Run: 2026-07-01-01KWE9AAE4T4P4WTDEAFWMGSBP

Run Details

Duration:
40.5s
Cost:
$0.037644
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora's collarbone, hot enough that she almost tore the chain off right there on the gravel path. She didn't. She closed her fist around it instead, felt the crimson stone pulse once, twice, like something breathing underwater, and kept walking towards the black wall of oaks ahead. The standing stones waited exactly where the note had said they would, two grey sentinels leaning towards each other at the edge of Richmond Park's deer paddock, where the fence gave way to bracken nobody bothered mowing. Rory had walked past them a dozen times in daylight, dog walkers and joggers threading the gap between without a second glance. At night, with the park gates locked behind her and her phone torch cutting a thin blue tunnel through the dark, the gap looked narrower. Deliberate. Like something had chosen to leave it open rather than forgotten to close it. She stepped through anyway. The air changed the moment she crossed the threshold, thickened, the way a room does when too many people stop talking at once. Rory's torch beam caught wildflowers, actual wildflowers, foxglove and campion nodding in a breeze she couldn't feel on her skin, and she pulled up short. "It's November." Nobody answered her. Obviously nobody answered her. She said it anyway, needed to hear a human voice, even her own, thin as it sounded swallowed by all that green. The note Yu-Fei had tucked under her last delivery slip said midnight, said the grove, said come alone if she wanted to know who kept leaving pendants on strangers' doorsteps. Rory had read it four times over her lukewarm chow mein and told herself it was a joke, some elaborate prank from the kitchen staff who thought her a soft touch for delivery tips. She'd come anyway. Two years ago she wouldn't have. Two years ago she'd have bolted her flat door and called it a night. Evan had taught her that much, at least. Curiosity killed people slower than fear did. The clearing opened up ahead, wider than it had any right to be given how tight the gap in the stones had felt, and Rory's torch swept across grass cropped close as a lawn, no deer tracks, no litter, nothing to say another human being had ever set foot here. The trees ringed it like an audience, oaks too old and too broad for anything growing wild in a London park, their canopies knitted so tight overhead that no sky showed through. No moon. No stars. Just the black lattice of branches and, somewhere above that, a silence with weight to it. "Hello?" Her voice didn't echo. It should have. A clearing that size, ringed by trunks like church pillars, it should have thrown her word back at her twice over. Instead it went out and simply stopped, swallowed whole, the way a shout dies in falling snow. The pendant pulsed again, warmer now, and Rory looked down to find it glowing, a faint crimson heartbeat under her fingers. She turned in a slow circle, torch beam raking the tree line. Nothing. Then, near the far stones, something. A shift low in the bracken, quick, gone before her light found it properly. A fox, she told herself. Foxes lived in Richmond Park by the hundred, bold ones too, used to the tourists and their sandwich crusts. Except foxes didn't hold still for the count of ten after they moved. And whatever crouched at the treeline had gone very, very still. Rory's thumb found the edge of her phone screen. No signal, of course there wasn't, the little bars had died the second she'd stepped through the stones. She hadn't expected them to work. She'd expected, if she was honest, to feel stupid standing here at midnight chasing a note from a takeaway job, waiting for some hooded figure to emerge with an explanation. What she hadn't expected was for the silence itself to feel occupied. A twig snapped behind her, off to the left, close enough that she felt it in her back teeth. She spun the torch round. Empty grass, pale and even, not so much as a bent blade to say anything had passed through. "Whoever left me this," she said, holding the pendant up so the crimson glow caught the dark, "you can come out now. I got the message." The words felt too loud and too small at once, swallowed by the same non-echo as before. Something rustled in answer, from a different direction this time, further round the ring, and Rory's neck prickled with the specific, ancient certainty that she was being walked round. Circled. Not chased, not yet, just watched from a polite, patient distance, the way a cat watches a bird it hasn't decided to bother with. She thought about the two years since Cardiff. The bruises Evan used to leave where they wouldn't show under a jumper. The way she'd learned to read a room in half a second flat, gauge the temperature of a silence before anyone opened their mouth. That same old instinct fired now, low and insistent behind her sternum. Leave. Not yet, not running, just leave, calmly, the way you'd back out of a pub when the wrong bloke's eyes found yours across the room. She took a step towards the gap in the stones. The wildflowers at her feet had closed. Every foxglove, every campion bell, folded shut like fists, the whole carpet of them curled tight as though a frost had swept through in the last thirty seconds, though the air sat warm and close as ever against her skin. Rory stared down at them and felt the first cold thread of real fear work its way up her spine, the kind that didn't announce itself with a scream, just settled in and made itself comfortable. Something breathed, off to her right. Not wind through leaves. Not an animal's quick pant. A long, slow drag of air, deliberate, the sound a person makes when they want you to know they're there. Rory didn't turn towards it. She fixed her eyes on the gap between the standing stones, the only way out she trusted, and made herself walk, not run, every step a small negotiation with the part of her screaming to sprint. The torch beam jittered across grass, bracken, the black seam of the treeline, and somewhere in that seam, just past the edge of what her light could reach, two points caught the glow and threw it back. Not white. Not animal-yellow. Crimson. The exact shade of the stone warming against her chest. She reached the gap in the stones and didn't look back to check what watched her go.
