Run: 2026-07-01-01KWE9965DXXMWDPJKXVKQ64E0

Run Details

Duration:
33.8s
Cost:
$0.026030
Provider:
Amazon Bedrock

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The oaks marked the boundary the way tombstones mark a grave—old, leaning, older than they had any right to look. Rory counted seven of them as she passed between the nearest pair, their bark black and shining like they'd been dipped in tar and left to dry a thousand years ago. Nyx moved beside her without seeming to move at all, a smudge of deeper dark against the evening gray, and behind them both Isolde walked with her silver hair catching light that had no visible source. "You're staring," Isolde said, without turning. "I'm allowed to stare. You just led us through a bunch of dead trees into—" Rory stopped, because the word wasn't coming. She lifted her hand instead, gesturing at all of it. The grove opened before them like a held breath finally released. Wildflowers she didn't have names for carpeted the ground in drifts of blue and a color that wasn't quite gold and wasn't quite green, and they were blooming, actually blooming, despite the fact that London three feet behind her had been gray and bitter with the last week of November. The air smelled of crushed mint and something sweeter underneath, like fruit gone ripe in the sun, and it was warm here in a way that made her shiver worse than the cold had. "Time doesn't behave," Isolde said, answering the question before Rory asked it. "You feel that it's wrong. You are correct." "How wrong?" "Wrong enough that I would not linger to find out." Nyx's voice slid out of the shadows pooling beneath an ancient willow, a whisper that seemed to come from everywhere and nowhere. *"It smells like memory here. Old magic left to rot sweetly instead of sour."* They drifted forward, and where their form crossed a patch of the blue flowers, the petals folded shut, as if flinching. *"I don't like it."* "You don't like anything," Rory muttered, but she felt it too—an itch along the back of her neck, the sense of being observed by something that had been watching long before they arrived and would keep watching long after they left. They went deeper. The path, if it could be called that, wound between standing stones that grew taller the further in they went, some etched with symbols that hurt to look at directly, spirals that seemed to turn the longer her eyes lingered on them. Rory made herself glance away each time. Whatever the marks meant, she suspected the meaning wasn't meant for mortal eyes, and she'd learned enough over the last few months to trust the instinct that told her not to look too hard at things that weren't hers to understand. The Heartstone pendant warmed against her collarbone. Not the hot pulse it gave near a rift to Hel—this was gentler, curious almost, like it was leaning toward something rather than reacting to it. "Isolde." She touched the pendant through her shirt. "It's doing something." The seer paused mid-step, her expression unreadable in the strange light. "The Grove remembers what does not belong to this world. Your stone is not so unlike this place. Both are pieces of somewhere else, wearing Earth like borrowed clothes." "That's not creepy at all." "I did not say it to comfort you." They came to a place where the trees thinned and the ground dropped in a shallow bowl, and in the center of that bowl grew a single tree unlike any of the oaks around it—slender, silver-barked, its leaves the deep unsettling crimson of the stone at Rory's throat. It stood alone in a ring of mushrooms so perfectly circular it looked drawn with a compass, and the air around it seemed to hum, a vibration Rory felt more in her teeth than her ears. "Don't step inside the ring," Isolde said quietly, and for the first time since Rory had met her, there was something like caution in the seer's voice instead of amusement. "Not even a toe." "What happens if I do?" "I don't know. No one who has tried has come back to tell me." Rory swallowed and took a very deliberate step to the left, giving the ring a wide, respectful berth. Nyx had gone very still beside her, their violet eyes fixed on the crimson tree with an intensity that unsettled her more than the tree itself did. *"I remember this,"* they whispered, and their voice had lost its usual dry edge. *"Or something like it. Before I was—before Aldric was lost between the realms, there were trees like this. In the old rituals. We called them Doorwoods. They don't lead anywhere good."* "Comforting," Rory said again, though her heart had started thudding harder. A sound drifted through the grove then—not quite music, not quite voices, a layered murmuring like a crowd speaking softly in a language built from vowels alone. It came from everywhere and nowhere, the way Nyx's voice did, and the wildflowers nearest the crimson tree swayed though there was no wind to move them. "We should keep moving," Isolde said, and for once her riddling calm had thinned enough that Rory could hear the truth underneath it plainly: she was afraid too, or as close to afraid as three hundred years of exile could allow her to be. They skirted the bowl, climbing the far slope, and the murmuring faded behind them like a tide pulling back from shore. Rory's legs ached in a way that had nothing to do with distance—the Grove seemed to pull something out of a person simply by existing around them, some fee paid in exhaustion for the privilege of walking through wonder. At the top of the rise, the trees opened again, and below them lay a pool of water so still and dark it looked less like liquid and more like a window into something. Isolde stopped there, at the edge, and knelt. "This is what I brought you to see," she said. Rory looked down at the black mirror of the water and saw, for one dizzying second, not her own reflection but Evan's face, twisted with the old fury she'd fled two years and a lifetime ago. She staggered back with a gasp, and the image dissolved into ripples that hadn't been caused by any stone. "It shows you what you fear," Isolde said, unbothered, "so that you might know it before it knows you." Rory pressed a hand to her chest, to the warm stone beneath her shirt, and forced her breathing to slow. Beside her, Nyx's shadow-form had drawn in tighter, smaller, as though the pool had shown them something too, something they weren't offering to share. "Wonderful," Rory said, when she trusted her voice again. "Brilliant. Love it here." But she didn't look away from the water. Not yet.
