Run: 2026-06-24-01KVX3E8DCKZZ6WKPGZCPP4F2R

Run Details

Duration:
56.9s
Cost:
$0.010697
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body sat upright against the tiled wall of the abandoned Tube station, legs crossed at the ankles, hands resting on both knees like a man in meditation. No blood. No wounds. No sign of struggle. "Peaceful way to go, all things considered." DCI Sinclair crouched opposite the corpse, his torch beam playing across the man's blue-tinged lips. "Heart attack, maybe. Drug overdose. SOCO's running toxicology." Quinn knelt beside the body and tilted her head. The man's eyes were open. Not glassy. Not vacant. Focused. As if he'd been staring at something specific when he died, something directly ahead of him, something only he could see. "He walked down here on his own?" "Looks like it. No drag marks. Camera footage from the street above shows him entering the station around half eleven. Alone." "How did he get in? This place has been sealed since 2006." Sinclair shrugged. "Forced the gate. Found bolt cutters by the entrance." Quinn stood and swept her torch across the platform. Dust hung in the stale air, thick enough to taste. The old tilework still bore the station's name, Camden, in faded lettering. The tracks stretched into darkness in both directions. Graffiti covered most of the lower walls, tags and throw-ups in a dozen colours. Except for one section. Directly in front of the dead man, someone had painted a symbol on the wall in what looked like white chalk. A circle, inside it a series of intersecting lines that formed no alphabet Quinn recognised. The edges of the circle were precise, almost mechanically clean. The intersecting lines were slightly uneven. Two different hands, or two different tools. "You see this?" Sinclair glanced at it. "Kids. Place is full of graffiti." "Kids with a compass and protractor?" Quinn stepped closer. The chalk wasn't chalk. Up close, the white substance had a faintly iridescent quality, like ground pearl mixed with something else. She sniffed. Sulphur, underneath something floral. Rosemary. "This wasn't sprayed on. It was drawn. Deliberately. And it's directly in his sightline." "Coincidence." "You believe in coincidences, Sinclair?" "I believe in evidence. And right now, evidence says a man wandered into an abandoned station, sat down, and died. Strange, sure. But not our problem until the post-mortem comes back." Quinn pulled a pair of latex gloves from her pocket and snapped them on. She crouched again, this time examining the man's hands. The fingertips were clean. No chalk residue. No paint. No trace of the substance on the wall. She checked under his nails, nothing. She lifted his right hand slightly and paused. "His fingers are warm." "So?" "Rigor hasn't set in. You said he came in at half eleven. It's now" she checked the worn leather watch on her left wrist, "quarter past four. Five hours. He should be stiff." Sinclair frowned. "Ambient temperature down here is lower. Might slow the process." "Not by this much." Quinn pressed two fingers to the man's neck, where the carotid pulse would be. The skin was warm. Not lukewarm. Warm. She held her breath and waited. Nothing. No pulse. But the flesh yielded under her touch in a way that felt wrong. Too soft. Too alive. She pulled back her hand and studied the fingertips of her glove. A faint residue, shimmering and faintly gold, clung to the latex. "Sinclair. Look at this." He leaned in. "What am I looking at?" "Residue. From his skin. It's the same material as the symbol on the wall." "Could be paint. Could be anything." "It's not paint." Quinn peeled off the glove and held it up to the torch light. The residue caught the beam and refracted it, splitting the light into a faint prism. "Paint doesn't do that." Sinclair straightened. His jaw tightened the way it always did when a case veered outside his comfort zone. "What are you suggesting?" "I'm not suggesting anything yet. I'm telling you the evidence doesn't fit a simple death by misadventure." She bagged the glove and stood. "Who is he?" "No ID on him. Facial recognition is running. Early results suggest a Dmitri Volkov, naturalised British citizen, originally from Latvia. Works as an antiquities dealer. Registered business address in Marylebone." "Antiquities." Quinn turned the word over. "What kind?" "Didn't say. Why?" "Because there's something else." She walked to the wall and crouched beside the symbol, her torch illuminating the ground beneath it. Small fragments of bone lay scattered in the dust, each one