Run: 2026-07-01-01KWE91DXKS5190GGWZXJK9ZEW

Run Details

Duration:
47.2s
Cost:
$0.043756
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stench hit her first, copper and something sweeter underneath it, like rot dressed up in perfume. Detective Harlow Quinn ducked under the crime scene tape strung across the mouth of a disused escalator, her torch beam cutting through dust that hadn't settled in decades. Camden Town station, closed since '97, officially. Unofficially, someone had been using the lower platform for something considerably worse than storage. "Ma'am." DS Rob Doyle crouched by the body, latex gloves snapping as he adjusted them. "Council worker found him. Said he was checking for structural damage after the flooding last week." "And instead he found a body." "Instead he found a body." Quinn crossed the platform, boots crunching over decades of grit and broken tile. The victim lay sprawled against the curved tunnel wall, arms flung wide, mouth open in a scream that had gone unheard for, judging by the state of him, at least two days. His eyes had turned the colour of skimmed milk. "ID?" "Nothing on him. No wallet, no phone. We're running facial rec, but," Doyle shrugged, "don't hold your breath." She crouched beside the body, careful of the chalk lines someone had drawn in a loose circle around it. Not police chalk. Someone had been here before them. "This your doing?" "Found it like that." Doyle nodded at the marks. "Some kind of ritual thing. Probably kids messing about, got in over their heads. Wouldn't be the first time some Camden goth group played with a Ouija board down here and someone got spooked into a heart attack." Quinn studied the symbols. Not chalk after all, she realised, running a gloved finger near one without touching it. Something whiter, chalkier in texture but with a faint sheen underneath, like the residue left after a snail had crossed tarmac. "Heart attack doesn't explain that." She pointed to the man's chest. His shirt had torn open, not cut, torn, and beneath it his skin bore a mark. A spiral, precise as a compass drawing, burned into the flesh in perfect concentric rings. "Burn pattern's consistent with electrical injury," Doyle said. "Could've grabbed a live cable. Some of the old signal wiring's still connected further down the tunnel." "Electrical burns don't spiral, Doyle. They branch. Lightning does that. Not this." She'd seen a mark like it before. Three years ago, in an alley off Brick Lane, on a body that had once been her partner. She'd told herself it was coincidence then too. She'd told herself a lot of things. "You're thinking about Morris." "I'm thinking about evidence." "Guv." Doyle stood, joints cracking, and lowered his voice the way people did when they thought they were being kind. "Morris was three years ago. Different scene, different everything. This is some nutter with a soldering iron and a god complex. Cult killings happen. Sad fact of London life." Quinn didn't answer. She'd learned that silence unsettled Doyle more than argument ever could. She swept her torch along the tunnel wall behind the body, and the beam caught something half-buried in the grime near the skirting. She crouched, brushed away decades of dust with two fingers, and revealed a small object wedged between two loose bricks. A compass. Brass, tarnished green with verdigris, its glass face scored with markings too fine to have come from any factory. She lifted it by the edges, careful not to smear whatever prints might remain, though something told her prints wouldn't matter here. "That evidence?" Doyle asked, already reaching for his phone to log it. "Don't touch it." "Why not?" "Because the needle's moving." He leaned in. The compass needle trembled, spun once, twice, then settled, quivering, toward the far tunnel wall, the one leading deeper underground, toward blackness that no torch had yet touched. "Magnetic interference," Doyle offered. "Old tube lines are full of it. Signal boxes, dead cabling, God knows what else down here." "Then why does it point away from the cabling." He had no answer for that. Quinn turned the compass over in her palm. Along its underside, faint markings had been etched by a hand more patient than any machine, tiny sigils circling the rim like a clock face with too many hours. She'd seen sigils like these once before too. In Morris's file. In the margins of a witness statement so absurd her superintendent had ordered it struck from the record. "Bag it," she said, holding it out. "And get forensics to check the wall behind it. There's a gap in the brickwork. Someone's been coming and going." "Ma'am, with respect, this looks like exactly what it is. Dead junkie, bad trip, some occult nonsense scrawled by whoever found him first to scare off looters. Camden's full of that sort. I've seen three cases like it this year alone." "Then you'll have three files to compare against a fourth." Quinn straightened, pressing a hand to the small of her back. "Get me the coroner's early assessment tonight. Not tomorrow. Tonight." Doyle exhaled through his nose, the closest he ever came to open dissent, and turned to bag the compass. Quinn walked the perimeter of the chalk circle once more, slower this time, matching each symbol against the shape of her memory. The rings on the victim's chest. The etchings on the compass. The residue on the chalk that wasn't chalk at all. She stopped near the tunnel's edge, where the darkness swallowed the beam of her torch whole. Cold radiated from it, a cold that had no business existing this far underground in July. Her breath misted, once, and then didn't again, as though the air itself had decided against acknowledging her. Something scraped, deep in the tunnel. Not rats. Rats didn't drag their feet. "Doyle." "Ma'am?" "Radio for backup. Now." "For a dead junkie?" The scraping came again, closer, accompanied by a low sound like breath drawn through something that had once been a throat and had since become considerably less human. Quinn's hand moved to her hip out of eighteen years of habit, though she carried nothing there that would help against what she suspected waited in that dark. "Just do it, Rob." He must have heard something in her voice, because for once, he didn't argue. He reached for the radio clipped to his shoulder, thumb hovering over the button, and the lights strung along the platform flickered once, twice, then died.