created_at"2026-07-01T07:28:48.309Z" 7/1/2026, 7:28:48 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1581
moderation_latency(null)
generation_time33790
tokens_prompt1590
tokens_completion1656
native_tokens_prompt2385
native_tokens_completion2126
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.02603
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01C38jvyR2FQ94j1Nz2DGsX8"
is_byokfalse
latency1581
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782890928-Pay5ek1TeOaTvYMkVI0L"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1782890928-Kzh6d2ZAnY03wQOOslq1"
upstream_id"msg_01C38jvyR2FQ94j1Nz2DGsX8"
total_cost0.02603
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
46.15% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount2
adverbTags
0"Isolde said quietly [quietly]"
1"Rory said again [again]"
dialogueSentences26
tagDensity0.5
leniency1
rawRatio0.154
effectiveRatio0.154
78.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1140
totalAiIsmAdverbs5
found
0
adverb"sweetly"
count1
1
adverb"perfectly"
count1
2
adverb"very"
count2
3
adverb"softly"
count1
highlights
0"sweetly"
1"perfectly"
2"very"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1140
totalAiIsms9
found
0
word"grave"
count1
1
word"whisper"
count1
2
word"sense of"
count1
3
word"etched"
count1
4
word"pulse"
count1
5
word"unreadable"
count1
6
word"intensity"
count1
7
word"unsettled"
count1
8
word"comforting"
count1
highlights
0"grave"
1"whisper"
2"sense of"
3"etched"
4"pulse"
5"unreadable"
6"intensity"
7"unsettled"
8"comforting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences44
matches
0"was afraid"
12.99% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences44
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences57
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords52
totalWords1133
ratio0.046
matches
0"\"It smells like memory here. Old magic left to rot sweetly instead of sour.\""
1"\"I don't like it.\""
2"\"I remember this,\""
3"\"Or something like it. Before I was—before Aldric was lost between the realms, there were trees like this. In the old rituals. We called them Doorwoods. They don't lead anywhere good.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount929
uniqueNames9
maxNameDensity1.61
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Isolde7
Rory15
London1
November1
Nyx5
Heartstone1
Hel1
Grove1
Evan1
persons
0"Isolde"
1"Rory"
2"Nyx"
3"Grove"
4"Evan"
places
0"London"
1"Hel"
globalScore0.693
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount5
matches
0"whisper that seemed to come from everywhere and nowhere"
1"as if flinching"
2"spirals that seemed to turn the longer her eyes lingered on them"
3"something like caution in the seer's voice i"
4"not quite music, not quite voices, a layered murmuring like a crowd speaking softly in a language built from vowels alone"
5"not quite voices, a layered murmuring like a crowd speaking softly in a language built from vowels alone"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.883
wordCount1133
matches
0"not her own reflection but Evan's face, twisted with the old fury she'd fled two years"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences57
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean35.41
std27.1
cv0.765
sampleLengths
087
16
232
395
420
52
610
761
841
993
1033
1111
1240
135
148
1584
1634
175
1814
1945
2045
2111
2254
2344
2460
2542
2610
2755
2819
2944
3013
3110
81.34% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences44
matches
0"been dipped"
1"being observed"
2"been caused"
78.05% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs164
matches
0"wasn't coming"
1"were blooming"
2"weren't offering"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences57
ratio0.105
matches
0"The oaks marked the boundary the way tombstones mark a grave—old, leaning, older than they had any right to look."