carved with minute markings. She picked one up between her gloved fingers. Smooth. Deliberate. Not broken. Cut. "These are tokens. Carved bone tokens." She'd seen something like them before, three years ago, in DS Morris's case files. She'd never been able to make sense of those notes. They'd been written in a shorthand that was half police abbreviation, half something else entirely. But the sketches in the margin, those she remembered. They looked like this. "Quinn." Sinclair's voice had shifted. Cautious. "You know something about this." She stood. "I know what this looks like. That's all." "What does it look like?" She didn't answer. Instead, she walked the perimeter of the platform, torch sweeping the ground. More bone fragments near the eastern tunnel mouth. A discarded matchbook from a pub in Kentish Town, one match missing. And there, caught in the gap between two tiles at shoulder height, a single strand of curly red hair. Quinn plucked it free and held it to the light. Auburn. Fine texture. Not the dead man's hair, which was dark and straight. Not Sinclair's, which was cropped close and grey. She bagged it without comment. "I want the toxicology expedited. And I want a full search of Volkov's business premises." She turned back to Sinclair. "Who called this in?" "Anonymous tip. Landline. Russell Square area." "Recording?" "Digital. Voice was distorted. Male, maybe. Could be anything." Quinn looked at the body one more time. The man's eyes still held that focused intensity, as though whatever he'd seen in his final moments was still there, just beyond the veil of the visible world. She followed his sightline to the wall, to the symbol, to the space beyond it where the tracks disappeared into absolute darkness. Something about the air in that tunnel mouth bothered her. A faint vibration, felt more than heard, like standing too close to a substation. The dust motes near the tunnel entrance moved differently, swirling in patterns that defied the stillness of the abandoned platform. "Nobody goes down that tunnel until forensics gives the all-clear." "Bit dramatic." "Sinclair." She held up the bone token. "Someone carved these by hand. Someone drew that symbol with a substance we can't identify. And a man is dead in a sealed station with warm skin and no wounds. Dramatic left the building about four hours ago." Her phone buzzed. She checked the screen. An unknown number, a text message. Seven words. *He wasn't supposed to be alone down there.* She looked up from the phone, across the platform, to the tunnel mouth where the air still hummed with something she couldn't name. And then she looked down at the message again, at the unknown number, at the careful phrasing that told her whoever sent this knew more than they should about what happened here. She dialled the number. It rang once. Twice. Three times. Then a voice, soft and hesitant, answered. "Detective Quinn." A woman's voice. Young. Careful. "I was wondering when you'd call." "Who is this?" "You don't recognise the number? I gave it to your colleague three years ago. DS Morris. He never called either." The platform went silent. Sinclair's torch clicked off. The hum from the tunnel grew louder, and the symbol on the wall began to glow, faintly at first, then brighter, the iridescent white shifting to a deep, arterial red. "Stay on the line," Quinn said. "I can't. They'll know I'm talking to you." A pause. Tension crackled through the speaker. "But if you want to understand what happened to that man, and to Morris, you need to come to the British Museum. Restricted archives. Ask for Eva Kowalski." A breath. "And Detective? Bring the bone token. All of them. You have no idea what you're holding." The line went dead. The symbol pulsed once more, then went dark. In its fading glow, Quinn saw something she would not forget. On the wall, beneath where the symbol had been drawn, a shape had appeared. A door. No handle, no frame, no hinges. Just the outline of a door, burned into the tile as though seared by something impossibly hot. And from the cracks around its edges, cold air rushed in, carrying the scent of copper and rosemary and something older. Something that had no name in any language she knew. Sinclair's torch clicked back on. "Quinn? You alright?" She pocketed her phone, scooped the remaining bone tokens into an evidence bag, and turned toward the exit. The shape on the wall was already fading, the lines blurring, the cold air dying down to a whisper. "Get forensics down here. Now. And Sinclair? Don't let anyone touch that wall."
