Run: 2026-07-01-01KWE99D40TPKAG8G8VPV31QQM

Run Details

Duration:
31.9s
Cost:
$0.031946
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chalk outline made no sense. Quinn crouched at the edge of it, close enough to smell the damp brick and something underneath, something like ozone after a storm. The body had been found sitting upright against the tiled wall of Aldwych station, the one they'd decommissioned back in '94, legs crossed like a man waiting for a train that would never come. Except the tiles behind him were scorched in a perfect circle, six feet across, and the scorch mark didn't touch him at all. "Cause of death?" "That's the thing." DC Reyes flipped his notebook shut before she could read it, which told her he didn't like what was written there. "No burns on the body. No smoke inhalation. Pathologist's initial look says heart failure. Bloke just... stopped." "In the middle of a circle of fire that didn't burn him." "Around him. Not on him." Quinn stood, knees cracking, and paced the platform's edge. Eighteen years on the force had taught her that scenes lied in specific ways, always toward the mundane. Domestic disputes dressed up as burglaries. Suicides staged as accidents. The lie here ran backward, toward the impossible, and that unsettled her more than any staged scene ever had. "Get me the victim's ID." "Marcus Webb. Forty-four. Antiques dealer, had a shop off Cecil Court." Reyes handed her a wallet, evidence-bagged, the leather soft with age. "No signs of forced entry to the station. No signs he forced his own way in either. Just... here." "Tube's been shut for thirty years." "Thirty-one." She turned the bag over. A single brass token sat tucked behind the driving licence, small, worn smooth on one face, and on the other, a design she didn't recognise. Not a coin. Not quite a key. She held it up to the emergency lighting the SOCO team had rigged. "That in the report?" "Photographed it. Didn't think it mattered. Blokes collect all sorts." "Not like this, they don't." She'd seen tokens like it before. Once. Three years ago, in DS Morris's flat, in a shoebox at the back of his wardrobe that she'd found after he stopped answering his phone, stopped existing in any way the Metropolitan Police could file a report about. She hadn't known what to make of it then. She still didn't. But she remembered the weight of it in her palm, the way it seemed heavier than brass should be. "Ma'am?" "What's the scorch pattern look like from above?" Reyes checked his notebook again, this time letting her see it. Sketches, hurried, competent. "Perfect circle. Some kind of symbol at the twelve o'clock position, like a doorway drawn shut." "Or drawn open." "Come again?" Quinn crouched again, closer this time, close enough that the ozone smell sharpened at the back of her throat. The scorch marks weren't random. They followed a pattern that repeated, small loops within the larger circle, almost like handwriting she couldn't parse. She'd seen the same non-pattern pattern on the wall of Morris's last known location. She'd told herself it was soot. Coincidence. She'd told herself a lot of things. "Webb's shop. Antiques. What kind?" "Curiosities, mostly. Old maps, that sort of thing." Reyes shrugged, the gesture of a man who'd already decided the case was heart failure and everything else was set dressing for the coroner to sort out. "Why?" "Because a man who sells old maps for a living doesn't wander into a shut-down Tube station at midnight without a reason, and he doesn't die sitting cross-legged like he was told to wait." "Told by who?" She didn't answer. She turned the token over once more, feeling the strange weight of it settle into her palm the way Morris's box had settled into her memory, refusing to be filed and forgotten. The metal was cold despite the residual heat still radiating off the tiles. "I want the shop searched tonight. Not tomorrow." "Boss, we've got no forced entry, no weapon, no suspect. Coroner's going to write this up as cardiac arrest and we'll be filing paperwork on a dead antiques dealer with an eccentric hobby." "Then the coroner's wrong." "With respect, that's a hell of a leap from a burn mark and a coin." Quinn straightened, pocketed the evidence bag before Reyes could object, procedure be damned. Eighteen years of decorated service had earned her that much latitude, and if it hadn't, she'd have taken it anyway. "Three years ago I lost a partner in circumstances that got written up as a suicide because nobody wanted to write down what we actually found in that flat." Her voice stayed level, the words costing her more than she let show. "I let them close it. I've regretted it every day since." "This isn't that case." "No." She looked back at the scorched circle, at the too-still body sitting inside it like an offering nobody had bothered to collect. "But it's the same door." Reyes didn't ask what she meant. That was the thing about good detectives. They knew when a question would only get them an answer they weren't ready to carry. "I'll get the search warrant moving," he said instead. "Cecil Court, tonight." "Good." She walked the platform's length once more before she let the SOCO team finish their work, eyes tracing the old advertisement boards still bolted to the walls, faded beyond reading, the ghost of a city that used to run through here every four minutes without fail. Now it ran through here once a lifetime, if that, and only for men who died with their legs crossed and their eyes open, waiting. The token sat heavy in her pocket the whole way back to the car.
