Run: 2026-06-24-01KVX391GE8MHB3XY8V7BWFWPS

Run Details

Duration:
41.7s
Cost:
$0.008418
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed against her palms. Rory pressed harder, feeling the vibration travel up through her wrists, into her elbows, settling somewhere behind her sternum like a second heartbeat. The oak stones flanked the entrance to the clearing, ancient and gnarled, their surfaces carved with symbols she couldn't read in the dark. Her phone's torch had died twenty minutes ago. Or what felt like twenty minutes. Time in the Grove had its own opinions. She'd come for the pendant. Stupid thing to lose. Stupider still to come back for it at night, alone, without telling Silas where she was going. But the Heartstone had been a gift from someone, and that someone mattered, even if she couldn't remember who. The crimson gem had slipped from its silver chain somewhere near the centre of the clearing during her last visit. She'd retraced her steps. Twice. The wildflowers brushed her ankles, soft and insistent, blooming in colours that had no business existing under a moonless sky. The hum in the stones changed pitch. Lower. Fuller. Rory pulled her hands back. The vibration lingered in her fingertips, fading like an afterimage. She flexed them, pressed her thumbnails into her palms. The crescent scar on her left wrist caught nothing, invisible without light. She stepped between the stones. The clearing opened before her, wider than she remembered. Wildflowers carpeted the ground in every direction, their petals catching some sourceless luminescence that turned the grove into a field of pale, watchful eyes. The ancient oaks ringed the perimeter, their branches interlocking overhead like the ribs of some enormous beast. No wind. No insects. No distant traffic from Richmond Park beyond the boundary. That was the thing about the Grove. Silence here didn't feel like absence. It felt like listening. Rory walked forward, scanning the ground. The pendant was thumbnail-sized, crimson, warm to the touch. She'd know it by feel alone if she stepped near it. The grass between the wildflowers was short and damp, soaking through her canvas trainers. She'd worn the wrong shoes. She always wore the wrong shoes. Something shifted to her left. She turned. Nothing. Just the oaks and their patient, skeletal branches. A wildflower bent and straightened, as if something had brushed past it. Breathing. The grove was breathing. "You're tired. You're spooked. You're seeing things." The words left her mouth before she could stop them, and the silence swallowed them whole. She tasted copper at the back of her throat. Old pennies. Blood. Rory crouched, running her fingers through the grass. Wet. Cold. The soil beneath was loose, recently turned, though she couldn't imagine why. The wildflowers here were taller, their stems thick and waxy, and they leaned toward her as she moved through them. Not wind. Not gravity. Something deliberate. She found the spot where she'd been sitting three days ago. The grass was flattened in a rough circle. She traced the outline with her hand, working outward in a spiral pattern. The pendant had to be here. It had to. A sound. Soft. Rhythmic. She froze, fingers buried in soil. The sound came from the treeline to the north, a gentle percussion like bare feet on packed earth. Tap. Tap. Tap. Then nothing. Then again, closer, from the northeast. Tap. Tap. Rory stood. Her knees ached from the cold ground. "I know you're there." Stupid. Stupid thing to say. You don't acknowledge the thing in the dark. You don't invite it to speak. The tapping stopped. The silence that followed was different from before. Heavier. Expectant. Like the moment between a question and an answer, stretched thin and trembling. The wildflowers had stopped leaning toward her. They pointed outward now, toward the treeline, as if they, too, were listening. Rory's hand found the small of her back, where she kept a folding knife. Useless against whatever lived in places like this, but the weight of it was grounding. Real. The handle was warm from her body heat, and she thumbed the latch without opening it. The luminescence in the grove shifted. Warmer. The pale light filtering through the canopy, if you could call it a canopy, took on an amber quality, like sunlight filtered through honey. It shouldn't have been possible. There was no sun. No moon. No light source at all. She saw the pendant. It lay in the grass ten feet ahead, its silver chain coiled like a sleeping serpent, the crimson gem catching the amber glow and holding it deep within its facets. The Heartstone. Her Heartstone. It pulsed once, a faint bloom of warmth that she felt in her chest rather than saw with her eyes. Rory took a step toward it. The wildflowers parted. Another step. The amber light intensified, and the air grew thick with a scent she couldn't place. Sweet. Cloying. Like jasmine and rot, tangled together in an embrace that made her stomach turn. The pendant pulsed again. Faster this time. Urgent. She was five feet away when the tapping resumed. Not from the treeline this time. From everywhere. From the ground beneath her feet, from the branches overhead, from the stones at the grove's entrance. A rhythm that synchronized with the pendant's pulse, a heartbeat that surrounded her on all sides. Tap. Pulse. Tap. Pulse. The wildflowers trembled in time, their petals shivering like excited hands. Rory snatched the pendant from the ground. The chain was warm. The gem was not. The crimson stone sat against her palm like a chunk of ice, and the warmth drained from her fingers, her wrist, her arm. The crescent scar burned. She fumbled the chain around her neck, clumsy with cold, and the stone settled against her sternum. The tapping stopped. The amber light died. Darkness. Total. Absolute. The kind of dark that pressed against your eyes like wet cloth. Rory's breath came in short, shallow gasps. She couldn't see her hand in front of her face. Couldn't see the wildflowers, the oaks, the stones. But she could hear breathing. Not her own. Slow. Measured. Close. Something exhaled against the back of her neck. Rory spun. Her fist connected with nothing but cold air and the faint rustle of displaced wildflowers. The chain around her neck yanked sideways, pulled taut by something she couldn't see, and the pendant flared against her chest, a searing point of heat that drove through her like a nail. "Rory." Her name. Spoken in a voice she recognized. A voice she'd buried three years ago in a Cardiff flat with bruised ribs and a broken door frame. "Rory. You came back." Evan's voice. Warm. Gentle. The way it sounded before he used it to lie. The pendant burned hotter. The wildflowers at her feet began to whisper, their petals brushing together in a language older than speech. The breathing behind her had moved. It was in front of her now. To her right. Above. "Missed you." Cold fingers closed around her wrist. The left one. Over the scar.
