Run: 2026-07-01-01KWE9C5SPFSSEH5YRYMR0GXJE

Run Details

Duration:
36.6s
Cost:
$0.035006
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chalk outline made no sense. Quinn crouched at its edge, studying the way the victim's arms bent backward at angles the human skeleton didn't allow. "Dislocated," said DI Farraday, hovering by the tape with his notebook already flipped open. "Both shoulders. Probably tried to break his fall." "Fall from where?" Quinn glanced up. Forty feet of curved Victorian brick rose above them, unbroken by any ledge, any platform, anything a man might have dropped from. "There's no scaffolding. No stairs. This is Aldgate East, Farraday. The old ticket hall's been sealed since 1938." "Maintenance access, maybe. Kids get in through worse." Quinn didn't answer. She'd learned three years ago that the easy answer usually meant somebody hadn't looked hard enough, and looking hard enough had cost her a partner she still couldn't explain losing. She unclipped her torch and swept it along the tiled wall behind the body. The tiles were dry. Everything else in the derelict station wept with damp, black mould blooming across the ceiling arches, water tracking down in rust-coloured veins. But the wall directly behind the corpse, a six-foot circle of cracked cream tile, stayed bone dry, and faintly warm when she pressed two fingers against it. "Farraday. Come feel this." "I'm not touching a crime scene wall, ma'am." "It's not evidence if you don't look at it." She said it flatly, the way she said most things to him. Eighteen years on the force had taught her when a colleague's confidence came from competence and when it came from wanting to go home early. Farraday wanted to go home early. He crouched, pressed his palm to the tile, frowned. "Heating pipe behind it?" "In a station that's been closed for eighty-six years?" "Old pipes don't know they're redundant." Quinn moved her torch lower, to the skirting where tile met floor. A thin residue clung there, silvery, almost like frost, except it didn't melt under the beam's heat and it didn't smear when she dragged a gloved finger through it. She lifted the finger to her nose. Nothing. No smell at all, which struck her as its own kind of wrong. Everything in this tunnel smelled of something, piss and rot and a century of coal dust. This smelled of absence. "Get SOCO to bag a sample of this residue before it degrades," she said. "And check the victim's shoes. I want to know if he's got any of it on his soles." Farraday radioed it in, tucked his phone against his shoulder, kept talking to her sideways. "You're building a theory I'm not going to like." "I don't have a theory. I have a body with dislocated shoulders and no fall to account for it, dry tile in a wet tunnel, and residue that doesn't behave like anything I've bagged in eighteen years." "Occam's razor, ma'am. Junkies get up to strange things down here. He climbed something, fell, dislocated on impact, and some pipe's leaking chemical runoff that's eating into the grout. Not everything's a mystery." "No," she agreed. "Most of it's just people not looking properly." She stood, joints protesting, and paced the circumference of the dry patch. Six feet across, near enough. She'd seen that measurement before, chalked onto a warehouse floor in Deptford three years back, the week before Morris disappeared mid-shift and turned up nowhere, not in hospital, not in the Thames, not anywhere a body ought to turn up. The file still sat in her bottom drawer, marked unresolved because unexplained wasn't a category CID let her use. "Ma'am?" "What time did the call come in?" "Half past two. Transport police found him on a routine sweep." "And there's no CCTV down here." "Decommissioned with the station." "Convenient." She crouched again beside the body, this time studying his hands rather than his shoulders. His fingernails, cracked and bloodied, held fragments of something dark beneath them. Not dirt. Too fibrous, too deliberately torn. "Farraday, hand me a evidence bag." He passed one over without argument this time, some of his earlier certainty leaking out of his posture. "What is it?" "I don't know yet." She teased a fragment loose with a pair of tweezers, held it to the torchlight. Threads of grey-black fibre, coarse, almost like rope unravelled at the ends, except rope didn't usually smell of ozone the way this did when she brought it close enough. "But he wasn't trying to break his fall when his shoulders went. Look at the nails. He was pulling against something. Gripping it, and it was gripping back." "That's a stretch." "So is a forty-foot fall that leaves no fractures below the shoulders. No cracked pelvis, no broken legs, nothing consistent with hitting this floor from height. Farraday, if he fell, gravity forgot to come with him." He didn't have an answer for that, which was as close as he came to conceding a point. Quinn straightened, swept her torch once more across the dry warm circle of tile, and this time she noticed the faintest impression at its centre, a mark she'd missed on the first pass because the chalk outline overlaid it. She crouched, brushed dust from the tile with her knuckle. A symbol. Circular, layered with smaller interlocking rings, scratched into the surface like something had been dragged through it rather than drawn. "Farraday. Photograph this before SOCO tramples over it." "What is it?" "I don't know." She said it again, and it needled her the way it always did, this admission she'd been making with increasing frequency for three years, ever since Morris. "But I know someone who might." She thought of the compass sitting in her desk drawer at the station, confiscated eight months ago from a dealer in Camden who'd sworn on his mother's life it wasn't just brass and glass, and of the woman with red hair and a satchel full of books who'd been seen near two of Quinn's other unexplained cases this year, always at the edges, always gone before anyone could get a straight answer out of her. Eva Kowalski. British Museum. Restricted archives. Quinn had been telling herself the connection was coincidence for months. She didn't believe herself anymore. "Ma'am?" Farraday's voice had gone careful, the tone he used when he thought she was chasing ghosts instead of evidence. "You're not thinking what I think you're thinking." "I'm thinking," Quinn said, rising to her feet, "that it's time I paid the British Museum a visit that isn't about pottery."
