Run: 2026-07-01-01KWE91XA6KWMF40YYYX0HZJAN

Run Details

Duration:
31.7s
Cost:
$0.033384
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones marked the boundary Isolde had described, but nobody had mentioned they'd be humming. Rory pressed her palm against the nearest one, an ancient grey oak-shaped monolith slick with a moisture that wasn't quite rain. The sound came again, low and constant, like a wine glass rubbed at its rim. She pulled her hand back and checked her palm for something she couldn't name. Nothing. Just cold. "Right," she said, to nobody. "Vanishing flower. In. Out. Nothing to it." The Heartstone Pendant sat warm against her collarbone, warmer than it had any right to be given the November chill soaking through her coat. Isolde had been specific about the flower, some pale five-petaled thing that only bloomed at the grove's centre, and specific about the payment too, which was the only reason Rory had agreed to walk into Richmond Park after dark and slip through a gap in the world that most people spent their whole lives never noticing. She stepped between the stones. The temperature dropped, then rose, then settled into something that felt like neither hot nor cold, just wrong. Wildflowers stretched in every direction, purples and yellows that had no business blooming in the dead of British winter, and somewhere beneath the sweetness of their smell sat something else, something like meat left too long in a warm room. Rory wrinkled her nose and kept walking. The moon hung directly overhead, too large, too close, its light falling in a colour that wasn't quite silver. No stars. She glanced up twice to make sure, and both times the sky held that same flat, wrong absence, like a stage backdrop painted by someone who'd only heard descriptions of a night sky and never actually seen one. A twig snapped behind her. Rory spun. Nothing. Just the tree line, black and dense, the wildflowers swaying though she felt no wind against her face. "Isolde said this place was empty," she muttered. Her voice came out smaller than she wanted it to, swallowed by the grove almost before she'd finished speaking. "Isolde also said the goblin market wasn't going to try and eat my kidneys, and look how that turned out." She pressed on. The path, if it could be called that, curved between trees whose bark looked like it had been dragged by fingernails, deep vertical grooves running from root to canopy. She counted three such trees before she stopped counting, because counting made her look too closely, and looking too closely meant noticing that the grooves didn't look like claw marks at all. They looked like something had tried to climb out from the inside. Something rustled to her left. She froze. The wildflowers there stood undisturbed, stems straight, motionless. But she'd heard it, the specific dry whisper of stalks bending and springing back, and she'd heard it close. "Hello?" Only the hum answered, coming from everywhere now, no longer tied to the stones behind her. It thrummed low in her back teeth. Keep walking. The centre. Get the flower, get out, don't linger. Rory picked up her pace, boots sinking slightly into ground that felt too soft, too giving, like walking across the surface of something that hadn't quite decided if it was solid. The pendant pulsed against her chest, once, twice, a heartbeat out of sync with her own. She glanced down. The crimson stone glowed faintly, brighter than it had any right to be in the wrong-silver moonlight. That's not for a portal. Isolde never mentioned a portal here. She kept it tucked beneath her collar and told herself the warmth meant nothing. The trees thinned ahead, opening into a clearing bathed in that same flat unnatural light, and there, at its centre, grew a single pale flower exactly as Isolde described, five petals curling upward like fingers reaching for something they couldn't quite touch. Rory exhaled, and only then did she realise she'd been holding her breath for the better part of a minute. She crossed the clearing. Knelt. Reached for the stem. The hum stopped. Every part of her went still along with it, hand hovering an inch from the flower, because the silence that followed wasn't the absence of the hum. It was the sound of something listening. She'd heard silence like it before, once, hiding in a stairwell from Evan's footsteps, the specific quality of quiet that meant someone else in the room was holding their breath too. She didn't turn around. Some animal part of her brain understood, with total clarity, that turning around was the wrong move. The grass shifted behind her, slow, deliberate, the sound of something crossing the clearing without any hurry at all, like it had all the time in whatever world this was and knew she had none. Her fingers closed around the flower's stem. She snapped it at the base. The moon flickered. Not dimmed, not clouded. Flickered, the way a bulb does before it dies, and in that half-second of true darkness something breathed directly behind her neck, warm and wet and entirely too close, close enough that she felt it stir the hair at her nape. Rory didn't scream. Screaming took time she didn't have. She ran. The pendant blazed against her chest, hot now, painfully hot, guiding her feet toward the tree line though she couldn't remember which direction held the standing stones. Branches clawed at her sleeves. Something behind her moved through the wildflowers without bending a single stem, and that absence of sound, that perfect silent pursuit, terrified her more than any howl could have. The stones rose ahead, grey shapes against the tree line, and she threw herself between them with the flower crushed in her fist. Cold November air slapped her face. Real stars, scattered and imperfect, filled a sky that finally looked like it belonged to her own world. Richmond Park stretched out dark and ordinary around her, distant streetlamps glowing along the far path. Rory turned back toward the grove, chest heaving, and found only trees. Ordinary, unmarked, unmoving oak trees, the standing stones dark and still and giving away nothing at all about what had followed her to their edge. The pendant still burned against her skin. She looked down. The crimson glow hadn't faded. If anything, it pulsed brighter, steady now, like something had crossed over with her and stood close enough to keep the stone warm.
