Run: 2026-07-01-01KWE8ZB32N0VFACBEZPXJCN0P

Run Details

Duration:
29.6s
Cost:
$0.031504
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones didn't look like much in the photo Eva had sent her. Grey lumps, half-swallowed by bracken, the kind of thing you'd walk past in Richmond Park without a second glance. But the photo hadn't shown the way the air changed six feet from the treeline, thick and syrupy, like walking into a held breath. Rory checked her phone. No signal. She'd had four bars at the car park. "Great," she said to no one. "Brilliant." The pendant sat cold against her collarbone, exactly as it had all evening, exactly as it had every evening since she'd found it wrapped in tissue paper on her doorstep with no note. Cold meant nothing nearby. Cold meant safe. She held onto that the way she held onto her keys, fingers laced through the chain, and stepped between the stones. The wildflowers shouldn't have been blooming. Late October, frost already silvering the grass outside the ring, and here the clearing sat lush and riotous, foxglove and campion nodding in a wind she couldn't feel on her skin. Eva had said the grove would help her, that this was the place, that Aurora needed to see it before deciding anything about the job, about London, about any of it. Eva hadn't mentioned that it would feel like being watched from inside her own chest. "Hello?" Her voice landed strange, swallowed too fast, no echo at all. She turned in a slow circle. The oaks marking the boundary stood exactly where they should, black shapes stitched against a sky gone the wrong colour, bruised purple where it ought to be velvet black. Above the canopy, no stars. Not clouded over. Simply absent, like someone had painted over them and forgotten to add the dots back in. She'd give it ten minutes. Ten minutes, then she'd go back to the car and tell Eva the grove could keep its secrets. A twig snapped behind her. Rory didn't turn immediately. Years of walking home alone through Cardiff back streets had taught her that much, don't flinch, don't show the fear first. She counted three heartbeats before she looked. Nothing. Just the tree line, the dark gaps between trunks that could have hidden anything or nothing at all. "Fox, probably," she said, and hated how thin her voice sounded stretched across the clearing. The flowers moved wrong. She noticed it the way you notice a word misspelled on a sign, a wrongness that took a second longer to land than it should have. The foxglove nearest her boot bent sideways, slow, deliberate, as though something crouched low were pushing through the stems. But there was no wind. Hadn't been since she'd stepped through the stones. The rest of the flowers stood perfectly, unnaturally still. She backed toward the standing stone she'd entered by. Counted her steps. Six, seven, the stone should have been right there- It wasn't. The boundary had rearranged itself, or she had, because now the oaks stood in a different configuration entirely, closer together, more of them than she remembered, forming a wall that hadn't existed thirty seconds ago. She spun, searching for the gap she'd walked through. Every gap looked the same. Every gap looked like a mouth. The pendant warmed against her skin. Not hot. Not yet. Just a small persistent heat, like a coal banked under ash, and she pressed her palm flat against it, willing it to be wrong, willing it to be her own body heat playing tricks. "Hel portal," she whispered. The words she'd read once, scrawled in the margin of a note she still didn't understand, no explanation, just a warning she'd dismissed as someone's idea of a joke. "It only does that near a Hel portal." Something breathed on the other side of the clearing. Not wind through grass. Not an animal's huffing exhale. A long, slow drag of air, in and out, coming from a spot between two of the oaks where the shadow pooled thicker than it should, thick as spilled ink, thick as something that had learned the shape of darkness and decided to wear it. Rory didn't run. Running felt like exactly what it wanted. She walked, fast, angling away from the sound, toward where she thought the car park lay, though nothing about the grove agreed with her sense of direction anymore. The flowers bent toward her path now, all of them, a slow-motion ripple that followed her steps like something tracking scent. Behind her, low and almost gentle, a voice that wasn't a voice pressed itself into the space behind her ears. *Laila.* She stopped. No one called her that. No one alive. *Laila.* Closer now, threaded through the too-still air like smoke finding a crack in a window. Not threatening. That was the worst part. It sounded fond. It sounded like it had missed her. The pendant burned properly now, a bright localized heat that made her gasp and yank her jumper away from her skin. Somewhere ahead, past a stand of oaks that hadn't been there a moment ago, the darkness between the trunks began to thin, to open, to breathe out something that smelled of wet copper and old flowers left too long in stagnant water. Rory turned and ran anyway. Rules were for people who had the luxury of dignity. Roots caught at her ankles, deliberate, she was certain of it, the ground itself conspiring to slow her down, and behind her the voice called her name again, patient, unhurried, the way you'd call to someone you knew couldn't outrun you forever. The stones. She needed the stones, needed the boundary, needed anything that marked the edge between here and the ordinary cold October night she'd left behind. A shape detached itself from the black gap between the oaks and began, unhurried, to follow.
