Run: 2026-07-01-01KWE8VYGT5BD7MM1QFE543FWE

Run Details

Duration:
35.1s
Cost:
$0.034676
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chalk outline made no sense. Quinn crouched at its edge, studying the way the body had apparently fallen, and felt the familiar itch crawl up the back of her neck. Eighteen years on the force had taught her to trust that itch more than half the forensics reports she'd ever read. "Victim's a bloke, mid-thirties, security guard for the depot." DC Blackwell flipped through his notepad without looking up. "Night shift. Colleague found him at six this morning when he didn't clock out." "And the door." "Locked. Bolted from the inside, ma'am. Windows are barred, all original fittings, nobody's touched them in years by the looks of the paint." Quinn rose and turned to survey the room. An old signal box, disused for decades, sat wedged between two rail lines that hadn't seen a train since Thatcher was in Number 10. Ivy had swallowed half the exterior. Inside smelled of rust and something else, something that made her think of spent matches. "Sulphur," she said. "Come again?" "You don't smell that?" Blackwell sniffed the air with the enthusiasm of a man doing it only to be polite. "Bit musty, maybe." She crossed to the body. Marcus Webb, according to the ID in his wallet, lay on his back with his arms flung wide, palms up, as though he'd been reaching for something above him when he went down. His eyes stared at the corrugated ceiling. No visible wounds. No blood. His shoes, oddly, sat six feet away from him, laces still tied, as if he'd stepped clean out of them. "Heart attack," Blackwell offered. "Coroner's already saying as much. Bloke's got a family history, wife confirmed it. High cholesterol, bit of stress at work, boom. Wrong place at the wrong time." "Boom." "You don't agree?" Quinn knelt again, closer this time, and reached for Webb's outstretched hand. The skin had gone the grey of old dishwater, but around his fingertips, faint burns marked the flesh in a pattern too deliberate for chance. Five small circles, evenly spaced, like he'd pressed his hand against something branded hot. "Heart attacks don't leave marks like that." "Could've grabbed the railing outside on his way in. Metal gets hot in the sun." "It's November, Blackwell." He had no answer for that. She didn't expect one. She stood and paced the perimeter of the small room, eyes tracking the floor. Dust lay thick everywhere, undisturbed except for one long smear that curved from the centre of the room toward the far wall, ending abruptly at a spot where the corrugated metal looked, impossibly, untouched by rust. A perfect circle of clean steel, maybe three feet across, gleaming faintly under her torch. "What do you make of that?" Blackwell crouched beside it, ran a finger along the edge. "Odd. Like someone's polished it." "Or like something's been standing there." "Standing." "Or opening." He gave a short laugh, the kind men gave when they wanted to believe a joke had been made. "You think a bloke had a heart attack because a door opened in the wall, ma'am?" Quinn didn't answer straight away. She'd learned that silence unsettled people more than argument, and Blackwell was young enough still to fill silences with his own nerves. "Wife say anything about his mood lately? Debts, gambling, anything he might've owed someone for?" "Clean as a whistle, from what she told the uniform. Devoted family man. Coached his daughter's football team on Saturdays." "Then why was he here. At two in the morning. In a decommissioned signal box that hasn't held a purpose since the Berlin Wall came down." Blackwell checked his notes again, the paper rustling too loud in the quiet. "Depot manager reckons he sometimes did rounds out this far. Vandals, that sort of thing." "Vandals." She looked at the barred windows, the bolted door, the smear of disturbed dust leading to a circle of steel too clean for its surroundings. "Tell me, Blackwell. In your experience, do vandals lock a man in from the inside before they kill him." He didn't have an answer for that either. She crouched by Webb's outstretched hand once more, turned it gently with two gloved fingers. The burns weren't random. They followed the same spacing as her own fingertips when she held her hand flat, splayed. As though something had gripped his hand entirely, palm to palm, and held on until it burned. Her own left wrist itched beneath her watch strap, an old scar there she didn't examine much anymore. She'd got it the night she lost Morris, on a case that never made it into any official report, not in words anyone would believe. "Ma'am? You've gone quiet." "Bag the shoes separately. And I want that section of wall photographed from every angle before anyone else steps within ten feet of it." "You think it's evidence?" "I think," Quinn said, straightening, "that somebody wants us to believe a healthy man dropped dead of fright in a locked box for no reason at all. And I think whoever set that scene didn't account for the dust." Blackwell frowned at the smear on the floor as though seeing it new. "Could've been Webb himself. Dragging his feet before he went down." "His feet were still in his shoes six feet away, laces done up proper. Man doesn't take his own shoes off mid heart attack, tie them neatly, then walk out of them without noticing." She stepped back toward the door, testing the bolt with her torch, the metal old but unmarked by force. No scratches. No sign of tampering. Whoever, or whatever, had come through that room had not used the door at all. Her gaze drifted back to the clean circle on the wall, and for the first time in three years, the itch at the back of her neck sharpened into something closer to certainty. She'd seen a mark like that before, a scorched perfect circle, the night Morris disappeared into nothing at all, and no textbook in Scotland Yard's evidence library had ever explained it. "Get the coroner to hold off ruling cause of death," she said. "And find out if anyone's spotted strange lights out here. Locals, ramblers, anyone." "Lights?" "Just ask." Behind her, the torch beam caught the clean steel one last time, and for a heartbeat, so brief she nearly convinced herself she'd imagined it, the surface rippled, like the skin of still water disturbed by something passing far beneath.