created_at"2026-07-01T07:30:26.256Z" 7/1/2026, 7:30:26 AM
model"anthropic/claude-sonnet-5-20260630"
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latency2469
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generation_time36591
tokens_prompt4671
tokens_completion1666
native_tokens_prompt6538
native_tokens_completion2193
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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is_byokfalse
latency2469
model_permaslug"anthropic/claude-sonnet-5-20260630"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"She crouched again [again]"
dialogueSentences37
tagDensity0.27
leniency0.541
rawRatio0.1
effectiveRatio0.054
95.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1078
totalAiIsmAdverbs1
found
0
adverb"deliberately"
count1
highlights
0"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1078
totalAiIsms0
found(empty)
highlights(empty)
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences50
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences50
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen75
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1078
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
94.98% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount727
uniqueNames12
maxNameDensity1.1
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Farraday4
Quinn8
Forty1
Victorian1
Eighteen1
Deptford1
Morris2
Thames1
Threads1
Camden1
Kowalski1
Museum1
persons
0"Farraday"
1"Quinn"
2"Morris"
3"Kowalski"
places
0"Deptford"
1"Thames"
2"Camden"
globalScore0.95
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences35
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1078
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences77
matches
0"seen that measurement"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean23.96
std22.22
cv0.927
sampleLengths
026
122
246
38
447
54
649
74
88
952
109
114
129
136
1482
1532
1615
179
1837
1933
2011
2176
221
237
2411
256
264
2735
286
2918
303
3176
323
3336
3418
3549
3622
378
383
3936
4075
416
4216
4328
4422
91.23% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences50
matches
0"been dragged"
1"been seen"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs126
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences77
ratio0
matches(empty)
90.71% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount731
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.0506155950752394
lyAdverbCount8
lyAdverbRatio0.01094391244870041
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean14
std12.28
cv0.877
sampleLengths
06
120
214
38
46
522
618
78
83
930
1014
114
1222
1327
144
158
1621
1725
186
199
204
219
226
2312
2429
257
261
2713
2816
294
3014
3118
3215
339
3437
3533
363
378
3812
395
4040
4119
421
437
4411
456
464
4716
4812
492
93.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5714285714285714
totalSentences77
uniqueOpeners44
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences42
matches
0"Too fibrous, too deliberately torn."
ratio0.024
67.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences42
matches
0"She'd learned three years ago"
1"She unclipped her torch and"
2"She said it flatly, the"
3"He crouched, pressed his palm"
4"She lifted the finger to"
5"She stood, joints protesting, and"
6"She'd seen that measurement before,"
7"She crouched again beside the"
8"His fingernails, cracked and bloodied,"
9"He passed one over without"
10"She teased a fragment loose"
11"He didn't have an answer"
12"She crouched, brushed dust from"
13"She said it again, and"
14"She thought of the compass"
15"She didn't believe herself anymore."
ratio0.381
55.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount34
totalSentences42
matches
0"The chalk outline made no"
1"Quinn crouched at its edge,"
2"Quinn glanced up"
3"Quinn didn't answer."
4"She'd learned three years ago"
5"She unclipped her torch and"
6"The tiles were dry."
7"Everything else in the derelict"
8"She said it flatly, the"
9"Farraday wanted to go home"
10"He crouched, pressed his palm"
11"Quinn moved her torch lower,"
12"A thin residue clung there,"
13"She lifted the finger to"
14"Everything in this tunnel smelled"
15"This smelled of absence."
16"Farraday radioed it in, tucked"
17"She stood, joints protesting, and"
18"She'd seen that measurement before,"
19"The file still sat in"
ratio0.81
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences42
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount1
matches
0"She thought of the compass sitting in her desk drawer at the station, confiscated eight months ago from a dealer in Camden who'd sworn on his mother's life it w…"
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"She crouched again, this time studying his hands rather than his shoulders"
95.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"she agreed (agree)"
1"She teased (tease)"
dialogueSentences37
tagDensity0.189
leniency0.378
rawRatio0.286
effectiveRatio0.108
91.3129%