created_at"2026-07-01T07:23:25.692Z" 7/1/2026, 7:23:25 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1576
moderation_latency(null)
generation_time29515
tokens_prompt4560
tokens_completion1444
native_tokens_prompt6422
native_tokens_completion1866
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.031504
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01VHA2zdhiAxYpGcrhbX2zga"
is_byokfalse
latency1576
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782890605-31ZLlilSmmC5P2lsoZsb"
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api_type"completions"
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upstream_id"msg_01VHA2zdhiAxYpGcrhbX2zga"
total_cost0.031504
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
94.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount969
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount969
totalAiIsms3
found
0
word"echo"
count1
1
word"velvet"
count1
2
word"sense of"
count1
highlights
0"echo"
1"velvet"
2"sense of"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences76
filterMatches
0"notice"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords969
ratio0.002
matches
0"Laila."
1"Laila."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount954
uniqueNames9
maxNameDensity0.42
worstName"Eva"
maxWindowNameDensity1.5
worstWindowName"Eva"
discoveredNames
Eva4
Richmond1
Park1
October2
Aurora1
London1
Cardiff1
Closer1
Rory4
persons
0"Eva"
1"Aurora"
2"Closer"
3"Rory"
places
0"Richmond"
1"Park"
2"London"
3"Cardiff"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount3
matches
0"looked like a mouth"
1"felt like exactly what it wanted"
2"sounded like it had missed her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount969
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences79
matches
0"mentioned that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean28.5
std23.5
cv0.825
sampleLengths
057
114
27
361
468
515
61
770
823
95
1032
1119
1215
134
1467
1521
162
1755
186
1938
2041
219
2254
2310
2449
2520
261
272
288
2933
3063
3115
3268
3316
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences76
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs171
matches
0"were pushing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences79
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount957
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.03761755485893417
lyAdverbCount10
lyAdverbRatio0.01044932079414838
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean12.27
std11.17
cv0.911
sampleLengths
014
119
224
34
42
58
66
71
833
94
103
1121
126
1331
1431
1515
161
1711
186
1929
205
213
2216
235
2418
255
264
2721
287
291
3018
3115
324
3326
3419
355
368
379
389
393
409
412
4235
439
445
456
466
472
482
4934
67.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.45569620253164556
totalSentences79
uniqueOpeners36
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences66
matches
0"Simply absent, like someone had"
1"Just the tree line, the"
2"Just a small persistent heat,"
3"Somewhere ahead, past a stand"
ratio0.061
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences66
matches
0"She'd had four bars at"
1"she said to no one"
2"She held onto that the"
3"Her voice landed strange, swallowed"
4"She turned in a slow"
5"She'd give it ten minutes."
6"She counted three heartbeats before"
7"she said, and hated how"
8"She noticed it the way"
9"She backed toward the standing"
10"She spun, searching for the"
11"She walked, fast, angling away"
12"It sounded fond."
13"It sounded like it had"
14"She needed the stones, needed"
ratio0.227
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences66
matches
0"The standing stones didn't look"
1"Rory checked her phone."
2"She'd had four bars at"
3"she said to no one"
4"The pendant sat cold against"
5"She held onto that the"
6"The wildflowers shouldn't have been"
7"Eva had said the grove"
8"Eva hadn't mentioned that it"
9"Her voice landed strange, swallowed"
10"She turned in a slow"
11"The oaks marking the boundary"
12"She'd give it ten minutes."
13"A twig snapped behind her."
14"Rory didn't turn immediately."
15"Years of walking home alone"
16"She counted three heartbeats before"
17"she said, and hated how"
18"The flowers moved wrong."
19"She noticed it the way"
ratio0.682
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount7
matches
0"The foxglove nearest her boot bent sideways, slow, deliberate, as though something crouched low were pushing through the stems."
1"The boundary had rearranged itself, or she had, because now the oaks stood in a different configuration entirely, closer together, more of them than she remembe…"
2"A long, slow drag of air, in and out, coming from a spot between two of the oaks where the shadow pooled thicker than it should, thick as spilled ink, thick as …"
3"The flowers bent toward her path now, all of them, a slow-motion ripple that followed her steps like something tracking scent."
4"Behind her, low and almost gentle, a voice that wasn't a voice pressed itself into the space behind her ears."
5"The pendant burned properly now, a bright localized heat that made her gasp and yank her jumper away from her skin."
6"Somewhere ahead, past a stand of oaks that hadn't been there a moment ago, the darkness between the trunks began to thin, to open, to breathe out something that…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0.333
effectiveRatio0.333
84.8816%