Run: 2026-07-01-01KWE8WPNBR50KT65MBW5D0CGB

Run Details

Duration:
38.9s
Cost:
$0.036814
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned hot against Aurora's collarbone, hot enough to make her wince, and that was wrong, because the last three nights it had barely warmed at all. She'd followed that heat through Richmond Park after dark, past the closed gates, over a fence she had no business climbing in trainers still sticky with soy sauce from her shift. The oaks here stood taller than any she remembered from the daylight walks she'd taken with Eva, their trunks black and swollen with age, arranged in a rough circle like teeth around a mouth. Wildflowers grew between the roots. In November. She'd noticed that on her first visit and told herself it was a trick of the streetlights. There were no streetlights now. She stepped between two of the standing stones, and the ordinary sounds of the park, the distant hum of the A307, a dog barking somewhere near Petersham, simply stopped. Not faded. Stopped, the way a recording cuts when someone yanks the cable. "Right," she said, mostly to hear her own voice. "Lovely." The grove opened around her, wider than it had any right to be given how narrow the gap between the stones had felt. Flowers she couldn't name nodded without wind. The air tasted of crushed mint and something underneath it, coppery, like a coin held too long on the tongue. She'd come because the pendant told her to. That was the truth of it, however mad it sounded rattling around her own skull. Three nights of faint warmth leading her in slow circles around Richmond, and tonight it had gone molten the second she crossed the boundary, like it recognised the place, like it had been waiting for her to bring it home. "Okay," she murmured, palm pressed flat over the stone through her jumper. "What am I meant to be finding, exactly?" Nothing answered. She hadn't expected it to. She picked her way deeper, boots silent on grass that shouldn't have been this soft in autumn, this green. The moon hung directly overhead, too large, too close, its light the colour of old milk. She glanced up once and regretted it, because for half a second the craters looked less like craters and more like an eye slowly closing. A twig snapped behind her. Aurora spun, pulse jumping, hand already fisted around the pendant. Nothing. Just the stones, the flowers, the too-still trees. She exhaled, and the breath hung in front of her face far longer than it should have in air this mild. "Fox," she said. "It's a fox." She kept walking. The grove didn't end so much as fold, clearings giving onto more clearings, the standing stones reappearing at intervals like punctuation she couldn't read. Twice she was certain she'd looped back to where she started, and twice the pattern of flowers at her feet told her otherwise, a spray of violet ones on the left that hadn't been there the first time, or had it. She lost track. Time inside felt loose at the edges, elastic, the way it did in the half-second before falling asleep. Something moved at the treeline. Not the twig-snap this time. A shape, low and quick, gone before her eyes could fix on it. She told herself deer. Richmond had deer, hundreds of them, she'd seen them grazing near the ponds a dozen times in daylight. But deer didn't move like that, folding themselves sideways between trunks too narrow for a body that size. "I know you're there," she said, and hated how thin her voice sounded swallowed by the clearing. The flowers near her feet closed. All of them, all at once, petals curling inward like fists. She backed away from the spot without deciding to, boots finding the narrow deer-path she'd been following almost by instinct. The pendant scalded her now, properly scalded, and she pulled the chain over her head rather than let it burn through her jumper, holding it out at arm's length. The crimson stone pulsed with a rhythm too regular to be a heartbeat, too fast to be anything alive. Somewhere off to her right, low and almost conversational, something said her name. Not Rory. Not Aurora, even, quite. The syllables came out wrong, elongated, like a recording played half a step too slow, like whoever spoke it had learned the word from watching her lips rather than hearing it. "Laila." She stopped breathing. No one called her that. No one alive, anyway, and the two people who once had were an ocean and a lifetime away, one of them a memory she kept locked in a drawer she didn't open, not even for Eva, not even drunk. "Who's there?" Only the flowers answered, opening again in a slow wave that rippled away from her towards the black mouth of the trees, as if something had walked through them and left the bloom to mark its passing. She should have run then. She knew that later, turning the night over and over in her head until the edges wore soft. But in the moment, feet planted in grass too green for the season, pendant burning a small furious sun into her palm, she did the thing she always did when the ground shifted under her. She stepped towards it. "Show yourself," she said, steadier this time, borrowing the voice she used on rude customers who shorted her tip. "I didn't climb a fence for a game of hide and seek." The trees at the far edge of the clearing bent, not with wind, but the way a curtain bends when someone stands close behind it, testing the fabric's give. A shape resolved there, tall, too tall, shoulders too narrow to hold up whatever crowned them. It didn't step forward. It didn't need to. The dark around it thickened instead, crawling closer along the ground like spilled ink finding the lowest point in a floor. The pendant screamed heat, actual heat now, blistering, and she dropped it, chain slithering into the grass, stone rolling to a stop pointed directly at the shape in the trees like a compass needle finding north. Every flower in the clearing snapped shut at once. And the shape started, finally, unmistakably, to walk towards her.