1"\"You don't like anything,\" Rory muttered, but she felt it too—an itch along the back of her neck, the sense of being observed by something that had been watching long before they arrived and would keep watching long after they left."
2"Not the hot pulse it gave near a rift to Hel—this was gentler, curious almost, like it was leaning toward something rather than reacting to it."
3"They came to a place where the trees thinned and the ground dropped in a shallow bowl, and in the center of that bowl grew a single tree unlike any of the oaks around it—slender, silver-barked, its leaves the deep unsettling crimson of the stone at Rory's throat."
4"A sound drifted through the grove then—not quite music, not quite voices, a layered murmuring like a crowd speaking softly in a language built from vowels alone."
5"Rory's legs ached in a way that had nothing to do with distance—the Grove seemed to pull something out of a person simply by existing around them, some fee paid in exhaustion for the privilege of walking through wonder."
91.16% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount938
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.050106609808102345
lyAdverbCount8
lyAdverbRatio0.008528784648187633
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences57
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences57
mean19.88
std13.58
cv0.683
sampleLengths
020
131
236
36
422
510
611
750
834
912
108
112
1210
1322
1435
154
1641
173
1842
197
2041
217
2226
238
243
2511
2629
275
288
2948
3036
3130
324
335
3414
3518
3627
3714
3831
3911
4027
4127
4244
4321
4439
4534
468
4710
4836
4919
80.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.49122807017543857
totalSentences57
uniqueOpeners28
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences42
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences42
matches
0"She lifted her hand instead,"
1"They drifted forward, and where"
2"They went deeper."
3"She touched the pendant through"
4"They came to a place"
5"It stood alone in a"
6"they whispered, and their voice"
7"It came from everywhere and"
8"They skirted the bowl, climbing"
9"She staggered back with a"
ratio0.238
7.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount38
totalSentences42
matches
0"The oaks marked the boundary"
1"Rory counted seven of them"
2"Nyx moved beside her without"
3"Isolde said, without turning"
4"Rory stopped, because the word"
5"She lifted her hand instead,"
6"The grove opened before them"
7"Wildflowers she didn't have names"
8"The air smelled of crushed"
9"Isolde said, answering the question"
10"Nyx's voice slid out of"
11"They drifted forward, and where"
12"Rory muttered, but she felt"
13"They went deeper."
14"The path, if it could"
15"Rory made herself glance away"
16"Whatever the marks meant, she"
17"The Heartstone pendant warmed against"
18"She touched the pendant through"
19"The seer paused mid-step, her"
ratio0.905
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences42
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount7
matches
0"Nyx moved beside her without seeming to move at all, a smudge of deeper dark against the evening gray, and behind them both Isolde walked with her silver hair c…"
1"Wildflowers she didn't have names for carpeted the ground in drifts of blue and a color that wasn't quite gold and wasn't quite green, and they were blooming, a…"
2"The air smelled of crushed mint and something sweeter underneath, like fruit gone ripe in the sun, and it was warm here in a way that made her shiver worse than…"
3"Nyx's voice slid out of the shadows pooling beneath an ancient willow, a whisper that seemed to come from everywhere and nowhere."
4"Whatever the marks meant, she suspected the meaning wasn't meant for mortal eyes, and she'd learned enough over the last few months to trust the instinct that t…"
5"Rory's legs ached in a way that had nothing to do with distance—the Grove seemed to pull something out of a person simply by existing around them, some fee paid…"
6"Beside her, Nyx's shadow-form had drawn in tighter, smaller, as though the pool had shown them something too, something they weren't offering to share."
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"Isolde said, without turning"
1"Rory stopped, because the word wasn't coming"
2"Rory said again, though her heart had started thudding harder"
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount2
fancyTags
0"Rory muttered (mutter)"
1"they whispered (whisper)"
dialogueSentences26
tagDensity0.385
leniency0.769
rawRatio0.2
effectiveRatio0.154
66.1793%