created_at"2026-06-24T15:16:46.765Z" 6/24/2026, 3:16:46 PM
model"z-ai/glm-5.2-20260616"
app_id182717
external_user(null)
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cancelledfalse
latency3449
moderation_latency(null)
generation_time41609
tokens_prompt4560
tokens_completion1940
native_tokens_prompt4134
native_tokens_completion1659
native_tokens_completion_images(null)
native_tokens_reasoning123
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
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provider_responses
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endpoint_id"442ea97f-ad5e-40d5-b9a6-66e9e0417dce"
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is_byokfalse
latency3449
model_permaslug"z-ai/glm-5.2-20260616"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1162
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1162
totalAiIsms20
found
0
word"silence"
count3
1
word"scanning"
count1
2
word"traced"
count1
3
word"rhythmic"
count1
4
word"weight"
count1
5
word"pulsed"
count2
6
word"warmth"
count2
7
word"stomach"
count1
8
word"synchronized"
count1
9
word"pulse"
count3
10
word"trembled"
count1
11
word"measured"
count1
12
word"searing"
count1
13
word"whisper"
count1
highlights
0"silence"
1"scanning"
2"traced"
3"rhythmic"
4"weight"
5"pulsed"
6"warmth"
7"stomach"
8"synchronized"
9"pulse"
10"trembled"
11"measured"
12"searing"
13"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences162
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences162
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences167
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1162
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1144
uniqueNames9
maxNameDensity0.87
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Tap"
discoveredNames
Grove2
Silas1
Heartstone3
Richmond1
Park1
Cardiff1
Rory10
Stupid3
Tap7
persons
0"Silas"
1"Heartstone"
2"Rory"
places
0"Grove"
1"Richmond"
2"Park"
3"Cardiff"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount1
matches
0"felt like twenty minutes"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1162
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences167
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean25.26
std22.06
cv0.873
sampleLengths
07
168
290
39
436
55
663
717
851
95
1028
117
1228
1348
1441
154
1637
179
184
1919
203
2143
2246
2347
244
2554
269
2733
288
299
3056
317
3252
333
344
3540
3611
378
3850
391
4027
414
4214
4339
442
4512
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences162
matches
0"was flattened"
54.28% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs183
matches
0"was going"
1"was breathing"
2"were listening"
3"was grounding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences167
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1145
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.020087336244541485
lyAdverbCount1
lyAdverbRatio0.0008733624454148472
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences167
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences167
mean6.96
std6.56
cv0.943
sampleLengths
07
123
223
38
46
58
65
74
817
919
1020
114
121
1320
147
151
161
175
1810
199
2012
215
229
2324
2417
252
262
279
287
296
304
316
329
3311
3414
355
366
375
382
391
408
4112
421
434
447
4516
469
472
481
498
49.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats23
diversityRatio0.3772455089820359
totalSentences167
uniqueOpeners63
61.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences108
matches
0"Just the oaks and their"
1"Then again, closer, from the"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences108
matches
0"Her phone's torch had died"
1"She'd come for the pendant."
2"She'd retraced her steps."
3"She flexed them, pressed her"
4"She stepped between the stones."
5"It felt like listening."
6"She'd know it by feel"
7"She'd worn the wrong shoes."
8"She always wore the wrong"
9"She tasted copper at the"
10"She found the spot where"
11"She traced the outline with"
12"It had to."
13"She froze, fingers buried in"
14"Her knees ached from the"
15"You don't acknowledge the thing"
16"You don't invite it to"
17"They pointed outward now, toward"
18"It shouldn't have been possible."
19"She saw the pendant."
ratio0.25
75.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences108
matches
0"The standing stones hummed against"
1"Rory pressed harder, feeling the"
2"The oak stones flanked the"
3"Her phone's torch had died"
4"She'd come for the pendant."
5"The crimson gem had slipped"
6"She'd retraced her steps."
7"The wildflowers brushed her ankles,"
8"The hum in the stones"
9"Rory pulled her hands back."
10"The vibration lingered in her"
11"She flexed them, pressed her"
12"The crescent scar on her"
13"She stepped between the stones."
14"The clearing opened before her,"
15"Wildflowers carpeted the ground in"
16"The ancient oaks ringed the"
17"That was the thing about"
18"It felt like listening."
19"Rory walked forward, scanning the"
ratio0.769
46.30% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences108
matches
0"To her right."
ratio0.009
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount4
matches
0"Wildflowers carpeted the ground in every direction, their petals catching some sourceless luminescence that turned the grove into a field of pale, watchful eyes…"
1"A wildflower bent and straightened, as if something had brushed past it."
2"A rhythm that synchronized with the pendant's pulse, a heartbeat that surrounded her on all sides."
3"The chain around her neck yanked sideways, pulled taut by something she couldn't see, and the pendant flared against her chest, a searing point of heat that dro…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.6417%