Run: 2026-07-01-01KWE90QE4P16X3BCWDTDVFN28

Run Details

Duration:
43.4s
Cost:
$0.037474
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory's collarbone before she even reached the tree line. Not warm. Burned. She pressed two fingers to the crimson stone through her jumper and felt it pulse, once, twice, quick as a bird's heart. It had never done that in Camden. Never in the flat above Silas' bar, not even the night she'd sat up until three watching it glow faint and useless in the dark, willing it to tell her something, anything, about the person who'd left it on her doorstep wrapped in brown paper and silence. Now it wanted to burn a hole through her sternum, and she was standing at the edge of Richmond Park at half past eleven with nothing but a torch app and a decision she was already regretting. The oaks came first, black against a sky gone the colour of old bruises. Isolde's grove sat somewhere beyond them, past a boundary of standing stones that Rory had found once by accident and twice since on purpose, though purpose felt like a generous word for what had dragged her out here tonight. A pull. That was closer to it. The pendant pulling, and her stupid feet following. Grass swallowed the sound of her steps. That was the first wrong thing, though she didn't clock it as wrong until much later. No crunch of gravel, no rustle of dry leaves underfoot, just a soft nothing, as if the ground itself had gone out of its way to stay quiet. The second wrong thing came at the stones. Six of them, ancient and lichen-crusted, standing in a loose ring like broken teeth. Rory had crossed this boundary a handful of times, always with the small lurch in her stomach that came with stepping between worlds, always with the strange certainty that the air on the other side tasted different. Thinner. Sweeter. Tonight the air tasted of copper. She stopped between two stones; one hand on cold rock, and breathed through her mouth to test it. Still there. Faint, metallic, like she'd bitten the inside of her cheek. She hadn't. "Right," she said, mostly to hear her own voice. "Lovely." The grove unfolded ahead of her the way it always did, too fast for the distance her legs had actually covered, wildflowers glowing pale under a moon that hung wrong somehow, too large, too close, painting everything in the colour of a healing bruise. Bluebells that had no business blooming this late in the year nodded without wind to move them. The pendant thrummed harder. Hot enough now that she tugged her jumper collar wider to keep it off her skin. Something moved at the tree line to her left. Rory turned. Nothing. Just oaks, and the black spaces between oaks, and the sort of stillness that came after a held breath. She counted three heartbeats before she made herself turn back around, and when she did, she caught the same shift again, this time from the right, quick, low to the ground, gone before her eyes could pin it down to a shape. A fox, she told herself. Deer, sheep, a badger, anything with four legs and a reasonable explanation. "If you're going to lurk," she said, louder than the grove seemed to want, "you could at least introduce yourself." Nothing answered. The flowers didn't even nod. She pressed on, following the pull of the pendant deeper into the clearing, past the fallen log where she'd once sat and argued with a fae about the price of a favour, past the little stream that never seemed to freeze even in December. The stream wasn't singing tonight. She noticed that too, filed it away next to the copper taste and the too-quiet grass, a small collection of wrongnesses she didn't have names for yet. The heat at her chest sharpened into something close to pain. Rory pulled the chain free of her collar and held the pendant up, and for the first time since she'd owned it, she watched the crimson stone pulse in time with something outside her own body. A rhythm. Steady, deliberate, coming from somewhere ahead where the trees grew close enough to choke out the moonlight entirely. She should have turned round then. She thought that later, lying awake and replaying it, she should have turned round the second the stream went silent. Instead she walked towards the dark gap in the trees, because the pendant wanted her to, because some unknown someone had given her this thing for a reason and she was sick to death of not knowing what that reason was. The gap between the oaks wasn't a path. It was a wound, black and wet-looking even in poor light, bark peeled back around it in curling strips like skin around a burn. The copper taste thickened until she could feel it coating her tongue, and beneath it, faint, unmistakable, the smell of something gone off. Meat left too long in a warm room. The pendant screamed heat against her palm. A sound came from inside the gap. Low. Wet. Almost, almost like breathing, if breathing came with a faint clicking underneath it, like teeth finding each other in the dark. Rory's torch app trembled in her other hand, throwing a thin white beam that didn't reach far enough to matter. She swept it left. Right. Caught, for half a second, a pale curve low against the black that might have been a shoulder, might have been a knee, might have been nothing at all, and was gone before the light finished landing on it. Not a fox. Her heartbeat climbed into her throat and stayed there, and every instinct she owned, the ones that had got her out of a flat with Evan's fist still ringing in her ears, the ones that had kept her upright through three years of London learning to trust her own gut over anyone else's promises, every one of them screamed the same word. Run. She didn't. She stood frozen at the edge of that wound in the trees, pendant burning a brand into her palm, and listened to the wet clicking breath draw one long, slow inhale, as if whatever waited in the dark had finally, after all this time, caught her scent.
