Run: 2026-07-01-01KWE9EZPYVZ5A1HX94R6SM4QV

Run Details

Duration:
39.2s
Cost:
$0.037034
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned hot against Rory's collarbone before she even reached the stones. She stopped, fingers closing around the silver chain. Warm. Warmer than it had ever gone, warmer than that night near the tube station when she'd first understood what it could do. She glanced down. The deep crimson stone pulsed once, twice, like something breathing under glass. "Bit early for that," she muttered. The standing stones rose ahead of her, black against a sky gone the colour of a bruise. Richmond Park had shut its gates hours ago. She'd climbed the fence near the Isabella Plantation, torch in one hand, the address Silas had scrawled on a beer mat crumpled in her jacket pocket. *Isolde's grove. Ask for the grove, not the park. They'll know.* He hadn't said who "they" were. He hadn't said much of anything since he'd gone pale and made her promise to come back by sunrise. She stepped between the oaks. The temperature dropped, not like weather, more like someone had opened a door somewhere and let a different air in. The wildflowers under her boots didn't belong to any November she'd ever walked through, purple and white and stupidly cheerful, bobbing though no wind touched them. She'd read once that flowers like these grew wild in June. It wasn't June. It wasn't anything, really, once she looked up and couldn't find the moon. "Right," she said, mostly to hear her own voice. "Lovely." The grove opened into a clearing, wider than it had any right to be given how narrow the gap in the stones had looked. Grass silvered underfoot, though there was no light she could name to silver it. She swept the torch beam in a slow arc. Trees. More trees. The kind of dark between them that didn't look empty so much as occupied. Something rustled to her left. She swung the torch. Nothing. Just bracken, settling the way bracken did. Except bracken didn't settle upward. She held the beam steady on the spot a second too long, waiting for her eyes to admit they'd imagined it. They didn't. A stalk, bent low a moment ago, straightened now, slow as a held breath being let out. "Okay." Her voice came out smaller than she wanted. "Wind. There's wind in here. Fine." There was no wind touching the flowers, but she let herself have the lie anyway. She pressed further in, pendant throbbing warm through her jumper now, a slow insistent pulse that matched nothing about her own heartbeat. Silas had said the grove would lead her to answers about the pendant, about the man who'd left it in her bag with no note, no name, just the faint smell of woodsmoke and the certainty, once she'd put it on, that she was being watched by something very old and very patient. A branch snapped behind her. She spun. The torch caught only oak trunks, ranked like sentries, and the dark pooling between them thick as spilled ink. She held her breath and listened. Nothing. Then, faint, a sound like breathing that wasn't hers, slow and even, coming from everywhere and nowhere, the way sound behaved in a room with too many corners. "Silas, if this is some sort of joke," she said to the empty clearing, "I swear to God." No one answered. Of course no one answered. She hadn't expected anyone to. She made herself walk on. The clearing narrowed into a path she hadn't noticed before, flowers thinning to bare silvered earth, and at the end of it, barely visible, something pale hung between two trees. She told herself it was cloth. A ribbon, maybe, tied there by whoever had been here before her. She told herself a lot of things as she got closer and the pale shape resolved into fingers, then a hand, then nothing at all, because when she blinked it had already gone, and the space between the trees held only shadow and the after-image burnt into her eyes. Her breathing came quick now, shallow, the kind she recognised from panic attacks she used to have back in Cardiff, back when Evan's key still turned in her front door whenever he pleased. She hated that her body remembered this feeling so well. She hated more that it had good reason to. The pendant scalded her skin. She yanked it out from under her jumper, cupped it in her palm. The crimson stone blazed, its glow throwing red light across her hands, across the grass, across a second shadow lying beside her own that shouldn't have had anything to cast it. She didn't look up right away. She made herself finish the thought first: *if I look up and there's nothing there, I'll know I've lost the plot completely, and if I look up and there's something there, I'll wish I hadn't.* She looked up. The clearing stood empty. Trees, flowers, silvered grass, all of it precisely as it had been. No figure. No pale hand. Nothing to explain the second shadow already fading from the grass beside hers like breath off a mirror. Somewhere behind her, deeper in the grove, a woman's voice began to hum. Low. Tuneless. Familiar in the way a half-remembered lullaby is familiar, closer to a memory than a sound. Rory did not believe in turning her back on hummed lullabies from the dark. She'd learnt that lesson somewhere, some late-night film or old wives' warning, and her body obeyed it before her mind caught up, feet already moving her round to face the noise. Empty trees. Empty dark. The humming didn't stop. If anything, it came nearer, threading between the oak trunks like it knew the shape of the ground far better than she did, like it had walked this path a thousand times before her boots ever touched it. "Isolde?" she tried, voice cracking on the name. "I was told to ask for the grove. I'm not, I mean, I don't want any trouble." The humming stopped. The silence that replaced it had weight to it, a listening kind of quiet, the sort that came from something choosing, very deliberately, not to answer yet. Then, close enough that she felt it against the back of her neck, warm as breath should never be in a place this cold, a voice said, gently, almost kindly, the two words she would spend a long time afterward wishing she'd never heard at all. "Hello, Malphora."
