Run: 2026-07-01-01KWE95XZPF1X96A1ZEYK2KRPC

Run Details

Duration:
47.5s
Cost:
$0.043186
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stench hit Quinn before the torch beam did, a copper-sweet reek that had no business existing eighteen feet below Camden High Street. "Ventilation shaft's sealed," DS Okafor said, picking his way over a fallen signal box. "Someone bricked it up decades back. Explains why nobody smelled him till the rats did." Quinn crouched at the platform edge. The body lay curled against the tiled wall, half in shadow, one hand still gripping a torn strip of canvas. Whoever he'd been, the rats had already claimed his face. "Explains the smell," she said. "Doesn't explain that." She pointed her torch at the tiles behind the corpse. A circle, hand-drawn in something dark and flaking, ringed with symbols that curved like they'd been carved rather than painted. Okafor followed the beam and grimaced. "Kids." He said it the way he said most things lately, flat, already halfway out the door in his head. "Urban explorers. Probably came down here to play at séances, bloke had a heart attack, mates scarpered." "Kids don't carry drafting compasses." Quinn nodded at a thin groove scored into the tile floor, a perfect circle three feet wide, too clean for a shaking teenager's hand. "That's tooled. Precise. Somebody measured this." "Or somebody's got a steady hand and too much time on their own." "Nobody's got that steady a hand at two in the morning, in the dark, standing over a dead man." She crouched lower, careful not to touch the residue. Green-black, crumbling at the edges like old copper left in rain. "Get forensics to bag a sample of this. And check if any of it's under his nails." Okafor scribbled something in his notebook, unconvinced but obedient. Eighteen years of cases had taught Quinn the difference between a man humouring her and a man listening to her, and right now she was getting the former. "You think this is connected to the Whitechapel thing," he said. Not quite a question. "I think three bodies in four months, all found in places that shouldn't exist on any current map, all ringed with the same symbols, is a pattern. Call it what you like." "Coincidence has a way of dressing up as pattern when you're looking for one." She didn't answer that. She'd heard versions of it from six different colleagues since Morris. Every one of them certain she'd gone chasing ghosts because the alternative, that she'd simply lost her partner to bad luck and a badly lit stairwell, was too thin a thing to hang three years of grief on. She let them believe what let them sleep. It cost her nothing. She moved along the platform, torch skimming the tiled wall. Faded advertisements for cigarettes nobody smoked anymore. A poster peeling at the corner, half a smiling woman's face dissolved into damp plaster. And there, low on the wall near the collapsed ticket barrier, a mark she'd seen twice before. Small. Deliberate. A crescent bisected by a single vertical line, scratched fresh into old grime. "Okafor. Camera." He obliged, though his sigh carried across the platform loud enough to echo. The flash lit the tunnel white for a heartbeat, and in that heartbeat, Quinn caught something glinting near the body's outstretched hand. Small. Metallic. Half-buried in a fold of the dead man's coat. She snapped on a glove and eased it free. A coin, or near enough, worn smooth on one face and carved with something on the other that the light didn't want to sit still on. Bone, not metal. Warm despite the cold air, though she told herself that was nonsense, bone didn't hold heat, not down here, not after however many days he'd been rotting against the tile. "What've you got?" "Not sure yet." She turned it over. No maker's mark, no serial number, nothing a lab could run through a database. Just weight and warmth and a faint, almost imperceptible hum against her palm, the way a phone buzzed in a pocket two rooms away. "Bag this separately. Priority." "You're not filling out chain of custody for a button." "It's not a button." Okafor crossed to look, and to his credit he did lean in, did squint at the thing properly before dismissing it, which was more than most of them bothered to do these days. "Looks like something off a museum shelf. Ancient trinket, maybe. Explorer down here for that, not séances. Metal detecting gone wrong. He falls, hits his head, ventilation's sealed, nobody hears him, three weeks later, rats." "Then where's the wound?" Quinn nodded at the skull, what remained of it. "No fracture. No blood pool under the head. If he fell and cracked his skull, the tile would tell us. It's clean. Whatever killed him didn't leave a mark forensics is built to find." "Heart attack, then. Man his age, down here in the dark, panics, drops dead of fright." "And draws a perfect circle around himself first." Okafor had no answer for that one. He closed his notebook instead, tucking it under his arm like a shield, and Quinn watched something flicker behind his eyes, not belief, not yet, but the beginning of a question he didn't want to ask out loud in a dead station under Camden with the lights buzzing unsteady overhead. She slid the bone token into an evidence bag and held it up to what light there was. The carving on its face caught the beam at an angle that made it look, for one disorienting second, like the lines were moving, rearranging themselves the way iron filings shift around a magnet dragged beneath paper. Then it was still again. Just bone. Just a coin with no maker's mark and no earthly reason to be warm. "I want this station sealed," she said. "Nobody in, nobody out, until I say otherwise." "Guv, it's a disused platform, not a crime scene half of Camden's going to notice missing-" The lights went out. All of them, all at once, the emergency strips along the platform edge dying mid-flicker like something had reached out and pinched the current between finger and thumb. Okafor swore in the sudden dark, torch beam swinging wild toward the tunnel mouth. Quinn didn't move. Somewhere past the collapsed ticket barrier, where the tunnel curved out of sight toward the deeper dark, something scraped against stone. Slow. Deliberate. Getting closer.