created_at"2026-07-01T07:24:11.102Z" 7/1/2026, 7:24:11 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5227
moderation_latency(null)
generation_time43383
tokens_prompt4560
tokens_completion1781
native_tokens_prompt6422
native_tokens_completion2463
native_tokens_completion_images(null)
native_tokens_reasoning279
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.037474
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01M81KvV4L8PBkirZnysMjN9"
is_byokfalse
latency2580
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782890651-bWT2O1eiIBnsrpcDfFlz"
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api_type"completions"
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upstream_id"msg_01M81KvV4L8PBkirZnysMjN9"
total_cost0.037474
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upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1044
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1044
totalAiIsms7
found
0
word"pulse"
count2
1
word"silence"
count1
2
word"lurch"
count1
3
word"stomach"
count1
4
word"could feel"
count1
5
word"trembled"
count1
highlights
0"pulse"
1"silence"
2"lurch"
3"stomach"
4"could feel"
5"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences68
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences69
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen62
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1044
ratio0
matches(empty)
93.75% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions1
matches
0"A fox, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions12
wordCount989
uniqueNames7
maxNameDensity0.61
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory6
Camden1
Richmond1
Park1
December1
Evan1
London1
persons
0"Rory"
1"Evan"
places
0"Camden"
1"Richmond"
2"Park"
3"December"
4"London"
globalScore1
windowScore1
36.36% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount2
matches
0"felt like a generous word for what had"
1"something close to pain"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1044
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences69
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean34.8
std24.77
cv0.712
sampleLengths
013
179
237
368
451
58
653
76
832
910
1061
1120
129
1364
1417
1520
167
1776
1811
1956
2026
2141
2263
237
2430
2564
263
2762
281
2949
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences68
matches
0"was gone"
61.11% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs144
matches
0"was standing"
1"was already regretting"
2"wasn't singing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences69
ratio0.014
matches
0"She stopped between two stones; one hand on cold rock, and breathed through her mouth to test it."
65.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount57
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.10526315789473684
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences69
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences69
mean15.13
std14.85
cv0.981
sampleLengths
013
12
21
322
47
547
637
714
839
92
105
118
127
1316
1428
158
1614
1737
181
191
206
2118
222
2310
242
259
261
2744
2817
294
3016
319
322
331
3419
3542
365
3712
3820
392
405
4144
425
4327
4411
4536
462
4718
486
4920
86.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5362318840579711
totalSentences69
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences52
matches
0"Just oaks, and the black"
1"Instead she walked towards the"
2"Almost, almost like breathing, if"
ratio0.058
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences52
matches
0"She pressed two fingers to"
1"It had never done that"
2"She stopped between two stones;"
3"she said, mostly to hear"
4"She counted three heartbeats before"
5"she said, louder than the"
6"She pressed on, following the"
7"She noticed that too, filed"
8"She should have turned round"
9"She thought that later, lying"
10"It was a wound, black"
11"She swept it left."
12"Her heartbeat climbed into her"
13"She stood frozen at the"
ratio0.269
75.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount40
totalSentences52
matches
0"The pendant burned against Rory's"
1"She pressed two fingers to"
2"It had never done that"
3"The oaks came first, black"
4"Isolde's grove sat somewhere beyond"
5"That was closer to it."
6"The pendant pulling, and her"
7"Grass swallowed the sound of"
8"That was the first wrong"
9"The second wrong thing came"
10"Rory had crossed this boundary"
11"Tonight the air tasted of"
12"She stopped between two stones;"
13"she said, mostly to hear"
14"The grove unfolded ahead of"
15"Bluebells that had no business"
16"The pendant thrummed harder."
17"Something moved at the tree"
18"She counted three heartbeats before"
19"A fox, she told herself."
ratio0.769
96.15% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences52
matches
0"Now it wanted to burn"
ratio0.019
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount7
matches
0"No crunch of gravel, no rustle of dry leaves underfoot, just a soft nothing, as if the ground itself had gone out of its way to stay quiet."
1"Rory had crossed this boundary a handful of times, always with the small lurch in her stomach that came with stepping between worlds, always with the strange ce…"
2"The grove unfolded ahead of her the way it always did, too fast for the distance her legs had actually covered, wildflowers glowing pale under a moon that hung …"
3"Rory's torch app trembled in her other hand, throwing a thin white beam that didn't reach far enough to matter."
4"Caught, for half a second, a pale curve low against the black that might have been a shoulder, might have been a knee, might have been nothing at all, and was g…"
5"Her heartbeat climbed into her throat and stayed there, and every instinct she owned, the ones that had got her out of a flat with Evan's fist still ringing in …"
6"She stood frozen at the edge of that wound in the trees, pendant burning a brand into her palm, and listened to the wet clicking breath draw one long, slow inha…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
89.3571%