Run: 2026-07-01-01KWE9H0RD4ZA37PG9B7PX343E

Run Details

Duration:
33.8s
Cost:
$0.022200
Provider:
Amazon Bedrock

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oaks marking the grove's boundary stood black against a sky gone the colour of old bruises, and Rory almost turned back twice before she reached them. Almost. The text from Eva had been three words — *found something, come* — sent an hour after Eva knew full well Rory finished her shift at the Golden Empress, and Rory had spent the bike ride telling herself that Eva wouldn't ask if it wasn't important. Richmond Park emptied out fast after dark. No dog walkers, no joggers, just the deer somewhere off in the bracken making sounds like breathing. Rory locked her bike to a fence post that had no business being this deep into the park and walked the rest on foot, phone torch cutting a thin blue tunnel through the grass. The standing stones came up sooner than she remembered. Always did, in this place. She stepped between two of them and the temperature dropped enough to raise gooseflesh on her arms, though there was no wind to carry the chill. "Eva?" Her voice didn't echo. It didn't do anything, actually, just fell flat into the wildflowers that shouldn't have been blooming in November, that never seemed to stop blooming regardless of what month it was outside these stones. The Heartstone Pendant sat cool against her collarbone, no warmth in it, which meant no portal nearby, which meant this was just an ordinary bad idea and not a supernatural one. She told herself that. She kept telling herself that. "Eva, I swear to God, if this is you jumping out at me—" Nothing jumped out. The grove sat there being a grove, moonlight pooling silver on flowers that had no right to their colour in this light, reds and purples too saturated, like someone had turned the contrast up on the whole clearing. Rory walked toward the centre, where a fallen oak made a natural bench, because that's where Eva always wanted to meet, and that's where Eva wasn't. Her phone had one bar. She texted **here, where are you** and watched the little wheel spin and spin and never resolve into *sent*. Something rustled off to her left. She swung the torch and caught nothing but stalks swaying, though nothing else around them moved, no breeze touching the higher grass, only that one patch settling like something had just stood up out of it. "Ha ha," she said, to nobody, because saying something out loud felt better than the silence after. She sat on the fallen oak. Waited. Checked the phone — still no bar worth trusting, still no reply. Time did strange things here, she knew that, an hour outside could be a day in, or the other way round, and she'd learned the hard way not to trust her own watch inside the boundary stones. That thought didn't help. If Eva's *found something, come* was an hour old by the time Rory got the bike sorted, God only knew how long ago it had actually been sent, relative to whatever hour the grove had decided to run on tonight. The rustle came again. Further round, behind her this time, and closer. Rory stood up too fast, torch swinging wild, catching only oak trunks and shadow and the pale smear of flowers bending away from a wind that wasn't there. "Okay," she said, low. "Okay, this isn't funny." Nothing answered that either, but something changed. The quality of the quiet changed, the way a room changes when another person walks into it even if they don't make a sound. Rory's skin knew it before her brain caught up, a prickle up the back of her neck, and she found herself turning in a slow circle with the torch held out like it might do more than light things up. A branch cracked. Not near her feet, not from wind — up, from somewhere in the canopy, the kind of crack that meant weight, meant something had shifted its balance on a limb that shouldn't hold much of anything. She didn't look up. She wanted to and she didn't, some animal part of her insisting that if she just kept walking toward the boundary stones, whatever this was would stay wherever it was, would let her go if she didn't acknowledge it. "Eva, this isn't funny," she said again, louder now, because loud felt like armour. "If you're hiding, I'm going to kill you." The flowers by the fallen oak had stopped swaying. All of them. Every stalk in the clearing gone dead still at once, like the grove itself had drawn a breath and was holding it, and that stillness was so much worse than the rustling had been that Rory's mouth went dry. She made for the stones. Not running — running felt like the wrong move, some old instinct told her that running was for things that already knew you'd seen them — just walking fast, torch beam jumping ahead of her boots, catching the standing stones at the edge of the clearing, close now, closer. Something moved between two of them. Not stepped. Moved, the way a shadow moves when a cloud crosses the moon, quick and boneless and gone before her torch beam settled on the spot, leaving her staring at empty grass and one stone slightly darker than the others where the light hit it wrong. She stopped ten feet short of the boundary. Her heart was doing something arrhythmic and unpleasant against her ribs. The pendant at her throat sat as cold as it had all night, no portal, no fae signature, nothing her one supernatural early-warning system thought worth flagging, and somehow that made it worse, because it meant whatever had just crossed between those stones wasn't the kind of thing the Heartstone cared to warn her about. "Eva," she said, and her voice had gone thin and small in a way she didn't like. "This isn't funny anymore." The grass to her right bent, slow, deliberate, in a line — like something walking a wide circle around her, keeping just outside the torchlight, patient, unhurried, in no rush at all to be seen. Rory turned with it, tracking the bent grass, and somewhere behind that slow procession of moving stalks she thought she heard, very faintly, someone breathing that wasn't her.
created_at"2026-07-01T07:33:04.921Z" 7/1/2026, 7:33:04 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2871
moderation_latency(null)
generation_time33772
tokens_prompt1038
tokens_completion1520
native_tokens_prompt1480
native_tokens_completion1924
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.0222
router(null)
provider_responses
0
endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01K4hNDrrCw7XMLdEov9qjQQ"
is_byokfalse
latency2871
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782891184-ZjeSVpfjjsK8Hushnw3C"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1782891184-HGUmd2tQG74lN72ieNuj"
upstream_id"msg_01K4hNDrrCw7XMLdEov9qjQQ"
total_cost0.0222
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"she said again [again]"