created_at"2026-07-01T07:21:34.518Z" 7/1/2026, 7:21:34 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
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cancelledfalse
latency1535
moderation_latency(null)
generation_time35064
tokens_prompt4671
tokens_completion1638
native_tokens_prompt6538
native_tokens_completion2160
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.034676
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01Ta1QjtXwmqPiNyghQ53Eb8"
is_byokfalse
latency1534
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.162
leniency0.324
rawRatio0
effectiveRatio0
95.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1077
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1077
totalAiIsms6
found
0
word"familiar"
count1
1
word"perfect"
count2
2
word"gleaming"
count1
3
word"silence"
count1
4
word"unsettled"
count1
highlights
0"familiar"
1"perfect"
2"gleaming"
3"silence"
4"unsettled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences48
matches(empty)
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences48
filterMatches
0"think"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1077
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
99.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount689
uniqueNames8
maxNameDensity1.02
worstName"Blackwell"
maxWindowNameDensity2
worstWindowName"Blackwell"
discoveredNames
Blackwell7
Quinn5
Thatcher1
Number1
Webb3
Morris2
Scotland1
Yard1
persons
0"Blackwell"
1"Quinn"
2"Thatcher"
3"Webb"
4"Morris"
5"Yard"
places
0"Number"
1"Scotland"
globalScore0.992
windowScore1
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences36
glossingSentenceCount2
matches
0"y the body had apparently fallen, and felt th"
1"as though seeing it new"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1077
matches(empty)
40.08% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences79
matches
0"trust that itch"
1"learned that silence"
2"through that room"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean22.91
std19.62
cv0.856
sampleLengths
06
146
232
33
423
553
63
72
84
919
1070
1131
121
133
1451
157
1615
173
1810
1965
206
2115
226
231
242
2535
2627
2715
2820
2926
3028
3145
328
3352
3443
354
3624
374
3839
3924
4034
4140
4264
4325
441
452
4640
97.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences48
matches
0"been made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs118
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences79
ratio0
matches(empty)
93.09% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount689
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.047895500725689405
lyAdverbCount10
lyAdverbRatio0.01451378809869376
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean13.63
std10.08
cv0.739
sampleLengths
06
125
221
318
414
53
623
78
824
96
1015
113
122
134
1416
153
165
1733
187
193
202
2120
224
2327
241
253
2612
2725
2814
297
3015
313
326
334
3414
3536
3615
376
3810
395
406
411
422
4319
4416
455
4622
4715
4820
4926
96.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.620253164556962
totalSentences79
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences43
matches(empty)
ratio0
61.86% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences43
matches
0"She crossed to the body."
1"His eyes stared at the"
2"His shoes, oddly, sat six"
3"He had no answer for"
4"She didn't expect one."
5"She stood and paced the"
6"He gave a short laugh,"
7"She'd learned that silence unsettled"
8"She looked at the barred"
9"He didn't have an answer"
10"She crouched by Webb's outstretched"
11"They followed the same spacing"
12"Her own left wrist itched"
13"She'd got it the night"
14"She stepped back toward the"
15"Her gaze drifted back to"
16"She'd seen a mark like"
ratio0.395
53.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount35
totalSentences43
matches
0"The chalk outline made no"
1"Quinn crouched at its edge,"
2"DC Blackwell flipped through his"
3"Quinn rose and turned to"
4"An old signal box, disused"
5"Ivy had swallowed half the"
6"Blackwell sniffed the air with"
7"She crossed to the body."
8"Marcus Webb, according to the"
9"His eyes stared at the"
10"His shoes, oddly, sat six"
11"Quinn knelt again, closer this"
12"The skin had gone the"
13"He had no answer for"
14"She didn't expect one."
15"She stood and paced the"
16"Dust lay thick everywhere, undisturbed"
17"A perfect circle of clean"
18"Blackwell crouched beside it, ran"
19"He gave a short laugh,"
ratio0.814
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences43
matches
0"As though something had gripped"
1"Whoever, or whatever, had come"
ratio0.047
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"Marcus Webb, according to the ID in his wallet, lay on his back with his arms flung wide, palms up, as though he'd been reaching for something above him when he…"
1"Dust lay thick everywhere, undisturbed except for one long smear that curved from the centre of the room toward the far wall, ending abruptly at a spot where th…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences37
tagDensity0.081
leniency0.162
rawRatio0
effectiveRatio0
85.8400%