created_at"2026-06-24T15:19:37.68Z" 6/24/2026, 3:19:37 PM
model"z-ai/glm-5.2-20260616"
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generation_time56758
tokens_prompt4671
tokens_completion2523
native_tokens_prompt4229
native_tokens_completion2180
native_tokens_completion_images(null)
native_tokens_reasoning129
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"She turned back [back]"
dialogueSentences56
tagDensity0.232
leniency0.464
rawRatio0.077
effectiveRatio0.036
90.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1517
totalAiIsmAdverbs3
found
0
adverb"slightly"
count2
1
adverb"deliberately"
count1
highlights
0"slightly"
1"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1517
totalAiIsms8
found
0
word"tinged"
count1
1
word"pulse"
count2
2
word"sense of"
count1
3
word"intensity"
count1
4
word"tension"
count1
5
word"pulsed"
count1
6
word"whisper"
count1
highlights
0"tinged"
1"pulse"
2"sense of"
3"intensity"
4"tension"
5"pulsed"
6"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences127
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences127
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences167
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords8
totalWords1517
ratio0.005
matches
0"He wasn't supposed to be alone down there."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1031
uniqueNames11
maxNameDensity1.16
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Tube1
Sinclair10
Quinn12
Camden1
Small1
Morris1
Cautious1
Kentish1
Town1
Young1
Tension1
persons
0"Sinclair"
1"Quinn"
2"Small"
3"Morris"
4"Tension"
places
0"Kentish"
1"Town"
globalScore0.918
windowScore0.833
74.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount2
matches
0"looked like white chalk"
1"something like them before, three years ago"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1517
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences167
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean23.34
std19.93
cv0.854
sampleLengths
036
130
240
37
421
512
611
753
84
959
103
1110
1251
131
145
1531
1654
174
181
1933
2012
2174
224
238
2414
256
2635
2722
2826
2930
308
313
3249
3358
3411
3510
365
3754
3831
395
4024
416
421
439
4458
4544
4610
472
4845
4915
96.97% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences127
matches
0"been written"
1"was cropped"
2"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs159
matches
0"was already fading"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences167
ratio0
matches(empty)
96.04% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1033
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.044530493707647625
lyAdverbCount13
lyAdverbRatio0.012584704743465635
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences167
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences167
mean9.08
std7.94
cv0.874
sampleLengths
028
12
22
34
422
58
69
75
82
92
101
1121
127
1321
1412
152
169
179
1810
1912
208
2114
224
2321
2415
2510
266
277
283
294
306
319
324
3317
342
354
361
3714
381
395
4031
4114
429
434
443
452
468
476
488
494
71.66% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.47305389221556887
totalSentences167
uniqueOpeners79
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences93
matches
0"Directly in front of the"
1"Instead, she walked the perimeter"
2"Then a voice, soft and"
3"Just the outline of a"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences93
matches
0"She crouched again, this time"
1"She checked under his nails,"
2"She lifted his right hand"
3"she checked the worn leather"
4"She held her breath and"
5"She pulled back her hand"
6"He leaned in."
7"His jaw tightened the way"
8"She bagged the glove and"
9"She walked to the wall"
10"She picked one up between"
11"She'd seen something like them"
12"She'd never been able to"
13"They'd been written in a"
14"They looked like this."
15"She didn't answer."
16"She bagged it without comment."
17"She turned back to Sinclair"
18"She followed his sightline to"
19"She held up the bone"
ratio0.29
89.03% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences93
matches
0"The body sat upright against"
1"Quinn knelt beside the body"
2"The man's eyes were open."
3"Quinn stood and swept her"
4"Dust hung in the stale"
5"The old tilework still bore"
6"The tracks stretched into darkness"
7"Graffiti covered most of the"
8"A circle, inside it a"
9"The edges of the circle"
10"The intersecting lines were slightly"
11"Sinclair glanced at it."
12"Quinn stepped closer"
13"The chalk wasn't chalk."
14"Sulphur, underneath something floral."
15"Quinn pulled a pair of"
16"She crouched again, this time"
17"The fingertips were clean."
18"She checked under his nails,"
19"She lifted his right hand"
ratio0.742
53.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences93
matches
0"As if he'd been staring"
ratio0.011
48.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount5
matches
0"As if he'd been staring at something specific when he died, something directly ahead of him, something only he could see."
1"A circle, inside it a series of intersecting lines that formed no alphabet Quinn recognised."
2"They'd been written in a shorthand that was half police abbreviation, half something else entirely."
3"The man's eyes still held that focused intensity, as though whatever he'd seen in his final moments was still there, just beyond the veil of the visible world."
4"The dust motes near the tunnel entrance moved differently, swirling in patterns that defied the stillness of the abandoned platform."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"She walked, her torch illuminating the ground beneath it"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Quinn pressed (press)"
dialogueSentences56
tagDensity0.036
leniency0.071
rawRatio0.5
effectiveRatio0.036
92.1398%