Run: 2026-07-01-01KWE9NXHN7BCB434Q7GNDDZ10

Run Details

Duration:
50.4s
Cost:
$0.046136
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The smell hit her first, copper and something colder underneath, like frost on a butcher's counter. Detective Harlow Quinn ducked beneath the police tape strung across the disused escalator, torch beam cutting through dust that hadn't settled in decades. Nobody used the Camden platform anymore, not since '73, but someone had died down here last night, and the how of it had already made three constables sick in the stairwell. "Boss, you'll want to see this." DS Ferris crouched by the body, latex gloves snapped tight over knuckles gone pale from cold. He didn't look up. Young, still had that hunger for the tidy answer, the one that let you go home and sleep. Quinn crossed the platform. Her boots left prints in a fine grey powder that shouldn't exist in a station sealed since the Callaghan government. "Talk me through it." "Male, thirties, no ID. Throat's cut, but look." Ferris angled his torch. "No arterial spray. None. Wound's clean as a whistle, but there's no blood on the tiles, the wall, nothing." "Someone cleaned it." "That's what I thought. Except." He gestured at the dead man's shirt, the collar, the cuffs. Frozen. Not damp, not stained, frozen, tiny crystals furring the cotton like a January windscreen. "There's no water source down here. Central line's been dry for forty years." Quinn knelt. The victim's eyes had turned the colour of skimmed milk, clouded over from the inside, and his lips had cracked open in a rictus that had nothing to do with the cold. "Time of death?" "ME reckons ten hours, give or take. But." Ferris hesitated, the sort of pause a man makes when he already knows how daft he's about to sound. "Rigor's inconsistent. Fingers are locked solid. Rest of him's soft as a Sunday roast." "Cult thing, then." A voice from behind, one of the uniforms, radio crackling on his shoulder. "Camden's had three of these gang markings this month. Kids playing at Wicca, probably. Got a symbol scratched into the wall over there, thought you'd want a laugh." Quinn didn't laugh. She stood, walked the six feet to the tiled wall he'd pointed at, and felt her stomach fold in on itself. A circle. Seven lines radiating outward, each terminating in a small hooked barb. She'd seen it once before, scratched into the frame of an abandoned warehouse door in Deptford, the night she lost Morris. The night nobody in the department would put a name to what happened, filing it under unexplained gas leak, structural failure, tragic accident, anything that fit inside a form. "You've gone quiet, boss." "Photograph it. Every angle." "Already did. Reckon it's some knock-off Blair Witch nonsense, students probably, this close to the market stalls up top." Quinn crouched again beside the corpse and lifted his right hand with two fingers, careful, turning the wrist toward the torch beam. A ring of raised welts circled it, symmetrical, spaced like the teeth of a small trap. Not rope. Not cuffs. Something that had gripped and let go, gripped and let go, over and over, patient as a heartbeat. "He fought something," she said. "Not someone. Something." "Or he thrashed against restraints while whoever did this had their fun." Ferris pulled a face, the kind that said he preferred his explanation and would keep it regardless. "Ligature marks aren't unheard of, boss. Blokes into rough stuff, wrong crowd, wrong night. Camden's full of it. I had one last spring, bloke tied himself into a bookshelf trying some breathplay nonsense he found online." "And the frost on his collar? The breathplay enthusiast bring his own snow machine?" Ferris didn't answer that one. Quinn's gaze drifted to the tunnel mouth beyond the platform, black and total, swallowing the reach of every torch they'd brought. Something about the dark down there sat wrong in her chest, an old, familiar wrongness, the kind that had nothing to do with rank air or structural rot. "Bag his hands," she said. "And get forensics to swab that powder on the floor. I want to know what it is before the sun comes up." "You think it's relevant? Might just be brick dust, station's had no maintenance since Wilson was in office." "Brick dust doesn't glitter, Ferris." He crouched lower, squinting at the grey film beneath his own boots, and this time he didn't argue. Quinn straightened, joints protesting the cold, and let her eyes travel the platform one more time, cataloguing what didn't belong. A discarded matchbook near the tunnel mouth, foreign lettering she couldn't place, not Cyrillic, not anything from an alphabet she recognised. A single coin half-buried in the powder, verdigris crusted over its face so thick she couldn't make out the minting. And beneath the dead man's collar, just visible where the fabric had frozen stiff, a second symbol, smaller, half-hidden, the mirror image of a mark she'd sketched from memory a hundred times in the three years since Deptford, in notebooks nobody else read, on evidence boards nobody else believed in. "Boss?" "I'm calling this a homicide with occult staging," she said, keeping her voice level, the one she used for briefings, for coroners, for anyone who needed to hear certainty rather than the truth clawing up her throat. "Gang related, most likely. Get uniform to canvas the market traders up top, see if anyone heard anything unusual last night." "You think traders would've heard something down here? We're forty feet under Camden High Street." "Forty feet under a Tube line that's been closed for decades, and yet somebody found their way down to slit a man's throat without spilling a drop of blood." Quinn crouched once more, close enough now to see the frost had begun creeping up the dead man's jaw, slow as a tide climbing sand. "I want a full sweep of every entrance to this platform. Every single one, Ferris. Not just the stairs we used." "There's only the stairs, boss. Rest is bricked up." Quinn looked at the tunnel mouth, at the dark that swallowed torchlight whole, and felt the coin's cold weight even without touching it. "Then somebody built a new door."