created_at"2026-07-01T07:29:25.469Z" 7/1/2026, 7:29:25 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4624
moderation_latency(null)
generation_time40427
tokens_prompt4560
tokens_completion1840
native_tokens_prompt6422
native_tokens_completion2480
native_tokens_completion_images(null)
native_tokens_reasoning220
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.037644
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01VBoRrdQhNra1u4hYUPjLbn"
is_byokfalse
latency1975
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782890965-ejXFpMx6Dwj8dEj8lNX5"
session_id(null)
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api_type"completions"
id"gen-1782890965-ORr1YrD7ZEdRzIvwIiCJ"
upstream_id"msg_01VBoRrdQhNra1u4hYUPjLbn"
total_cost0.037644
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upstream_inference_cost0
provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
91.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1120
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1120
totalAiIsms10
found
0
word"pulse"
count1
1
word"sentinels"
count1
2
word"silence"
count3
3
word"weight"
count1
4
word"echo"
count2
5
word"pulsed"
count1
6
word"comfortable"
count1
highlights
0"pulse"
1"sentinels"
2"silence"
3"weight"
4"echo"
5"pulsed"
6"comfortable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences74
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences74
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1120
ratio0
matches(empty)
89.29% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions1
matches
0"A fox, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1102
uniqueNames8
maxNameDensity0.82
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Aurora1
Richmond2
Park2
Yu-Fei1
Rory9
London1
Cardiff1
Evan2
persons
0"Aurora"
1"Yu-Fei"
2"Rory"
3"Evan"
places
0"Richmond"
1"Park"
2"London"
3"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1120
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences76
matches
0"clearing that size"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean38.62
std30.82
cv0.798
sampleLengths
021
130
299
34
448
52
629
787
815
9102
101
1145
1221
1357
1424
1563
1612
1742
1826
1971
2083
2110
227
2376
2435
255
2677
2711
2817
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences74
matches
0"being walked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs182
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences76
ratio0
matches(empty)
86.21% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount269
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.055762081784386616
lyAdverbCount2
lyAdverbRatio0.007434944237918215
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean14.74
std11.64
cv0.79
sampleLengths
021
12
228
337
422
525
61
714
84
923
1025
112
123
134
1422
1530
1634
173
186
1914
208
217
2250
2332
242
252
2616
271
284
293
3021
3117
3221
3312
341
356
3614
375
3819
3913
4011
419
4218
436
4430
4512
4619
475
4818
4926
60.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4342105263157895
totalSentences76
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences64
matches
0"Obviously nobody answered her."
1"Just the black lattice of"
2"Instead it went out and"
3"Then, near the far stones,"
ratio0.063
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences64
matches
0"She closed her fist around"
1"She stepped through anyway."
2"She said it anyway, needed"
3"She'd come anyway."
4"Her voice didn't echo."
5"It should have."
6"She turned in a slow"
7"She hadn't expected them to"
8"She'd expected, if she was"
9"She spun the torch round."
10"she said, holding the pendant"
11"She thought about the two"
12"She took a step towards"
13"She fixed her eyes on"
14"She reached the gap in"
ratio0.234
92.81% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences64
matches
0"The pendant burned against Aurora's"
1"She closed her fist around"
2"The standing stones waited exactly"
3"Rory had walked past them"
4"She stepped through anyway."
5"The air changed the moment"
6"Rory's torch beam caught wildflowers,"
7"Nobody answered her."
8"She said it anyway, needed"
9"The note Yu-Fei had tucked"
10"Rory had read it four"
11"She'd come anyway."
12"Evan had taught her that"
13"Curiosity killed people slower than"
14"The clearing opened up ahead,"
15"The trees ringed it like"
16"Her voice didn't echo."
17"It should have."
18"A clearing that size, ringed"
19"The pendant pulsed again, warmer"
ratio0.734
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"Rory had read it four times over her lukewarm chow mein and told herself it was a joke, some elaborate prank from the kitchen staff who thought her a soft touch…"
1"Every foxglove, every campion bell, folded shut like fists, the whole carpet of them curled tight as though a frost had swept through in the last thirty seconds…"
2"Rory stared down at them and felt the first cold thread of real fear work its way up her spine, the kind that didn't announce itself with a scream, just settled…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"The note Yu-Fei had (have)"
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0.5
effectiveRatio0.5
88.9033%