Run: 2026-07-01-01KWE9FV1ZQA128R04XC5E3EEZ

Run Details

Duration:
37.2s
Cost:
$0.035824
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant scalded her collarbone like a coal fresh from the grate. Rory clawed it away from her skin and held it at arm's length, watching the crimson stone throb with a wet, arterial light. It hadn't done that since the alley behind Golden Empress, the night the thing with too many joints had come sniffing round the bins. She hadn't asked for a repeat performance. Yet here she stood, past the standing stones, deep inside Isolde's grove, because the stone had woken her at three in the morning with a heat that felt like a hand closing around her throat, and some idiot animal part of her brain had decided investigating alone in the dark was a brilliant idea. The oaks here didn't rustle. They should have. A breeze combed through the wildflowers at her ankles, bending the stems in slow, deliberate waves, and still the leaves above her hung motionless, black cutouts against a sky the wrong shade of purple. Wildflowers weren't meant to bloom this deep into autumn. They didn't care. Nothing in this place seemed to care what season it was outside its borders. She'd been in the grove twice before. Both times with Eva chattering at her elbow, both times in weather that behaved. Alone, the silence took on a different texture, thick and attentive, like a held breath in a room she couldn't see the corners of. "Right," she said, mostly to hear her own voice. "Show me what's got you all worked up." The pendant didn't answer, obviously, but the glow sharpened, needling brighter as she edged deeper along the path. Grass hissed against her boots. Somewhere off to her left, a twig snapped, a small dry sound, the kind a fox made crossing dead leaves. Rory stopped walking. There were no dead leaves in the grove. The ground stayed carpeted in flowers no matter the month, soft and unbroken, nothing brittle enough to snap. She turned her head slowly, the way her father had taught her to check a rear-view mirror without swerving, and found nothing but stems swaying in a wind she couldn't feel on her own face. Her pulse ticked up half a notch. She let it. Panic never solved anything, but a little adrenaline had gotten her out of worse. "Eva'd never let me hear the end of this," she muttered, and kept walking. The path curved where she remembered it running straight. She noted that the way she noted everything lately, filing it without comment, and pressed on toward the centre of the clearing, where the oldest oak stood with its trunk split into three like a clawed hand driven into the earth. The pendant's light crawled up her fingers now, painting them the colour of old wine. Something moved at the tree line. Not a shape, not yet. A suggestion of one, there and gone in the space between blinks, the way a shadow shifts when a cloud slides off the moon. Except there was no moon here, not one she could point to, only that bruised violet sky that gave light without a source. She fixed her eyes on the spot and waited it out, counting her own breaths. One. Two. Three. Nothing. She exhaled through her teeth and told herself trees did that. Tricks of the eye, the mind filling gaps the way it always did, pattern-hungry and stupid. Then she heard the humming. It came from everywhere and nowhere, a low tuneless drone pitched just beneath the register of comfortable hearing, the kind of sound felt in the molars more than heard in the ears. It didn't rise or fall. It simply was, a held note stretched thin across the clearing, and the longer Rory stood still, the more she became convinced it was coming from underneath her. From the ground itself. The pendant scorched hot enough to make her hiss and yank the chain away from her collarbone a second time. "Okay." Her voice came out steadier than she felt, which she counted as a small victory. "Okay, that's new." She scanned the clearing properly now, turning in a slow circle, cataloguing every trunk, every gap between the stones at the boundary. The standing stones behind her, the ones marking the threshold back to Richmond Park, looked further away than they should have. Much further. As though the grove had exhaled and stretched itself while she wasn't watching, tucking the exit somewhere just past the edge of what her eyes could measure. Time moves differently here. She knew that. She'd known it walking in. Knowing a thing and feeling it claw up the back of your neck were two very different animals. A flower brushed her shin, and she looked down to find the whole meadow had turned to face her. Not literally, she told herself, even as the small hairs on her arms stood at attention. Flowers didn't have faces. They didn't track movement. But every bloom within ten feet had rotated on its stem, petals angled toward her like a hundred tiny satellite dishes, and when she took a step back, they followed, a slow silent pivot that made her stomach fold in on itself. The humming dropped a register. Closer now. Definitely closer, definitely beneath her boots, vibrating up through the soles of her feet like a train approaching a platform from deep in a tunnel. "Not funny," she said to the grove, to whoever or whatever was clearly enjoying this. "I've had a long week. I do not have the bandwidth for whatever this is." Something laughed. It wasn't a human laugh, and it wasn't quite an animal one either, a wet, cracking sound like ice breaking under weight, coming from behind the split oak. Rory's hand closed around the pendant so tightly the edges of the stone bit into her palm, and she backed toward the standing stones without turning her back on the tree, one careful step at a time, the way you were supposed to retreat from a dog that hadn't decided yet whether you were prey. The petals kept turning to follow. The humming rose to match her pulse, faster now, urgent, no longer beneath her feet but circling, tracing a slow tightening loop around the clearing's edge, and somewhere in the dark between the oaks, that cracking laugh sounded again, closer, patient, delighted, the way something delighted when it already knew exactly how the night was going to end.