created_at"2026-07-01T07:35:45.48Z" 7/1/2026, 7:35:45 AM
model"anthropic/claude-sonnet-5-20260630"
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generation_time50369
tokens_prompt4671
tokens_completion1778
native_tokens_prompt6538
native_tokens_completion3306
native_tokens_completion_images(null)
native_tokens_reasoning209
native_tokens_cached0
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num_input_audio_prompt(null)
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latency1934
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Quinn crouched once [once]"
dialogueSentences32
tagDensity0.313
leniency0.625
rawRatio0.1
effectiveRatio0.063
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1023
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1023
totalAiIsms3
found
0
word"stomach"
count1
1
word"familiar"
count1
2
word"weight"
count1
highlights
0"stomach"
1"familiar"
2"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences41
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences41
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences64
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1023
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
78.91% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount633
uniqueNames10
maxNameDensity1.42
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn9
Camden1
Ferris5
Callaghan1
Frozen1
January1
Deptford2
Morris1
Cyrillic1
persons
0"Harlow"
1"Quinn"
2"Ferris"
3"Morris"
places
0"Deptford"
globalScore0.789
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences29
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.978
wordCount1023
matches
0"not since '73, but someone had died down here last night"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences64
matches
0"had that hunger"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean28.42
std25.22
cv0.887
sampleLengths
016
154
26
338
424
54
631
73
844
934
103
1141
1244
1324
1463
154
164
1719
1860
198
2065
2114
225
2349
2427
2518
265
2718
28111
291
3058
3115
3275
339
3423
356
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences41
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs104
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences64
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount352
adjectiveStacks0
stackExamples(empty)
adverbCount8
adverbRatio0.022727272727272728
lyAdverbCount4
lyAdverbRatio0.011363636363636364
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences64
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences64
mean15.98
std11.52
cv0.721
sampleLengths
016
123
231
36
416
54
618
74
820
94
1012
1119
123
1316
141
1514
1613
172
1832
193
2027
2114
2216
2328
243
2521
262
2711
2821
2929
304
314
3219
3322
3416
352
362
3718
385
393
4029
4136
4214
435
4421
4528
465
4722
4818
495
96.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.609375
totalSentences64
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences34
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences34
matches
0"He didn't look up."
1"Her boots left prints in"
2"He gestured at the dead"
3"She stood, walked the six"
4"She'd seen it once before,"
5"He crouched lower, squinting at"
6"she said, keeping her voice"
ratio0.206
18.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount30
totalSentences34
matches
0"The smell hit her first,"
1"Detective Harlow Quinn ducked beneath"
2"Nobody used the Camden platform"
3"DS Ferris crouched by the"
4"He didn't look up."
5"Quinn crossed the platform."
6"Her boots left prints in"
7"Ferris angled his torch"
8"He gestured at the dead"
9"The victim's eyes had turned"
10"Ferris hesitated, the sort of"
11"A voice from behind, one"
12"Quinn didn't laugh."
13"She stood, walked the six"
14"She'd seen it once before,"
15"The night nobody in the"
16"Quinn crouched again beside the"
17"A ring of raised welts"
18"Something that had gripped and"
19"Ferris pulled a face, the"
ratio0.882
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences34
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount5
matches
0"Detective Harlow Quinn ducked beneath the police tape strung across the disused escalator, torch beam cutting through dust that hadn't settled in decades."
1"Her boots left prints in a fine grey powder that shouldn't exist in a station sealed since the Callaghan government."
2"Something that had gripped and let go, gripped and let go, over and over, patient as a heartbeat."
3"Something about the dark down there sat wrong in her chest, an old, familiar wrongness, the kind that had nothing to do with rank air or structural rot."
4"Quinn looked at the tunnel mouth, at the dark that swallowed torchlight whole, and felt the coin's cold weight even without touching it."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"He gestured, the collar, the cuffs"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences32
tagDensity0.094
leniency0.188
rawRatio0
effectiveRatio0
85.1649%