created_at"2026-07-01T07:21:59.239Z" 7/1/2026, 7:21:59 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4756
moderation_latency(null)
generation_time38769
tokens_prompt4560
tokens_completion1751
native_tokens_prompt6422
native_tokens_completion2397
native_tokens_completion_images(null)
native_tokens_reasoning231
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.036814
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01SSDfjjVAofDsJgJT7JiKvR"
is_byokfalse
latency1922
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0
effectiveRatio0
95.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1038
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.73% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1038
totalAiIsms4
found
0
word"warmth"
count1
1
word"pulse"
count1
2
word"pulsed"
count1
3
word"resolved"
count1
highlights
0"warmth"
1"pulse"
2"pulsed"
3"resolved"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences67
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences73
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1038
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions12
wordCount1002
uniqueNames7
maxNameDensity0.3
worstName"Aurora"
maxWindowNameDensity0.5
worstWindowName"Aurora"
discoveredNames
Aurora3
Richmond3
Park1
Eva2
November1
Petersham1
Rory1
persons
0"Aurora"
1"Eva"
2"Rory"
places
0"Richmond"
1"Park"
2"November"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.963
wordCount1038
matches
0"not with wind, but the way a curtain bends"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences73
matches
0"followed that heat"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean32.44
std26.61
cv0.82
sampleLengths
028
194
242
310
450
563
620
77
860
95
1040
116
1289
135
1458
1517
1617
1768
1813
1937
201
213
2244
232
2437
2558
264
2731
2874
2936
309
3110
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs162
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences73
ratio0
matches(empty)
84.55% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks0
stackExamples(empty)
adverbCount58
adverbRatio0.05765407554671968
lyAdverbCount10
lyAdverbRatio0.009940357852882704
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences73
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences73
mean14.22
std11.27
cv0.793
sampleLengths
028
131
234
35
42
517
65
729
82
911
109
111
1223
137
1420
158
1615
1740
1812
198
202
215
2219
2316
2425
255
2610
271
288
2921
303
313
323
3324
3441
353
3618
375
385
3913
404
4118
4218
4317
446
4511
4620
4729
4819
4913
70.32% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4794520547945205
totalSentences73
uniqueOpeners35
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences61
matches
0"Just the stones, the flowers,"
1"Twice she was certain she'd"
2"Somewhere off to her right,"
3"Only the flowers answered, opening"
ratio0.066
75.74% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences61
matches
0"She'd followed that heat through"
1"She'd noticed that on her"
2"She stepped between two of"
3"she said, mostly to hear"
4"She'd come because the pendant"
5"she murmured, palm pressed flat"
6"She hadn't expected it to."
7"She picked her way deeper,"
8"She glanced up once and"
9"She exhaled, and the breath"
10"She kept walking."
11"She lost track."
12"She told herself deer."
13"she said, and hated how"
14"She backed away from the"
15"She stopped breathing."
16"She should have run then."
17"She knew that later, turning"
18"She stepped towards it."
19"she said, steadier this time,"
ratio0.361
91.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences61
matches
0"The pendant burned hot against"
1"She'd followed that heat through"
2"The oaks here stood taller"
3"Wildflowers grew between the roots."
4"She'd noticed that on her"
5"She stepped between two of"
6"she said, mostly to hear"
7"The grove opened around her,"
8"Flowers she couldn't name nodded"
9"The air tasted of crushed"
10"She'd come because the pendant"
11"That was the truth of"
12"she murmured, palm pressed flat"
13"She hadn't expected it to."
14"She picked her way deeper,"
15"The moon hung directly overhead,"
16"She glanced up once and"
17"A twig snapped behind her."
18"Aurora spun, pulse jumping, hand"
19"She exhaled, and the breath"
ratio0.738
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"She picked her way deeper, boots silent on grass that shouldn't have been this soft in autumn, this green."
1"Twice she was certain she'd looped back to where she started, and twice the pattern of flowers at her feet told her otherwise, a spray of violet ones on the lef…"
2"Only the flowers answered, opening again in a slow wave that rippled away from her towards the black mouth of the trees, as if something had walked through them…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0.2
effectiveRatio0.182
91.3366%