created_at"2026-07-01T07:28:55.454Z" 7/1/2026, 7:28:55 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
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cancelledfalse
latency3185
moderation_latency(null)
generation_time31820
tokens_prompt4671
tokens_completion1433
native_tokens_prompt6538
native_tokens_completion1887
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
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is_byokfalse
latency2963
model_permaslug"anthropic/claude-sonnet-5-20260630"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"he said instead [instead]"
dialogueSentences35
tagDensity0.2
leniency0.4
rawRatio0.143
effectiveRatio0.057
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount946
totalAiIsmAdverbs0
found(empty)
highlights(empty)
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount946
totalAiIsms6
found
0
word"perfect"
count2
1
word"unsettled"
count1
2
word"weight"
count2
3
word"tracing"
count1
highlights
0"perfect"
1"unsettled"
2"weight"
3"tracing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences46
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences46
filterMatches
0"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences75
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords946
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount630
uniqueNames7
maxNameDensity0.95
worstName"Reyes"
maxWindowNameDensity1.5
worstWindowName"Reyes"
discoveredNames
Aldwych1
Except1
Reyes6
Quinn4
Morris3
Metropolitan1
Police1
persons
0"Reyes"
1"Quinn"
2"Morris"
3"Police"
places
0"Except"
globalScore1
windowScore1
7.14% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences35
glossingSentenceCount2
matches
0"something like ozone after a storm"
1"seemed heavier than brass should be"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount946
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences75
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean23.65
std23.56
cv0.996
sampleLengths
06
180
23
341
412
55
656
75
841
96
101
1150
124
1310
145
1576
161
178
1830
193
202
2170
225
2336
2434
253
2648
278
2833
294
3015
3133
3253
334
3428
3529
3612
371
3871
3914
82.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences46
matches
0"been found"
1"were scorched"
2"was written"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs113
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences75
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount290
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.03103448275862069
lyAdverbCount2
lyAdverbRatio0.006896551724137931
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences75
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences75
mean12.61
std10.87
cv0.862
sampleLengths
06
123
234
323
43
524
617
712
85
99
1018
116
124
1319
145
1522
1619
176
181
195
2025
213
224
2313
244
2510
265
276
281
2938
309
313
3219
331
348
3511
363
3716
383
392
4019
415
4218
4314
446
451
467
475
4835
491
92.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5866666666666667
totalSentences75
uniqueOpeners44
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences44
matches(empty)
ratio0
74.55% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences44
matches
0"She turned the bag over."
1"She held it up to"
2"She'd seen tokens like it"
3"She hadn't known what to"
4"She still didn't."
5"They followed a pattern that"
6"She'd seen the same non-pattern"
7"She'd told herself it was"
8"She'd told herself a lot"
9"She didn't answer."
10"She turned the token over"
11"Her voice stayed level, the"
12"She looked back at the"
13"They knew when a question"
14"he said instead"
15"She walked the platform's length"
ratio0.364
73.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount34
totalSentences44
matches
0"The chalk outline made no"
1"Quinn crouched at the edge"
2"The body had been found"
3"DC Reyes flipped his notebook"
4"Quinn stood, knees cracking, and"
5"Suicides staged as accidents."
6"The lie here ran backward,"
7"Reyes handed her a wallet,"
8"She turned the bag over."
9"A single brass token sat"
10"She held it up to"
11"She'd seen tokens like it"
12"She hadn't known what to"
13"She still didn't."
14"Reyes checked his notebook again,"
15"Quinn crouched again, closer this"
16"The scorch marks weren't random."
17"They followed a pattern that"
18"She'd seen the same non-pattern"
19"She'd told herself it was"
ratio0.773
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences44
matches
0"Now it ran through here"
ratio0.023
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount2
matches
0"She turned the token over once more, feeling the strange weight of it settle into her palm the way Morris's box had settled into her memory, refusing to be file…"
1"She walked the platform's length once more before she let the SOCO team finish their work, eyes tracing the old advertisement boards still bolted to the walls, …"
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Her voice stayed, the words costing her more than she let show"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences35
tagDensity0.029
leniency0.057
rawRatio0
effectiveRatio0
86.7812%