created_at"2026-07-01T07:24:34.125Z" 7/1/2026, 7:24:34 AM
model"anthropic/claude-sonnet-5-20260630"
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external_user(null)
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latency5036
moderation_latency86
generation_time47099
tokens_prompt4671
tokens_completion1841
native_tokens_prompt6538
native_tokens_completion3068
native_tokens_completion_images(null)
native_tokens_reasoning187
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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latency2172
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.324
leniency0.647
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1063
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1063
totalAiIsms8
found
0
word"perfect"
count1
1
word"complex"
count1
2
word"silence"
count1
3
word"unsettled"
count1
4
word"trembled"
count1
5
word"magnetic"
count1
6
word"etched"
count1
7
word"flickered"
count1
highlights
0"perfect"
1"complex"
2"silence"
3"unsettled"
4"trembled"
5"magnetic"
6"etched"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences59
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences59
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences83
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1063
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount757
uniqueNames10
maxNameDensity1.19
worstName"Doyle"
maxWindowNameDensity2.5
worstWindowName"Doyle"
discoveredNames
Harlow1
Quinn8
Town1
Unofficially1
Rob1
Doyle9
Brick1
Lane1
Morris1
July1
persons
0"Harlow"
1"Quinn"
2"Rob"
3"Doyle"
4"Morris"
places
0"Town"
1"Brick"
2"Lane"
3"July"
globalScore0.906
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1063
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences83
matches
0"learned that silence"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean23.11
std16.98
cv0.735
sampleLengths
017
149
231
36
45
554
61
718
828
93
1047
1140
1242
1325
1412
1540
164
174
1849
1914
2043
2143
2212
233
242
254
2631
2721
289
2943
3029
3127
3241
3331
3419
3543
3650
3713
381
391
404
414
4228
4328
444
4540
99.32% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences59
matches
0"been etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs131
matches
0"were being"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences83
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount289
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.020761245674740483
lyAdverbCount3
lyAdverbRatio0.010380622837370242
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences83
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences83
mean12.81
std9.18
cv0.717
sampleLengths
017
128
27
314
415
516
66
75
813
932
109
111
1218
1319
143
156
163
179
1838
194
2015
2121
2211
2316
2415
258
2617
2712
287
2918
308
317
324
334
3420
3529
363
3711
3823
3920
402
4119
4222
4312
443
452
464
473
4828
494
89.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5903614457831325
totalSentences83
uniqueOpeners49
61.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences54
matches
0"Unofficially, someone had been using"
ratio0.019
79.26% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences54
matches
0"His eyes had turned the"
1"She crouched beside the body,"
2"She pointed to the man's"
3"His shirt had torn open,"
4"She'd seen a mark like"
5"She'd told herself it was"
6"She'd told herself a lot"
7"She'd learned that silence unsettled"
8"She swept her torch along"
9"She crouched, brushed away decades"
10"She lifted it by the"
11"He leaned in."
12"He had no answer for"
13"She'd seen sigils like these"
14"she said, holding it out"
15"She stopped near the tunnel's"
16"Her breath misted, once, and"
17"He must have heard something"
18"He reached for the radio"
ratio0.352
34.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences54
matches
0"The stench hit her first,"
1"Detective Harlow Quinn ducked under"
2"Camden Town station, closed since"
3"DS Rob Doyle crouched by"
4"Quinn crossed the platform, boots"
5"The victim lay sprawled against"
6"His eyes had turned the"
7"She crouched beside the body,"
8"Someone had been here before"
9"Doyle nodded at the marks"
10"Quinn studied the symbols."
11"Something whiter, chalkier in texture"
12"She pointed to the man's"
13"His shirt had torn open,"
14"A spiral, precise as a"
15"She'd seen a mark like"
16"She'd told herself it was"
17"She'd told herself a lot"
18"Doyle stood, joints cracking, and"
19"Quinn didn't answer."
ratio0.852
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
44.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount4
matches
0"Detective Harlow Quinn ducked under the crime scene tape strung across the mouth of a disused escalator, her torch beam cutting through dust that hadn't settled…"
1"The victim lay sprawled against the curved tunnel wall, arms flung wide, mouth open in a scream that had gone unheard for, judging by the state of him, at least…"
2"Cold radiated from it, a cold that had no business existing this far underground in July."
3"The scraping came again, closer, accompanied by a low sound like breath drawn through something that had once been a throat and had since become considerably le…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences34
tagDensity0.088
leniency0.176
rawRatio0
effectiveRatio0
88.4792%