created_at"2026-07-01T07:27:01.76Z" 7/1/2026, 7:27:01 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4442
moderation_latency(null)
generation_time47326
tokens_prompt4671
tokens_completion1828
native_tokens_prompt6538
native_tokens_completion3011
native_tokens_completion_images(null)
native_tokens_reasoning242
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.043186
router(null)
provider_responses
0
endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_014jd263tShcUniJMX6yspHL"
is_byokfalse
latency2352
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782890821-RChfZ6Lb8ur35Lp8VX8j"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1782890821-atHhcjXF50cmVV1TlO2l"
upstream_id"msg_014jd263tShcUniJMX6yspHL"
total_cost0.043186
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.321
leniency0.643
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1059
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1059
totalAiIsms10
found
0
word"perfect"
count2
1
word"measured"
count1
2
word"echo"
count1
3
word"glinting"
count1
4
word"database"
count1
5
word"weight"
count1
6
word"warmth"
count1
7
word"flicker"
count2
highlights
0"perfect"
1"measured"
2"echo"
3"glinting"
4"database"
5"weight"
6"warmth"
7"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences59
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences59
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1059
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
96.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount750
uniqueNames7
maxNameDensity1.07
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn8
Camden2
High1
Street1
Okafor6
Green-black1
Morris1
persons
0"Quinn"
1"Okafor"
2"Morris"
places
0"Camden"
1"High"
2"Street"
globalScore0.967
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount0
matches(empty)
11.14% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.889
wordCount1059
matches
0"not belief, not yet, but the beginning of a question he didn't want to ask out loud i"
1"not yet, but the beginning of a question he didn't want to ask out loud i"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences78
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean32.09
std21.75
cv0.678
sampleLengths
023
129
236
38
436
537
635
713
856
937
1015
1132
1214
1365
1464
152
1646
1768
183
1949
2010
214
2268
2347
2416
258
2657
2755
2821
2915
3016
314
3270
99.32% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences59
matches
0"been carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs128
matches
0"was getting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences78
ratio0
matches(empty)
99.07% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount755
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.04105960264900662
lyAdverbCount5
lyAdverbRatio0.006622516556291391
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean13.58
std10.71
cv0.788
sampleLengths
023
114
215
36
420
510
65
73
810
920
106
1120
1217
1329
146
1513
1628
1711
1817
199
2028
2111
224
2332
2414
254
2611
2738
288
294
3010
317
3215
3317
341
351
3613
372
3813
3922
401
411
429
439
4426
453
4630
473
487
4914
93.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5769230769230769
totalSentences78
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences48
matches
0"Just weight and warmth and"
1"Then it was still again."
2"Just a coin with no"
3"Somewhere past the collapsed ticket"
ratio0.083
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences48
matches
0"She pointed her torch at"
1"He said it the way"
2"She crouched lower, careful not"
3"She didn't answer that."
4"She'd heard versions of it"
5"She let them believe what"
6"It cost her nothing."
7"She moved along the platform,"
8"He obliged, though his sigh"
9"She snapped on a glove"
10"She turned it over"
11"He closed his notebook instead,"
12"She slid the bone token"
ratio0.271
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount34
totalSentences48
matches
0"The stench hit Quinn before"
1"DS Okafor said, picking his"
2"Quinn crouched at the platform"
3"The body lay curled against"
4"She pointed her torch at"
5"A circle, hand-drawn in something"
6"Okafor followed the beam and"
7"He said it the way"
8"Quinn nodded at a thin"
9"She crouched lower, careful not"
10"Okafor scribbled something in his"
11"She didn't answer that."
12"She'd heard versions of it"
13"Every one of them certain"
14"She let them believe what"
15"It cost her nothing."
16"She moved along the platform,"
17"A poster peeling at the"
18"A crescent bisected by a"
19"He obliged, though his sigh"
ratio0.708
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences48
matches
0"Whoever he'd been, the rats"
ratio0.021
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount4
matches
0"The stench hit Quinn before the torch beam did, a copper-sweet reek that had no business existing eighteen feet below Camden High Street."
1"A circle, hand-drawn in something dark and flaking, ringed with symbols that curved like they'd been carved rather than painted."
2"Warm despite the cold air, though she told herself that was nonsense, bone didn't hold heat, not down here, not after however many days he'd been rotting agains…"
3"The carving on its face caught the beam at an angle that made it look, for one disorienting second, like the lines were moving, rearranging themselves the way i…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences28
tagDensity0.179
leniency0.357
rawRatio0
effectiveRatio0
93.1130%