created_at"2026-07-01T07:31:58.327Z" 7/1/2026, 7:31:58 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4810
moderation_latency(null)
generation_time39185
tokens_prompt4560
tokens_completion1683
native_tokens_prompt6422
native_tokens_completion2419
native_tokens_completion_images(null)
native_tokens_reasoning119
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.037034
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provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
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is_byokfalse
latency2396
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.7
leniency1
rawRatio0
effectiveRatio0
62.76% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1074
totalAiIsmAdverbs8
found
0
adverb"really"
count1
1
adverb"very"
count3
2
adverb"completely"
count1
3
adverb"precisely"
count1
4
adverb"deliberately"
count1
5
adverb"gently"
count1
highlights
0"really"
1"very"
2"completely"
3"precisely"
4"deliberately"
5"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1074
totalAiIsms7
found
0
word"pulsed"
count1
1
word"pulse"
count1
2
word"resolved"
count1
3
word"familiar"
count2
4
word"silence"
count1
5
word"weight"
count1
highlights
0"pulsed"
1"pulse"
2"resolved"
3"familiar"
4"silence"
5"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
90.59% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences82
filterMatches
0"look look"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords39
totalWords1074
ratio0.036
matches
0"Isolde's grove. Ask for the grove, not the park. They'll know."
1"if I look up and there's nothing there, I'll know I've lost the plot completely, and if I look up and there's something there, I'll wish I hadn't."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount1007
uniqueNames10
maxNameDensity0.2
worstName"Rory"
maxWindowNameDensity1
worstWindowName"June"
discoveredNames
Rory2
Park1
Isabella1
Plantation1
Silas2
November1
June2
Cardiff1
Evan1
Empty2
persons
0"Rory"
1"Silas"
2"Evan"
places
0"Park"
1"Isabella"
2"Plantation"
3"June"
4"Cardiff"
5"Empty"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1074
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences86
matches
0"hated that her"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean31.59
std26.51
cv0.839
sampleLengths
013
146
26
387
45
573
610
764
85
912
105
1140
1215
1315
1475
155
1656
1718
1813
19102
2052
215
2244
2341
243
2539
2631
2745
2846
2925
303
3127
3246
332
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences82
matches
0"being watched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences86
ratio0
matches(empty)
84.22% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount896
adjectiveStacks0
stackExamples(empty)
adverbCount52
adverbRatio0.05803571428571429
lyAdverbCount8
lyAdverbRatio0.008928571428571428
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean12.49
std11.6
cv0.929
sampleLengths
013
18
21
322
43
512
66
717
88
926
102
117
128
1319
145
1520
1626
1711
183
1913
209
211
2224
2314
249
251
262
2714
285
294
301
317
325
3321
342
3517
369
376
3815
3922
4053
415
422
4319
446
451
4628
4718
483
495
63.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4418604651162791
totalSentences86
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences68
matches
0"Just bracken, settling the way"
1"Then, faint, a sound like"
2"Of course no one answered."
3"Somewhere behind her, deeper in"
4"Then, close enough that she"
ratio0.074
43.53% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences68
matches
0"She stopped, fingers closing around"
1"She glanced down."
2"She'd climbed the fence near"
3"They'll know.* He hadn't said"
4"He hadn't said much of"
5"She stepped between the oaks."
6"She'd read once that flowers"
7"It wasn't June."
8"It wasn't anything, really, once"
9"she said, mostly to hear"
10"She swept the torch beam"
11"She swung the torch."
12"She held the beam steady"
13"Her voice came out smaller"
14"She pressed further in, pendant"
15"She held her breath and"
16"she said to the empty"
17"She hadn't expected anyone to."
18"She made herself walk on."
19"She told herself it was"
ratio0.441
55.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences68
matches
0"The pendant burned hot against"
1"She stopped, fingers closing around"
2"She glanced down."
3"The deep crimson stone pulsed"
4"The standing stones rose ahead"
5"Richmond Park had shut its"
6"She'd climbed the fence near"
7"They'll know.* He hadn't said"
8"He hadn't said much of"
9"She stepped between the oaks."
10"The temperature dropped, not like"
11"The wildflowers under her boots"
12"She'd read once that flowers"
13"It wasn't June."
14"It wasn't anything, really, once"
15"she said, mostly to hear"
16"The grove opened into a"
17"Grass silvered underfoot, though there"
18"She swept the torch beam"
19"The kind of dark between"
ratio0.809
73.53% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences68
matches
0"If anything, it came nearer,"
ratio0.015
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"She pressed further in, pendant throbbing warm through her jumper now, a slow insistent pulse that matched nothing about her own heartbeat."
1"Silas had said the grove would lead her to answers about the pendant, about the man who'd left it in her bag with no note, no name, just the faint smell of wood…"
2"The silence that replaced it had weight to it, a listening kind of quiet, the sort that came from something choosing, very deliberately, not to answer yet."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"she tried, voice cracking on the name"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences10
tagDensity0.3
leniency0.6
rawRatio0.333
effectiveRatio0.2
87.5903%