created_at"2026-07-01T07:24:49.884Z" 7/1/2026, 7:24:49 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1699
moderation_latency(null)
generation_time31651
tokens_prompt4560
tokens_completion1631
native_tokens_prompt6422
native_tokens_completion2054
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.033384
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01XXjiFrmQe2mcGCCDcXdqKu"
is_byokfalse
latency1699
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
95.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1066
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1066
totalAiIsms11
found
0
word"chill"
count1
1
word"whisper"
count1
2
word"pulsed"
count2
3
word"warmth"
count1
4
word"silence"
count2
5
word"footsteps"
count1
6
word"flickered"
count2
7
word"perfect"
count1
highlights
0"chill"
1"whisper"
2"pulsed"
3"warmth"
4"silence"
5"footsteps"
6"flickered"
7"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences75
filterMatches
0"look"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen57
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1066
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1031
uniqueNames9
maxNameDensity0.78
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Isolde4
Heartstone1
Pendant1
November2
Rory8
Richmond2
Park2
British1
Evan1
persons
0"Isolde"
1"Pendant"
2"November"
3"Rory"
4"Evan"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount8
matches
0"quite rain"
1"felt like neither hot nor cold, just wr"
2"something like meat left too long in a warm"
3"looked like it had been dragged by finger"
4"looked like something had tried to climb"
5"quite decided if it was solid"
6"quite touch"
7"looked like it belonged to her own world"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.938
wordCount1066
matches
0"neither hot nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences78
matches
0"noticing that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean29.61
std24.04
cv0.812
sampleLengths
016
153
212
380
45
565
659
75
821
947
1076
117
1227
131
1423
1511
1667
1711
1814
1962
209
213
2265
2321
2435
2513
263
2745
289
292
3061
3123
3240
3337
347
3531
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences75
matches
0"been dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs185
matches
0"was holding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences78
ratio0
matches(empty)
56.98% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1035
adjectiveStacks3
stackExamples
0"ancient grey oak-shaped monolith"
1"pale five-petaled thing"
2"Ordinary, unmarked, unmoving oak"
adverbCount71
adverbRatio0.06859903381642513
lyAdverbCount17
lyAdverbRatio0.01642512077294686
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean13.67
std12.07
cv0.883
sampleLengths
016
121
215
314
41
52
65
77
824
956
105
1118
1240
137
1419
152
1638
175
182
191
2018
218
2219
2320
243
2529
2632
2712
285
292
308
3119
321
3316
347
352
362
377
3831
3916
403
4117
425
436
4414
4542
4620
474
481
494
71.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.4358974358974359
totalSentences78
uniqueOpeners34
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences64
matches
0"Just the tree line, black"
1"Only the hum answered, coming"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences64
matches
0"She pulled her hand back"
1"she said, to nobody"
2"She stepped between the stones."
3"She glanced up twice to"
4"Her voice came out smaller"
5"She pressed on."
6"She counted three such trees"
7"They looked like something had"
8"It thrummed low in her"
9"She glanced down."
10"She kept it tucked beneath"
11"She crossed the clearing."
12"It was the sound of"
13"She'd heard silence like it"
14"She didn't turn around."
15"Her fingers closed around the"
16"She snapped it at the"
17"She looked down."
ratio0.281
45.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences64
matches
0"The standing stones marked the"
1"Rory pressed her palm against"
2"The sound came again, low"
3"She pulled her hand back"
4"she said, to nobody"
5"The Heartstone Pendant sat warm"
6"Isolde had been specific about"
7"She stepped between the stones."
8"The temperature dropped, then rose,"
9"Wildflowers stretched in every direction,"
10"Rory wrinkled her nose and"
11"The moon hung directly overhead,"
12"She glanced up twice to"
13"A twig snapped behind her."
14"Her voice came out smaller"
15"She pressed on."
16"The path, if it could"
17"She counted three such trees"
18"They looked like something had"
19"Something rustled to her left."
ratio0.828
78.13% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences64
matches
0"If anything, it pulsed brighter,"
ratio0.016
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount6
matches
0"Rory pressed her palm against the nearest one, an ancient grey oak-shaped monolith slick with a moisture that wasn't quite rain."
1"The temperature dropped, then rose, then settled into something that felt like neither hot nor cold, just wrong."
2"Wildflowers stretched in every direction, purples and yellows that had no business blooming in the dead of British winter, and somewhere beneath the sweetness o…"
3"The moon hung directly overhead, too large, too close, its light falling in a colour that wasn't quite silver."
4"Rory picked up her pace, boots sinking slightly into ground that felt too soft, too giving, like walking across the surface of something that hadn't quite decid…"
5"Some animal part of her brain understood, with total clarity, that turning around was the wrong move."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
83.9977%