Run: 2026-07-01-01KWE903QQHT85NP4K6MS7KYE6

Run Details

Duration:
44.1s
Cost:
$0.042346
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The tape read POLICE LINE DO NOT CROSS, but nobody had told the pigeons. Detective Harlow Quinn ducked under the sagging plastic strip and watched three of them scatter from the platform edge, wings clattering against a curved iron roof black with a century of soot. "Mind the third rail," DS Whitfield called from somewhere in the dark. "Deactivated in '78, but the boys still won't touch it." Quinn's torch beam found him crouched beside a shape on the tile floor. Old tile, cracked hexagons, the pattern nearly lost under grime. Wolcott Lane station had closed before either of them had been born, sealed off after a fire nobody wanted to talk about, and now it smelled of standing water and rust and something underneath that, something sweeter that made the back of her throat itch. "Talk to me." "Male, mid-thirties. Found by a maintenance crew doing a structural survey this morning." Whitfield straightened, notebook already in hand. "No ID on him yet. Throat's cut, but there's barely any blood." Quinn crouched. The man lay on his back, arms at his sides like he'd been laid out rather than dropped. His shirt collar had darkened to rust at the throat, a clean line from ear to ear, and yet the tile beneath him held only a thin, dried ring, no spray, no pooling, nothing that matched a wound of that depth. "Somebody moved him." "That's what I thought too. Except look at the tile." Whitfield crouched again, tracing a gloved finger an inch above the surface without touching it. "No drag marks. No smearing. If they moved him post-mortem, they did it clean." "Or he didn't bleed like a person who's alive when it happened." "Come again?" Quinn didn't answer straight away. She leaned closer to the wound, closer than the smell wanted her to, and the edges of the cut caught the torchlight strangely, too smooth, cauterised almost, like a wire heated white-hot rather than a blade drawn cold. "You ever see a knife wound that doesn't fray?" "I've seen surgical wounds do that. Lasers. Cauterising tools." "In an abandoned Tube station." Whitfield shrugged, the kind of shrug that had closed a hundred cases with the easiest explanation available. "Gang stuff's gotten creative, Quinn. Kids film these things for clout, want it to look ritualistic. There's a whole aesthetic online, candles, symbols, all that. My money's on some County Lines mob staging a message. Word gets around faster with a good photo." "Convenient theory." "Cheapest explanation's usually the right one." Quinn stood and swept her torch along the platform wall behind the body. Chalk marks, thin and precise, formed a circle no wider than a dinner plate, its edge broken by a series of small notches like clock ticks. Not spray paint. Not the sloppy pentagrams she'd seen scrawled by bored teenagers in a dozen derelict buildings over the years. These lines had been drawn with a straightedge, maybe a compass, an actual one, the kind with a metal point that left a tiny divot at the centre. She crouched by the mark, and there, gathered where the point had bitten the tile, sat a scatter of pale green dust. She rubbed a pinch between gloved fingers. "Verdigris." "Come again?" "Copper oxidising. This little pile came off something brass. Something old enough to have gone green." She looked up at Whitfield. "Your gang kids draw with rulers now?" "Could've nicked a set from a school." "Could have." She didn't believe it, and from the set of Whitfield's jaw, he'd noticed she didn't believe it, though he wasn't about to say so first. Fifteen years younger than her and still convinced the job worked in straight lines, cause leading tidily to effect. She'd been that once. Before Morris. Cold prickled the back of her neck, the kind of cold that had nothing to do with a disused tunnel in November. She turned toward the tunnel mouth, black beyond the beam of her torch, and for a moment thought she saw the dark itself shift, folding back on some point past where light could reach. She blinked. Stone. Rail. Nothing. "You alright?" "Fine." She crouched by the body again, refusing to give the shadow a second glance. "Whitfield, get me his hands." He obliged, lifting one gloved wrist. The fingers had curled inward, not in rigor, but tight, deliberate, like the man had been clutching something at the moment he died and someone had prised it free after. "Somebody took something out of his hand." "Or he grabbed at his own throat." "Look at the nails." Quinn angled the torch. Beneath each one sat a thin rim of the same pale green dust that had gathered by the chalk circle. "He didn't grab his throat. He grabbed whatever made that circle." Whitfield's pen hovered over his notebook, uncertain now, the tidy story losing its edges. "So what, he drew it himself? Some kind of ritual gone wrong?" "Or he tried to stop someone else finishing it." She stood, joints protesting the cold rising off the tile, and paced the platform's edge where it dropped into the black gape of the tunnel. Metal glinted at the lip of the drop, small, easy to miss beneath a curl of newspaper rotted to pulp. She crouched, careful of her balance, and lifted it into the torchlight. A brass casing, no larger than her palm, its surface gone the same sick green as the dust on the dead man's nails. A hinge along one edge. A face beneath, cracked glass over markings she didn't recognise, symbols scratched too fine and too deliberate to be decoration. She had seen verdigris crust like that before. On a similar hinge. In an evidence bag she'd sealed with her own hands three years ago, the last physical trace of DS Morris that anyone had ever recovered, filed and forgotten because nobody upstairs wanted a case that refused to make sense. "Quinn?" Whitfield's voice had gone careful now, the way people spoke to her whenever Morris came up, even sideways, even by accident. "What is it?" She didn't answer right away. Her thumb found the hinge, and the little brass lid clicked open on its own weight, revealing a needle beneath the cracked glass, trembling, swinging slowly away from true north, away from the tunnel mouth, away from the body, toward the black stretch of track where the dark had folded strangely only minutes before. It steadied. And pointed straight at the shadow.
