"She'd seen it in photographs."
9"Her left wrist ached where"
10"It had stopped at 3:47"
11"She called it something else."
12"She picked it up."
13"She turned the compass over"
14"She pulled out her phone"
15"She walked back to the"
16"She had to pry the"
17"He snapped three shots."
18"She dropped the token into"
19"She'd seen a token like"
ratio0.259
83.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences81
matches
0"The body hung six inches"
1"Arms at its sides."
2"Head tilted back."
3"A man in his fifties,"
4"Quinn ducked under the crime"
5"She understood the impulse."
6"The air tasted like burnt"
7"She'd smelled it once before."
8"The case she never talked"
9"DS Collins leaned against a"
10"Brown hair gelled into submission."
11"Notebook already full."
12"She didn't answer."
13"She walked a slow circle"
14"The man's eyes were open."
15"His skin had a waxy,"
16"The floor beneath the body"
17"A dead body should leak."
18"Gravity did its work regardless"
19"She pulled on nitrile gloves"
ratio0.753
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
47.62% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount4
matches
0"A man in his fifties, grey suit, polished shoes, the kind of corpse that looked like it had paused mid-commute and forgotten to fall down."
1"The air tasted like burnt copper and something older, something that reminded her of the inside of an Egyptian tomb."
2"His skin had a waxy, translucent quality, like candle that had melted and reset."
3"The needle spun in lazy, deliberate circles, as if it couldn't decide which impossible direction to point."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.2449%