created_at"2026-07-01T07:32:26.422Z" 7/1/2026, 7:32:26 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5062
moderation_latency(null)
generation_time37048
tokens_prompt4560
tokens_completion1661
native_tokens_prompt6422
native_tokens_completion2298
native_tokens_completion_images(null)
native_tokens_reasoning94
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.035824
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01W8J9NNjtMCTfUVECnkyCpY"
is_byokfalse
latency2226
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
86.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1075
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"very"
count1
2
adverb"tightly"
count1
highlights
0"slowly"
1"very"
2"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1075
totalAiIsms9
found
0
word"throb"
count1
1
word"silence"
count1
2
word"pulse"
count2
3
word"comfortable"
count1
4
word"scanned"
count1
5
word"stomach"
count1
6
word"weight"
count1
7
word"tracing"
count1
highlights
0"throb"
1"silence"
2"pulse"
3"comfortable"
4"scanned"
5"stomach"
6"weight"
7"tracing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences69
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen58
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1075
ratio0
matches(empty)
89.29% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions1
matches
0"Not literally, she told herself, even as the small hairs on her arms stood at attention."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount1036
uniqueNames7
maxNameDensity0.39
worstName"Rory"
maxWindowNameDensity0.5
worstWindowName"Rory"
discoveredNames
Golden1
Empress1
Isolde1
Eva1
Rory4
Richmond1
Park1
persons
0"Eva"
1"Rory"
places
0"Isolde"
1"Richmond"
2"Park"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount3
matches
0"felt like a hand closing around her thr"
1"didn't answer, obviously, but the glow sharp"
2"quite an animal one either, a wet, cracking sound like ice breaking under weight, coming from behind the split oak"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.93
wordCount1075
matches
0"no longer beneath her feet but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences72
matches
0"noted that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean37.07
std28.51
cv0.769
sampleLengths
012
1108
268
345
417
543
63
726
859
914
1065
116
1270
131
1427
155
1669
1720
1819
1972
2030
2119
2266
2332
2430
252
2683
276
2858
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences69
matches
0"were supposed"
79.52% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs166
matches
0"was coming"
1"wasn't watching"
2"was clearly enjoying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences72
ratio0
matches(empty)
99.60% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1038
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.04046242774566474
lyAdverbCount14
lyAdverbRatio0.01348747591522158
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean14.93
std13.17
cv0.882
sampleLengths
012
123
224
37
454
55
63
734
89
93
1014
117
1214
1324
149
158
1618
175
1820
193
208
2118
2235
237
243
2514
2614
279
2841
2915
306
315
3224
3323
3415
351
361
371
381
3911
4016
415
4232
435
4428
454
4620
4716
483
4922
81.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5277777777777778
totalSentences72
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences62
matches
0"Somewhere off to her left,"
1"Then she heard the humming."
2"Definitely closer, definitely beneath her"
ratio0.048
71.61% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences62
matches
0"It hadn't done that since"
1"She hadn't asked for a"
2"They should have."
3"They didn't care."
4"She'd been in the grove"
5"she said, mostly to hear"
6"She turned her head slowly,"
7"Her pulse ticked up half"
8"She let it."
9"she muttered, and kept walking"
10"She noted that the way"
11"She fixed her eyes on"
12"She exhaled through her teeth"
13"It came from everywhere and"
14"It didn't rise or fall."
15"It simply was, a held"
16"Her voice came out steadier"
17"She scanned the clearing properly"
18"She knew that."
19"She'd known it walking in."
ratio0.371
72.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences62
matches
0"The pendant scalded her collarbone"
1"Rory clawed it away from"
2"It hadn't done that since"
3"She hadn't asked for a"
4"The oaks here didn't rustle."
5"They should have."
6"A breeze combed through the"
7"Wildflowers weren't meant to bloom"
8"They didn't care."
9"Nothing in this place seemed"
10"She'd been in the grove"
11"Both times with Eva chattering"
12"she said, mostly to hear"
13"The pendant didn't answer, obviously,"
14"Grass hissed against her boots."
15"Rory stopped walking."
16"The ground stayed carpeted in"
17"She turned her head slowly,"
18"Her pulse ticked up half"
19"She let it."
ratio0.774
80.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences62
matches
0"As though the grove had"
ratio0.016
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount4
matches
0"Yet here she stood, past the standing stones, deep inside Isolde's grove, because the stone had woken her at three in the morning with a heat that felt like a h…"
1"Both times with Eva chattering at her elbow, both times in weather that behaved."
2"As though the grove had exhaled and stretched itself while she wasn't watching, tucking the exit somewhere just past the edge of what her eyes could measure."
3"But every bloom within ten feet had rotated on its stem, petals angled toward her like a hundred tiny satellite dishes, and when she took a step back, they foll…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences7
tagDensity0.429
leniency0.857
rawRatio0.333
effectiveRatio0.286
86.1577%