created_at"2026-07-01T07:23:50.928Z" 7/1/2026, 7:23:50 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4145
moderation_latency(null)
generation_time44020
tokens_prompt4671
tokens_completion1908
native_tokens_prompt6538
native_tokens_completion2927
native_tokens_completion_images(null)
native_tokens_reasoning276
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.042346
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01Ac5mzi8XesD4MqACtd6CVa"
is_byokfalse
latency1685
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
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request_id"req-1782890630-P5PA2bg58uKdHJKCUjHF"
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api_type"completions"
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provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"Whitfield crouched again [again]"
dialogueSentences33
tagDensity0.242
leniency0.485
rawRatio0.125
effectiveRatio0.061
95.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1083
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
90.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1083
totalAiIsms2
found
0
word"tracing"
count1
1
word"weight"
count1
highlights
0"tracing"
1"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences52
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences52
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1083
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount829
uniqueNames7
maxNameDensity0.97
worstName"Whitfield"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn6
Whitfield8
Lane1
Fifteen1
Morris3
November1
persons
0"Harlow"
1"Quinn"
2"Whitfield"
3"Morris"
places
0"Lane"
1"November"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences37
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.923
wordCount1083
matches
0"not in rigor, but tight, deliberate, like the man had been clutching something"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean27.77
std23.45
cv0.844
sampleLengths
046
122
268
33
431
561
63
739
812
92
1043
119
129
135
1460
152
166
1788
1829
191
202
2128
227
2352
2461
252
2620
2736
287
297
3039
3126
329
3357
3448
3551
3625
3759
388
91.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences52
matches
0"been laid"
1"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences77
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount830
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.03855421686746988
lyAdverbCount7
lyAdverbRatio0.008433734939759036
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean14.06
std12.03
cv0.856
sampleLengths
014
132
212
310
413
510
645
73
819
912
102
1118
1241
133
1425
1514
1612
172
185
1938
209
219
225
2317
2443
252
266
2713
2826
293
3018
3128
3222
337
341
352
3621
377
387
3927
4019
414
422
4322
4434
452
461
471
481
492
92.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.6233766233766234
totalSentences77
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences45
matches(empty)
ratio0
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences45
matches
0"His shirt collar had darkened"
1"She leaned closer to the"
2"She crouched by the mark,"
3"She rubbed a pinch between"
4"She looked up at Whitfield"
5"She didn't believe it, and"
6"She'd been that once."
7"She turned toward the tunnel"
8"She crouched by the body"
9"He obliged, lifting one gloved"
10"She stood, joints protesting the"
11"She crouched, careful of her"
12"She had seen verdigris crust"
13"She didn't answer right away."
14"Her thumb found the hinge,"
ratio0.333
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount36
totalSentences45
matches
0"The tape read POLICE LINE"
1"Detective Harlow Quinn ducked under"
2"DS Whitfield called from somewhere"
3"Quinn's torch beam found him"
4"Wolcott Lane station had closed"
5"Whitfield straightened, notebook already in"
6"The man lay on his"
7"His shirt collar had darkened"
8"Whitfield crouched again, tracing a"
9"Quinn didn't answer straight away."
10"She leaned closer to the"
11"Whitfield shrugged, the kind of"
12"Quinn stood and swept her"
13"Chalk marks, thin and precise,"
14"These lines had been drawn"
15"She crouched by the mark,"
16"She rubbed a pinch between"
17"She looked up at Whitfield"
18"She didn't believe it, and"
19"She'd been that once."
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences45
matches(empty)
ratio0
37.04% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount4
matches
0"His shirt collar had darkened to rust at the throat, a clean line from ear to ear, and yet the tile beneath him held only a thin, dried ring, no spray, no pooli…"
1"Whitfield shrugged, the kind of shrug that had closed a hundred cases with the easiest explanation available."
2"Beneath each one sat a thin rim of the same pale green dust that had gathered by the chalk circle."
3"In an evidence bag she'd sealed with her own hands three years ago, the last physical trace of DS Morris that anyone had ever recovered, filed and forgotten bec…"
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"She crouched, refusing to give the shadow a second glance"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences33
tagDensity0.03
leniency0.061
rawRatio0
effectiveRatio0
87.2110%