dialogueSentences9
tagDensity0.444
leniency0.889
rawRatio0.25
effectiveRatio0.222
90.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1045
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"very"
count1
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
71.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1045
totalAiIsms6
found
0
word"chill"
count1
1
word"echo"
count1
2
word"warmth"
count1
3
word"resolve"
count1
4
word"silence"
count1
5
word"weight"
count1
highlights
0"chill"
1"echo"
2"warmth"
3"resolve"
4"silence"
5"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences54
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences54
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences59
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen56
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords11
totalWords1052
ratio0.01
matches
0"found something, come"
1"here, where are you"
2"sent"
3"found something, come"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1014
uniqueNames9
maxNameDensity0.99
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory10
Eva6
Golden1
Empress1
Park1
November1
Heartstone2
Pendant1
God1
persons
0"Rory"
1"Eva"
2"Heartstone"
3"Pendant"
4"God"
places
0"Golden"
1"Park"
2"November"
globalScore1
windowScore1
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount2
matches
0"felt like armour"
1"felt like the wrong move, some old inst"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1052
matches(empty)
53.67% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences59
matches
0"knew that, an"
1"been that Rory's"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean38.96
std24.98
cv0.641
sampleLengths
074
158
240
31
468
59
613
741
826
924
1042
1117
12100
1312
1428
158
1671
1739
1843
1922
2051
2154
226
2347
2474
2521
2663
98.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences54
matches
0"been sent"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs182
matches
0"was holding"
1"was doing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences59
ratio0.085
matches
0"The text from Eva had been three words — *found something, come* — sent an hour after Eva knew full well Rory finished her shift at the Golden Empress, and Rory had spent the bike ride telling herself that Eva wouldn't ask if it wasn't important."
1"Checked the phone — still no bar worth trusting, still no reply."
2"Not near her feet, not from wind — up, from somewhere in the canopy, the kind of crack that meant weight, meant something had shifted its balance on a limb that shouldn't hold much of anything."
3"Not running — running felt like the wrong move, some old instinct told her that running was for things that already knew you'd seen them — just walking fast, torch beam jumping ahead of her boots, catching the standing stones at the edge of the clearing, close now, closer."
4"The grass to her right bent, slow, deliberate, in a line — like something walking a wide circle around her, keeping just outside the torchlight, patient, unhurried, in no rush at all to be seen."
90.81% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1008
adjectiveStacks1
stackExamples
0"right bent, slow, deliberate,"
adverbCount44
adverbRatio0.04365079365079365
lyAdverbCount9
lyAdverbRatio0.008928571428571428
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences59
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences59
mean17.83
std15.29
cv0.857
sampleLengths
027
11
246
37
417
534
69
75
826
91
104
1133
1231
134
145
1513
163
1738
1826
195
2019
216
2236
2317
246
251
2612
2737
284
2940
304
318
3228
334
344
357
3624
3740
383
3936
404
4139
4214
438
449
453
4639
475
4849
496
68.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4406779661016949
totalSentences59
uniqueOpeners26
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences51
matches
0"Always did, in this place."
1"Further round, behind her this"
ratio0.039
78.82% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences51
matches
0"She stepped between two of"
1"Her voice didn't echo."
2"It didn't do anything, actually,"
3"She told herself that."
4"She kept telling herself that."
5"Her phone had one bar."
6"She texted **here, where are"
7"She swung the torch and"
8"she said, to nobody, because"
9"She sat on the fallen"
10"she said, low"
11"She didn't look up."
12"She wanted to and she"
13"she said again, louder now,"
14"She made for the stones."
15"She stopped ten feet short"
16"Her heart was doing something"
17"she said, and her voice"
ratio0.353
48.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount42
totalSentences51
matches
0"The oaks marking the grove's"
1"The text from Eva had"
2"Richmond Park emptied out fast"
3"Rory locked her bike to"
4"The standing stones came up"
5"She stepped between two of"
6"Her voice didn't echo."
7"It didn't do anything, actually,"
8"The Heartstone Pendant sat cool"
9"She told herself that."
10"She kept telling herself that."
11"Nothing jumped out."
12"The grove sat there being"
13"Rory walked toward the centre,"
14"Her phone had one bar."
15"She texted **here, where are"
16"Something rustled off to her"
17"She swung the torch and"
18"she said, to nobody, because"
19"She sat on the fallen"
ratio0.824
98.04% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences51
matches
0"If Eva's *found something, come*"
ratio0.02
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount7
matches
0"Rory locked her bike to a fence post that had no business being this deep into the park and walked the rest on foot, phone torch cutting a thin blue tunnel thro…"
1"It didn't do anything, actually, just fell flat into the wildflowers that shouldn't have been blooming in November, that never seemed to stop blooming regardles…"
2"The Heartstone Pendant sat cool against her collarbone, no warmth in it, which meant no portal nearby, which meant this was just an ordinary bad idea and not a …"
3"The grove sat there being a grove, moonlight pooling silver on flowers that had no right to their colour in this light, reds and purples too saturated, like som…"
4"Rory stood up too fast, torch swinging wild, catching only oak trunks and shadow and the pale smear of flowers bending away from a wind that wasn't there."
5"Not near her feet, not from wind — up, from somewhere in the canopy, the kind of crack that meant weight, meant something had shifted its balance on a limb that…"
6"Not running — running felt like the wrong move, some old instinct told her that running was for things that already knew you'd seen them — just walking fast, to…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"she said, low"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences9
tagDensity0.444
leniency0.889
rawRatio0
effectiveRatio0
77.2282%